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DOOM2.WAD fixes #725

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commented Jan 31, 2019

MAP10: Unlike other maps, you cannot leave the exit room once the door locks behind you strangely enough. The side inside the room has been given a Door_Raise action.
MAP12: Change will go unnoticed for most people, but the red key side of the door leading to the last room can only be used once, so if the yellow key side was used the door will close and the red key side cannot be used again. Changed to a repeatable Door_LockedRaise action.
MAP19: Southwest teleporter in teleporter room works on easier difficulties now.
MAP22: Switch to rocket launcher can be used repeatedly and reveal a small HOM, make it a one-time action.
MAP27: Make unpassable line passable. Have the door sides inside the PE trap room be usable if the lines tagged to open said doors were not crossed.
MAP28: Since players can walk over monsters and the Revenants don't appear in the holes on easy difficulties, walking across any of the holes now raises all of them.


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commented Aug 8, 2019

I had to merge manually, but I left out the MAP10 exit part. If you really want to fix this, I think the better option would be to put a red key into the exit room.

The entire setup was to prevent the player from escaping the battle with the Cacodemons and changing this means a severe alteration of how the map works. Putting a key in the exit room would mean that the player has to finish the puzzle before being able to get out again.

@coelckers coelckers closed this Aug 8, 2019

coelckers added a commit that referenced this pull request Aug 8, 2019


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commented Aug 8, 2019

At the time I done the MAP12 change, it would only affect deathmatch games as there still wouldn't have been a red key to open the door in single-player or co-op. The change was done to prevent a softlock during deathmatch and to be consistent with the yellow side. Maybe I'll consider what you suggested and only make the door repeatable instead of changing its action type.

@guynamederick guynamederick deleted the guynamederick:doom2fixes branch Aug 8, 2019

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