From 30b8fbfa7a10d9325563b11c3906c1d8202b125e Mon Sep 17 00:00:00 2001 From: Eric Gallager Date: Sun, 10 Apr 2022 01:36:40 -0400 Subject: [PATCH] msgmerge all the pofiles --- translations/af.po | 1344 ++++++++++++++++++++------ translations/ang.po | 1342 ++++++++++++++++++++------ translations/ang@latin.po | 1344 ++++++++++++++++++++------ translations/ar.po | 1344 ++++++++++++++++++++------ translations/ast.po | 1342 ++++++++++++++++++++------ translations/bg.po | 1433 ++++++++++++++++++++++------ translations/ca.po | 1389 +++++++++++++++++++++------ translations/ca_ES@valencia.po | 1344 ++++++++++++++++++++------ translations/cs.po | 1445 ++++++++++++++++++++++------ translations/da.po | 1403 ++++++++++++++++++++++------ translations/de.po | 1442 ++++++++++++++++++++++------ translations/el.po | 1415 ++++++++++++++++++++++------ translations/en@shaw.po | 1404 ++++++++++++++++++++++------ translations/en_GB.po | 1435 ++++++++++++++++++++++------ translations/eo.po | 1390 +++++++++++++++++++++------ translations/es.po | 1451 +++++++++++++++++++++++------ translations/et.po | 1414 ++++++++++++++++++++++------ translations/eu.po | 1344 ++++++++++++++++++++------ translations/fi.po | 1413 ++++++++++++++++++++++------ translations/fr.po | 1446 ++++++++++++++++++++++------ translations/fur_IT.po | 1344 ++++++++++++++++++++------ translations/ga.po | 1375 +++++++++++++++++++++------ translations/gd.po | 1440 ++++++++++++++++++++++------ translations/gl.po | 1434 ++++++++++++++++++++++------ translations/he.po | 1374 +++++++++++++++++++++------ translations/hr.po | 1344 ++++++++++++++++++++------ translations/hu.po | 1445 ++++++++++++++++++++++------ translations/id.po | 1416 ++++++++++++++++++++++------ translations/is.po | 1348 +++++++++++++++++++++------ translations/it.po | 1445 ++++++++++++++++++++++------ translations/ja.po | 1436 ++++++++++++++++++++++------ translations/ko.po | 1412 ++++++++++++++++++++++------ translations/la.po | 1405 ++++++++++++++++++++++------ translations/lt.po | 1430 ++++++++++++++++++++++------ translations/lv.po | 1344 ++++++++++++++++++++------ translations/mk.po | 1344 ++++++++++++++++++++------ translations/mr.po | 1344 ++++++++++++++++++++------ translations/msgmerge_pofiles.sh | 3 + translations/nb_NO.po | 1375 +++++++++++++++++++++------ translations/nl.po | 1448 ++++++++++++++++++++++------ translations/pl.po | 1411 ++++++++++++++++++++++------ translations/pt.po | 1440 ++++++++++++++++++++++------ translations/pt_BR.po | 1441 ++++++++++++++++++++++------ translations/racv.po | 1391 +++++++++++++++++++++------ translations/ro.po | 1344 ++++++++++++++++++++------ translations/ru.po | 1444 ++++++++++++++++++++++------ translations/sk.po | 1436 ++++++++++++++++++++++------ translations/sl.po | 1373 +++++++++++++++++++++------ translations/sr.po | 1412 ++++++++++++++++++++++------ translations/sr@ijekavian.po | 1414 ++++++++++++++++++++++------ translations/sr@ijekavianlatin.po | 1414 ++++++++++++++++++++++------ translations/sr@latin.po | 1414 ++++++++++++++++++++++------ translations/sv.po | 1388 +++++++++++++++++++++------ translations/tl.po | 1344 ++++++++++++++++++++------ translations/tr.po | 1445 ++++++++++++++++++++++------ translations/uk.po | 1360 +++++++++++++++++++++------ translations/vi.po | 1414 ++++++++++++++++++++++------ translations/zh_CN.po | 1431 ++++++++++++++++++++++------ translations/zh_TW.po | 1430 ++++++++++++++++++++++------ 59 files changed, 64930 insertions(+), 16206 deletions(-) create mode 100755 translations/msgmerge_pofiles.sh diff --git a/translations/af.po b/translations/af.po index c6f93a9..a21aa80 100644 --- a/translations/af.po +++ b/translations/af.po @@ -2,47 +2,57 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2005-08-08 11:18+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" -"Language: \n" +"Language: af\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -50,48 +60,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -101,7 +111,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -112,7 +122,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -124,7 +134,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -135,7 +145,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -151,7 +161,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -159,118 +169,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -279,21 +305,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -302,102 +329,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -416,7 +611,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -435,92 +630,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -528,32 +769,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -561,54 +812,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -616,99 +868,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -716,17 +988,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -749,7 +1028,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -766,269 +1045,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1036,117 +1584,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1166,7 +1787,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1188,178 +1809,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1376,7 +2160,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1389,25 +2173,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/ang.po b/translations/ang.po index 04786ef..deb3a0d 100644 --- a/translations/ang.po +++ b/translations/ang.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ang\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: Steven Panek (Espreon) \n" "Language-Team: Old English \n" @@ -17,38 +17,48 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1)\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -56,48 +66,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -107,7 +117,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -118,7 +128,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -130,7 +140,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -141,7 +151,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -157,7 +167,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -165,118 +175,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -285,21 +311,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -308,102 +335,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -422,7 +617,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -441,92 +636,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -534,32 +775,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -567,54 +818,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -622,99 +874,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -722,17 +994,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -755,7 +1034,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -772,269 +1051,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1042,117 +1590,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1172,7 +1793,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1194,178 +1815,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1382,7 +2166,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1395,25 +2179,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/ang@latin.po b/translations/ang@latin.po index fdca9de..eefc363 100644 --- a/translations/ang@latin.po +++ b/translations/ang@latin.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ang@latin\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2012-05-14 22:57-0500\n" "Last-Translator: Steven Panek (Espreon) \n" "Language-Team: Old English \n" @@ -17,40 +17,50 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1)\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 #, fuzzy -msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Talu ymbe Tƿegen Gebroðra" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 #, fuzzy -msgid "AToTB" +msgid "AToTBWaTD" msgstr "TyTG" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -58,48 +68,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -109,7 +119,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -120,7 +130,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -132,7 +142,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -143,7 +153,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -159,7 +169,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -167,118 +177,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Menn" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -287,21 +313,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -310,102 +337,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -424,7 +619,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -443,92 +638,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Ælfas" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -536,32 +777,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -569,54 +820,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -624,99 +876,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -724,17 +996,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -757,7 +1036,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -774,269 +1053,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1044,117 +1592,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1174,7 +1795,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1196,179 +1817,344 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 #, fuzzy msgid "Reeve Hoban" msgstr "Hoban Gerefa" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +msgid "One of Reeve Hoban's men!" +msgstr "Hoban Gerefa" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +msgid "Use Reeve Hoban’s keep." +msgstr "Hoban Gerefa" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1385,7 +2171,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1398,26 +2184,36 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/ar.po b/translations/ar.po index 8e9d5d3..179cc60 100644 --- a/translations/ar.po +++ b/translations/ar.po @@ -2,47 +2,57 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.0+dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2008-04-20 12:42+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" -"Language: \n" +"Language: ar\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -50,48 +60,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -101,7 +111,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -112,7 +122,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -124,7 +134,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -135,7 +145,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -151,7 +161,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -159,118 +169,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -279,21 +305,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -302,102 +329,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -416,7 +611,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -435,92 +630,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -528,32 +769,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -561,54 +812,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -616,99 +868,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -716,17 +988,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -749,7 +1028,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -766,269 +1045,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1036,117 +1584,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1166,7 +1787,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1188,178 +1809,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1376,7 +2160,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1389,25 +2173,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/ast.po b/translations/ast.po index f6423e5..bdb1b7b 100644 --- a/translations/ast.po +++ b/translations/ast.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,38 +19,48 @@ msgstr "" "#-#-#-#-# wesnoth-tb.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "#-#-#-#-# wesnoth-tb.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -58,48 +68,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -109,7 +119,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -120,7 +130,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -132,7 +142,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -143,7 +153,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -159,7 +169,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -167,118 +177,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -287,21 +313,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -310,102 +337,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -424,7 +619,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -443,92 +638,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -536,32 +777,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -569,54 +820,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -624,99 +876,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -724,17 +996,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -757,7 +1036,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -774,269 +1053,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1044,117 +1592,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1174,7 +1795,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1196,178 +1817,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1384,7 +2168,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1397,25 +2181,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/bg.po b/translations/bg.po index 53f2091..6fbf2c6 100644 --- a/translations/bg.po +++ b/translations/bg.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: bg\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2018-07-09 05:19+0300\n" "Last-Translator: Nikolay Vladimirov \n" "Language-Team: Български\n" @@ -16,38 +16,54 @@ msgstr "" "X-Generator: Poedit 2.0.8\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "История за двамата братя" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "ИзДБ" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Начинаещ" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Конник" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Предизвикателно" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Начинаещ" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Рицар" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Рицар" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Предизвикателно" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -59,8 +75,8 @@ msgstr "" "успява да помогне и постига победа, но самият Бярн е отвлечен. Ще можете ли " "да го спасите?\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" @@ -68,42 +84,42 @@ msgstr "" "(Начинаещи, 4 мисии; Трудната версия може да предизвика по-опитни играчи)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Дизайн на кампанията" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Редакции на историята и текста" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Поддръжка на кампанията" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Графичен дизайн и изображения" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Разни" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Специални благодарности на всички останали, които забравих да спомена." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Примамка за Магьосника" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -117,7 +133,7 @@ msgstr "" "тъмен магьосник не пристигна в областта и започна да търси жертви." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -134,7 +150,7 @@ msgstr "" "бедата изчезваха." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -153,7 +169,7 @@ msgstr "" "всички." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -169,7 +185,7 @@ msgstr "" "известят в случай на нужда, той използва своя и изпрати зов за помощ." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -197,7 +213,7 @@ msgstr "" "дойде да помогне на мен, дано поне дойде за да помогне на селището ни.." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -207,120 +223,146 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Хора" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Противници" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Мордак" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Ейлин" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Брена" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Кадел" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Павел" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Дани" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Фейрън" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Иван" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Хан" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Рони" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Победете Мордак Черния маг" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Смъртта на Арви" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" +"Използвайте разбойници, за да прикривате лоялните си бойци и атакувайте " +"основно през деня, за да ограничите щетите след атаките си." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." msgstr "" "Използвайте разбойници, за да прикривате лоялните си бойци и атакувайте " "основно през деня, за да ограничите щетите след атаките си." +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Здравей, братко, добре дошъл у дома!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Здравей." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Това ли са всички, Арви? Разбирам, че времената са тежки, но.." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Ти ме повика и аз дойдох, бъди доволен. Какво притеснява Магре?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -333,7 +375,7 @@ msgstr "" "начело!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -342,7 +384,7 @@ msgstr "" "не повече от два дни път.." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -351,7 +393,8 @@ msgstr "" "магьосника, ако го хванем? " #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -363,31 +406,215 @@ msgstr "" "а аз лявата.. Нали, братко?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "Да, просто бъди там, когато трябва." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Конник" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Бярн вече трябва да е заел позицията си. Атака, отвлечете вниманието им, за " +"да може да изненада магьосника!" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "" "Бярн вече трябва да е заел позицията си. Атака, отвлечете вниманието им, за " "да може да изненада магьосника!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Бярн вече трябва да е заел позицията си. Атака, отвлечете вниманието им, за " +"да може да изненада магьосника!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Бярн не атакува!