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- exported Strife's log texts to the string table.

This is dpne as a two-stage approach. TXT_LOGTEXTxxx will always take precedence over the log lumps, and TXT_ILOGxxx will only replace the original IWAD content.
This is so that PWADs replacing these lumps don't get overridden by the default texts.
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coelckers committed Feb 9, 2019
1 parent 88e227f commit b1820039d754478cda4d166f29422f7c12cde2e4
Showing with 134 additions and 11 deletions.
  1. +14 −4 src/gamedata/stringtable.cpp
  2. +26 −7 src/p_user.cpp
  3. +94 −0 wadsrc_extra/static/language.enu
@@ -124,7 +124,14 @@ void FStringTable::LoadLanguage (int lumpnum)
sc.MustGetStringName("ifgame");
sc.MustGetStringName("(");
sc.MustGetString();
skip |= !sc.Compare(GameTypeName());
if (sc.Compare("strifeteaser"))
{
skip |= (gameinfo.gametype != GAME_Strife) || !(gameinfo.flags & GI_SHAREWARE);
}
else
{
skip |= !sc.Compare(GameTypeName());
}
sc.MustGetStringName(")");
sc.MustGetString();

@@ -141,10 +148,13 @@ void FStringTable::LoadLanguage (int lumpnum)
strText += sc.String;
sc.MustGetString ();
}
// Insert the string into all relevant tables.
for (auto map : activeMaps)
if (!skip)
{
allStrings[map].Insert(strName, strText);
// Insert the string into all relevant tables.
for (auto map : activeMaps)
{
allStrings[map].Insert(strName, strText);
}
}
}
}
@@ -371,18 +371,37 @@ size_t player_t::PropagateMark()

void player_t::SetLogNumber (int num)
{
char lumpname[16];
char lumpname[26];
int lumpnum;

mysnprintf (lumpname, countof(lumpname), "LOG%d", num);
lumpnum = Wads.CheckNumForName (lumpname);
if (lumpnum == -1)
// First look up TXT_LOGTEXT%d in the string table
mysnprintf(lumpname, countof(lumpname), "$TXT_LOGTEXT%d", num);
auto text = GStrings[lumpname+1];
if (text)
{
// Leave the log message alone if this one doesn't exist.
//SetLogText (lumpname);
SetLogText(lumpname); // set the label, not the content, so that a language change can be picked up.
return;
}
else

mysnprintf (lumpname, countof(lumpname), "LOG%d", num);
lumpnum = Wads.CheckNumForName (lumpname);
if (lumpnum != -1)
{
auto fn = Wads.GetLumpFile(lumpnum);
auto wadname = Wads.GetWadName(fn);
if (!stricmp(wadname, "STRIFE0.WAD") || !stricmp(wadname, "STRIFE1.WAD") || !stricmp(wadname, "SVE.WAD"))
{
// If this is an original IWAD text, try looking up its lower priority string version first.

mysnprintf(lumpname, countof(lumpname), "$TXT_ILOG%d", num);
auto text = GStrings[lumpname + 1];
if (text)
{
SetLogText(lumpname); // set the label, not the content, so that a language change can be picked up.
return;
}
}

auto lump = Wads.ReadLump(lumpnum);
SetLogText (lump.GetString());
}
@@ -1125,3 +1125,97 @@ TXT_DLG_SCRIPT34_d30320_GOODB = "GOOD. BLACKBIRD WILL CONTINUE TO BE YOUR GUIDE.
