MFC game application made with Visual Studios
C++ C
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Debug
Release
supermariomatcher
.gitattributes
.gitignore
Dictionary.cpp
Dictionary.h
Game.cpp
Game.h
GameApp.cpp
GameApp.h
GameWin.cpp
GameWin.h
Lakitu.bmp
README.txt
bobomb.bmp
boo.bmp
bowser.bmp
bulletbill.bmp
chomp.bmp
flytrap.bmp
franceschiniP3.bmp
franceschiniP3.pdf
gameover.wav
goomba.bmp
herewego.wav
itsmemario.wav
koopa.bmp
logo.bmp
luigi.bmp
mammamia.wav
mario.bmp
marioback.bmp
mariotheme.wav
mushroom.bmp
peach.bmp
resources.rc
shyguy.bmp
star.bmp
supermariomatcher.sdf
supermariomatcher.sln
toad.bmp
waluigi.bmp
wario.bmp
yoshi.bmp

README.txt

Name of Game: Super Mario Matcher

Author: Colin Franceschini

Goal: The directions to the game are to match as many Super Mario characters in 30 seconds. 
		   The goal is to accumulate the highest score. The user can replay the game 
		   as many times as possible. The user can also exit the game or start a new 
		   game (which resets the timer and board). 

Scoring algorithm: Each pair of matched characters count as 10 points. User wants to accumulate
		   the highest score possible.

End game condition: The game ends after 30 seconds.

What doesn't work: Highscore not saved --> need to create algorithm to save highscore even after game is closed.