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Дали не е дезертирал?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -396,29 +623,31 @@ msgstr "" "справим с противника сами!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Аргх!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Добра работа, момчета! Но какво ли се е случило с брат ми?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Тревожиш се за него, а! Е-хе-хе...хърг...гааргх. . ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Няма какво повече да вземем от този.. Ще трябва да потърсим брат ми!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -427,44 +656,46 @@ msgstr "" "тук" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Как смеят!! Тръгваме след тях моментално!" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "Плана на брат ти да ме изненада се провали. Той е наш затворник." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "Брат ми е отвлечен?! Провалих те, Бярн! А сега и Магре е превзето.." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "Чувам, че тия създания, са кажи-речи неуязвими, я да проверим!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Не било толкова трудно!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Преследването" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Арви и групата му тръгнаха на север в търсене на отвлечения Бярн." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -494,7 +725,7 @@ msgstr "" "загине там, духът му ще броди вечно сред прокълнатите гори" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -525,43 +756,50 @@ msgstr "" "А искам да спася брат си.. Напред!" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Елфи" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Нил-Галион" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Похитители" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Мъф Торас" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Пробийте си път през горите преди похитителите да са се измъкнали" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Хванете похитителите." #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" "Убиване на Тъмния последовател преди да са пристигнали подкрепленията му." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -569,7 +807,8 @@ msgstr "" "Елфските войски са разпръснати. Нападайте ги едновременно с няколко единици!" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -578,29 +817,77 @@ msgstr "" "откриете похитителите" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "Отделете тъмния последовател от неговата охрана и ги унищожете!" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Използвайте конници или разбойници за да проучите непознатите гори и да " +"откриете похитителите" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "Отделете тъмния последовател от неговата охрана и ги унищожете!" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "Хайде момчета, разходка в приветливата гора, какво по-хубаво?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Вие там! Спрете и обяснете какво правите тук!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Преследваме няколко мъже, които отвлякоха брат ми!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -610,7 +897,7 @@ msgstr "" "умрете!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -619,7 +906,7 @@ msgstr "" "Бярн!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -629,7 +916,7 @@ msgstr "" "горите.. Конете ни не са особено маневрени между дърветата." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -639,13 +926,21 @@ msgstr "" "бият в дълбоките гори. Минавали сме през далеч по-трудни предизвикателства " "от тези елфи." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Виждам ги! Ето ги!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -658,12 +953,14 @@ msgstr "" "щяха да са тук." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Хайде, хора, да хванем тия похитители!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -674,7 +971,7 @@ msgstr "" "ден. Вероятно вече е заключен в тъмницата ни! " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -683,47 +980,48 @@ msgstr "" "ти!" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Ситрак" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Елебен" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Жаром" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Хами" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Акранбрал" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Драканал" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Хасканат" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Катклагад" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -734,12 +1032,12 @@ msgstr "" "$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Вържете го и го вземете с нас, ако ни е излъгал ще умре." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -748,7 +1046,7 @@ msgstr "" "след Тоен Карик?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -757,12 +1055,12 @@ msgstr "" "противници го застрашават, нещата се променят много. Да тръгваме." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Брена" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -771,7 +1069,7 @@ msgstr "" "немъртви. Има ли още от тях за унищожаване?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -779,7 +1077,7 @@ msgstr "" "Да, смятаме, че базата им е на северозапад от тук. Те отвлякоха брат ми." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -788,33 +1086,35 @@ msgstr "" "бил срещу тях." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Той само ще ни забави!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Аз ще реша това." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Е, добре, тогава. Идваш с нас." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Благодаря. Приятелите ми и аз ще ви помогнем във вашата благородна мисия." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Съжалявам. Нямаме време за губене." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -823,22 +1123,42 @@ msgstr "" "благородна мисия. Приятелите ми ще ви помогнат, ако ги призовете." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Получавате 70 златни монети!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Получавате 70 златни монети!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Подкрепленията ми пристигнаха!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Той се измъкна..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -849,17 +1169,24 @@ msgstr "" "господар на техните армии." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Обратно по следите им." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Охраняван замък" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -897,7 +1224,7 @@ msgstr "" "ставаше дума за Мордак" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -927,77 +1254,88 @@ msgstr "" "връзката си." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Родарик" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Страж" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Наго-Брек" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Дворцови страж" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Спасяване на Бярн" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Убийте тъмния магьосник, за да вземете ключа за килията" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" "Придвижете Арви до килията, в която е затворен брат му, за да го освободи" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Смъртта на Бярн" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1006,7 +1344,8 @@ msgstr "" "водения диалог между героите." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1014,7 +1353,8 @@ msgstr "" "Черния маг е силна единица. Атакувайте го с много войници и едновременно." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1022,8 +1362,46 @@ msgstr "" "Маркировка или предмети по картата може да индикират за нещо, заслужава си " "да проверите. " +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Стоманена порта" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1032,42 +1410,46 @@ msgstr "" "каменна структура, подаваща се през мъглата. Забелязваше се и движение.." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Стой! Приятел или враг? Парола?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Паролата е" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Ситрак!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Елебен!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Жаром!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Хами!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Добре, минавай, приятел." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1075,13 +1457,159 @@ msgstr "" "Тъмния последовател не ни излъга, а аз държа на думата си, дори да не ми " "харесва.. Пуснете го да си върви." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Грешна парола! Умри!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Хванете похитителите." + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1094,7 +1622,7 @@ msgstr "" "човеци!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1106,98 +1634,173 @@ msgstr "" "Моят меч ще реши кой кого ще убие! Хайде, хора, да изтрепем малко орки." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Един орк самохвалко по-малко. " #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Сър, какво правят орки толкова на юг?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Добър въпрос, да се надяваме, че брат ми ще знае." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" "Да ни смените ли сте дошли? Това означава ли, че вече можем да си тръгнем от " "тук?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Ами, да, добре. Можете да тръгвате." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Ъм, би трябвало да кажете паролата." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "О, да, почти забравих." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Акранбрал!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Драканал!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Хасканат" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Катклагад!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Благодаря! Досадна малка подробност, нали?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Това не е правилната парола! Това не са нашите хора! Хванете ги!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Май е най-добре да подкрепя хората си в челото на атаката, за да съм " "сигурен, че ще успеем да освободим брат ми." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Дали ще ме убиете вие или Тяйрач, смъртта си е смърт.. (аргх)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "\"Тяйрач\"?! Кой е Тяйрач?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "В дрехата му има ключ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1206,17 +1809,18 @@ msgstr "" "търпение да видя брат си. Хайде, да го освободим." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1224,76 +1828,155 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Вижте какво намерих тук! Това са сто златни монети." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Вижте какво намерих тук! Това са петдесет златни монети." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Открих Бярн, той е в килията." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Радвам се да те видя, Арви. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "И аз теб, братко." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Ти сигурно си един от хората на Арви. Моля те, помогни ми да се измъкна от " -"тая тъмница." +"Проклетият тъмен маг Родарик ме затвори зад тази магическа порта, която е " +"подсилена с магия. Може да се отвори само с правилния ключ. Трябва да " +"измъкнете ключа от него, за да ме освободите." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Проклетият тъмен маг Родарик ме затвори зад тази магическа порта, която е " "подсилена с магия. Може да се отвори само с правилния ключ. Трябва да " "измъкнете ключа от него, за да ме освободите." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "Вече открих и убих магьосника. Това ли е ключа, за който говориш?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "Да, това е! Отключи и да се махнем от това проклето място, братко." +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Благодаря, че ме спаси. Не бях сигурен, че ще дойдеш." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Вече не вярваш в брат си ли, Бярн?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1301,7 +1984,7 @@ msgstr "" "Не е това. Вероятно заслужавам да гния тук.. Предадох те, предадох те отново." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1310,7 +1993,7 @@ msgstr "" "трябваше, и ти щеше да дойдеш да ми помогнеш." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1319,32 +2002,34 @@ msgstr "" "банда орки и малко немъртви. Това си е нормално ежедневие за нас." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Благодаря, че ми се притече на помощ. Да се връщаме в селото." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Слуга на Тяйрач" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Закъсня! Брат ти е вече мъртъв! Муахахахаха..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Аргх!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Завръщане в селото" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1376,7 +2061,7 @@ msgstr "" "което ни даде необходимото време." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1412,23 +2097,24 @@ msgstr "" "тъмницата или имам лошо предчувствие за нещо друго?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Тяйрач" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Рийв Хобан" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Открийте какво става в селището" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1436,8 +2122,20 @@ msgstr "" "Изберете бързи единици, които да видят отдалеч и през мъглата дали " "приближават противници." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1446,72 +2144,141 @@ msgstr "" "ни поздравят." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Не. Те бягат от нещо. Трябва да открием какво се е случило там!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Мъже, пригответе се!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Трябва да отидем там и да говорим със съветник Хобан. Може би той знае какво " "става." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Почти стигнахме!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Този военен лорд! Това е.." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Да, бих познал това лице навсякъде. Особено след това, което ти му причини." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Това е военния лорд от Тоен Карик." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Ти! Магьосникът, който ме обезобрази с огън! УБИЙТЕ ГИ!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Нека да завършим това, което започнахме, братко." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Да, ти ще бъдеш дясната ръка, а аз лявата, напред!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Рийв Хобан" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Радвам се да видя, че сте се върнали." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Аз също се радвам да съм вкъщи, но какво се е случило в Магре?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1520,7 +2287,7 @@ msgstr "" "селището не бяхме достатъчно, за да ги задържим." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1528,7 +2295,8 @@ msgstr "" "Военният лорд на орките иска да ни пороби. Няма да издържим дълго срещу тях." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1536,32 +2304,116 @@ msgstr "" "Внимавайте, той погуби много от нас. Останаха малцина, годни да носят " "оръжие, но ще ги пратим да ви помогнат." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Убиване на Военния лорд на орките и освобождаване на селото" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Можете да използвате замъка на Рийв Хобан, за да привикате и наберете " "армията си." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Рийв Хобан" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1569,7 +2421,7 @@ msgstr "" "Свърши се! Най-накрая го победихме! Беше хубаво да сме един отбор, Бярн." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1578,7 +2430,7 @@ msgstr "" "орките и немъртвите унищожиха. Дано това не се повтори." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1587,23 +2439,23 @@ msgstr "" "амулети, малки братко. Ако отново настане проблем, аз ще дойда." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Не мисля, че можем да спасим някого от тези селища. Твърде късно е." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Не бях достатъчно силен, за да защитя тези хора. Защо ме сполетя това?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "История за двамата братя - Епилог" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1631,7 +2483,7 @@ msgstr "" "брат ми." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1653,35 +2505,52 @@ msgstr "" "\n" "А до тогава, хубаво е да си почиваш и да се наслаждаваш на мирните времена." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Арви" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Сега, когато умирам, всичко е изгубено..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Късно е, аз съм победен." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Бярн" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Подсказка:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Вижте какво намерих тук! Това са сто златни монети." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Ти сигурно си един от хората на Арви. Моля те, помогни ми да се измъкна " +#~ "от тая тъмница." + #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Сега, когато умирам всичко е изгубено..." -#~ msgid "Irongate" -#~ msgstr "Стоманена порта" - #~ msgid "Arne" #~ msgstr "Арн" diff --git a/translations/ca.po b/translations/ca.po index 682da5b..0ad1e6d 100644 --- a/translations/ca.po +++ b/translations/ca.po @@ -11,7 +11,7 @@ msgid "" msgstr "" "Project-Id-Version: 1.3.14\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2008-03-02 10:03+0100\n" "Last-Translator: Jose Gordillo \n" "Language-Team: Catalan \n" @@ -20,43 +20,57 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 #, fuzzy -msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Història de dos germans" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "HdDG" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Genet" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Principiant)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Genet" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Cavaller" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Cavaller" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Desafiament)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Cavaller" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " @@ -72,48 +86,48 @@ msgstr "" "(Nivell fàcil, 4 escenaris; la versió «difícil» pot suposar un repte per als " "jugadors més experimentats. Traducció completa.)