TXT_RPLY0_SCRIPT34_d30320_LETME = "LET ME AT 'EM!";
TXT_RYES0_SCRIPT34_d30320_THATS = "THAT'S THE SPIRIT.";
TXT_DLG_SCRIPT34_d31836_WELCO = "WELCOME FRIEND!";

// Strife's log texts

TXT_ILOG1 = "HELLO? COMMAND, A COM UNIT HAS JUST BEEN ACTIVATED... AM RECEIVING VISUALS AND SOUND FROM... SOMEBODY... HEY YOU, GET OUT OF THERE NOW... AND DROP THE CHALICE!";
TXT_ILOG2 = "LISTEN, THIS COM UNIT TELLS ME THAT YOU'RE 100% HUMAN. I'VE BEEN ORDERED TO BRING YOU IN, WE'RE TALKING TRUST HERE. BETRAY ME AND PAY. OH, AND BY THE WAY, YOU CAN CALL ME BLACKBIRD.";
$ifgame(strifeteaser) TXT_ILOG2 = "LISTEN, THIS COM-UNIT TELLS ME THAT YOU'RE 100% HUMAN. YOU MIGHT BE ONE OF US, AND MAYBE WE CAN TRY AND TRUST EACH OTHER. CONSIDER THIS TEST, THERE'S A FLAMETHROWER IN THE GOVERNOR'S MANSION. GET IT, AND I'LL LEAD YOU TO US";
TXT_ILOG3 = "HEAD OVER TO THE OLD TOWN HALL. MACIL HAD A TUNNEL BUILT THAT LETS US GET IN AND OUT WITHOUT THE ACOLYTES' KNOWLEDGE.";
TXT_ILOG4 = "GO THROUGH THE DOOR ON YOUR LEFT, THEN THE ONE ON THE RIGHT. THE GUARD'S NAME IS GEOFF. TELL HIM YOU NEED GOLD.";
TXT_ILOG5 = "Don't enter the Town Hall. It's not safe anymore, our cover's been blown. Kill all the big robots, the 'Crusaders' and I'll guide you to us.";
TXT_ILOG6 = "the door next to the weapons shop will open once all the crusaders are dead. Inside the store room there's a teleporter, use it, and it'll bring you to us";
TXT_ILOG7 = "the door next to the weapons shop will open once all the crusaders are dead. Inside the store room there's a teleporter, use it, and it'll bring you to us";
TXT_ILOG8 = "KILL AS MANY OF THE BIG ROBOTS, CRUSADERS, AS YOU CAN. WHEN YOU'RE DONE, I'LL GUIDE YOU TO MACIL";
TXT_ILOG9 = "Go through the door, and talk to Macil.";
TXT_ILOG10 = "FIND THE POWER TAP ON THE MAINS, AND SHUT IT OFF. BRING SOMETHING BACK TO THE GOVERNOR AS PROOF. FIND MACGUFFIN, AND TALK TO HIM.";
TXT_ILOG11 = "FIND THE POWER TAP ON THE MAINS, AND SHUT IT OFF. BRING SOMETHING BACK TO THE GOVERNOR AS PROOF. FIND MACGUFFIN, AND TALK TO HIM. HE'S UP BY THE SEWAGE TREATMENT PLANT, IN THE 'BUM HOLE', DOWN THE STAIRS.";
TXT_ILOG13 = "YOU IDIOT! YOU'VE SHUT OFF THE POWER TO THE JAMMING CIRCUITS WE USE TO CONCEAL OUR BASE FROM THE ORDER. HEAD TO THE TOWN HALL AND TAKE OUT THE SCANNING CREW, NOW! THEN, GO BACK TO THE GOVERNOR AND GIVE HIM THE BROKEN COUPLING.";
TXT_ILOG14 = "OK, 'TRUST NO ONE' IS THE NAME OF THE GAME! LET'S GET THAT PRISON PASS FROM THE GOVERNOR. TAKE THE BROKEN COUPLING TO HIM.";
TXT_ILOG15 = "GOOD MOVE! THE GOVERNOR IS A LIAR. THAT'S OUR POWER COUPLING. WE'RE USING IT TO HIDE THE BASE FROM THE ORDER. TAKE THIS BROKEN COUPLING BACK TO HIM AND LET'S GET THAT PASS.";
