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- prevent excessively bright pixels as this is actually visible on a …

…HDR monitor
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dpjudas committed Apr 11, 2019
1 parent 5f70ce2 commit db4310ca6bb9cd2548686e116f2d3496921a24e8
Showing with 2 additions and 0 deletions.
  1. +2 −0 wadsrc/static/shaders/glsl/present.fp
@@ -7,6 +7,8 @@ layout(binding=1) uniform sampler2D DitherTexture;

vec4 ApplyGamma(vec4 c)
{
c.rgb = min(c.rgb, vec3(2.0)); // for HDR mode - prevents stacked translucent sprites (such as plasma) producing way too bright light

vec3 valgray;
if (GrayFormula == 0)
valgray = vec3(c.r + c.g + c.b) * (1 - Saturation) / 3 + c.rgb * Saturation;

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