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Disseny de la campanya" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Manteniment de la campanya" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Disseny gràfic i artístic" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Miscel·lània" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "I agraïments especials a tots aquells que haja oblidat mencionar." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Extirpar un mal" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -123,7 +137,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -134,7 +148,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -146,7 +160,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -157,7 +171,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -173,7 +187,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -181,120 +195,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Mata el Mordak, el mag malvat" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "Mort d'Arne" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -303,21 +333,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -326,86 +357,261 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Genet" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" +"Bjarn ja deuria d'estar en la seua posició. No serà que li haurà passat " +"alguna cosa?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 #, fuzzy msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Bjarn ja deuria d'estar en la seua posició. No serà que li haurà passat " +"alguna cosa?" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Bjarn ja deuria d'estar en la seua posició. No serà que li haurà passat " "alguna cosa?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Estàs preocupat per ell, eh? Hehehe...herghh... gaargh. . ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 #, fuzzy msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" @@ -413,23 +619,24 @@ msgstr "" "ara ho sabrem!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 #, fuzzy msgid "That was not so hard!" msgstr "No era tan difícil!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "La persecució" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -448,7 +655,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -467,95 +674,141 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy msgid "Kidnappers" msgstr "Vinga, xicots! Anem a acaçar aquests segrestadors!" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Obre't pas a través dels boscos abans que els segrestadors escapen" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 #, fuzzy msgid "Catch the kidnappers" msgstr "Vinga, xicots! Anem a acaçar aquests segrestadors!" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Mata l'adepte obscur abans que arriben els seus reforços" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Vosaltres! Alto! Per què sou ací?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Estem perseguint uns homes que van segrestar el meu germà!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -563,33 +816,43 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Ja els veig! Estan allà!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "Vinga, xicots! Anem a acaçar aquests segrestadors!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -597,54 +860,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xascanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -660,78 +924,80 @@ msgstr "" "$second_password_$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Només ens faran anar més esplai!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 #, fuzzy msgid "It is my place to decide this." msgstr "Sóc jo qui pren les decisions aquí." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Bé, perfecte. Podeu vindre amb nosaltres." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Gràcies. Els meus camarades i jo t'ajudarem en la teua noble missió." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Ho sent. No tenim temps per perdre." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -740,22 +1006,42 @@ msgstr "" "camarades t'ajudaran sempre que els crides." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Reps 70 peces d'or!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Reps 70 peces d'or!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Els reforços són ací!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Se'ns ha escapat..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 #, fuzzy msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " @@ -767,17 +1053,24 @@ msgstr "" "aviat tornaré per ser el senyor de les seves tropes." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Castell resguardat" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -800,7 +1093,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -817,166 +1110,366 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Guàrdia" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Guàrdia del castell" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "Rescatar Bjarn" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 #, fuzzy msgid "Kill the dark sorcerer to get the cell key" msgstr "Mata el nigromant per aconseguir la clau de la cel·la" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "Mou Anre a la cel·la amb el seu germà per alliberar-lo" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "Mort de Bjarn" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "La Porta de Ferro" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Alto! Amic o enemic? Quina és la contrasenya?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "La contrasenya és" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Passa, amic." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Mal! Mor!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +msgid "Shut up, kidnapper!" +msgstr "Vinga, xicots! Anem a acaçar aquests segrestadors!" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -987,7 +1480,7 @@ msgid "" msgstr "Haha! Temps fa no matar gent. Espasa vol sang. Ara matar humans!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " @@ -997,107 +1490,182 @@ msgstr "" "a matar uns pocs orcs!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Eres el nostre relleu? Vol dir això que ens podem marxar?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Um, sí. Clar. Podeu anar-vos." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "Um, es suposa que ens has de donar la contrasenya." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, sí, clar. Ja m'havia oblidat." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xascanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Gràcies! Són irritants les formalitats, veritat?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "La contrasenya no és correcta! Atrapeu-los!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Crec que hauria de recolzar els meus hòmens al front, així certament " "trobarem mon germà." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Hi ha una clau entre les seus robes." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " @@ -1107,17 +1675,18 @@ msgstr "" "esperar més per veure el meu germà. Vinga, anem a alliberar-lo!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1125,96 +1694,171 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Mireu què he trobat! Puc contar 100 peces d'or." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Mireu què he trobat! Puc contar cinquanta peces d'or." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "He trobat Bjarn. Està en la seua cel·la." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "Em plau tornar-vos a veure." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 #, fuzzy msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Deus ser un dels homes d'Arne. Per favor, ajuda'm a eixir d'aquesta masmorra." +"El maleït nigromant Rotharik m'ha empresonat darrere d'aquesta porta de " +"ferro amb sortilegis màgics. Has d'aconseguir la clau que ell en té per " +"poder alliberar-me. Només la podràs obrir amb ella." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 #, fuzzy msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "El maleït nigromant Rotharik m'ha empresonat darrere d'aquesta porta de " "ferro amb sortilegis màgics. Has d'aconseguir la clau que ell en té per " "poder alliberar-me. Només la podràs obrir amb ella." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "Gràcies per salvar-me. Gairebé havia perdut tota esperança de ser alliberat." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " @@ -1225,34 +1869,36 @@ msgstr "" "mercenaris com nosaltres." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Gràcies per vindre a rescatar-me. Tornem cap a casa." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Arribes massa tard! El teu germà ja és mort! Muhahahaha..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 #, fuzzy msgid "Argh!!" msgstr "Argh!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "La tornada a casa" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1272,7 +1918,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1294,30 +1940,43 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Descobreix què passa al llogaret" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " @@ -1327,7 +1986,7 @@ msgstr "" "veure homes que venen a rebre'ns!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 #, fuzzy msgid "" "No, they are fleeing from something. We must find out what is happening over " @@ -1335,73 +1994,140 @@ msgid "" msgstr "No. Estan fugint d'alguna cosa. Hem de descobrir què està passant ací!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Hauríem d'anar i parlar amb el Conseller Hoban. Potser ell sàpiga què està " "passant." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 #, fuzzy msgid "I am glad to see you returned." msgstr "Em plau tornar-vos a veure." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 #, fuzzy msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " @@ -1410,7 +2136,8 @@ msgstr "" "El Senyor de la Guerra Orc vol esclavitzar-nos. No podrem resistir gaire més." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 #, fuzzy msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " @@ -1420,38 +2147,120 @@ msgstr "" "queden que encara pugen empunyar les armes, però vos els manaré d'ajuda en " "la batalla." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 #, fuzzy msgid "Slay the Orcish Warlord to free the village" msgstr "Elimina el Senyor de la Guerra Orc per alliberar el poble." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 #, fuzzy msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " @@ -1462,33 +2271,33 @@ msgstr "" "passar més." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "No crec que puguem rescatar ningú d'aquests llogarets. És massa tard." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Era massa dèbil per protegir aquestes gents. Oh, per què m'ha succeït a mi?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "Història de dos germans" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1505,7 +2314,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1518,29 +2327,50 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Tot està perdut ara que sóc mort..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "És la fi, he estat vençut." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Mireu què he trobat! Puc contar 100 peces d'or." + +#, fuzzy +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Deus ser un dels homes d'Arne. Per favor, ajuda'm a eixir d'aquesta " +#~ "masmorra." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1568,9 +2398,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Tot està perdut ara que sóc mort..." -#~ msgid "Irongate" -#~ msgstr "La Porta de Ferro" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/ca_ES@valencia.po b/translations/ca_ES@valencia.po index 73602ec..7241024 100644 --- a/translations/ca_ES@valencia.po +++ b/translations/ca_ES@valencia.po @@ -2,47 +2,57 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2008-10-07 16:16+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" -"Language: \n" +"Language: ca_ES@valencia\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -50,48 +60,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -101,7 +111,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -112,7 +122,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -124,7 +134,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -135,7 +145,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -151,7 +161,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -159,118 +169,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -279,21 +305,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -302,102 +329,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -416,7 +611,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -435,92 +630,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -528,32 +769,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -561,54 +812,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -616,99 +868,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -716,17 +988,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -749,7 +1028,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -766,269 +1045,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1036,117 +1584,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1166,7 +1787,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1188,178 +1809,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1376,7 +2160,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1389,25 +2173,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/cs.po b/translations/cs.po index a34d07c..8f7f42b 100644 --- a/translations/cs.po +++ b/translations/cs.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2020-01-13 20:30+0100\n" "Last-Translator: Martin Hrubý (hrubymar10) \n" "Language-Team: Český \n" @@ -27,38 +27,54 @@ msgstr "" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: Poedit 2.2.4\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Příběh dvou bratrů" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "PdB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Začátečník" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Jezdec" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Nelehká" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Začátečník" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Rytíř" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Rytíř" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Nelehká" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -70,49 +86,49 @@ msgstr "" "plánováno. Dokážeš pomoci?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Úroveň zelenáč, 4 scénáře.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Návrh tažení" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Práce na příběhu a jazykové úpravy" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Údržba tažení" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Kresby a grafika" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Různé" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Zvláštní poděkování patří všem, jež zde byli opomenuti." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Likvidace mága" # prostě NEnevolnická ves #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -127,7 +143,7 @@ msgstr "" "zvrácená vyvolávání." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -143,7 +159,7 @@ msgstr "" "více než den jízdy daleko a poslové k němu vyslaní se nevraceli." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -161,7 +177,7 @@ msgstr "" "Nařídil kovářům v Maghre vyrábět pro ostatní hlavice oštěpů a čepele seker." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -178,7 +194,7 @@ msgstr "" "toto znamení vyslal." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -206,7 +222,7 @@ msgstr "" "ukáže alespoň kvůli vesnici." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -216,120 +232,146 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Lidé" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Nepřátelé" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Han" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Poraz Temného mága Mordaka" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Arvith zemře" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." msgstr "" "Použij lapky jako obranu pro tvé věrné jednotky. Útoč během dne, aby jsi " "minimalizoval poškození, které při útoku utržíš." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" +"Použij lapky jako obranu pro tvé věrné jednotky. Útoč během dne, aby jsi " +"minimalizoval poškození, které při útoku utržíš." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Zdravím tě, bratře! Vítej doma!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Nazdar." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "To je vše, Arvithu? Chápu tě, ale..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Dal jsi znamení, přišel jsem. To ti musí stačit. Co sužuje Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -342,7 +384,7 @@ msgstr "" "potřebujeme tvoje muže a tebe, abys je vedl." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -351,14 +393,15 @@ msgstr "" "někde na sever odtud, řekl bych, že ne dál než dva dny jízdy." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "Dobrá. Učiním to pro vesnici. Dokážeš udržet toho mága stranou boje?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -371,31 +414,215 @@ msgstr "" "můžeme dokázat, co bychom každý sám nezvládli." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Ano. Jen buď na místě, až tě budeme potřebovat." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Jezdec" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Touhle dobou by už měl Baran být na svém místě. Tlačte na ně a rozptylte " "toho adepta, ať může Baran zatáhnout past!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Touhle dobou by už měl Baran být na svém místě. Tlačte na ně a rozptylte " +"toho adepta, ať může Baran zatáhnout past!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Touhle dobou by už měl Baran být na svém místě. Tlačte na ně a rozptylte " +"toho adepta, ať může Baran zatáhnout past!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran nezaútočil!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Že by nás opustil?