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Crash issue #6
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A video could help, but client logs (with debug enabled) would be better. This will be impossible to debug for me but I'll try to see if I can spot anything that would cause this. |
Also, does it crash on all tracks? I know before someone had an issue with it crashing when a track had to many checkpoints for example. |
Ah. Yeah it crashes cause you're asking GTA to spawn in Checkpoints * 2 entities. 100-500 checkpoints is kinda insane if you think about it like that haha. So yeah, can't really support that. The last time someone reported this they had tracks with ~100 checkpoints that would sometimes break the script. |
Hello, first of all I love your scripts and the work you do, in this case I wanted to comment on a bug that was impossible to see on the test server because it does not happen with 2 or 3 clients in the race, but on the main server When approximately 8 clients go to a race, when you start the race you crash all those who were participating. If you want to see it, I can try to make a video with the logs in case you are interested since I saw that you keep this project active.
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