TXT_ILOG18 = "USE THE WARDEN'S KEY TO GET INTO THE PRISON CELL BLOCKS AND FIND A WAY TO FREE THE PRISONERS.";
TXT_ILOG19 = "FIND A WAY TO FREE THE PRISONERS. FIND A WAY TO OPEN THE HAND SCANNER SWITCH.";
TXT_ILOG20 = "FIND A WAY TO FREE THE PRISONERS. USE THE JUDGE'S HAND TO OPERATE THE HAND SCANNER SWITCH.";
TXT_ILOG21 = "WAY TO GO MY FRIEND. GOOD WORK FREEING THE PRISONERS. JUMP ON ONE OF THE TELEPORTERS AND IT WILL BRING YOU BACK TO BASE.";
TXT_ILOG22 = "DESTROY THE POWER CRYSTAL THAT RUNS THE POWER GRID WHICH DRIVES THE ORDER'S SHIELDS. GO VISIT WORNER, A SPY WE RECRUITED IN THE WAREHOUSE OF THE POWER STATION.";
TXT_ILOG24 = "LET'S GET LOST. THERE'S MORE FUN TO COME.";
TXT_ILOG25 = "ONE MORE ADVENTURE BEFORE COMMAND FEELS IT'S SAFE TO ATTACK THE CASTLE. MACIL'S ARRANGED FOR IRALE TO GIVE YOU GOLD AND SOME TRAINING. AFTER YOU VISIT HIM, SEE THE MEDIC IN TOWN FOR STRENGTH.";
TXT_ILOG26 = "VISIT IRALE AND THE MEDIC IN TOWN FOR GOLD AND TRAINING, THEN FIND THE SEWERS. HEAD ALONG THE RIVER ACROSS FROM THE GOVERNOR'S MANSION.";
TXT_ILOG28 = "WE'RE LOOKING FOR WERAN, WHO CALLS HIMSELF THE RAT KING. I'M SURE IT'S DESCRIPTIVE AS WELL AS COLORFUL.";
TXT_ILOG33 = "TAKE THE FLAMETHROWER PARTS TO IRALE. DRAIN THE RECLAMATION TANK. AT THE BOTTOM IS A HIDDEN ENTRANCE TO THE SEWERS. THE GATE CONTROLS ARE DOWN THERE, SOMEWHERE. DESTROY THEM.";
TXT_ILOG37 = "COMMAND, HE'S DONE IT! THE GATES ARE OPEN. SEND IN THE SHOCK TROOPS AND TELL MACIL WE'RE COMING IN! LET'S GET BACK TO THE FRONT BASE.";
TXT_ILOG38 = "JOIN THE ASSAULT ON THE CASTLE. FIND AND TAKE OUT THE PROGRAMMER. WE HAVE CONFLICTING REPORTS ABOUT HIS LOCATION. ONE SAYS HE IN A COMPUTER ROOM, ANOTHER HIDING IN A SUB-LEVEL TEMPLE, AND YET ANOTHER AT THE END OF A LONG HALLWAY.";
TXT_ILOG45 = "FIND THE PROGRAMMER AND KILL HIM.";
TXT_ILOG46 = "SEEK OUT THE ORACLE AND ASK IT ABOUT THE OTHER SIGIL PIECES. THE ORACLE RESIDES IN THE BORDERLANDS, JUST OUTSIDE OF TOWN. CROSS THE RIVER, HEAD TOWARDS THE CASTLE AND GO LEFT THROUGH THE ARCHWAY.";
TXT_ILOG47 = "SEEK OUT THE ORACLE AND ASK IT ABOUT THE OTHER SIGIL PIECES. THE ORACLE'S TEMPLE IS IN THE BORDERLANDS, ON THE OUTSKIRTS OF TOWN.";
TXT_ILOG48 = "SEEK OUT THE ORACLE AND ASK IT ABOUT THE OTHER SIGIL PIECES. TAKE YOUR REWARD AND GO ACROSS TO THE MEDIC AND WEAPONS TRAINER FOR HEALTH AND TRAINING. THE ORACLE'S TEMPLE IS IN THE BORDERLANDS, ON THE OUTSKIRTS OF TOWN.";
TXT_ILOG50 = "SEEK OUT THE ORACLE'S TEMPLE AND ASK IT ABOUT THE OTHER SIGIL PIECES. HERE IT IS. I'M RECORDING EVERYTHING. IT'S NOT THAT I DON'T HAVE FAITH THAT YOU'LL SURVIVE. IT'S JUST THAT WE CAN'T LET THE ORDER CONTROL THE SIGIL.";
