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yeah I'm getting tired of the long description

tree: 2b348361f0
README
ewww, I know.

To actually run it, you'll need libflashplayer.so from Android.

*** DISCLAIMER ***
Because of the recent Deb file released, I am placing this disclaimer and a reason why we dont share the libflashplayer.so

It's illegal to distribute adobe code without written permission from the company themself (dont bother trying to ask them they wont). The deb file recently released was not only an Alpha version of frash (completely broken) but also it contained libflashplayer.so, Comex DID NOT release or even authorize this release. I want to make this clear.
***

Build instructions:
(do http://networkpx.blogspot.com/2009/09/compiling-iphoneos-31-apps-with-xcode.html but use my version of ldid2)
(do http://sumgroup.wikispaces.com/iPhone_Dynamic_Library)
ln -s /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk /var/sdk
export PATH=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:$PATH
cp -a /System/Library/Frameworks/IOSurface.framework/Versions/A/Headers Player2/IOSurface
cp -a /System/Library/Frameworks/IOSurface.framework/Versions/A/Headers food/IOSurface
cp -a /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/Headers food/CoreText
cp -a /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/System/Library/Frameworks/IOKit.framework/Versions/A/Headers/ food/IOKit

make -C rpc # Yes, I know what MIG is and there is a reason for this.
            # probably a bad reason
make -C utils
make -C libgcc
make -C food
xcodebuild -alltargets -project Player2/Player2.xcodeproj

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