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In code battle mode, tower does not attack enemy. #700

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zzx999 opened this issue Jan 3, 2016 · 3 comments
Closed

In code battle mode, tower does not attack enemy. #700

zzx999 opened this issue Jan 3, 2016 · 3 comments

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@zzx999
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@zzx999 zzx999 commented Jan 3, 2016

%subj%;
also
in code battle mode , shielder does always errors out. Even if it's given simple task just move out of the factory and turn on shield.

@krzys-h
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@krzys-h krzys-h commented Jan 3, 2016

I was considering making DefenseTowers attack the enemy team but that's not implemented yet.
I'm interested in what others think of this idea.

@krzys-h krzys-h added this to the alpha-0.1.7 milestone Jan 3, 2016
@krzys-h krzys-h self-assigned this Jan 3, 2016
@zzx999
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@zzx999 zzx999 commented Jan 3, 2016

what about shielder?
maybe noob question, but how to see what errors it throws out? It errors out the same on stable or dev version.

@tomangelo2
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@tomangelo2 tomangelo2 commented Jan 5, 2016

DefenseTowers should shoot at enemies, but maybe with some delay (like charging, or something else), to make them not so OP, then enemy team could avoid being hit (to encourage to more complex programs, simple goto() will be not enough to outsmart DefenseTowers).

@krzys-h krzys-h modified the milestones: alpha-0.1.8, alpha-0.1.7 Feb 13, 2016
KarolTrzeszczkowski added a commit to KarolTrzeszczkowski/colobot that referenced this issue Apr 3, 2016
It turns out, that tower is not over powered in code battle mode. It never hits flying enemy robot.
krzys-h added a commit that referenced this issue Apr 3, 2016
Solves #700
It turns out, that tower is not over powered in code battle mode. It never hits flying enemy robot.
@krzys-h krzys-h closed this Apr 3, 2016
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