TXT_ILOG56 = "THE SECOND PIECE LIES AT THE HEART OF THE CRIMSON AND OBSIDIAN TOWER. THERE YOU WILL FIND THE BISHOP. THE BISHOP IS THE ORDER'S MILITARY LEADER. WE OFF HIM AND WE SCORE TWICE. TAKE THE ORACLE'S TOKEN TO THE KEY MASTER IN THE BORDERLANDS.";
TXT_ILOG57 = "THE BISHOP IS GOING TO BE HEAVILY GUARDED, SO WHY DON'T WE SWIPE A UNIFORM AND BLEND IN? LOCATE THE BISHOP. ONCE YOU HAVE DESTROYED HIM, RETURN TO THE ORACLE.";
TXT_ILOG59 = "I JUST GOT WORD THAT WE HAVE AN INFORMER INSIDE THE FORTRESS. LET'S HEAD FOR THE HOSPITAL. HE WORKS THERE. AFTER THAT, LOCATE THE BISHOP AND DESTROY HIM. ONCE HE'S DEAD RETURN TO THE ORACLE.";
TXT_ILOG64 = "DON'T GIVE UP. THIS IS IT. STRAIGHT AHEAD. JUMP ON THE TELEPORTER TO CENTRAL ADMINISTRATION AND DESTROY THE COMPUTER CORE. THIS WILL KILL THE FORCE FIELD ON THE ENTRANCE TO THE BISHOP'S TOWER. ONCE HE'S DEAD, RETURN TO THE ORACLE.";
TXT_ILOG70 = "VERY IMPRESSIVE. LETS BLOW IT UP. THAT SHOULD TAKE CARE OF THE FORCE FIELD. LET'S GET BACK TO THE BAILEY, THEN OFF TO THE TOWER AND THE BISHOP.";
TXT_ILOG74 = "BRAVO, ANOTHER PIECE OF THE SIGIL! DID YOU SEE THAT WEIRD SPECTRE THAT CAME OUT OF THE BISHOP'S BODY? WHERE HAVE I SEEN THAT BEFORE? LET'S GET BACK TO THE ORACLE.";
TXT_ILOG75 = "JUDGMENT CALL TIME... THE ORACLE WANTED US BACK FOR ANOTHER VISIT, BUT NOW THAT WE'VE GOT TWO PIECES, WE MIGHT WANT TO RETURN TO BASE.";
TXT_ILOG76 = "I HAVE A REPORT THAT THE SPECTRAL ENERGY WE FOUND NEAR THE BISHOP IS ALSO PRESENT BY THE ORACLE, LET'S BE CAREFUL";
TXT_ILOG79 = "RICHTER HAS TAKEN OVER COMMAND OF OUR FORCES. IT LOOKS LIKE MACIL HAS BEEN DECEIVING US ALL ALONG. HIS TRUE ALLEGIANCE WAS TO THE ORDER. WHAT A SNAKE. LET'S GET BACK TO THE ORACLE.";
TXT_ILOG83 = "ANOTHER SIGIL PEICE. WE ARE ONE STEP CLOSER TO FREEDOM. AND YOU ARE ONE STEP CLOSER TO ME. LET'S GET BACK TO THE ORACLE!";
TXT_ILOG85 = "YOU WIELD THE POWER OF THE COMPLETE SIGIL. WHAT DO YOU SAY WE GET SOME CLOSURE. LET'S SEE WHAT THE LOREMASTER'S BEEN PROTECTING.";
TXT_ILOG87 = "WELL, SO MUCH FOR PROGNOSTICATION. HOLD IT, MACIL IS CALLING US BACK. LET'S GET OUT OF HERE IN ONE PIECE.";
TXT_ILOG88 = "I'M SORRY, AFTER BEING UP TO MY HIPS IN BLOOD I CAN'T THINK OF ANYTHING WITTY TO SAY RIGHT NOW. LET'S JUST GET BACK TO MACIL.";
TXT_ILOG89 = "THE FACTORY IS NEXT TO THE MINES. RICHTER MUST MEAN THE MINES OF DEGNIN. THE DEGNIN ORE IS MAGNETIC AND EXPLOSIVE, JUST THE THING FOR SHUTTING DOWN FORCE FIELDS. LET'S GET THAT KEY FROM THE CATACOMBS, AND THEN OFF TO THE MINES FOR SOME ORE.";
