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extrude with sin function as scale behaves strangely #58

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canadaduane opened this Issue · 0 comments

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@canadaduane

I am trying to create an "undulating cylinder" of some kind, perhaps like a fancy chair leg or something. The thought was to use a 2D circle and extrude it with a varying scale function, a simple sin function to start with. Strange things ensued.

Pleasant3D Screenshot

Blender Screenshot

linear_extrude(height=20, center=true, scale(h)=0.5+cos(h)) {
  circle(10);
}
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