Permalink
Cannot retrieve contributors at this time
123 lines (118 sloc)
5.75 KB
| /* | |
| * This file is part of the Colobot: Gold Edition source code | |
| * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam | |
| * http://epsitec.ch; http://colobot.info; http://github.com/colobot | |
| * | |
| * This program is free software: you can redistribute it and/or modify | |
| * it under the terms of the GNU General Public License as published by | |
| * the Free Software Foundation, either version 3 of the License, or | |
| * (at your option) any later version. | |
| * | |
| * This program is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |
| * See the GNU General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU General Public License | |
| * along with this program. If not, see http://gnu.org/licenses | |
| */ | |
| #pragma once | |
| #include <string> | |
| /** | |
| * \file sound/sound_type.h | |
| * \brief Defines the SoundType enum | |
| */ | |
| /** | |
| * \public | |
| * \enum SoundType | |
| * \brief Enum representing sound file | |
| **/ | |
| enum SoundType | |
| { | |
| SOUND_NONE = -1, /*!< Silence. */ | |
| SOUND_CLICK = 0, /*!< Keybinding change. */ | |
| SOUND_BOUM = 1, /*!< Landing on ground bump. */ | |
| SOUND_EXPLO = 2, /*!< Building explosion. */ | |
| SOUND_FLYh = 3, /*!< Jet engine (SpaceShip) landing. */ | |
| SOUND_FLY = 4, /*!< Jet engine (SpaceShip & WingedBot) flying. */ | |
| SOUND_STEPs = 5, /*!< Step on grass/mud. */ | |
| SOUND_MOTORw = 6, /*!< WheeledBot engine. */ | |
| SOUND_MOTORt = 7, /*!< TrackedBot engine. */ | |
| SOUND_MOTORr = 8, /*!< SpecialBot engine. */ | |
| SOUND_ERROR = 9, /*!< DisplayError message. */ | |
| SOUND_CONVERT = 10, /*!< Converter processing. */ | |
| SOUND_ENERGY = 11, /*!< PowerStation recharging #1/Menu particle #1. */ | |
| SOUND_PLOUF = 12, /*!< Water splash. */ | |
| SOUND_BLUP = 13, /*!< Swimming #1. */ | |
| SOUND_WARNING = 14, /*!< DisplayWarning message. */ | |
| SOUND_DERRICK = 15, /*!< Derrick digging. */ | |
| SOUND_LABO = 16, /*!< AutoLab processing sample. */ | |
| SOUND_STATION = 17, /*!< PowerStation recharging #2/Menu particle #2. */ | |
| SOUND_REPAIR = 18, /*!< RepairCenter/Sniffer sniffing. */ | |
| SOUND_RESEARCH = 19, /*!< ResearchCenter processing. */ | |
| SOUND_INSECTs = 20, /*!< AlienSpider roar. */ | |
| SOUND_BURN = 21, /*!< Burning. */ | |
| SOUND_TZOING = 22, /*!< EPSITEC's Brand "TZOING!". */ | |
| SOUND_GGG = 23, /*!< Electricity/Menu particle #3. */ | |
| SOUND_MANIP = 24, /*!< Bot mechanic arm manipulating. */ | |
| SOUND_FIRE = 25, /*!< ShooterBot shooting. */ | |
| SOUND_HUMAN1 = 26, /*!< Astronaut breathing. */ | |
| SOUND_STEPw = 27, /*!< Step under the water. */ | |
| SOUND_SWIM = 28, /*!< Swimming #2. */ | |
| SOUND_RADAR = 29, /*!< RadarStation "DING!"/Menu particle #4. */ | |
| SOUND_BUILD = 30, /*!< Building processing. */ | |
| SOUND_ALARM = 31, /*!< Bot energy alarm/Menu particle #5. */ | |
| SOUND_SLIDE = 32, /*!< WingedBot engine. */ | |