TXT_ILOG93 = "THE FACTORY IS NEXT TO THE MINES. THE DEGNIN ORE IS MAGNETIC AND EXPLOSIVE, JUST THE THING FOR SHUTTING DOWN FORCE FIELDS. LET'S GET THAT KEY FROM THE CATACOMBS, AND THEN WE GO DOWN FOR SOME ORE. THIS MUST BE THE RUINS RICHTER'S AGENTS WERE SEARCHING FOR, BE CAREFUL.";
TXT_ILOG95 = "THE FACTORY IS NEXT TO THE MINES. THE DEGNIN ORE IS MAGNETIC AND EXPLOSIVE, JUST THE THING FOR SHUTTING DOWN FORCE FIELDS. MY FRIEND, WHATEVER IT IS WE'RE FIGHTING, IT'S MORE THAN JUST THE ORDER. BACK TO THE COMMONS THEN OFF TO THE MINES. WE NEED ORE.";
TXT_ILOG96 = "THE FACTORY IS NEXT TO THE MINES. THE DEGNIN ORE IS MAGNETIC AND EXPLOSIVE, JUST THE THING FOR SHUTTING DOWN FORCE FIELDS. WITHOUT LETTING DOWN YOUR GUARD, LOOK FOR DEPOSITS OF ORE.";
TXT_ILOG97 = "WITHOUT LETTING DOWN YOUR GUARD, LOOK FOR DEPOSITS OF ORE. THESE POOR SOULS ARE DRONES. THEIR SYNAPTIC FUNCTIONS ARE BEING JAMMED BY RC IMPLANTS. WE DESTROY THE TRANSMITTER, AND THEY'RE FREE.";
TXT_ILOG99 = "THE FACTORY IS NEXT TO THE MINES. WITHOUT LETTING DOWN YOUR GUARD, LOOK FOR DEPOSITS OF ORE. MY SUGGESTION IS, TOSS THE ORE AT THE FORCE FIELD AND THEN BLAST IT, THE RESULTING COMPRESSION SHOULD CREATE A MAGNETIC BLANKET AND TURN OFF THE LIGHTS.";
TXT_ILOG100 = "NOW ON TO THE FACTORY. EXIT THE MINES AND YOU CAN'T MISS IT. LET'S FIND THAT MACHINE AND SHUT IT DOWN!";
TXT_ILOG102 = "I'M READING MASSIVE NEURAL WAVE DISTORTIONS FROM STRAIGHT AHEAD. I THINK WE'VE FOUND IT. LET'S GET IN THERE AND SHUT IT DOWN!";
TXT_ILOG103 = "JUST WHEN I THINK WE'VE SEEN IT ALL! THEY GO IN HUMAN AND COME OUT... I DONT EVEN WANT TO THINK ABOUT IT. DESTROY THIS HORROR!";
TXT_ILOG104 = "MACIL'S GONE NUTS. HE JUST KNOWINGLY SENT 200 MEN TO THEIR DEATHS. I WANT VENGEANCE! FOR THE DEAD AND FOR THE LIVING DEAD! LET'S GET BACK AND FIND OUT WHAT'S GOING ON.";
TXT_ILOG106 = "THE FACTORY LEADS TO A 'LAB', AND THEY'RE GETTING A SIGIL PIECE POWER SIGNATURE FROM WITHIN. BACK TO THE FACTORY AND OUR NEXT STEP TO FREEDOM.";
TXT_ILOG120 = "FIND THE BISHOP AND DESTROY HIM! ONCE HE'S DEAD, RETURN TO THE ORACLE.";
TXT_ILOG122 = "THE LOREMASTER'S LAB IS BEYOND THE TELEPORTER THAT JUST OPENED. LET'S GO FIND OUT WHAT HE WAS JUST YAPPING ABOUT.AND OUR NEXT STEP TO FREEDOM.";
TXT_ILOG211 = "COME ON, LET'S GET THE HELL OUT OF HERE. THE FORCE FIELD IS DOWN, OFF TO THE BISHOP'S TOWER. ONCE HE'S DEAD, GET BACK TO THE ORACLE.";
TXT_ILOG1001 = "FIND THE SANCTUARY BY THE RIVER. STEAL THE CHALICE FROM INSIDE. BRING IT TO HARRIS IN THE TAVERN.";
TXT_ILOG1002 = "FIND THE GOVERNOR. TALK TO HIM ABOUT YOUR REWARD.";
