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Moved D2S to com.riiablo.save

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collinsmith committed Jan 6, 2020
1 parent 361158a commit f78a3a2d084e8e704d35bd3392f48d7b5e89645b
@@ -3,7 +3,7 @@
import com.badlogic.gdx.Input;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntIntMap;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.excel.CharStats;
import com.riiablo.codec.excel.DifficultyLevels;
import com.riiablo.codec.excel.SetItems;
@@ -13,7 +13,7 @@
import com.badlogic.gdx.physics.box2d.Body;
import com.riiablo.CharData;
import com.riiablo.Riiablo;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.excel.MonStats;
import com.riiablo.codec.util.BitStream;
import com.riiablo.engine.Dirty;
@@ -11,7 +11,7 @@
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.net.Socket;
import com.riiablo.Riiablo;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.engine.server.component.Angle;
import com.riiablo.engine.server.component.CofAlphas;
import com.riiablo.engine.server.component.CofComponents;
@@ -2,7 +2,7 @@

import com.google.flatbuffers.FlatBufferBuilder;

import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.util.BitStream;
import com.riiablo.engine.server.component.Item;
import com.riiablo.net.packet.d2gs.ComponentP;
@@ -2,7 +2,7 @@

import com.google.flatbuffers.FlatBufferBuilder;

import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.engine.server.component.Player;
import com.riiablo.net.packet.d2gs.EntitySync;
import com.riiablo.net.packet.d2gs.PlayerP;
@@ -3,7 +3,7 @@
import com.badlogic.gdx.Gdx;
import com.riiablo.Riiablo;
import com.riiablo.codec.COF;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.excel.Weapons;
import com.riiablo.engine.Direction;
import com.riiablo.engine.Engine.Player;
@@ -1,4 +1,4 @@
package com.riiablo.codec;
package com.riiablo.save;

import com.google.common.primitives.Ints;

@@ -7,6 +7,7 @@
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.riiablo.Riiablo;
import com.riiablo.codec.COF;
import com.riiablo.codec.util.BitStream;
import com.riiablo.item.Item;
import com.riiablo.item.Location;
@@ -35,7 +35,7 @@
import com.riiablo.Keys;
import com.riiablo.Riiablo;
import com.riiablo.camera.IsometricCamera;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.DC6;
import com.riiablo.codec.excel.Levels;
import com.riiablo.codec.excel.Sounds;
@@ -16,7 +16,7 @@
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import com.riiablo.Riiablo;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.DC6;
import com.riiablo.codec.StringTBL;
import com.riiablo.graphics.PaletteIndexedBatch;
@@ -16,7 +16,7 @@
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import com.riiablo.Riiablo;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.DC6;
import com.riiablo.codec.StringTBL;
import com.riiablo.graphics.PaletteIndexedBatch;
@@ -17,7 +17,7 @@
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import com.riiablo.Riiablo;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.DC6;
import com.riiablo.codec.StringTBL;
import com.riiablo.graphics.PaletteIndexedBatch;
@@ -16,7 +16,7 @@
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Disposable;
import com.riiablo.Riiablo;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.DC6;
import com.riiablo.codec.excel.BodyLocs;
import com.riiablo.codec.excel.Inventory;
@@ -10,7 +10,7 @@
import com.badlogic.gdx.utils.Disposable;
import com.riiablo.CharacterClass;
import com.riiablo.Riiablo;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.DC6;
import com.riiablo.entity.CharacterPreview;
import com.riiablo.loader.DC6Loader;
@@ -28,7 +28,7 @@
import com.riiablo.audio.ServerAudio;
import com.riiablo.codec.Animation;
import com.riiablo.codec.D2;
import com.riiablo.codec.D2S;
import com.riiablo.save.D2S;
import com.riiablo.codec.StringTBLs;
import com.riiablo.engine.Engine;
import com.riiablo.engine.EntityFactory;

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