Dual-screen support #479
Comments
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Well, I don't like that idea. If I correctly understand, this is supposed to be used, if user/player have a second monitor or doesn't like to play in fullscreen, right? Then what about user/player, who don't have any second monitor and want have full experience of the game in fullscreen? It's still a game, not multi-windowed environment like GIMP or another program. If user/player want have documentation all time on screen, then we can deliver him something similar like SatCom Online (as we planned so). Then the user/player just switch GOLD into windowed mode, run web-browser in another window and there it is. |
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Proper multi-monitor support (So the UI handles variable aspect ratio & the FOV scales depending on the game's window size), as well as allowing menu elements to be moved and resized by dragging them across the screen would be a far more flexible solution (though harder to pull off). This would allow players to simply resize the (single) Colobot window across their two (or more) monitors, then open SatCom for example and move that to a secondary monitor. |
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Well, maybe just a possibility to take some in-game windows outside as standalone windows? So it will be possible to place them as you wish, still playable in fullscreen with single monitor and easier then complete multi-monitor support. |
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This is exactly what I have planned, but it has to wait until UI refactoring |
http://colobot.info/forum/showthread.php?tid=607&pid=5902#pid5902
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