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- missed one definition for adding a direct native call.

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coelckers committed Dec 5, 2018
1 parent 494a113 commit e01306d4037ca72daf0d87b4ce611c2d4eeacd2d
Showing with 9 additions and 9 deletions.
  1. +0 −8 src/g_shared/a_action.cpp
  2. +9 −1 src/scripting/vmthunks_actors.cpp
@@ -82,14 +82,6 @@ void A_Unblock(AActor *self, bool drop)
}
}
DEFINE_ACTION_FUNCTION(AActor, A_NoBlocking)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_BOOL(drop);
A_Unblock(self, drop);
return 0;
}
//----------------------------------------------------------------------------
//
// CorpseQueue Routines (used by Hexen)
@@ -1290,7 +1290,7 @@ static void SetOrigin(AActor *self, double x, double y, double z, bool moving)
self->SetOrigin(x, y, z, moving);
}
DEFINE_ACTION_FUNCTION(AActor, SetOrigin)
DEFINE_ACTION_FUNCTION_NATIVE(AActor, SetOrigin, SetOrigin)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_FLOAT(x);
@@ -1540,6 +1540,14 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, GetSpawnableType, P_GetSpawnableType)
ACTION_RETURN_POINTER(P_GetSpawnableType(num));
}
DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_NoBlocking, A_Unblock)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_BOOL(drop);
A_Unblock(self, drop);
return 0;
}
//=====================================================================================
//
// Inventory exports

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