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -404,29 +631,31 @@ msgstr "" "s tím Mordakem sami." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Dobrá práce muži! Ale co se stalo s mým bratrem?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Máš o něj starost? Che-che-e.. khrm... chrr..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Z toho už víc nezískáme, musíme najít Barana sami!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -435,17 +664,17 @@ msgstr "" "sever!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Jak se jen opovážili! Hned na ně uspořádáme honbu." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "Léčka, kterou tvůj bratr plánoval, nevyšla. Je teď mým zajatcem." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -454,29 +683,31 @@ msgstr "" "síly blíží k vesnici!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Slyšel jsem, že tato stvoření jsou téměř nezranitelná našimi zbraněmi. " "Uvidíme!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "To nebylo tak těžké!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Pronásledování" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvith a jeho družina vyjeli na sever hledat jeho ztraceného bratra." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -509,7 +740,7 @@ msgstr "" "z nich." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -541,42 +772,49 @@ msgstr "" "Kromě toho.. chci svého bratra zpět." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfové" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Únosci" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Probojuj se lesem dříve než únosci uniknou" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Chyť únosce" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Zabij temného učedníka dříve než mu dorazí posily" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -585,7 +823,8 @@ msgstr "" "tvými jednotkami naráz." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -594,15 +833,65 @@ msgstr "" "a našel únosce." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Odděl temného učně od jeho stráží a zaútoč na něj v přesile, aby jsi ho " "snadno zabil." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Použij jezdce na koních nebo lapky, aby jsi rychle prozkoumal zahalené lesy " +"a našel únosce." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Odděl temného učně od jeho stráží a zaútoč na něj v přesile, aby jsi ho " +"snadno zabil." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -610,17 +899,17 @@ msgstr "" "lesy?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Vy tam! Zastavte se a mluvte, co tu pohledáváte?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Stíháme únosce mého bratra!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -629,7 +918,7 @@ msgstr "" "že vy zlí muži je budete pronásledovat. Nejezděte dál nebo zemřete. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -638,7 +927,7 @@ msgstr "" "Barana!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -648,7 +937,7 @@ msgstr "" "výhodě, naši jezdci nebudou v lese dobře manévrovat." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -658,13 +947,21 @@ msgstr "" "bojovat hloub v lesích. Už jsme čelili větším hrozbám než představují tihle " "amatéři a zvítězili." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Vidím je! Tam jsou!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -673,12 +970,14 @@ msgstr "" "mého pána." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Pojďte, muži, konečně chytíme ty únosce!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -689,7 +988,7 @@ msgstr "" "bude bezpečně uzamčen v podzemní kobce u mého pána." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -698,47 +997,48 @@ msgstr "" "tvojí bídnou krví." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -748,12 +1048,12 @@ msgstr "" "jsou $first_password_$first_password a $second_password_$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Svaž ho a vezmi ho s námi. Pokud blafoval, zemře." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -762,7 +1062,7 @@ msgstr "" "nechtěl nic mít, myslím." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -771,12 +1071,12 @@ msgstr "" "vztáhl ruku. Do sedel a kupředu!" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -785,7 +1085,7 @@ msgstr "" "pronásledovat a pobíjet nemrtvé. Je ještě potřeba zničit nějaké další?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -793,7 +1093,7 @@ msgstr "" "Jasně. Myslíme, že mají základnu na severovýchod odtud. Zajali mého bratra." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -802,32 +1102,34 @@ msgstr "" "tebou bojovat, pokud dovolíš." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Bude nás jen zpomalovat!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Já jsem ten kdo rozhodne." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Nu, proč ne. Pojďte s námi." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Díky. Já a mí druzi ti pomůžeme v dosažení tvého ctného cíle." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Je mi líto, nemáme času nazbyt." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -836,22 +1138,42 @@ msgstr "" "pomohou kdykoliv je přivoláš." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Dostal jsi 70 zlatých!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Dostal jsi 70 zlatých!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Mé posily dorazily!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Unikl nám..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -862,17 +1184,24 @@ msgstr "" "jejich vojsk." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Sledujte jejich stopy dále!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Střežený hrad" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -912,7 +1241,7 @@ msgstr "" "nezastavilo nic mne, kdyby zajali Mordaka." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -941,76 +1270,87 @@ msgstr "" "sebe navzájem i z jejich pouta čerpají sílu." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Stráž" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Hradní stráž" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Uvnitř (temný hrad)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Uvnitř (osvětlený)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Zachraň Barana" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Zabij temného čaroděje, abys od něj získal klíč k cele" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Přesuň Arvitha k cele s jeho bratrem, abys jej osvobodil" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Baran zemře" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1019,7 +1359,8 @@ msgstr "" "příběhu a dialogy k volbě správné strategie." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1028,7 +1369,8 @@ msgstr "" "pokus se ho dostat z jeho tvrze." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1036,8 +1378,46 @@ msgstr "" "Značky nebo ornamenty na políčkách mohou znamenat něco, co se zde nachází. " "Pokud je to možné, je obvykle dobré tyto políčka prozkoumat." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Železná brána" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1046,42 +1426,46 @@ msgstr "" "kamení, tyčící se před nimi v mlze. Před nimi se něco pohnulo." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Stát, kdo je tam - přítel či nepřítel? Heslo!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Heslo je" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Můžeš projít, příteli." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1089,13 +1473,159 @@ msgstr "" "Ten adept nás nakonec nesvedl na scestí. Dodržím své slovo, i když je to " "odporné. Sejměte mu pouta a ať si utíká." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Špatně! Zemři!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Chyť únosce" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1103,7 +1633,7 @@ msgstr "" "Chachá! My dlouho nezabíjet lidi. Zbraň chce krev. My teď zabíjet člověky!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1112,113 +1642,189 @@ msgstr "" "pobijme nějaké ty skřety." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "O jednoho ukecaného skřeťáka na světě míň." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Kapitáne, co dělají tak daleko na jihu skřeti?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Dobrá otázka. Bratr snad něco zjistil." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Jste naše posily? Můžeme už to tady opustit?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Ah, ano. Dobrá. Můžete jít." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Ehm, měl by ses prokázat heslem." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Aha, ovšem. Skoro jsem zapomněl." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Díky. Docela zbytečná formalita, že?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Špatné heslo! To nejsou naši! Na ně!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Myslím že bych měl raději podpořit své muže na frontě abych se ujistil, že " "osvobodíme mého bratra." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Ruka tvá nebo Tairachova, stejně rozdílí smrt... ech..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "Tairach? Kdo nebo co to má být?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "V jeho šatech je klíč." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "To je určitě klíč k cele, v níž vězní Barana! Vezmu si jej." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Může to být důležité, měl bych to vzít." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "Ten hrad se zdá temný jako jeskyně!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1230,79 +1836,168 @@ msgstr "" "(neutrální denní doba). Umisťuj své jednotky opatrně, protože tvé oddíly " "budou slabší a nepřátelské jednotky silnější." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Podívejte co jsem našel! Dobrá stovka zlatých." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"V tomto hradu je stále chaotická denní doba (odpovídající trvalé " +"noci) vyjma ozářených políček sousedících s osvětlenými kamennými zdmi " +"(neutrální denní doba). Umisťuj své jednotky opatrně, protože tvé oddíly " +"budou slabší a nepřátelské jednotky silnější." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Podívejte, co jsem tu našel! Padesát zlatých!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Našel jsem Barana. Je v této cele." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Rád tě vidím, Arvithu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "I tebe, bratře." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Ten zatracený temný kouzelník Rotharik mě uvěznil za touto magií posílenou " +"železnou bránou. Může být otevřena jen správným klíčem. Abys mne osvobodil, " +"musíš jej od něj získat." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Ty jsi určitě jeden z Arvithových mužů. Pomoz mi dostat se z tohoto podzemí, " -"prosím." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Ten zatracený temný kouzelník Rotharik mě uvěznil za touto magií posílenou " "železnou bránou. Může být otevřena jen správným klíčem. Abys mne osvobodil, " "musíš jej od něj získat." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "Už jsem toho mága našel a i zabil. Myslíš tento klíč?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" "Ano, to je určitě on. Otevři tu celu a společně opustíme toto místo, bratře!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "Děkuji ti, žes mne zachránil. Už jsem ztrácel veškerou naději na moje " "vysvobození." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Což nemáš žádnou důvěru ve svého bratra, Barane?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1310,7 +2005,7 @@ msgstr "" "Ne, to není ono. Snad jsem si zasloužil tu hnít. Už zase jsem tě zklamal." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1319,7 +2014,7 @@ msgstr "" "nepřišel pro mne." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1328,32 +2023,34 @@ msgstr "" "nemrtvých. Práce jen na pár dnů pro nás staré veterány." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Děkuji ti, žes mne přišel zachránit. Vraťme se nyní do vesnice." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Tairachov služebník" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Přicházíš tak trochu pozdě! Tvůj bratr už je mrtvý! Hahahahaa..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Návrat do vesnice" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1387,7 +2084,7 @@ msgstr "" "jsme chtěli." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1426,23 +2123,24 @@ msgstr "" "snad znamení něčeho skutečného?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Radní Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Zjisti, co se děje ve vesnici" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1450,8 +2148,20 @@ msgstr "" "Naverbuj nebo přivolej rychlé jednotky, aby jsi v mlze viděl co nejdál a " "viděl blížící se jednotky." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1460,69 +2170,138 @@ msgstr "" "přicházet nám naproti!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Ne. Utíkají před něčím. Musíme zjistit co se tam stalo!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Muži! Do zbraně!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "Měli bychom najít radního Hobana. Třeba bude vědět, co se tam děje." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Už jsme skoro tam!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Ten vojevůdce! To..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Ano, tuhle tvář bych poznal všude. Zvlášť potom, co jsi s ní udělal." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Vojevůdce od Toen Cariku." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Ty! To tys mě poznamenal ohněm! ZABTE JE!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Dokončeme naši starou práci, bratře." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Ano. Budu pravým ramenem, ty levým. Kupředu!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Radní Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Jsem rád, žes zpátky." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Neznám větší radost než být zase tady. Ale co se to stalo s Maghre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1531,7 +2310,7 @@ msgstr "" "Maghre byla pryč, nedokázali jsme je zastavit." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1539,7 +2318,8 @@ msgstr "" "Skřetí vojevůdce nás chce zotročit. Nejsme již schopni o moc déle vzdorovat." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1547,25 +2327,85 @@ msgstr "" "Buď opatrný, jeho vojáci jsou bijci a skolili mnohé. Nezbývá mnoho těch, " "kteří by byli schopni boje, ale pošlu ti je do boje na pomoc." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Poraz skřetího vojevůdce, abys osvobodil vesnici" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Můžeš použít Reeve Hobanovu tvrz k naverbování nebo přivolání dalších " "jednotek." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Radní Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Dnes zaplatíš za zohavení mé tváře, mágu!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1573,8 +2413,32 @@ msgstr "" "Už jsem zaplatil životy mých mužů na Toen Cariku. Je čas, abych tuto chybu " "napravil a skončil to jednou provždy." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1583,7 +2447,7 @@ msgstr "" "Barane." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1592,7 +2456,7 @@ msgstr "" "skřeti zničili. A mohou přijít znovu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1601,25 +2465,25 @@ msgstr "" "Kdyby tě zase někdo obtěžoval, přijdu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Nemyslím že bychom dokázali někoho z těch vesnic zachránit. Už je pozdě." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Byl jsem příliš slabý na to, abych dokázal ochránit tyto lidi. Ach, proč se " "mi to jen stalo?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Příběh dvou bratrů — Epilog" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1648,7 +2512,7 @@ msgstr "" "krátkou dovolenou k návštěvě mého bratra a on svolil." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1670,29 +2534,49 @@ msgstr "" "\n" "Prozatím je ale příjemné užít si klidu, dokud trvá." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Teď když jsem mrtev je vše ztraceno..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "To je konec, jsem rozdrcen!" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Nápověda:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Podívejte co jsem našel! Dobrá stovka zlatých." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Ty jsi určitě jeden z Arvithových mužů. Pomoz mi dostat se z tohoto " +#~ "podzemí, prosím." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1719,6 +2603,3 @@ msgstr "Nápověda:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Teď když jsem mrtev je vše ztraceno..." - -#~ msgid "Irongate" -#~ msgstr "Železná brána" diff --git a/translations/da.po b/translations/da.po index ff178f9..a0558c9 100644 --- a/translations/da.po +++ b/translations/da.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth 1.5\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2008-12-21 13:27+0200\n" "Last-Translator: Joe Hansen \n" "Language-Team: Danish \n" @@ -17,42 +17,58 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "To brødres sagn" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "Tbs" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Rytter" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Begynder)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Rytter" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Ridder" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Ridder" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Udfordrende)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Ridder" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " @@ -67,48 +83,48 @@ msgstr "" "(Begynderniveau, 4 scenarier. Den svære version af kampagnen er også " "udfordrende for øvede spillere.)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Kampagnedesign" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Kampagnevedligeholdelse" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Tegninger og grafik" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Diverse" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Og også en tak til alle dem som jeg har glemt at nævne." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "At ryge en troldmand ud" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -123,7 +139,7 @@ msgstr "" "lede efter ofre til sine onde skabninger." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 #, fuzzy msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " @@ -140,7 +156,7 @@ msgstr "" "mere end en dags ridt væk, og budbringere der blev sendt ud kom ikke tilbage." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 #, fuzzy #| msgid "" #| "There was a man named Bjarn who had shown talent as a mage when he was " @@ -168,7 +184,7 @@ msgstr "" "spydhoveder og økseblade til de øvrige." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 #, fuzzy #| msgid "" #| "Now Bjarn had a brother named Arne who had also left Maghre to seek his " @@ -193,7 +209,7 @@ msgstr "" "besked." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -209,7 +225,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 #, fuzzy #| msgid "" #| "Heeding the call of his amulet, Arne gathered such men as he could and " @@ -223,120 +239,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Mennesker" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Fjender" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Dræb Mordak den onde troldmand" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "Arnes død" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -355,7 +387,7 @@ msgstr "" "trænede soldater; så vi har brug for dine mænd og dig til at lede dem." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 #, fuzzy msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " @@ -366,14 +398,15 @@ msgstr "" "herfra." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 #, fuzzy msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " @@ -388,35 +421,213 @@ msgstr "" "kunne gøre." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Rytter" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 #, fuzzy #| msgid "" #| "Bjarn should be in position by now. Press them, distract the adept so " #| "Bjarn can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Bjarn burde være i stilling nu. Pres dem, distraher specialisten så Bjarn " +"kan undgå fælden!" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Bjarn should be in position by now. Press them, distract the adept so " +#| "Bjarn can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Bjarn burde være i stilling nu. Pres dem, distraher specialisten så Bjarn " +"kan undgå fælden!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Bjarn should be in position by now. Press them, distract the adept so " +#| "Bjarn can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Bjarn burde være i stilling nu. Pres dem, distraher specialisten så Bjarn " "kan undgå fælden!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 #, fuzzy msgid "" "No... No. This is something else. I’m worried about him... but right now it " @@ -426,23 +637,25 @@ msgstr "" "det betyder, at vi selv må klare Mordak!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Godt arbejde, mænd! Men hvad er det sket med min bror?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Bekymret for ham, hva? E-he-he..hergh...gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 #, fuzzy #| msgid "" #| "There’s nothing more to be had from this one; we will have to search for " @@ -453,7 +666,7 @@ msgid "" msgstr "Vi får ikke mere ud af ham her; vi må selv søge efter Bjarn!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 #, fuzzy #| msgid "" #| "Sir, our scouts report that Bjarn was seen captured and carried away " @@ -465,12 +678,12 @@ msgstr "" "Vores spejder har rapporter om at Bjarn blev set fanget og ført væk mod nord!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "At de vover det her! Vi vil straks forfølge dem." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 #, fuzzy msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" @@ -478,7 +691,7 @@ msgstr "" "vores fange." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 #, fuzzy msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " @@ -488,29 +701,31 @@ msgstr "" "styrker på vej mod landsbyen!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Jeg har hørt, disse skabninger er immune over for vores våben, men lad os nu " "se!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Det var ikke så svært!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Jagten" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -529,7 +744,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -548,81 +763,127 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elver" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "Fang kidnapperne" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Kæmp dig vej igennem skoven før kindapperne undslipper" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Fang kidnapperne" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Dræb den sorte specialist før hans forstærkninger når frem" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "Kom nu, mænd. En vandretur i så fin en skov, hvad kunne være bedre?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Du der! Stop og identificer dig." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Vi jagter nogle mænd som har kidnappet min bror!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -632,7 +893,7 @@ msgstr "" "vil dø." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 #, fuzzy msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " @@ -642,7 +903,7 @@ msgstr "" "at befri min bror!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -652,7 +913,7 @@ msgstr "" "elver vil have en fordel; vores heste vil ikke manøvrere godt blandt træerne." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -662,13 +923,21 @@ msgstr "" "inde i skoven. Vi har mødt og vundet over større prøvelser end disse " "amatører kan yde os." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Jeg ser dem! Der er de!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " @@ -678,13 +947,15 @@ msgstr "" "herres forstærkninger have været her for at møde os." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "Fremad mænd, lad os fange de kidnappere!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 #, fuzzy msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " @@ -696,7 +967,7 @@ msgstr "" "vil være sikkert lukket inde i vores herres fængselkælder nu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -705,47 +976,48 @@ msgstr "" "sprede dit onde blod på jorden." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -761,31 +1033,31 @@ msgstr "" "$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Bind ham og tag ham med os. Hvis han har løjet, så vil han dø." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -794,7 +1066,7 @@ msgstr "" "kæmpede mod de onde udøde. Er der flere der skal knuses?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 #, fuzzy msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " @@ -803,7 +1075,7 @@ msgstr "" "Ja. Vi tror der er en rede af dem nordøst herfra. De har fanget min bror." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -812,32 +1084,34 @@ msgstr "" "hvis du tillader." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Han vil kun sinke os!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Jeg er den eneste, som kan tage den beslutning." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Ok så. Kom med os." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Tak. Mine kammerater og jeg vil hjælpe dig med din ædle sag." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Desværre. Vi har ingen tid at spilde." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -846,22 +1120,42 @@ msgstr "" "uanset hvornår i tilkalder dem." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Du modtager 70 guldstykker!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Du modtager 70 guldstykker!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Mine forstærkninger er fremme!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Han slap væk..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -871,17 +1165,24 @@ msgstr "" "opfyldte pagten, og vil gå igen som en lensherre i deres hær." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Følg deres spor!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Bevogtet slot" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -904,7 +1205,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -921,165 +1222,366 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Vagt" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Borgvagt" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "Red Bjarn" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Dræb den mørke troldmand for at få fat i cellenøglen" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "Befri Bjarn ved at flytte Arne til cellen med hans bror" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "Bjarns død" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Jernport" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Stop! Ven eller fjende? Hvad er løsenet." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Løsenet er" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Korrekt, min ven." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Forkert! Dø!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Fang kidnapperne" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1092,7 +1594,7 @@ msgstr "" "kan vi dræbe mennesker!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " @@ -1102,107 +1604,182 @@ msgstr "" "lad os slå nogle orker ihjel." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Er du vores forstærkning? Betyder det, at vi kan tage af sted?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Hmmm, ok da. Du kan gå." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "Hmmm, du skal afgive løsenet." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Selvfølgelig. Jeg havde nær glemt det." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Tak! Irriterende lille formalitet, er det ikke?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Det er det forkerte kodeord! Det er ikke undsætningen! På dem!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Jeg er af den opfattelse, at jeg skal støtte mine mænd ved fronten for at " "være sikker på, at vi kan befri min bror." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Der er en nøgle i hans dragt." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " @@ -1210,17 +1787,18 @@ msgid "" msgstr "Det kan være nøglen til Bjarns celle! Jeg tager nøglen med." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1228,43 +1806,50 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Se hvad jeg fandt herinde! Jeg kan se 100 guldstykker." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Se hvad jeg fandt herinde! Jeg kan se 50 guldstykker." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "Jeg fandt Bjarn. Han er i den her celle." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "Jeg er så glad for, at du er tilbage." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -#, fuzzy -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "Du må være en af Arnes mænd. Få mig ud af det her fængsel." - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1274,47 +1859,120 @@ msgstr "" "magiske jernport. Den kan kun åbnes med den korrekte nøgle. Du skal have fat " "i nøglen fra ham for at befri mig." +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"Den modbydelige mørke troldmand Rotharik har fængslet mig bag den her " +"magiske jernport. Den kan kun åbnes med den korrekte nøgle. Du skal have fat " +"i nøglen fra ham for at befri mig." + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "Tak fordi du reddede mig. Jeg havde næsten opgivet håbet." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " @@ -1324,34 +1982,36 @@ msgstr "" "nogle udøde. Bare en dags arbejde for os lejesoldater." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Tak for din undsætning. Lad os tage tilbage til landsbyen." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Du kommer for sent! Din bror er allerede død! Hahahahaha..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 #, fuzzy msgid "Argh!!" msgstr "Argh!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Tilbage til landsbyen" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1371,7 +2031,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1393,30 +2053,43 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Undersøg hvad der sker i landsbyen" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " @@ -1426,72 +2099,139 @@ msgstr "" "parat til at lykønske os!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Nej. De flygter fra noget. Vi må undersøge hvad der sker derhenne!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 #, fuzzy msgid "Men! Ready your arms!" msgstr "Mænd! Gør jeres våben klar!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Vi må dertil og tale med rådsmand Hoban. Måske ved han, hvad der foregår her." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Jeg er så glad for, at du er tilbage." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Ikke mere end mig. Men hvad er der sket med Maghre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1500,7 +2240,7 @@ msgstr "" "Maghres mænd væk, kunne vi ikke stoppe dem." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1509,7 +2249,8 @@ msgstr "" "tilbage længe." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1518,37 +2259,119 @@ msgstr "" "få tilbage, som kan løfte et sværd, men de få - der er tilbage - vil hjælpe " "dig i kampen." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Befri landsbyen ved at dræbe ork-krigsherren." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1557,7 +2380,7 @@ msgstr "" "og de udøde er skyld i. Og de kan komme tilbage." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1566,13 +2389,13 @@ msgstr "" "behovet opstår igen, så vil jeg komme." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Jeg tror ikke vi kan redde nogen fra disse landsbyer. Det er for sent." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" @@ -1580,13 +2403,13 @@ msgstr "" "for mig?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "To brødres sagn - Epilog" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1603,7 +2426,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1616,29 +2439,48 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Alt er tabt, nu jeg er død..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Det er slut, jeg er udryddet." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Se hvad jeg fandt herinde! Jeg kan se 100 guldstykker." + +#, fuzzy +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "Du må være en af Arnes mænd. Få mig ud af det her fængsel." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1666,9 +2508,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Alt er tabt nu jeg er død..." -#~ msgid "Irongate" -#~ msgstr "Jernport" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/de.po b/translations/de.po index 437a69b..40b1b55 100644 --- a/translations/de.po +++ b/translations/de.po @@ -7,49 +7,65 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.14\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2020-01-03 01:04+0100\n" "Last-Translator: Christoph Lange \n" "Language-Team: irc://irc.freenode.net/#wesnoth-de\n" -"Language: de_DE\n" +"Language: de\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.2.4\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Die Geschichte zweier Brüder" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "AToTB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Sehr einfach" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Reiter" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Herausfordernd" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Sehr einfach" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Ritter" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Ritter" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Herausfordernd" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -62,48 +78,48 @@ msgstr "" "sein?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Einstufung: Einsteiger, 4 Szenarien)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Kampagnengestaltung" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Feinschliff der Dialoge" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Betreuung" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Grafik" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Verschiedenes" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Und besonderen Dank an alle, die ich vergessen habe, zu erwähnen." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Beseitigung eines Magiers" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -119,7 +135,7 @@ msgstr "" "und unwilligen Opfern für seine finsteren Beschwörungen suchte." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -137,7 +153,7 @@ msgstr "" "Tagesritt entfernt und zu ihm ausgesandte Boten kehrten nie zurück." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -161,7 +177,7 @@ msgstr "" "Axtblätter fertigen, so dass sich alle Bewohner bewaffnen konnten." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -179,7 +195,7 @@ msgstr "" "Zeit gekommen, das Amulett zu nutzen." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -209,7 +225,7 @@ msgstr "" "unserem Dorf in dieser Stunde der Not beizustehen." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -219,122 +235,148 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Menschen" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Feinde" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Vernichtet Mordak, den bösen Magier" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Arvith fällt in der Schlacht" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." msgstr "" "Nutzt Wegelagerer als Schutz für Eure loyalen Einheiten und greift bei Tag " "an, um den Schaden an Euren Streitkräften zu minimieren." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" +"Nutzt Wegelagerer als Schutz für Eure loyalen Einheiten und greift bei Tag " +"an, um den Schaden an Euren Streitkräften zu minimieren." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Sei gegrüßt, Bruder. Willkommen daheim!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Hallo." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Ist das alles, Arvith? Ich kann es ja verstehen, aber …" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "Du hast gerufen und hier bin ich. Das sollte ja wohl reichen. Wie steht es " "um Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -349,7 +391,7 @@ msgstr "" "den Kampf zu führen." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -358,7 +400,7 @@ msgstr "" "hier sein. Ich würde sagen, dass es höchstens zwei Tagesreisen sind." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -367,7 +409,8 @@ msgstr "" "Magier vom Halse halten?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -381,31 +424,215 @@ msgstr "" "alleine nicht ohne größere Verluste möglich wäre." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "… So sei es. Sei nur da, wenn wir dich brauchen." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Reiter" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran sollte nun in Position sein. Greift sie an und lenkt sie ab, so dass " +"er die Falle zuschnappen lassen kann!" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "" "Baran sollte nun in Position sein. Greift sie an und lenkt sie ab, so dass " "er die Falle zuschnappen lassen kann!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baran sollte nun in Position sein. Greift sie an und lenkt sie ab, so dass " +"er die Falle zuschnappen lassen kann!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran hat noch nicht angegriffen!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Hat er uns vielleicht im Stich gelassen?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -414,22 +641,24 @@ msgstr "" "Das heißt wohl, dass wir Mordak alleine bezwingen müssen!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Gute Arbeit, Männer! Doch was ist mit meinem Bruder?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Sorgst du dich um ihn? Zu recht. E-he-he … hergh … gaargh …" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -438,7 +667,7 @@ msgstr "" "selbst nach meinem Bruder suchen müssen!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -447,19 +676,19 @@ msgstr "" "wurde." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Dass sie das wagen! Wir werden sie auf der Stelle verfolgen." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Der Plan deines Bruder mich hinterhältig zu ermorden ist gescheitert. Er ist " "nun mein Gefangener." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -468,31 +697,33 @@ msgstr "" "das während das Dorf schutzlos gegen Mordaks Truppen ist." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Man sagt, diese Kreaturen seien nahezu immun gegen unsere Waffen. Das werden " "wir ja sehen!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Das war gar nicht so schwierig!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Die Jagd" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Auf der Suche nach seinem verschleppten Bruder ritten Arvith und seine " "Männer stets gen Norden." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -528,7 +759,7 @@ msgstr "" "sich den verlorenen Seelen anzuschließen und niemals Frieden zu finden." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -563,42 +794,49 @@ msgstr "" "Abgesehen davon … Ich will meinen Bruder zurück." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfen" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Entführer" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Erkämpft euch einen Weg durch den Wald, bevor die Entführer entkommen." #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Schnappt Euch die Entführer" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Tötet den Dunklen Adepten, bevor seine Verstärkung eintrifft" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -607,7 +845,8 @@ msgstr "" "mehreren Eurer Einheiten zu bekämpfen." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -616,15 +855,65 @@ msgstr "" "aufzudecken und die Entführer zu lokalisieren." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Versucht, den Dunklen Adepten von seiner Wache zu trennen, um ihn leichter " "besiegen zu können." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Nutzt Reiter oder Wegelagerer, um schnell die verschleierten Wälder " +"aufzudecken und die Entführer zu lokalisieren." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Versucht, den Dunklen Adepten von seiner Wache zu trennen, um ihn leichter " +"besiegen zu können." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -632,17 +921,17 @@ msgstr "" "solch einen wundervoll grünen Wald?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Ihr da! Was habt ihr hier zu suchen?!?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Wir verfolgen einige Männer, die meinen Bruder entführt haben!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -652,7 +941,7 @@ msgstr "" "verderbten Bande verfolgt werden. Kommt nicht näher oder ihr werdet sterben!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -661,7 +950,7 @@ msgstr "" "mich nicht davon abhalten, Baran zu befreien!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -671,7 +960,7 @@ msgstr "" "Elfen sind wir im Nachteil. Unsere Pferde werden uns im Wald arg behindern." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -682,13 +971,21 @@ msgstr "" "Gegnern gegenübergetreten und haben das Schlachtfeld siegreich verlassen. " "Diese Amateure stellen nun wahrlich keine Herausforderung dar!" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Ich kann sie sehen! Sie sind dort vorne!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -697,12 +994,14 @@ msgstr "" "Verstärkung unseres Meister rechtzeitig hier gewesen …" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Kommt Männer, schnappen wir uns diese Entführer!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -714,7 +1013,7 @@ msgstr "" "Meisters eingesperrt." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -723,47 +1022,48 @@ msgstr "" "finden können, oder der Boden wird mit eurem Blut getränkt." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -774,13 +1074,13 @@ msgstr "" "$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "Fesselt ihn und nehmt ihn mit. Wenn er uns belogen hat, wird er sterben." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -790,7 +1090,7 @@ msgstr "" "am Toen Caric passiert ist." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -800,12 +1100,12 @@ msgstr "" "Aufsitzen! Wir brechen auf." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -815,7 +1115,7 @@ msgstr "" "Sind noch ein paar übrig, die auf ihr endgültiges Ableben warten?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -825,7 +1125,7 @@ msgstr "" "genommen." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -834,34 +1134,36 @@ msgstr "" "begleiten und mit euch kämpfen, so ihr es mir gestattet." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Er würde uns nur aufhalten!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Hier entscheide noch immer ich." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Nun denn, kommt mit uns." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Vielen Dank. Wir werden euch, so gut wir können, bei euren edlen Taten " "unterstützen." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Es tut mir sehr leid, doch haben wir keine Zeit zu verlieren." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -871,22 +1173,42 @@ msgstr "" "nach ihnen verlangt." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Ihr erhaltet 70 Goldstücke!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Ihr erhaltet 70 Goldstücke!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Meine Verstärkungen sind angekommen!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Er ist uns entkommen …" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -898,17 +1220,24 @@ msgstr "" "unbesiegbaren Armeen zu werden." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Folgt ihrer Spur!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Die Festung" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -953,7 +1282,7 @@ msgstr "" "aufhalten würde, hätten sie Mordak." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -984,78 +1313,89 @@ msgstr "" "Kraft." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Wache" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Palastwache" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Innen (dunkel)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Innen (erleuchtet)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Rettet Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Tötet den Schwarzmagier, um den Zellenschlüssel zu erhalten" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" "Geleitet Arvith zu der Zelle, in der sein Bruder gefangen gehalten wird, um " "ihn zu befreien" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Baran fällt in der Schlacht" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1065,7 +1405,8 @@ msgstr "" "Betracht, um eine gute Strategie zu finden." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1074,7 +1415,8 @@ msgstr "" "Einheiten gleichzeitig und versucht, ihn aus seinem Burgfried zu treiben." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1083,8 +1425,44 @@ msgstr "" "dass dort etwas gefunden werden kann. Falls möglich, ist es sinnvoll " "nachzuschauen." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1094,42 +1472,46 @@ msgstr "" "erheben. Doch in dem Nebel bewegt sich etwas." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Halt! Freund oder Feind? Sagt das Kennwort." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Das Kennwort ist" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Ihr dürft passieren." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1138,13 +1520,159 @@ msgstr "" "meinem Wort, so unschön es sich auch anfühlt. Befreit ihn von seinen " "Fesseln, auf dass wir ihn los sind und nie mehr zu Gesicht bekommen." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Falsch! Sterbt!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Schnappt Euch die Entführer" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1153,7 +1681,7 @@ msgstr "" "Menschen!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1162,98 +1690,173 @@ msgstr "" "Bruder wiedersehe! Kommt Männer, lasst uns ein paar räudige Orks töten." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Ein prahlender Ork weniger in dieser Welt." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Hauptmann, was machen eigentlich Orks so weit im Süden?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Das ist eine gute Frage. Vielleicht weiß mein Bruder mehr darüber." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Seid ihr unsere Ablösung? Heißt das, wir können nun weg von hier?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Uhm, ja. Gut. Ihr könnt gehen." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Nun ja, eigentlich müsst ihr erst das Kennwort sagen." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, aber sicher doch. Ich hatte es fast vergessen." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Danke! Eine dumme, kleine Formalität, nicht wahr?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" "Dies ist das falsche Passwort! Ihr seid nicht unsere Ablösung! Los Männer, " "schnappt sie euch!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Ich glaube, ich sollte meine Männer an vorderster Front unterstützen, um " "sicherzugehen, dass wir meinen Bruder befreien können." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Ob durch eure Hand, oder die von Tairach. Tot ist tot … (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "»Tairach«? Wer oder was ist dieser Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Hey, da ist ein Schlüssel in seiner Robe." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1262,17 +1865,18 @@ msgstr "" "wird! Ich werde ihn an mich nehmen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Er könnte wichtig sein, ich nehme ihn besser mit." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "In dieser Burg ist es so dunkel wie in einer Höhle!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1284,53 +1888,132 @@ msgstr "" "positioniert, denn die feindlichen Truppen werden stärker und die Eurigen " "schwächer sein." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"Diese Burg ist permanent in pechschwarze Nacht gehüllt, mit Ausnahme der " +"erleuchteten Felder. Behaltet dies im Hinterkopf, wenn Ihr Eure Einheiten " +"positioniert, denn die feindlichen Truppen werden stärker und die Eurigen " +"schwächer sein." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" -"Schaut, was ich hier gefunden habe! Ich sehe hier einhundert Goldstücke." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Schaut, was ich hier gefunden habe! Ich sehe hier fünfzig Goldstücke." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Ich habe Baran gefunden. Er ist in dieser Zelle." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Ich bin froh dich wiederzusehen, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Ich bin auch froh, Bruder." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Der verfluchte Schwarzmagier Rotharik hält mich hinter diesem magisch " +"verstärktem Eisentor gefangen. Einzig mit dem Schlüssel lässt es sich " +"öffnen. Ihr müsst den Schlüssel auftreiben, um mich zu befreien." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Ihr müsst einer von Arviths Mannen sein. Bitte helft mir aus diesem Kerker " -"zu entkommen." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Der verfluchte Schwarzmagier Rotharik hält mich hinter diesem magisch " "verstärktem Eisentor gefangen. Einzig mit dem Schlüssel lässt es sich " "öffnen. Ihr müsst den Schlüssel auftreiben, um mich zu befreien." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1339,7 +2022,7 @@ msgstr "" "den Ihr erwähntet?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" @@ -1347,20 +2030,29 @@ msgstr "" "So ist es. Kommt, öffnet diese Zellentür und lasst uns von hier " "verschwinden, Bruder!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "Vielen Dank für die Rettung. Ich … hatte schon fast die Hoffnung aufgegeben, " "dass Du um meinetwillen kommen würdest." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Hast du kein Vertrauen in deinen Bruder, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1370,7 +2062,7 @@ msgstr "" "gelassen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1379,7 +2071,7 @@ msgstr "" "niemals bezweifelt, dass du gekommen wärst, um mir zu helfen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1389,34 +2081,36 @@ msgstr "" "normaler Arbeitstag im Leben eines Söldners." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" "Danke, dass ihr mir zu Hilfe gekommen seid. Doch nun lasst uns zum Dorf " "zurückkehren." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Lakai von Tairach" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Ihr seid zu spät! Euer Bruder ist bereits tot! Muhahahaha …" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Rückkehr ins Dorf" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1453,7 +2147,7 @@ msgstr "" "Zeit gegeben, um uns auszusprechen." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1496,23 +2190,24 @@ msgstr "" "Kerker, oder steckt mehr dahinter?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Greve Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Findet heraus, was in dem Dorf vor sich geht" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1521,8 +2216,20 @@ msgstr "" "ausgebildete ein, um durch den Nebel schon von weitem herannahende Einheiten " "sehen zu können." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1531,7 +2238,7 @@ msgstr "" "Männer schon sehen, wie sie uns entgegenkommen, um uns zu begrüßen!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1539,68 +2246,137 @@ msgstr "" "Nein. Sie fliehen vor etwas. Wir müssen herausfinden, was dort vor sich geht!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Zu den Waffen, Männer!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Wir sollten uns dorthin begeben und mit Greve Hoban sprechen. Vielleicht " "weiß er ja, was hier vor sich geht." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Wir sind fast da!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Der Kriegsherr! Es ist …" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Ja, dieses Gesicht würde ich immer wiedererkennen. Insbesondere nachdem, was " "du damit angestellt hast." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Der Kriegsherr vom Toen Caric." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Du! Der Magier, der mich mit Feuer verunstaltet hat! TÖTET SIE!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Komm, Bruder. Lass uns beenden, was wir einst begonnen haben." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "So sei es. Ich bin die rechte Hand und du die linke. Auf geht’s!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Greve Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Ich bin froh, euch wiederzusehen." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" "Und ich bin froh, endlich wieder hier zu sein. Aber was ist mit Maghre " "geschehen?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1609,7 +2385,7 @@ msgstr "" "Hälfte der wehrfähigen Männer hatten wir keine Möglichkeit, sie aufzuhalten." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1618,7 +2394,8 @@ msgstr "" "lange halten können." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1628,25 +2405,85 @@ msgstr "" "niedergemacht. Es ist kaum noch jemand am Leben, der bereit ist zu kämpfen, " "doch werden wir euch so gut wie möglich unterstützen." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Tötet den Orkkriegsherrn, um das Dorf zu befreien" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Ihr könnt Reeve Hoban's Burgfried nutzen, um zusätzliche Einheiten " "auszubilden oder einzuberufen." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Greve Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Heute wertet Ihr für mein entstelltes Gesicht bezahlen, Magier!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1655,8 +2492,32 @@ msgstr "" "Es ist an der Zeit, dass ich diesen Fehler korrigiere und es ein für allemal " "beende!" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1665,7 +2526,7 @@ msgstr "" "wissen, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1675,7 +2536,7 @@ msgstr "" "angerichtet haben. Ich fürchte, sie könnten wiederkehren." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1685,26 +2546,26 @@ msgstr "" "so werde ich für dich da sein." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Ich glaube nicht, dass wir hier noch jemanden retten können. Wir sind zu " "spät." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Ich war zu schwach, um diese Leute zu beschützen. Warum musste das " "ausgerechnet mir passieren?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Die Geschichte zweier Brüder – Abspann" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1735,7 +2596,7 @@ msgstr "" "um einige Tage Urlaub, um meinen Bruder zu besuchen, und er gewährte sie." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1760,25 +2621,46 @@ msgstr "" "Doch in der Zwischenzeit ist es gut, auszuspannen und den Frieden zu " "genießen." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Nun, da ich geschlagen bin, ist alles verloren …" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Es ist aus, ich bin geschlagen." