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Double click in Unity3D on a script should open Consulo on that script #1

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netwerkz opened this issue Dec 21, 2014 · 14 comments
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@netwerkz
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I guess read and parse the arguments passed by Unity3D to Consulo and use them to bring to front or open same script that was double clicked from Unity. Minor convenience feature :) but a must have for the Unity plugin

@netwerkz netwerkz changed the title Double click in unit on a script should open Consulo on that script Double click in Unity3D on a script should open Consulo on that script Dec 21, 2014
@VISTALL
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VISTALL commented Dec 21, 2014

Main problem - that Unity3D cant create Consulo project files. Project files are required

@netwerkz
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Are you sure you can't read the class name or filepath from the arguments passed from Unity?

@VISTALL
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VISTALL commented Dec 21, 2014

Unity have option for use External Tool for editing, maybe Consulo can open file, but without project its a problem

@ghost
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ghost commented Feb 1, 2015

image
when open a cs file in unity

@VISTALL
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VISTALL commented Feb 1, 2015

Dont try set Consulo as external tools) Consulo cant editor file without opened project

@VISTALL
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VISTALL commented Apr 27, 2015

Its not possible to add New App to this list(it is not enough only command line). MonoDevelop + UnityVS hardcoded inside UnityEditor :(

@commovere
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So maybe we should create some issue in unity tracker, so community will vote for the same for consulo

@VISTALL
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VISTALL commented Apr 27, 2015

I already saw this - http://feedback.unity3d.com/suggestions/get-rid-of-monodevelop-legacy-and-build-a-custom-ide-based-on-intellij-idea

Very small votes count. I think no sence to create new ticket (for now maybe)

@ernestp
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ernestp commented Aug 8, 2015

Seems that unity hear us:

SchubkraftJul 17, 2015 - We are not going to build our own version of anything but started on implementing an easier way to use external IDEs with Unity. See the http://unity3d.com/unity/roadmap

But seems 99% of time we using existing project, not creating new projects. It not necessary should be Consulo app itself. Let it be external tool that check if project is created, show warning if not and open file in Consulo and go to specified line if project is already created.

Honestly seems that is last rubicon to have comfort work in pair Unity - Consulo

@VISTALL
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VISTALL commented Aug 8, 2015

They show their roadmap https://unity3d.com/unity/roadmap

I am waiting MonoDevelop and Unity REST Integration at 5.4 MAR 16, 2016

@minhdu
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minhdu commented Sep 12, 2015

Hi everyone, i was write a small plugin for Unity that support open Consulo and focus exactly file/line by double click on script or debug console:
https://github.com/minhdu/UnityConsulo

@VISTALL
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VISTALL commented Nov 14, 2015

Hi guys. I create some library (thanks @minhdu) with some my modifications.

Please read README from https://github.com/consulo/UnityEditorConsuloPlugin how to use.

It required lastest Consulo & Unity plugin builds

Thanks

@VISTALL VISTALL closed this as completed Dec 27, 2015
@hjoek
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hjoek commented Apr 13, 2016

Still having problems with this...

I first just tried to set Consulo as the external script editor in Unity's settings. This resulted in Consulo being focused on double click but the right file or line did not open.

Then I followed the instructions in https://github.com/consulo/UnityEditorConsuloPlugin, installed the plugin and checked "Edit/Use Consulo as External Editor". And behold: Now the correct file and correct line (or close enough) is opened in Consulo when I double click something in Unity! But alas: Now Consulo app is NOT focused!! I need to focus it manually after double clicking something.

Could it be possible to get it working so, that when I double click something in Unity, the corresponding line would be opened in Consulo AND the Consule app would be focused at the same time?

I'm using Mac with Unity 3d v5.3.4f1 and Consulo 1.0 #1318.

@VISTALL
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VISTALL commented Apr 13, 2016

You can report problem with focusing, due I can lose this issue

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