Colobot crash on loading saved mission #832
Comments
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Does it happen only for custom maps, or build-in maps cause crash too? |
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I removed the custom maps. I'll watch and report if it continues. |
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No more crashes. I've been playing without any add-ons. Saving and loading just fine. I do wish there was a sandbox to play with in the original without having to get a add-on. |
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Modpack author here, the problem seems to be with some shadow textures. |
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I'm assuming this is duplicate of #765. If it happens again in the latest dev branch, please reopen this issue. |
Linux Ubuntu all updates, running from the PPA
Unhandled exception occurred!
SIGSEGV, segmentation fault
This is usually caused by a bug. Please report this on http://github.com/colobot/colobot/issues
including information on what you were doing before this happened and all the information below.
You seem to be running a custom compilation of version 0.1.8-alpha, but please verify that.
The game was in phase PHASE_SIMUL (ID=7)
Last started level was: category=custom chap=1 rank=5
Sorry for inconvenience!
lisa@lisa-Inspiron-7720:~$ colobot
INFO: Colobot: Gold Edition 0.1.8-alpha starting
INFO: Creating CApplication
[WARN]: Unable to load mods from directory '/usr/share/games/colobot/mods': boost::filesystem::directory_iterator::construct: No such file or directory: "/usr/share/games/colobot/mods"
INFO: Loading mod: '/home/lisa/.local/share/colobot/mods/True Levels 2.zip'
INFO: Data path: /usr/share/games/colobot
INFO: Save path: /home/lisa/.local/share/colobot
INFO: Opening audio device...
INFO: CApplication created successfully
INFO: Error on parsing config file: No such node (Experimental.OpenGLVersion)
INFO: Error on parsing config file: No such node (Experimental.OpenGLProfile)
INFO: Error on parsing config file: No such node (Experimental.MSAA)
INFO: Error on parsing config file: No such node (Experimental.VSync)
INFO: No joysticks detected
INFO: Error on parsing config file: No such node (Experimental.GraphicsDevice)
INFO: Creating CDevice - OpenGL 1.4
INFO: OpenGL 3.0 Mesa 11.2.0
INFO: Mesa DRI Intel(R) Ivybridge Mobile
INFO: Shadow mapping available (core)
INFO: Anisotropic filtering available
INFO: Maximum anisotropy: 16
INFO: Multisampling supported, max samples: 8
INFO: Auto-detecting VBO support
INFO: Core VBO supported
INFO: Maximum texture units: 8
INFO: Maximum texture size: 8192
INFO: Framebuffer supported (ARB)
INFO: Maximum renderbuffer size: 8192
INFO: CDevice created successfully
INFO: Closing joystick
INFO: Created shadow map texture: 1024x1024, depth 32
INFO: Reseting world on phase change...
INFO: Simulation speed = 1.00
INFO: Loading level: levels/custom/Amber/level005/scene.txt
[WARN]: This level is using deprecated way of defining win scene. Please remove the win= parameter in EndingFile.
[WARN]: This level is using deprecated way of defining lost scene. Please change the lost= parameter in EndingFile from 0 to "levels/other/lost000.txt".
[ERROR]: Error opening file with PHYSFS: "textures/shadow00.png"
[ERROR]: Couldn't load texture 'textures/shadow00.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow01.png"
[ERROR]: Couldn't load texture 'textures/shadow01.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow02.png"
[ERROR]: Couldn't load texture 'textures/shadow02.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow03.png"
[ERROR]: Couldn't load texture 'textures/shadow03.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow04.png"
[ERROR]: Couldn't load texture 'textures/shadow04.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow05.png"
[ERROR]: Couldn't load texture 'textures/shadow05.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow06.png"
[ERROR]: Couldn't load texture 'textures/shadow06.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow07.png"
[ERROR]: Couldn't load texture 'textures/shadow07.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow08.png"
[ERROR]: Couldn't load texture 'textures/shadow08.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow09.png"
[ERROR]: Couldn't load texture 'textures/shadow09.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow10.png"
[ERROR]: Couldn't load texture 'textures/shadow10.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow11.png"
[ERROR]: Couldn't load texture 'textures/shadow11.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow12.png"
[ERROR]: Couldn't load texture 'textures/shadow12.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow13.png"
[ERROR]: Couldn't load texture 'textures/shadow13.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow14.png"
[ERROR]: Couldn't load texture 'textures/shadow14.png': Unable to open file, blacklisting
[ERROR]: Error opening file with PHYSFS: "textures/shadow15.png"
[ERROR]: Couldn't load texture 'textures/shadow15.png': Unable to open file, blacklisting
Unhandled exception occurred!
SIGSEGV, segmentation fault
This is usually caused by a bug. Please report this on http://github.com/colobot/colobot/issues
including information on what you were doing before this happened and all the information below.
You seem to be running a custom compilation of version 0.1.8-alpha, but please verify that.
The game was in phase PHASE_SIMUL (ID=7)
Last started level was: category=custom chap=1 rank=5
Sorry for inconvenience!
Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
AL lib: (EE) alc_cleanup: 1 device not closed
lisa@lisa-Inspiron-7720:~$
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