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- disabled render events pending further discussion and evaluation.
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coelckers committed Feb 15, 2017
1 parent c8db1f1 commit d8b8767
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/d_main.cpp
Expand Up @@ -779,7 +779,7 @@ void D_Display ()
viewwindowx + viewwidth, viewwindowy + viewheight);

// [ZZ] execute event hook that we just started the frame
E_RenderFrame();
//E_RenderFrame();
//
Renderer->RenderView(&players[consoleplayer]);

Expand Down Expand Up @@ -900,7 +900,7 @@ void D_Display ()
NetUpdate (); // send out any new accumulation
// normal update
// draw ZScript UI stuff
E_RenderOverlay();
//E_RenderOverlay();

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@MajorCooke

MajorCooke Feb 15, 2017

Contributor

This part is safe to undo. It deals with things that won't affect the simulation -- it's for things like huds and what not. It's the one above this one that should remain off, according to ZZYZX.

C_DrawConsole (hw2d); // draw console
M_Drawer (); // menu is drawn even on top of everything
FStat::PrintStat ();
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