TXT_ILOG1003 = "FIND THE SANCTUARY BY THE RIVER. INSIDE SOMEONE CALLED BELDIN IS BEING HELD. SHUT HIM UP, AND BRING HIS RING BACK TO ROWAN AS PROOF.";
TXT_ILOG1004 = "FIND THE LOCATION OF THE FRONT AND TALK TO MACIL.";
TXT_ILOG1005 = "GO DOWN THE STAIRS, FIND AND TALK TO MACIL.";
TXT_ILOG1006 = "VISIT IRALE, THE FRONT'S WEAPONS SUPPLIER IN TOWN. HE'S BEHIND THE DOOR NEXT TO THE WEAPONS SHOP. THEN, USE THE KEY MACIL GAVE YOU TO TALK TO THE GOVERNOR.";
TXT_ILOG1007 = "FIND THE POWER TAP ON THE MAINS, AND SHUT IT OFF. BRING SOMETHING BACK TO THE GOVERNOR AS PROOF.";
TXT_ILOG1008 = "FIND DERWIN IN THE WAREHOUSE OF THE POWER STATION. KILL HIM, AND BRING MOUREL HIS EAR.";
TXT_ILOG1009 = "USE THE PASS MOUREL GAVE YOU TO GET INTO THE PRISON. ONCE INSIDE, TALK TO WARDEN MONTAG. FIND A WAY TO FREE THE PRISONERS.";
TXT_ILOG1010 = "USE THE WARDEN'S KEY TO GET INTO THE PRISON CELL BLOCKS AND FIND A WAY TO FREE THE PRISONERS.";
TXT_ILOG1011 = "DESTROY THE POWER CRYSTAL THAT RUNS THE POWER GRID WHICH DRIVES THE ORDER'S SHIELDS. GO VISIT WORNER, A SPY WE RECRUITED IN THE WAREHOUSE OF THE POWER STATION. DON'T FORGET TO VISIT THE MEDIC AND THE WEAPONS TRAINER BEFORE YOU GO";
TXT_ILOG1012 = "DESTROY THE POWER CRYSTAL THAT RUNS THE POWER GRID WHICH DRIVES THE ORDER'S SHIELDS. USE THE I.D. TO GET INTO THE POWER STATION. YOU MAY WANT TO CHECK OUT THE STOREROOM ABOVE WORNER.";
TXT_ILOG1013 = "DESTROY THE POWER CRYSTAL THAT RUNS THE POWER GRID WHICH DRIVES THE ORDER'S SHIELDS. GO TALK TO KETRICK IN THE CORE AREA.";
TXT_ILOG1014 = "DESTROY THE POWER CRYSTAL. GO TALK TO KETRICK, BRING THE WALKWAY UP USING THE SWITCHES, THEN USE THIS ID FOR THE ELEVATOR.";
TXT_ILOG1015 = "FIND THE TOWN ENTRANCE THAT THE ORDER HAS GUARDED. OPEN THE DOOR AND BRING THE GUARD'S UNIFORM BACK TO WERAN.";
TXT_ILOG1016 = "TAKE THE FLAMETHROWER PARTS TO IRALE. FIND THE SEWER MAINTENANCE DOOR. FIND AND DRAIN THE RECLAMATION TANK INSIDE THE CASTLE. AT THE BOTTOM IS A HIDDEN ENTRANCE TO THE SEWERS. DOWN THAT ENTRANCE IS WHERE THE GATE CONTROLS ARE, SOMEWHERE.";
TXT_ILOG1017 = "JOIN THE ASSAULT ON THE CASTLE. FIND AND TAKE OUT THE PROGRAMMER. SEE THE MEDIC AND THE WEAPONS TRAINER. SPEND EVERYTHING YOU'VE GOT. THIS IS GOING TO BE A HELL OF A FIGHT.";
TXT_ILOG1018 = "USE THE KEY THE FALSE PROGRAMMER GAVE YOU TO OPEN AN ENTRANCE TO THE PROGRAMMER'S KEEP. IT HAS TO BE WHERE HE'S HIDING. FIND THE PROGRAMMER AND KILL HIM.";
TXT_ILOG1019 = "SEEK OUT THE ORACLE AND ASK IT ABOUT THE OTHER SIGIL PIECES. TAKE YOUR REWARD AND GO ACROSS TO THE MEDIC AND WEAPONS TRAINER FOR HEALTH AND TRAINING.";
