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Commits on Jan 10, 2019
  1. External: ImGui: "imconfig.h": Enabled "IMGUI_DISABLE_OBSOLETE_FUNCTI…

    cofenberg committed Jan 10, 2019
    …ONS" as well as "IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS" to remove the "IMM32.dll" dependency (we're using English only for the debug GUI)
  2. Direct3D 11 renderer backend: Automatic texture mipmap generation is …

    cofenberg committed Jan 9, 2019
    …now multithreading safe
Commits on Jan 9, 2019
  1. Direct3D 10 & 11 renderer backend: "setGraphicsVertexArray()": Added …

    cofenberg committed Jan 9, 2019
    …missing graphics pipeline state cache update, thank's to RenderDoc ( https://renderdoc.org/ ) a noticed issue was quickly tracked down
Commits on Jan 8, 2019
  1. Example: Parallax occlusion mapping (POM): Added jitter offset for di…

    cofenberg committed Jan 8, 2019
    …ther temporal anti aliasing
  2. Examples "ImGuiExampleSelector": "Ease-of-use: If a HMD is present au…

    cofenberg committed Jan 8, 2019
    …tomatically start the "FirstScene"-example so the user can see something"
  3. Renderer runtime: Single pass stereo rendering now works together wit…

    cofenberg committed Jan 7, 2019
    …h camera relative rendering and reflections
Commits on Jan 6, 2019
Commits on Jan 5, 2019
  1. Fixed a typo

    cofenberg committed Jan 5, 2019
Commits on Jan 4, 2019
  1. Example: Continued working on the terrain shader: Added prodecural sh…

    cofenberg committed Dec 30, 2018
    …ader splatting basing on "Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting" by Johan Andersson ( http://www.dice.se/wp-content/uploads/2014/12/Chapter5-Andersson-Terrain_Rendering_in_Frostbite.pdf )