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  1. A custom game engine built around an entity-component-system gameplay framework.

    C 1

  2. A custom game engine exploring the entire graphics pipeline for real-time game rendering.

    C

  3. Decision making behaviors built using openFrameworks.

    C++ 1

  4. Pathfinding algorithms built with openFrameworks.

    C++ 1

  5. Physics-based artificial intelligence movement behaviors built with openFrameworks.

    C++

  6. A virtual reality game that seeks to combine the fluid gun mechanics of Robo Recall and the stylish experience of Distance. Check it out here: https://youtu.be/GPsC7bC6yr0

    C++

309 contributions in the last year

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January 2020

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