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- fixed erroneous override of default language strings

If the default identifier is present in LANGUAGE lump, following entries were treated as default as well

https://forum.zdoom.org/viewtopic.php?t=66873
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alexey-lysiuk committed Jan 6, 2020
1 parent a83fff0 commit 83f46c4b2fbd9f5f3079fe2aad5440951c3546b2
Showing with 1 addition and 0 deletions.
  1. +1 −0 src/gamedata/stringtable.cpp
@@ -287,6 +287,7 @@ void FStringTable::LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer)
if (sc.Compare ("["))
{ // Process language identifiers
activeMaps.Clear();
hasDefaultEntry = false;
sc.MustGetString ();
do
{

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