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Hinweis:" + +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "" +#~ "Schaut, was ich hier gefunden habe! Ich sehe hier einhundert Goldstücke." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Ihr müsst einer von Arviths Mannen sein. Bitte helft mir aus diesem " +#~ "Kerker zu entkommen." diff --git a/translations/el.po b/translations/el.po index e45a989..4acf17d 100644 --- a/translations/el.po +++ b/translations/el.po @@ -2,53 +2,69 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2012-08-05 00:30+0200\n" "Last-Translator: Konstantinos Egarhos \n" "Language-Team: none\n" -"Language: \n" +"Language: el\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Τα Δυο Αδέρφια" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "ΤΔΑ" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Ιππέας" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Αρχάριος)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Ιππέας" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Ιππότης" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Ιππότης" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Προκλητικό)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Ιππότης" - # PLEASE MAKE SURE TO ACTUALLY FIX THIS STRING; YOU NEED THE SAME NUMBER OF \n AT THE BEGINNING/END OF THE STRING AS IN THE ORIGINAL VERSION! -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -60,50 +76,50 @@ msgstr "" "δεν πάνε σύμφωνα με το σχέδιο... Μπορείς να βοηθήσεις; \n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(για αρχαρίους, 4 αποστολές)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Σχεδίαση Campaign" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Κείμενο και επεμβάσεις στην υπόθεση" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Συντήρηση Campaign" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Εικόνες και Γραφικά" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Λοιπά" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Και ένα ξεχωριστό ευχαριστώ σε όλους αυτούς που ξέχασα να αναφέρω." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Ξεριζώνοντας Το Κακό" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -118,7 +134,7 @@ msgstr "" "περιοχή, και άρχισε να αναζητεί θύματα για τις βάρβαρες θυσίες του." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -135,7 +151,7 @@ msgstr "" "όσοι μαντατοφόροι έφυγαν να ζητήσουν την βοήθειά του δεν επέστρεψαν ποτέ." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -156,7 +172,7 @@ msgstr "" "δόρατα." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -174,7 +190,7 @@ msgstr "" "τον αδερφό του στην ώρα της μεγάλης του ανάγκης." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -202,7 +218,7 @@ msgstr "" "για μένα, ίσως έρθει για να βοηθήσει το χωριό τώρα που τον χρειάζεται." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -212,120 +228,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Άνθρωποι" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Εχθροί" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Μόρντακ" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Άλγουιν" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Μπρέντ" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Κάμπελ" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Ντάνεν" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Έφραν" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Φάρεν" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Τάρεκ" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Χαν" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Μάγκριντ" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Σκότωσε τον Μόρντακ, τον σκοτεινό μάγο" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Θάνατος του Άρβιθ." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Χαίρε, αδερφέ μου, και καλωσήρθες σπίτι." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Χαίρε." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Αυτό είναι όλο, Άρβιθ; Καταλαβαίνω, αλλά..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "Με κάλεσες και ήρθα. Και θα έπρεπε να σου είναι αρκετό. Ποιο είναι το " "πρόβλημα;" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -343,7 +375,7 @@ msgstr "" "και στο χωριό. " #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -352,14 +384,15 @@ msgstr "" "βόρεια από εδώ, θα έλεγα γύρω στις δυο μέρες με το άλογο." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "Πολύ ωραία. Αν κρατήσεις τον μάγο μακριά μας θα κάνουμε ό,τι μπορούμε." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -372,31 +405,215 @@ msgstr "" "νικήσω με μαγεία. Θα είσαι το δεξί χέρι, αδερφέ... κι εγώ το αριστερό." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "...Ναι. Απλώς να είσαι εκεί όταν θα σε χρειαστούμε." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Ιππέας" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Ο Μπάραν θα έπρεπε να είναι στη θέση του τώρα. Ήρθε η ώρα, πρέπει να τους " "απασχολήσουμε ώστε ο Μπάραν να μπορέσει να επιτεθεί!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Ο Μπάραν θα έπρεπε να είναι στη θέση του τώρα. Ήρθε η ώρα, πρέπει να τους " +"απασχολήσουμε ώστε ο Μπάραν να μπορέσει να επιτεθεί!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Ο Μπάραν θα έπρεπε να είναι στη θέση του τώρα. Ήρθε η ώρα, πρέπει να τους " +"απασχολήσουμε ώστε ο Μπάραν να μπορέσει να επιτεθεί!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Ο Μπάραν δεν επιτέθηκε ακόμα!!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Μήπως μας παράτησε;" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -405,22 +622,24 @@ msgstr "" "απλώς σημαίνει ότι πρέπει να καθαρίσουμε με τον Μόρντακ μόνοι μας." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Ααργκ!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Καλή δουλειά άντρες! Τι ν' απέγινε άραγε με τον αδερφό μου;" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Ανησυχείς για αυτόν, ε; Χαχα...ωχχ...ααααχχ..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -429,7 +648,7 @@ msgstr "" "Μπάραν μόνοι μας!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -438,18 +657,18 @@ msgstr "" "αυτούς τους σκελετούς!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Ποιος τόλμησε;! Θα τους κυνηγήσουμε αμέσως." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Το σχέδιο του αδερφού σου να με αιφνιδιάσει απέτυχε. Είναι αιχμάλωτός μας." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -458,31 +677,33 @@ msgstr "" "Μόρντακ κατεβαίνουν στο χωριό!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Λένε ότι αυτά τα πλάσματα είναι σχεδόν άτρωτα στα όπλα μας, ας το δούμε " "λοιπόν!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Δεν ήταν τόσο δύσκολο!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Το Κυνήγι" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Ο Άρβιθ και οι στρατιώτες του κατευθύνθηκαν βόρεια, σε αναζήτηση του χαμένου " "του αδερφού." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -516,7 +737,7 @@ msgstr "" "τους γίνεται ένα από αυτά." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -547,80 +768,126 @@ msgstr "" "Και επίσης... θέλω πίσω τον αδερφό μου." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Ξωτικά" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Νίλ-Γκάλιον" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "Πιάσε τους απαγωγείς" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Μουφ Τόρας" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Άνοιξε δρόμο προς το δάσος πριν οι απαγωγείς ξεφύγουν" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Πιάσε τους απαγωγείς" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Σκότωσε τον Σκοτεινό Μύστη πριν έρθουν οι ενισχύσεις" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "Εμπρός παιδιά. Ένας υγιεινός περίπατος σε ένα πράσινο δάσος!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Εσύ εκεί! Σταμάτα και παρουσιάσου. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Κυνηγούμε κάποιους άνδρες που απήγαγαν τον αδερφό μου!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -630,14 +897,14 @@ msgstr "" "ακολουθούσαν. Μην προχωρήσετε άλλο, αλλιώς θα πεθάνετε." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "Δες που είχα δίκιο. Απλά Ξωτικά δεν θα με σταματήσουν τόσο εύκολα!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -648,7 +915,7 @@ msgstr "" "τόσο άνετα στα δέντρα." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -658,13 +925,21 @@ msgstr "" "λογχοφόροι μας θα πολεμήσουν μέσα στα δέντρα. Έχουμε περάσει πολύ πιο " "δύσκολα απ' ότι αυτοί οι ερασιτέχνες μπορούν να προσφέρουν." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Τους βλέπω! Εκεί είναι!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -677,12 +952,14 @@ msgstr "" "ήδη έρθει." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Εμπρός άντρες, ας πιάσουμε αυτούς τους απαγωγείς!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -694,7 +971,7 @@ msgstr "" "αφέντη μας." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -703,47 +980,48 @@ msgstr "" "μας στον αδερφό μου, ειδάλλως θα ποτίσω τα δέντρα με το αίμα σου." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Σίθρακ" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Έλεμπεν" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Τζάρλομ" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Χάμικ" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Άκραμπραλ" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Ντράκαναλ" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Ξάσκανατ" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Κάτκλαγκαντ" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -759,12 +1037,12 @@ msgstr "" "$second_password_$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Δέστε τον και πάρτε τον μαζι μας. Αν μας κορόιδεψε πεθαίνει." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -773,7 +1051,7 @@ msgstr "" "μετά από το Τόεν Κάρικ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -783,12 +1061,12 @@ msgstr "" "πάμε να φύγουμε." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Μπρένα" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -798,7 +1076,7 @@ msgstr "" "καταστραφούν εδώ γύρω;" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -807,7 +1085,7 @@ msgstr "" "Έχουν αιχμαλωτίσει τον αδερφό μου." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -816,34 +1094,36 @@ msgstr "" "μαζί σας, αν το επιτρέπετε." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Το μόνο που θα έκανε θα ήταν να μας καθυστερήσει!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Εγώ είμαι αυτός που αποφασίζει." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Α, εντάξει τότε. Έλα μαζί μας. " #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Ευχαριστώ. Οι σύντροφοί μου και εγώ θα σας βοηθήσουμε στην ευγενική αποστολή " "σας. " #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Συγγνώμη. Δεν έχουμε ώρα για χάσιμο. " #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -852,22 +1132,42 @@ msgstr "" "σας βοηθήσουν όποτε τους καλέσετε. " #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Παίρνεις 70 χρυσά νομίσματα!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Παίρνεις 70 χρυσά νομίσματα!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Οι ενισχύσεις μου ήρθαν!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Μας ξέφυγε..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -878,17 +1178,24 @@ msgstr "" "γίνω ο αρχηγός των στρατιών τους. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Ακολουθήστε τους!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Φρουρούμενο Κάστρο" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -950,7 +1257,7 @@ msgstr "" "είχαν πιάσει τον Μόρντακ." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -995,97 +1302,148 @@ msgstr "" "ένας στον άλλο." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Ρόθαρικ" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Φύλακας" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Κνάγκο-Μπρεκ" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Φρουρός του Κάστρου" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Σώσε τον Μπάραν" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Σκότωσε τον Σκοτεινό Μάγο για να πάρεις το κλειδί του κελιού" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Πήγαινε τον Άρβιθ στο κελλί με τον αδερφό του για να τον ελευθερώσεις " #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Θάνατος του Μπάραν" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Σιδερένια πύλη" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1095,50 +1453,54 @@ msgstr "" "να κινείται." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Αλτ! Τις ει; Σύνθημα!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Το σύνθημα είναι" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Σίθρακ" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Έλεμπεν" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Τζάρλομ" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Χάμικ" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Πέρνα, φίλε" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1146,13 +1508,159 @@ msgstr "" "Ο μαθητευόμενος δεν μας είπε ψέματα τελικά. Θα κρατήσω τον λόγο μου, όσο κι " "αν δεν μου αρέσει. Κόψτε τα δεσμά του και αφήστε τον να φύγει." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Λάθος! Σκοτώστε τους!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Πιάσε τους απαγωγείς" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1165,7 +1673,7 @@ msgstr "" "ανθρώπους!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1178,105 +1686,180 @@ msgstr "" "θα πεθάνει... Άντε άντρες, ας σκοτώσουμε μερικά Ορκ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Ένα λιγότερο καυχησιάρικο Ορκ σε αυτόν τον κόσμο." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Αρχηγέ, τι δουλειά έχουν Ορκ τόσο νότια;" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Καλή ερώτηση. Ίσως ο αδερφός μου να μπορεί να μας απαντήσει." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Είσαι η δεύτερη βάρδια; Μπορούμε να φύγουμε δηλαδή;" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Εε, ναι, ναι. Φυσικά. Μπορείτε να φύγετε." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Εε, υποτίθεται ότι πρέπει να πεις το σύνθημα." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Μα φυσικά. Το... είχα σχεδόν ξεχάσει." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Άκραμπραλ" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Ντράκαναλ" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Ξάσκανατ" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Κάτκλαγκαντ" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Ευχαριστώ! Ενοχλητικές τυπικότητες, ε;" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Αυτό δεν είναι το σύνθημα! Δεν είστε η δεύτερη βάρδια! Πιάστε τους!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Νομίζω πως θα έπρεπε να υποστηρίξω τους άντρες μου στην πρώτη γραμμή για να " "σιγουρέψω ότι θα σώσουμε τον αδερφό μου." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" "Το χέρι το δικό σου ή του Τάιραχ, ο θάνατος είναι πάντα ο ίδιος... (ααργκ)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "\"Τάιραχ\"; Ποιος ή τι είναι το Τάιραχ;" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Υπάρχει ένα κλειδί στο ράσο του." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1285,17 +1868,18 @@ msgstr "" "πάρω καλύτερα." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1303,76 +1887,155 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Κοίτα τι βρήκα εδώ! Είναι τουλάχιστον εκατό χρυσά νομίσματα!" +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Κοίτα τι βρήκα εδώ! Είναι σίγουρα πενήντα χρυσά νομίσματα!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Βρήκα τον Μπάραν. Είναι σε αυτό το κελλί. " #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Χαίρομαι που σε βλέπω πάλι, Άρβιθ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Κι εσύ, αδερφέ." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Πρέπει να είσαι ένας από τους άνδρες του Άρβιθ. Σε παρακαλώ βοήθησε με να " -"βγω από αυτό το μπουντρούμι. " +"Ο καταραμένος μάγος Ρόθαρικ με φυλάκισε πίσω από αυτήν την μαγική πύλη. " +"Μπορεί να ανοίξει μόνο με το σωστό κλειδί, και πρέπει να το πάρεις από τον " +"ίδιο για να με ελευθερώσεις." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Ο καταραμένος μάγος Ρόθαρικ με φυλάκισε πίσω από αυτήν την μαγική πύλη. " "Μπορεί να ανοίξει μόνο με το σωστό κλειδί, και πρέπει να το πάρεις από τον " "ίδιο για να με ελευθερώσεις." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Ευχαριστώ που με έσωσες. Είχα χάσει... κάθε ελπίδα..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Δεν έχεις εμπιστοσύνη στον αδερφό σου Μπάραν;" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1380,7 +2043,7 @@ msgstr "" "Δεν είναι αυτό. Ίσως μου αξίζει να σαπίσω εδώ. Απέτυχα. Σε πρόδωσα ξανά." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1389,7 +2052,7 @@ msgstr "" "να με βοηθήσεις." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1398,32 +2061,34 @@ msgstr "" "και μερικοί απέθαντοι. Πραγματικά, καθημερινότητα για μισθοφόρους σαν εμάς." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Ευχαριστώ που ήρθες να με βοηθήσεις. Ας επιστρέψουμε στο χωριό. " #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Άργησες πολύ! Ο αδερφός σου είναι ήδη νεκρός! Μουαχαχαχαχα..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Αααχχ!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Επιστροφή στο Χωριό" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1457,7 +2122,7 @@ msgstr "" "τοπία, και είχαμε χρόνο για να μιλήσουμε." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1492,30 +2157,43 @@ msgstr "" "μπορέσω ποτέ να " #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Τάιραχ" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Σύμβουλος Χόμπαν" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Μάθε τι συμβαίνει στο χωριό" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1524,72 +2202,141 @@ msgstr "" "έρχονται να μας προϋπαντήσουν!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Όχι. Το σκάνε από κάτι. Πρέπει να βρούμε τι συμβαίνει εδώ πέρα!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Άντρες! Ετοιμάστε τα όπλα σας!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Θα έπρεπε να πάμε εκεί και να μιλήσουμε στον Σύμβουλο Χόμπαν. Ίσως ξέρει τι " "συμβαίνει εδώ. " +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Σχεδόν φτάσαμε!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Ο πολέμαρχος! Είναι..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Ναι, θα αναγνώριζα αυτό το πρόσωπο παντού... Ειδικά μετά απ' ότι του έκανες." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Ο πολέμαρχος από το Τόεν Κάρικ." