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Make MOBA-alike Code Battle map #800

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OctoNezd opened this issue Jul 5, 2016 · 12 comments
Open

Make MOBA-alike Code Battle map #800

OctoNezd opened this issue Jul 5, 2016 · 12 comments

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@OctoNezd
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@OctoNezd OctoNezd commented Jul 5, 2016

This will make Code Battles more hardcore
map_of_moba svg
Base can be Mission Control(including radar and derrick).
And player can win by destroying Mission Control

@tomangelo2
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@tomangelo2 tomangelo2 commented Jul 5, 2016

I'm not sure how would it looks like. There would be AlienAnts instead of minions, but what we'll get for killing them? What would be in jungle? Again, how will be players rewarded for killing monsters in jungle, if there will be some?

@JoricAMK
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@JoricAMK JoricAMK commented Jul 5, 2016

Похвально.

@OctoNezd
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@OctoNezd OctoNezd commented Jul 5, 2016

Жорик, а ты не палишься

@OctoNezd
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@OctoNezd OctoNezd commented Jul 5, 2016

tomangelo2, maybe get some energy refill?

@JoricAMK
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@JoricAMK JoricAMK commented Jul 5, 2016

Во-первых,Йорик.
Во-вторых,рад видеть русскоговорящего человека на этом форуме.Я думал,Я один тут.

@OctoNezd
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@OctoNezd OctoNezd commented Jul 5, 2016

Извини :)
Тут вроде на этом репе есть ещё некий Виктор

@JoricAMK
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@JoricAMK JoricAMK commented Jul 5, 2016

Учтём.Ладно харе трёп разводить.

@OctoNezd
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@OctoNezd OctoNezd commented Jul 6, 2016

But what we would have in jungle?

@gergelypolonkai
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@gergelypolonkai gergelypolonkai commented Jul 7, 2016

How about some resources? Some cubes, {nuclear,} power cells, etc. I’m more curious about how do you plan to program the “minions” :)

@tomangelo2
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@tomangelo2 tomangelo2 commented Jul 7, 2016

Minions would be smallest problem. if(enemyInSight()){shoot();} else{walk();}
Algorithm for walking would looks like AlienQueen's one, instead of making circles they just walk to base. Shoot would be something similar to already existing functions for Aliens.

@gergelypolonkai
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@gergelypolonkai gergelypolonkai commented Jul 7, 2016

Sorry, I was about to say “summoning of minions”…

@tomangelo2
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@tomangelo2 tomangelo2 commented Jul 7, 2016

while(!destroyed()){for(...)produce(minion); wait(sometime);}

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