TXT_ILOG1020 = "THE SECOND PIECE LIES AT THE HEART OF THE CRIMSON AND OBSIDIAN TOWER. THERE YOU MUST FIND THE BISHOP, WHO AWAITS YOU. TAKE THE ORACLE'S TOKEN TO THE KEY MASTER IN THE BORDERLANDS. ONCE YOU HAVE DESTROYED THE BISHOP, RETURN TO THE ORACLE.";
TXT_ILOG1021 = "FIND THE CRIMSON AND OBSIDIAN TOWER. USE THE ID KEY THE KEY MASTER GAVE YOU TO ENTER THE TOWER. ONCE INSIDE YOU MUST LOCATE THE BISHOP. ONCE YOU HAVE DESTROYED THE BISHOP, RETURN TO THE ORACLE.";
TXT_ILOG1022 = "FIND THE SECURITY COMPLEX, FIGHT THROUGH THERE AND USE THE TELEPORTER TO CENTRAL ADMINISTRATION. DESTROY THE COMPUTER CORE IN CENTRAL ADMINISTRATION. THIS WILL KILL THE FORCE FIELD ON THE BISHOP'S TOWER. ONCE THE BISHOP'S DEAD, RETURN TO THE ORACLE.";
TXT_ILOG1023 = "Your next challenge will test your spirit. The third piece is held by your own leader. he is the same as that which he sends you to kill. Confront him and resolve your fate.";
TXT_ILOG1024 = "It is the Oracle who holds the third piece. There's your traitor. RETURN TO THE ORACLE, AND TAKE HIM DOWN. Return to me when it's dead.";
TXT_ILOG1025 = "You have cut the cancer from your body, but your heart still beats. Next you must find the surgeon who butchers and controls your people.... The LoreMaster. Stop him, and the next piece will be yours.";
TXT_ILOG1026 = "Next you must find the surgeon who butchers and controls your people.... The LoreMaster. Stop him, and the next piece will be yours. Use the teleporter I opened to reach him. When he's dead, use the same device to return to me.";
TXT_ILOG1027 = "YOU HAVE CHOSEN WISELY. The third piece is held by your own leader. DESTROY THAT WHICH HIDES WITHIN YOUR HEART AND RETURN TO ME.";
TXT_ILOG1028 = "WE'VE FOUND OUT THAT THE ORDER IS TRANSFORMING OUR PEOPLE INTO BIO-MECHANICAL SOLDIERS. FIND THE FACILITY WHERE THIS IS BEING DONE AND CLOSE IT, PERMANENTLY! FIND RICHTER IN THE COMMONS, NEAR THE WATERFALL AND HE'LL TELL YOU HOW TO STOP THIS ATROCITY.";
TXT_ILOG1029 = "TO ENTER THE FACTORY, YOU NEED A KEY. WE STOLE ONE, BUT THE AGENT WHO HAD IT IS MISSING IN THE CATACOMBS UNDERNEATH THE COMMONS. THERE'S SOMETHING DOWN THERE TAKING OUR MEN. WHATEVER IT IS, YOU HAVE TO FIND IT AND RETRIEVE THE KEY. WHEN YOU'VE GOT IT, THE FACTORY IS NEXT TO THE MINES.";
TXT_ILOG1101 = "Find the chalice in the Sanctuary chapel and bring it to harris upstairs in the tavern.";
TXT_ILOG1102 = "Find the Governor's mansion and talk to the Governor to get your reward";
TXT_ILOG1201 = "Congratulations! You have earned our gratitude. Visit the Medic and Weapons Trainer and they will get you ready for what lies ahead. Feel free to wander around within the base.";

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