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Branch: master
Commits on Dec 9, 2019
  1. - add line_horizon on HOM line in Sapphire.wad

    madame-rachelle committed Dec 9, 2019
Commits on Dec 6, 2019
  1. Merge remote-tracking branch 'origin/polybackend'

    madame-rachelle committed Dec 6, 2019
Commits on Dec 5, 2019
  1. - allow SDL to use OpenGL acceleration for polybackend

    madame-rachelle committed Dec 5, 2019
Commits on Dec 3, 2019
  1. - language update

    madame-rachelle committed Dec 3, 2019
Commits on Dec 2, 2019
  1. - change menu option for 'vid_preferbackend'

    madame-rachelle committed Dec 2, 2019
Commits on Dec 1, 2019
  1. Merge branch 'polybackend' of https://github.com/coelckers/gzdoom int…

    madame-rachelle committed Dec 1, 2019
    …o polybackend
  2. - replace vid_enablevulkan with vid_preferbackend - disabled startup …

    madame-rachelle committed Dec 1, 2019
    …window selector for this (will replace when the startup screen changes are done)
Commits on Nov 26, 2019
  1. - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability… (

    madame-rachelle committed Nov 26, 2019
    #972)
    
    * - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow
    
    * - add menu option for cl_disableinvertedcolormap
    
    * - added customization for invulnerability colormap
    
    * - fixed custom colormap being calculated incorrectly
    
    * - disable custom invulnerability map before the main game loop
Commits on Nov 24, 2019
  1. - fixed a compatibility fix that used 'FlipLine'

    madame-rachelle committed Nov 24, 2019
  2. - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does

    madame-rachelle committed Nov 24, 2019
    - add function 'FlipLineCompletely' which calls both 'FlipLineVertexes' and 'FlipLineSideRefs'
Commits on Nov 14, 2019
  1. - remove SetLineSideRefs - this actually cannot be exported right now…

    madame-rachelle committed Nov 14, 2019
    …, due to the fact that both sides and lines have backreferences to themselves and their ancestry, and that linedefs have forward references to the sectors on their respective sides.
    
    - made FlipLineSideRefs native, due to the SetLineSideRefs removal
    - fixed a bug with FlipLineSideRefs that rendered upper and lower textures incorrectly due to incorrect sector references
    - FlipLineSideRefs now should only work on single-sided lines
  2. - add native SetLineSideRefs(line, side1idx, side2idx)

    madame-rachelle committed Nov 14, 2019
    - add scripted FlipLineSideRefs(line)
Commits on Nov 13, 2019
  1. - cl_blockcheats added to 'nocheat' check

    madame-rachelle committed Nov 13, 2019
Commits on Nov 12, 2019
  1. - add calc indices before running level postprocessor

    madame-rachelle committed Nov 12, 2019
  2. - new zscript function 'SetLineVertexes(line, v1, v2)'

    madame-rachelle committed Nov 12, 2019
    - scriptify 'FlipLine' completely using new function, remove native version
Commits on Nov 10, 2019
  1. - oops - add rangecheck to 'FlipLine'

    madame-rachelle committed Nov 10, 2019
  2. - add 'FlipLine' to 'LevelPostProcessor'

    madame-rachelle committed Nov 10, 2019
Commits on Nov 5, 2019
  1. - add Vulkan to the startup box in Windows

    madame-rachelle committed Nov 5, 2019
Commits on Nov 3, 2019
  1. - implement ccmd 'togglehud' for taking screenshots

    madame-rachelle committed Nov 3, 2019
      - it disables most 2D drawing in order to favor a fullscreen output view for screenshot taking
      - enabling the console or any menu should cancel it
      - it does use several CVARs but their state should be restored when this mode is canceled
Commits on Oct 21, 2019
  1. - fixed: Made "Col2RGB8_2" a global variable, since "Col2RGB8_LessPre…

    madame-rachelle committed Oct 21, 2019
    …cision[]" references it by pointer.
  2. - fixed: made `Col2RGB8_2[]` in `BuildTransTable()` static, the array…

    madame-rachelle committed Oct 21, 2019
    … was originally designed to be used in the global in scope but when it was moved to be local it did not init properly, causing transparency issues in the software renderer.
Commits on Oct 5, 2019
  1. - add missing information for the drawers, from the wallsprite code. …

    madame-rachelle committed Oct 5, 2019
    …this reverts a revert.
    
    This reverts commit 3384309.
Commits on Oct 4, 2019
  1. - fixed a crash in the software renderer that caused wallsprites to c…

    madame-rachelle committed Oct 4, 2019
    …rash
    
    (note: there is still a bug with grabbing the texture for these)
Commits on Sep 24, 2019
  1. fixed the software resized texture warp problem. (#934)

    madame-rachelle committed Sep 24, 2019
    * - almost nearly fixed the software resized texture warp problem.
    
    * - proposed fix for mipmapping issue for previous commit
    
    * - reduce texture allocation for mipmapped warped textures in the software renderer
    
    * - add a check for the resize mode
Commits on Sep 13, 2019
  1. - use drfrag's suggested fix of checking for valid texture access, ra…

    madame-rachelle committed Sep 13, 2019
    …ther than checking whether it is null, when drawing fog boundaries in the software renderer
Commits on Aug 23, 2019
  1. - oops, this didn't get through

    madame-rachelle committed Aug 23, 2019
Commits on Aug 16, 2019
  1. - fix typo

    madame-rachelle committed Aug 14, 2019
Commits on Aug 11, 2019
  1. - add missing break statements

    madame-rachelle committed Aug 11, 2019
  2. - fix a couple issues with sigil.wad:

    madame-rachelle committed Aug 11, 2019
    - e5m2: floating skulls disappear on lower skill levels
    - e5m4: the platform with the baron of hell that led to the invulnerability secret had a missing texture
Commits on Jul 16, 2019
  1. - add +ZDOOMTRANS to BFGExtra in order to force classic transparency …

    madame-rachelle committed Jul 16, 2019
    …per user setting.
Commits on Jul 1, 2019
  1. - clarify too old ZScript version message

    madame-rachelle committed Jul 1, 2019
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