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- implemented screenshots in softpoly backend

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alexey-lysiuk committed Jan 14, 2020
1 parent 0c368a6 commit efd2f8a1a863f0369ac2efb7c3686502dfa33a48
Showing with 17 additions and 8 deletions.
  1. +17 −8 src/rendering/polyrenderer/backend/poly_framebuffer.cpp
@@ -560,15 +560,24 @@ TArray<uint8_t> PolyFrameBuffer::GetScreenshotBuffer(int &pitch, ESSType &color_
int w = SCREENWIDTH;
int h = SCREENHEIGHT;

IntRect box;
box.left = 0;
box.top = 0;
box.width = w;
box.height = h;
//mPostprocess->DrawPresentTexture(box, true, true);

TArray<uint8_t> ScreenshotBuffer(w * h * 3, true);
//CopyScreenToBuffer(w, h, ScreenshotBuffer.Data());
const uint8_t* pixels = GetCanvas()->GetPixels();
int dindex = 0;

// Convert to RGB
for (int y = 0; y < h; y++)
{
int sindex = y * w * 4;

for (int x = 0; x < w; x++)
{
ScreenshotBuffer[dindex ] = pixels[sindex + 2];
ScreenshotBuffer[dindex + 1] = pixels[sindex + 1];
ScreenshotBuffer[dindex + 2] = pixels[sindex ];
dindex += 3;
sindex += 4;
}
}

pitch = w * 3;
color_type = SS_RGB;

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