| SOUND_EXPLOi = 33, /*!< AlienInsect exploding scream. */ | |
| SOUND_INSECTa = 34, /*!< AlienAnt roar. */ | |
| SOUND_INSECTb = 35, /*!< AlienWasp roar. */ | |
| SOUND_INSECTw = 36, /*!< AlienWorm roar. */ | |
| SOUND_INSECTm = 37, /*!< AlienQueen roar. */ | |
| SOUND_TREMBLE = 38, /*!< Building ambient. */ | |
| SOUND_PSHHH = 39, /*!< SpecialBot engine "PSHHH!"/Menu particle #6. */ | |
| SOUND_NUCLEAR = 40, /*!< NuclearPlant processing. */ | |
| SOUND_INFO = 41, /*!< DisplayInfo message/Menu particle #7. */ | |
| SOUND_OPEN = 42, /*!< Converter open/close. */ | |
| SOUND_CLOSE = 43, /*!< Converter slam. */ | |
| SOUND_FACTORY = 44, /*!< BotFactory processing. */ | |
| SOUND_EGG = 45, /*!< AlienEgg breaking eggshell. */ | |
| SOUND_MOTORs = 46, /*!< Subber engine. */ | |
| SOUND_MOTORi = 47, /*!< LeggedBot engine. */ | |
| SOUND_SHIELD = 48, /*!< Shielder shielding. */ | |
| SOUND_FIREi = 49, /*!< OrgaShooterBot shooting. */ | |
| SOUND_GUNDEL = 50, /*!< Neutralized AlienInsect's fire under the shield. */ | |
| SOUND_PSHHH2 = 51, /*!< Shielder mechanic tower manipulating. */ | |
| SOUND_MESSAGE = 52, /*!< DisplayMessage message. */ | |
| SOUND_BOUMm = 53, /*!< Metal bang. */ | |
| SOUND_BOUMv = 54, /*!< Plant bang. */ | |
| SOUND_BOUMs = 55, /*!< Smooth bang. */ | |
| SOUND_EXPLOl = 56, /*!< Bot explosion. */ | |
| SOUND_EXPLOlp = 57, /*!< Power explosion. */ | |
| SOUND_EXPLOp = 58, /*!< Bot/Power explosion. */ | |
| SOUND_STEPh = 59, /*!< Step on a rock #1. */ | |
| SOUND_STEPm = 60, /*!< Step on a rock #2. */ | |
| SOUND_POWERON = 61, /*!< Power on. */ | |
| SOUND_POWEROFF = 62, /*!< Power off. */ | |
| SOUND_AIE = 63, /*!< Astronaut pain "AIE!". */ | |
| SOUND_WAYPOINT = 64, /*!< WayPoint/Target2 activate/Flag placing. */ | |
| SOUND_RECOVER = 65, /*!< Recycler sound. */ /* DUPLICATE OF SOUND_GUNDEL=50 */ | |
| SOUND_DEADi = 66, /*!< AlienInsect dying scream. */ | |
| SOUND_JOSTLE = 67, /*!< Leaf shaking. */ | |
| SOUND_GFLAT = 68, /*!< FlatGround probing/Menu particle #8. */ | |
| SOUND_DEADg = 69, /*!< Astronaut death "AU!". */ | |
| SOUND_DEADw = 70, /*!< Astronaut drown "AHU!AHU!". */ | |
| SOUND_FLYf = 71, /*!< Jet engine overheating. */ | |
| SOUND_ALARMt = 72, /*!< Bot temperature alarm/Menu particle #9. */ | |
| SOUND_FINDING = 73, /*!< Vault opening/ProxyActivating an object. */ /* DUPLICATE OF SOUND_WAYPOINT=64 */ | |
| SOUND_THUMP = 74, /*!< Thumper thumping. */ | |
| SOUND_TOUCH = 75, /*!< Bot getting damage. */ | |
| SOUND_BLITZ = 76, /*!< Thunder. */ | |
| SOUND_MUSHROOM = 77, /*!< Mushroom poisoning. */ | |
| SOUND_FIREp = 78, /*!< PhazerShooter shooting. */ | |
| SOUND_EXPLOg1 = 79, /*!< ShooterBots damaging objects. */ | |
| SOUND_EXPLOg2 = 80, /*!< OrgaShooterBots damaging objects. */ | |
| SOUND_MOTORd = 81, /*!< Scribbler/ToyBot engine. */ | |
| SOUND_ALARMs = 82, /*!< Bot shield alarm. */ | |
| SOUND_MAX /** number of items in enum */ | |
| }; | |
| SoundType ParseSoundType(const std::string& str); |