Informations used in cutscenes are hardcoded #725
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I somehow missed your commit colobot/colobot-data@9609805, now I know what you actually meant with this issue |
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Yeah, I totally missed that, sorry. But still there's somehardcoded stuff like camera movement, etc. And I can't find any parameter that would be responsible for background/sky texture. |
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Background is hardcoded, camera too. |
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All basic informations about textures of planets, sky, placement and camera moves in GOLD's cutscenes are currently hardcoded.
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