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Informations used in cutscenes are hardcoded #725

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ghost opened this issue Mar 2, 2016 · 3 comments
Open

Informations used in cutscenes are hardcoded #725

ghost opened this issue Mar 2, 2016 · 3 comments

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@ghost
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@ghost ghost commented Mar 2, 2016

All basic informations about textures of planets, sky, placement and camera moves in GOLD's cutscenes are currently hardcoded.

@ghost ghost added this to the alpha-0.1.8 milestone Mar 2, 2016
@ghost ghost changed the title Data information used in cutscenes are hardcoded Informations used in cutscenes are hardcoded Mar 2, 2016
@krzys-h krzys-h added this to the alpha-0.1.9 milestone Mar 2, 2016
@krzys-h krzys-h removed this from the alpha-0.1.8 milestone Mar 2, 2016
@krzys-h
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@krzys-h krzys-h commented Mar 7, 2016

I somehow missed your commit colobot/colobot-data@9609805, now I know what you actually meant with this issue 😆
The planet textures are not hardcoded, they are set in https://github.com/colobot/colobot-data/blob/dev/levels/missions/chapter002/level001/scene.txt#L10-L12

@ghost
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@ghost ghost commented Mar 8, 2016

Yeah, I totally missed that, sorry. But still there's somehardcoded stuff like camera movement, etc.

And I can't find any parameter that would be responsible for background/sky texture.

@krzys-h
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@krzys-h krzys-h commented Mar 8, 2016

Background is hardcoded, camera too.

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