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- fixed incomplete parsing of UMAPINFO when map already exists

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alexey-lysiuk committed Jun 19, 2019
1 parent ceacda6 commit ade60584cc3d0825c4ec00adad4b718610c31353
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/gamedata/umapinfo.cpp
@@ -365,7 +365,7 @@ int ParseUMapInfo(int lumpnum)
if (!parsed.MapName.Compare(Maps[i].MapName))
{
Maps[i] = parsed;
return 1;
continue;
}
}
// Not found so create a new one.

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