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UI is "colored" while fogstart value is negative in scene file. #766

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muzscaly opened this issue Apr 15, 2016 · 2 comments
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UI is "colored" while fogstart value is negative in scene file. #766

muzscaly opened this issue Apr 15, 2016 · 2 comments

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@muzscaly
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@muzscaly muzscaly commented Apr 15, 2016

OpenGL 1.4 only!
e2uwme0

@tomangelo2
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@tomangelo2 tomangelo2 commented Apr 15, 2016

Maybe I'm not so good at math, but 0.9 doesn't look for me like negative value.
It looks a bit different (mainly buttons), but not as much in my case.
minus
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@CHmSID
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@CHmSID CHmSID commented Apr 15, 2016

I can confirm on the latest dev build:
EDIT: forgot to mention OS: Ubuntu 14.04

screenshot from 2016-04-15 23 04 50

It appears that negative values make the fog also affect the GUI. Both air= and water=.
The bigger the negative number the more fog there is between the interface and the player.

I think clamping the value to 0 upon level loading will solve the issue?
EDIT: nvm, too busy with work right now

@muzscaly muzscaly changed the title UI is "colored" while fogstart value in scene is negative. UI is "colored" while fogstart value is negative in scene file. Apr 15, 2016
tomangelo2 added a commit that referenced this issue May 1, 2016
Should fix issue #766
@tomangelo2 tomangelo2 closed this May 2, 2016
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