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Use != 0 after ANDing with the relevant flags

This is mostly a "just in case" measure, in case I did something wrong with the previous commits.
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Talon1024 authored and coelckers committed Jan 11, 2020
1 parent 2ff92e9 commit d73a5f5e169d54c509b04dada518d56e1b2dfbb4
Showing with 2 additions and 2 deletions.
  1. +2 −2 src/rendering/hwrenderer/scene/hw_sky.cpp
@@ -230,7 +230,7 @@ void HWWall::SkyTop(HWDrawInfo *di, seg_t * seg,sector_t * fs,sector_t * bs,vert
{
if (fs->GetTexture(sector_t::ceiling)==skyflatnum)
{
if (bs->special == GLSector_NoSkyDraw || bs->MoreFlags & SECMF_NOSKYWALLS || seg->linedef->flags & ML_NOSKYWALLS) return;
if (bs->special == GLSector_NoSkyDraw || (bs->MoreFlags & SECMF_NOSKYWALLS) != 0 || (seg->linedef->flags & ML_NOSKYWALLS) != 0) return;
if (bs->GetTexture(sector_t::ceiling)==skyflatnum)
{
// if the back sector is closed the sky must be drawn!
@@ -324,7 +324,7 @@ void HWWall::SkyBottom(HWDrawInfo *di, seg_t * seg,sector_t * fs,sector_t * bs,v
{
if (fs->GetTexture(sector_t::floor)==skyflatnum)
{
if (bs->special == GLSector_NoSkyDraw || bs->MoreFlags & SECMF_NOSKYWALLS || seg->linedef->flags & ML_NOSKYWALLS) return;
if (bs->special == GLSector_NoSkyDraw || (bs->MoreFlags & SECMF_NOSKYWALLS) != 0 || (seg->linedef->flags & ML_NOSKYWALLS) != 0) return;
FTexture * tex = TexMan.GetTexture(seg->sidedef->GetTexture(side_t::bottom), true);

// For lower skies the normal logic only applies to walls with no lower texture.

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