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Εσύ! Ο άνθρωπος που με σημάδεψε με τη φωτιά! ΣΚΟΤΩΣΤΕ ΤΟΥΣ!!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Ας τελειώσουμε αυτό που ξεκινήσαμε, αδερφέ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Ναι. Θα είμαι το δεξί χέρι, και εσύ το αριστερό. Πάμε!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Σύμβουλος Χόμπαν" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Χαίρομαι που σε βλέπω πάλι πίσω. " #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Όχι λιγότερο από μένα. Αλλά τι συνέβη στο Μάγκρε;" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1598,7 +2345,7 @@ msgstr "" "δεν μπορούσαμε να τους σταματήσουμε." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1607,7 +2354,8 @@ msgstr "" "για πολύ. " #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1616,30 +2364,114 @@ msgstr "" "από μας απομένουν που μπορούν να βαστάξουν όπλα, αλλά θα τους στείλω να σε " "βοηθήσουν στην μάχη. " +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Σκότωσε τον αρχηγό των Ορκ για να ελευθερώσεις το χωριό" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Σύμβουλος Χόμπαν" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1647,7 +2479,7 @@ msgstr "" "Τελείωσε. Τους νικήσαμε επιτέλους. Χάρηκα που σε είχα στο πλευρό μου, Μπάραν." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1657,7 +2489,7 @@ msgstr "" "ξανάρθουν..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1667,26 +2499,26 @@ msgstr "" "χρειαστεί ξανά, κάλεσέ με, και θα έρθω." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Δεν νομίζω ότι μπορούμε να σώσουμε κανέναν από αυτά τα χωριά. Είναι πολύ " "αργά. " #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Ήμουν πολύ αδύναμος για να προστατέψω αυτούς τους ανθρώπους. Μα γιατί συνέβη " "αυτό σε μένα;!;" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Η Ιστορία Των Δύο Αδερφών - Επίλογος" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1716,7 +2548,7 @@ msgstr "" "αδερφό μου." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1739,29 +2571,49 @@ msgstr "" "\n" "Στο μεταξύ όμως είναι καλή ιδέα να χαλαρώσουμε και να απολαύσουμε την ειρήνη." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Άρβιθ" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Όλα χάθηκαν τώρα που πέθανα..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Τελείωσε, καταστράφηκα..." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Μπάραν" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Κοίτα τι βρήκα εδώ! Είναι τουλάχιστον εκατό χρυσά νομίσματα!" + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Πρέπει να είσαι ένας από τους άνδρες του Άρβιθ. Σε παρακαλώ βοήθησε με να " +#~ "βγω από αυτό το μπουντρούμι. " + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1789,9 +2641,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Όλα χάθηκαν τώρα που πέθανα..." -#~ msgid "Irongate" -#~ msgstr "Σιδερένια πύλη" - #~ msgid "Arne" #~ msgstr "Άρνε" diff --git a/translations/en@shaw.po b/translations/en@shaw.po index dabc914..2542119 100644 --- a/translations/en@shaw.po +++ b/translations/en@shaw.po @@ -11,52 +11,68 @@ msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2009-10-10 23:40-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" -"Language: \n" +"Language: en@shaw\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "𐑩 𐑑𐑱𐑤 𐑝 𐑑𐑵 𐑚𐑮𐑳𐑞𐑼𐑟" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "AToTB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "𐑣𐑹𐑕𐑥𐑩𐑯" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(𐑚𐑦𐑜𐑦𐑯𐑻)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "𐑣𐑹𐑕𐑥𐑩𐑯" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "𐑯𐑲𐑑" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "𐑯𐑲𐑑" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(𐑗𐑨𐑤𐑩𐑯𐑡𐑦𐑙)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "𐑯𐑲𐑑" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " @@ -68,48 +84,48 @@ msgstr "" "𐑥𐑱𐑡 ·𐑚𐑿𐑸𐑥 𐑕𐑧𐑯𐑛𐑟 𐑓𐑹 𐑣𐑦𐑟 𐑚𐑮𐑳𐑞𐑼 𐑑 𐑣𐑧𐑤𐑐, 𐑚𐑳𐑑 𐑯𐑪𐑑 𐑷𐑤 𐑜𐑴𐑟 𐑨𐑟 𐑐𐑤𐑨𐑯𐑛. 𐑒𐑨𐑯 𐑿 𐑣𐑧𐑤𐑐?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "𐑥𐑦𐑕𐑩𐑤𐑱𐑯𐑰𐑩𐑕" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "𐑯 𐑕𐑐𐑧𐑖𐑩𐑤 𐑔𐑨𐑙𐑒𐑕 𐑑 𐑧𐑝𐑮𐑰𐑢𐑳𐑯 𐑧𐑤𐑕 𐑣𐑵 𐑲 𐑓𐑼𐑜𐑪𐑑 𐑑 𐑥𐑧𐑯𐑖𐑩𐑯." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "𐑮𐑵𐑑𐑦𐑙 𐑬𐑑 𐑩 𐑥𐑱𐑡" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -123,7 +139,7 @@ msgstr "" "𐑚𐑩𐑜𐑨𐑯 𐑕𐑰𐑒𐑦𐑙 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕𐑩𐑟 𐑓𐑹 𐑣𐑦𐑟 𐑰𐑝𐑩𐑤 𐑕𐑳𐑥𐑪𐑯𐑦𐑙𐑕." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 #, fuzzy msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " @@ -139,7 +155,7 @@ msgstr "" "𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑛𐑱'𐑟 𐑮𐑲𐑛 𐑛𐑦𐑕𐑑𐑩𐑯𐑑, 𐑯 𐑥𐑧𐑕𐑩𐑯𐑡𐑼𐑟 𐑕𐑧𐑯𐑑 𐑑 𐑕𐑰𐑒 𐑣𐑦𐑟 𐑣𐑧𐑤𐑐 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑮𐑦𐑑𐑻𐑯." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 #, fuzzy #| msgid "" #| "There was a man named Bjarn who had shown talent as a mage when he was " @@ -166,7 +182,7 @@ msgstr "" "𐑞 𐑮𐑧𐑕𐑑." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 #, fuzzy #| msgid "" #| "Now Bjarn had a brother named Arne who had also left Maghre to seek his " @@ -190,7 +206,7 @@ msgstr "" "𐑦𐑯 𐑛𐑲𐑮 𐑯𐑰𐑛. ·𐑚𐑿𐑸𐑥 𐑕𐑧𐑯𐑑 𐑬𐑑 𐑞𐑨𐑑 𐑒𐑷𐑤." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -206,7 +222,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 #, fuzzy #| msgid "" #| "Heeding the call of his amulet, Arne gathered such men as he could and " @@ -220,120 +236,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "𐑣𐑿𐑥𐑩𐑯𐑟" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "𐑧𐑯𐑦𐑥𐑦𐑟" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "·𐑥𐑹𐑛𐑭𐑒" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "·𐑨𐑤𐑢𐑦𐑯" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "·𐑚𐑮𐑧𐑯𐑑" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "·𐑒𐑭𐑛𐑱𐑤" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "·𐑛𐑨𐑯𐑩𐑯" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "·𐑰𐑓𐑮𐑨𐑯" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "𐑕𐑤𐑱 ·𐑥𐑹𐑛𐑭𐑒, 𐑞 𐑰𐑝𐑩𐑤 𐑥𐑱𐑡" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "𐑛𐑧𐑔 𐑝 ·𐑸𐑯𐑰" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -351,7 +383,7 @@ msgstr "" "𐑑𐑱𐑒𐑩𐑯 𐑳𐑐 𐑢𐑧𐑐𐑩𐑯𐑟 𐑚𐑳𐑑 𐑞𐑱 𐑸 𐑯𐑪𐑑 𐑑𐑮𐑱𐑯𐑛 𐑓𐑲𐑑𐑻𐑟; 𐑚𐑳𐑑 𐑢𐑰 𐑯𐑰𐑛 𐑿𐑼 𐑥𐑧𐑯, 𐑯 𐑿 𐑑 𐑤𐑧𐑛 𐑞𐑧𐑥." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 #, fuzzy msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " @@ -361,14 +393,15 @@ msgstr "" "𐑝 𐑣𐑽, 𐑲 𐑢𐑫𐑛 𐑕𐑱 𐑯𐑪𐑑 𐑥𐑹 𐑞𐑨𐑯 𐑑𐑵 𐑛𐑱𐑟' 𐑮𐑲𐑛." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 #, fuzzy msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " @@ -382,35 +415,213 @@ msgstr "" "𐑢𐑪𐑑 𐑲𐑞𐑼 𐑩𐑤𐑴𐑯 𐑥𐑱 𐑯𐑪𐑑." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "𐑣𐑹𐑕𐑥𐑩𐑯" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 #, fuzzy #| msgid "" #| "Bjarn should be in position by now. Press them, distract the adept so " #| "Bjarn can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "·𐑚𐑿𐑸𐑥 𐑖𐑫𐑛 𐑚𐑰 𐑦𐑯 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑚𐑲 𐑯𐑬. 𐑐𐑮𐑧𐑕 𐑞𐑧𐑥, 𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑 𐑞 𐑩𐑛𐑧𐑐𐑑 𐑕𐑴 ·𐑚𐑿𐑸𐑥 𐑒𐑨𐑯 𐑕𐑐𐑮𐑦𐑙 " "𐑣𐑦𐑟 𐑑𐑮𐑨𐑐!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Bjarn should be in position by now. Press them, distract the adept so " +#| "Bjarn can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"·𐑚𐑿𐑸𐑥 𐑖𐑫𐑛 𐑚𐑰 𐑦𐑯 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑚𐑲 𐑯𐑬. 𐑐𐑮𐑧𐑕 𐑞𐑧𐑥, 𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑 𐑞 𐑩𐑛𐑧𐑐𐑑 𐑕𐑴 ·𐑚𐑿𐑸𐑥 𐑒𐑨𐑯 𐑕𐑐𐑮𐑦𐑙 " +"𐑣𐑦𐑟 𐑑𐑮𐑨𐑐!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Bjarn should be in position by now. Press them, distract the adept so " +#| "Bjarn can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"·𐑚𐑿𐑸𐑥 𐑖𐑫𐑛 𐑚𐑰 𐑦𐑯 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑚𐑲 𐑯𐑬. 𐑐𐑮𐑧𐑕 𐑞𐑧𐑥, 𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑 𐑞 𐑩𐑛𐑧𐑐𐑑 𐑕𐑴 ·𐑚𐑿𐑸𐑥 𐑒𐑨𐑯 𐑕𐑐𐑮𐑦𐑙 " +"𐑣𐑦𐑟 𐑑𐑮𐑨𐑐!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 #, fuzzy msgid "" "No... No. This is something else. I’m worried about him... but right now it " @@ -420,23 +631,25 @@ msgstr "" "𐑞𐑦𐑕 ·𐑥𐑹𐑛𐑭𐑒 𐑬𐑼𐑕𐑧𐑤𐑝𐑟!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "𐑸𐑜!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "𐑜𐑫𐑛 𐑢𐑻𐑒, 𐑥𐑧𐑯! 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑣𐑨𐑟 𐑚𐑦𐑒𐑳𐑥 𐑝 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "𐑢𐑳𐑮𐑦𐑛 𐑩𐑚𐑬𐑑 𐑣𐑦𐑥, 𐑸 𐑿? 𐑰-𐑣𐑰-𐑣𐑰..𐑣𐑧𐑮𐑜...𐑜𐑱𐑮𐑜..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 #, fuzzy #| msgid "" #| "There’s nothing more to be had from this one; we will have to search for " @@ -448,7 +661,7 @@ msgstr "" "𐑞𐑺'𐑟 𐑯𐑳𐑔𐑦𐑙 𐑥𐑹 𐑑 𐑚𐑰 𐑣𐑨𐑛 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑢𐑳𐑯; 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑕𐑻𐑗 𐑓𐑹 ·𐑚𐑿𐑸𐑥 𐑬𐑼𐑕𐑧𐑤𐑝𐑟!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 #, fuzzy #| msgid "" #| "Sir, our scouts report that Bjarn was seen captured and carried away " @@ -459,18 +672,18 @@ msgid "" msgstr "𐑕𐑻, 𐑬𐑼 𐑕𐑒𐑬𐑑𐑕 𐑮𐑩𐑐𐑹𐑑 𐑞𐑨𐑑 ·𐑚𐑿𐑸𐑥 𐑢𐑪𐑟 𐑕𐑰𐑯 𐑒𐑨𐑐𐑗𐑻𐑛 𐑯 𐑒𐑨𐑮𐑦𐑛 𐑩𐑢𐑱 𐑓𐑻𐑞𐑼 𐑯𐑹𐑔!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "𐑞𐑨𐑑 𐑞𐑱 𐑖𐑫𐑛 𐑛𐑺 𐑞𐑦𐑕! 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑦𐑝 𐑗𐑱𐑕 𐑨𐑑 𐑢𐑳𐑯𐑕." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 #, fuzzy msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "𐑿𐑼 𐑚𐑮𐑳𐑞𐑼'𐑟 𐑐𐑤𐑨𐑯 𐑑 𐑨𐑥𐑚𐑫𐑖 𐑥𐑰 𐑣𐑨𐑟 𐑓𐑱𐑤𐑛. 𐑣𐑰 𐑦𐑟 𐑬𐑼 𐑐𐑮𐑦𐑟𐑩𐑯𐑼 𐑯𐑬." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 #, fuzzy msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " @@ -480,27 +693,29 @@ msgstr "" "𐑞 𐑝𐑦𐑤𐑦𐑡!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "𐑲 𐑣𐑽 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑯𐑲-𐑦𐑥𐑿𐑯 𐑑 𐑬𐑼 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑤𐑧𐑑 𐑳𐑕 𐑕𐑰!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "𐑞𐑨𐑑 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑕𐑴 𐑣𐑸𐑛!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "𐑞 𐑗𐑱𐑕" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -519,7 +734,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -538,81 +753,127 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "𐑧𐑤𐑝𐑟" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "·𐑯𐑦𐑤-𐑜𐑨𐑤𐑲𐑪𐑯" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "𐑒𐑨𐑗 𐑞 𐑒𐑦𐑛𐑯𐑨𐑐𐑻𐑟" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "·𐑥𐑩𐑓 ·𐑑𐑹𐑨𐑕" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "𐑓𐑲𐑑 𐑿𐑼 𐑢𐑱 𐑔𐑮𐑵 𐑞 𐑢𐑫𐑛𐑟 𐑚𐑦𐑓𐑹 𐑞 𐑒𐑦𐑛𐑯𐑨𐑐𐑻𐑟 𐑦𐑕𐑒𐑱𐑐" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "𐑒𐑨𐑗 𐑞 𐑒𐑦𐑛𐑯𐑨𐑐𐑻𐑟" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "𐑒𐑦𐑤 𐑞 𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑 𐑚𐑦𐑓𐑹 𐑣𐑦𐑟 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑩𐑮𐑲𐑝" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "𐑒𐑳𐑥 𐑪𐑯, 𐑥𐑧𐑯. 𐑩 𐑕𐑑𐑮𐑴𐑤 𐑔𐑮𐑵 𐑕𐑳𐑗 𐑤𐑳𐑝𐑤𐑰 𐑜𐑮𐑰𐑯 𐑢𐑫𐑛𐑟, 𐑢𐑪𐑑 𐑒𐑫𐑛 𐑚𐑰 𐑓𐑦𐑯𐑼?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "𐑿 𐑞𐑺! 𐑣𐑷𐑤𐑑 𐑯 𐑦𐑒𐑕𐑐𐑤𐑱𐑯 𐑿𐑼𐑕𐑧𐑤𐑓." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "𐑢𐑰'𐑼 𐑗𐑱𐑕𐑦𐑙 𐑭𐑓𐑑𐑼 𐑕𐑳𐑥 𐑥𐑧𐑯 𐑣𐑵 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -621,7 +882,7 @@ msgstr "" "𐑢𐑫𐑛 𐑓𐑪𐑤𐑴 𐑣𐑦𐑥. 𐑩𐑛𐑝𐑭𐑯𐑕 𐑯𐑴 𐑓𐑻𐑞𐑼, 𐑹 𐑿 𐑢𐑦𐑤 𐑛𐑲." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 #, fuzzy msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " @@ -629,7 +890,7 @@ msgid "" msgstr "𐑕𐑴 𐑥𐑳𐑗 𐑓𐑹 𐑞𐑴𐑟 𐑜𐑴𐑕𐑑 𐑕𐑑𐑹𐑦𐑟. 𐑥𐑽 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑕𐑑𐑪𐑐 𐑥𐑰 𐑓𐑮𐑪𐑥 𐑓𐑮𐑰𐑦𐑙 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -639,7 +900,7 @@ msgstr "" "𐑩 𐑛𐑦𐑕𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡; 𐑬𐑼 𐑣𐑹𐑕𐑩𐑟 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑥𐑩𐑯𐑵𐑝𐑻 𐑢𐑧𐑤 𐑦𐑯 𐑞 𐑑𐑮𐑰𐑟." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -648,13 +909,21 @@ msgstr "" "𐑚𐑭, 𐑡𐑳𐑕𐑑 𐑕𐑑𐑱 𐑪𐑯 𐑞 𐑐𐑭𐑞𐑟; 𐑬𐑼 𐑕𐑐𐑽𐑥𐑧𐑯 𐑯 𐑚𐑴𐑥𐑩𐑯 𐑒𐑨𐑯 𐑓𐑲𐑑 𐑦𐑯 𐑞 𐑛𐑰𐑐𐑼 𐑢𐑫𐑛𐑟. 𐑢𐑰 𐑣𐑨𐑝 " "𐑓𐑱𐑕𐑑 𐑯 𐑢𐑳𐑯 𐑔𐑮𐑵 𐑜𐑮𐑱𐑑𐑼 𐑐𐑺𐑩𐑤𐑟 𐑞𐑨𐑯 𐑞𐑴𐑟 𐑨𐑥𐑩𐑑𐑻𐑟 𐑒𐑨𐑯 𐑪𐑓𐑼." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "𐑲 𐑕𐑰 𐑞𐑧𐑥! 𐑞𐑺 𐑞𐑱 𐑸!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " @@ -664,13 +933,15 @@ msgstr "" "𐑥𐑰𐑑 𐑳𐑕." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "𐑒𐑳𐑥 𐑪𐑯, 𐑥𐑧𐑯, 𐑤𐑧𐑑'𐑕 𐑒𐑨𐑗 𐑞𐑴𐑟 𐑒𐑦𐑛𐑯𐑨𐑐𐑻𐑟!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 #, fuzzy msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " @@ -682,7 +953,7 @@ msgstr "" "𐑚𐑲 𐑯𐑬." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -691,47 +962,48 @@ msgstr "" "𐑪𐑯 𐑞 𐑜𐑮𐑬𐑯𐑛." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "·𐑕𐑦𐑔𐑮𐑨𐑒" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "·𐑧𐑤𐑧𐑚𐑧𐑯" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "·𐑡𐑸𐑤𐑭𐑥" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "·𐑣𐑨𐑥𐑦𐑒" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "·𐑨𐑒𐑮𐑨𐑯𐑚𐑮𐑩𐑤" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "·𐑛𐑮𐑨𐑒𐑨𐑥𐑩𐑤" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "·𐑟𐑨𐑕𐑒𐑨𐑯𐑩𐑑" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "·𐑒𐑨𐑑𐑒𐑤𐑨𐑜𐑭𐑛" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -747,31 +1019,31 @@ msgstr "" "$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "𐑚𐑲𐑯𐑛 𐑣𐑦𐑥 𐑯 𐑑𐑱𐑒 𐑣𐑦𐑥 𐑢𐑦𐑞 𐑳𐑕. 𐑦𐑓 𐑣𐑰 𐑣𐑨𐑟 𐑐𐑤𐑱𐑛 𐑳𐑕 𐑓𐑷𐑤𐑕, 𐑣𐑰 𐑢𐑦𐑤 𐑛𐑲." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "·𐑚𐑮𐑰𐑯𐑩" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -780,7 +1052,7 @@ msgstr "" "𐑝 𐑞𐑧𐑥 𐑑 𐑚𐑰 𐑛𐑩𐑕𐑑𐑮𐑶𐑛?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 #, fuzzy msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " @@ -788,7 +1060,7 @@ msgid "" msgstr "𐑲. 𐑢𐑰 𐑔𐑦𐑙𐑒 𐑞𐑺'𐑟 𐑩 𐑯𐑧𐑕𐑑 𐑝 𐑞𐑧𐑥 𐑯𐑹𐑔-𐑰𐑕𐑑 𐑝 𐑣𐑽. 𐑞𐑱'𐑝 𐑒𐑨𐑐𐑗𐑻𐑛 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -796,32 +1068,34 @@ msgstr "" "𐑲 𐑚𐑺 𐑩 𐑜𐑮𐑱𐑑 𐑣𐑱𐑑𐑮𐑩𐑛 𐑑𐑫𐑢𐑹𐑛𐑟 𐑞𐑺 𐑒𐑲𐑯𐑛. 𐑲 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑯 𐑓𐑲𐑑 𐑞𐑧𐑥 𐑢𐑦𐑞 𐑿, 𐑦𐑓 𐑿 𐑐𐑼𐑥𐑦𐑑." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "𐑣𐑰 𐑢𐑫𐑛 𐑴𐑯𐑤𐑦 𐑕𐑤𐑴 𐑳𐑕 𐑛𐑬𐑯!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "𐑦𐑑 𐑦𐑟 𐑥𐑲 𐑐𐑤𐑱𐑕 𐑑 𐑛𐑦𐑕𐑲𐑛 𐑞𐑦𐑕." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "𐑴, 𐑷𐑤 𐑮𐑲𐑑 𐑞𐑧𐑯. 𐑒𐑳𐑥 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑳𐑕." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "𐑔𐑨𐑙𐑒 𐑿. 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟 𐑯 𐑲 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑪𐑯 𐑿𐑼 𐑯𐑴𐑚𐑤 𐑒𐑢𐑧𐑕𐑑." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "𐑲 𐑨𐑥 𐑕𐑪𐑮𐑦. 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑞 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -830,22 +1104,42 @@ msgstr "" "𐑓𐑹 𐑞𐑧𐑥." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "𐑿 𐑮𐑦𐑕𐑰𐑝 70 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "𐑿 𐑮𐑦𐑕𐑰𐑝 70 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "𐑥𐑲 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑸 𐑣𐑽!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "𐑣𐑰 𐑦𐑕𐑒𐑱𐑐𐑑 𐑳𐑕..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -855,17 +1149,24 @@ msgstr "" "𐑥𐑲 𐑒𐑩𐑯𐑑𐑮𐑨𐑒𐑑, 𐑯 𐑢𐑦𐑤 𐑚𐑰 𐑮𐑰𐑨𐑯𐑦𐑥𐑱𐑑𐑧𐑛 𐑕𐑵𐑯 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑩 𐑤𐑹𐑛 𐑝 𐑞𐑺 𐑸𐑥𐑰𐑟." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "𐑓𐑪𐑤𐑴 𐑞𐑺 𐑚𐑨𐑒 𐑑𐑮𐑱𐑤!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "𐑜𐑸𐑛𐑩𐑛 𐑒𐑨𐑕𐑩𐑤" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -888,7 +1189,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -905,165 +1206,366 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "·𐑮𐑴𐑞𐑺𐑦𐑒" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "𐑜𐑸𐑛" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "·𐑒𐑥𐑭𐑜𐑴-𐑚𐑮𐑧𐑒" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "𐑒𐑨𐑕𐑩𐑤 𐑜𐑸𐑛" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "𐑮𐑧𐑕𐑒𐑿 ·𐑚𐑿𐑸𐑥" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "𐑒𐑦𐑤 𐑞 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼 𐑑 𐑜𐑧𐑑 𐑞 𐑕𐑧𐑤 𐑒𐑰" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "𐑥𐑵𐑝 ·𐑸𐑯𐑰 𐑑 𐑞 𐑕𐑧𐑤 𐑢𐑦𐑞 𐑣𐑦𐑟 𐑚𐑮𐑳𐑞𐑼 𐑑 𐑓𐑮𐑰 𐑣𐑦𐑥" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "𐑛𐑧𐑔 𐑝 ·𐑚𐑿𐑸𐑥" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "·𐑲𐑮𐑪𐑯𐑜𐑱𐑑" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "𐑣𐑷𐑤𐑑! 𐑓𐑮𐑧𐑯𐑛 𐑹 𐑓𐑴? 𐑜𐑦𐑝 𐑞 𐑐𐑭𐑕𐑢𐑻𐑛." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "𐑞 𐑐𐑭𐑕𐑢𐑻𐑛 𐑦𐑟" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "·𐑕𐑦𐑔𐑮𐑨𐑒" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "·𐑧𐑤𐑧𐑚𐑧𐑯" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "·𐑡𐑸𐑤𐑭𐑥" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "·𐑣𐑨𐑥𐑦𐑒" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "𐑐𐑭𐑕, 𐑓𐑮𐑧𐑯𐑛." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "𐑮𐑪𐑙! 𐑛𐑲!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "𐑒𐑨𐑗 𐑞 𐑒𐑦𐑛𐑯𐑨𐑐𐑻𐑟" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1075,7 +1577,7 @@ msgstr "" "𐑣𐑭𐑣𐑭! 𐑢𐑰 𐑯𐑪𐑑 𐑒𐑦𐑤 𐑐𐑰𐑐𐑩𐑤 𐑓𐑹 𐑤𐑪𐑙 𐑑𐑲𐑥. 𐑢𐑧𐑐𐑩𐑯 𐑢𐑪𐑯𐑑𐑕 𐑚𐑤𐑳𐑛. 𐑢𐑰 𐑯𐑬 𐑒𐑦𐑤 𐑣𐑿𐑥𐑩𐑯𐑟!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " @@ -1084,106 +1586,181 @@ msgstr "" "𐑥𐑲 𐑕𐑹𐑛-𐑸𐑥 𐑣𐑨𐑟 𐑩 𐑕𐑱 𐑦𐑯 𐑣𐑵 𐑢𐑦𐑤 𐑛𐑵 𐑞 𐑛𐑲𐑦𐑙. 𐑒𐑳𐑥 𐑪𐑯, 𐑥𐑧𐑯, 𐑤𐑧𐑑'𐑕 𐑒𐑦𐑤 𐑕𐑳𐑥 𐑹𐑒𐑕." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "𐑸 𐑿 𐑬𐑼 𐑮𐑦𐑤𐑰𐑓 𐑻𐑲𐑝𐑦𐑙? 𐑛𐑳𐑟 𐑞𐑦𐑕 𐑥𐑰𐑯 𐑢𐑰 𐑜𐑧𐑑 𐑑 𐑤𐑰𐑝 𐑣𐑽 𐑯𐑬?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "𐑩𐑥, 𐑘𐑧𐑕. 𐑓𐑲𐑯. 𐑿 𐑒𐑨𐑯 𐑜𐑴." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "𐑩𐑥, 𐑿'𐑼 𐑕𐑩𐑐𐑴𐑟𐑛 𐑑 𐑜𐑦𐑝 𐑞 𐑐𐑭𐑕𐑢𐑻𐑛." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "𐑴, 𐑝 𐑒𐑹𐑕. 𐑲 𐑣𐑨𐑛 𐑯𐑽𐑤𐑦 𐑓𐑼𐑜𐑪𐑑𐑩𐑯." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "·𐑨𐑒𐑮𐑨𐑯𐑚𐑮𐑩𐑤" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "·𐑛𐑮𐑨𐑒𐑨𐑥𐑩𐑤" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "·𐑟𐑨𐑕𐑒𐑨𐑯𐑩𐑑" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "·𐑒𐑨𐑑𐑒𐑤𐑨𐑜𐑭𐑛" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "𐑔𐑨𐑙𐑒𐑕! 𐑽𐑩𐑑𐑱𐑑𐑦𐑙 𐑤𐑦𐑑𐑩𐑤 𐑓𐑹𐑥𐑨𐑤𐑩𐑑𐑰, 𐑦𐑟𐑯𐑑 𐑦𐑑?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "𐑞𐑨𐑔'𐑕 𐑞 𐑮𐑪𐑙 𐑐𐑭𐑕𐑢𐑻𐑛! 𐑞𐑰𐑟 𐑸𐑯𐑑 𐑬𐑼 𐑮𐑦𐑤𐑰𐑓! 𐑜𐑧𐑑 𐑞𐑧𐑥!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑖𐑫𐑛 𐑚𐑧𐑑𐑼 𐑕𐑩𐑐𐑹𐑑 𐑥𐑲 𐑥𐑧𐑯 𐑨𐑑 𐑞 𐑓𐑮𐑳𐑯𐑑 𐑑 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑢𐑰 𐑒𐑨𐑯 𐑓𐑮𐑰 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "𐑞𐑺'𐑟 𐑩 𐑒𐑰 𐑦𐑯 𐑣𐑦𐑟 𐑮𐑴𐑚𐑟." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " @@ -1191,17 +1768,18 @@ msgid "" msgstr "𐑞𐑨𐑑 𐑥𐑱 𐑢𐑧𐑤 𐑚𐑰 𐑞 𐑒𐑰 𐑑 𐑞 𐑕𐑧𐑤 𐑞𐑱'𐑼 𐑣𐑴𐑤𐑛𐑦𐑙 ·𐑚𐑿𐑸𐑥 𐑦𐑯! 𐑲 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑦𐑑." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1209,43 +1787,50 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "𐑤𐑫𐑒 𐑢𐑪𐑑 𐑲 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑦𐑯 𐑣𐑽! 𐑲 𐑒𐑨𐑯 𐑒𐑬𐑯𐑑 𐑩 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "𐑤𐑫𐑒 𐑢𐑪𐑑 𐑲 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑦𐑯 𐑣𐑽! 𐑲 𐑒𐑨𐑯 𐑒𐑬𐑯𐑑 𐑓𐑦𐑓𐑑𐑦 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "𐑲 𐑓𐑬𐑯𐑛 ·𐑚𐑿𐑸𐑥. 𐑣𐑰 𐑦𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑕𐑧𐑤." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑑 𐑕𐑰 𐑿 𐑮𐑦𐑑𐑻𐑯𐑛." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -#, fuzzy -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "𐑿 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑢𐑳𐑯 𐑝 ·𐑸𐑯𐑰𐑟 𐑥𐑧𐑯. 𐑐𐑤𐑰𐑟 𐑣𐑧𐑤𐑐 𐑥𐑰 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞𐑦𐑕 𐑛𐑩𐑯𐑡𐑩𐑯." - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1254,47 +1839,119 @@ msgstr "" "𐑞 𐑩𐑒𐑻𐑕𐑑 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼 ·𐑮𐑴𐑞𐑺𐑦𐑒 𐑣𐑨𐑟 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑛 𐑥𐑰 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑦𐑕 𐑥𐑨𐑡𐑦𐑒𐑩𐑤𐑦 𐑧𐑯𐑣𐑨𐑯𐑕𐑑 𐑲𐑼𐑯 " "𐑜𐑱𐑑. 𐑦𐑑 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑴𐑐𐑩𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑒𐑩𐑮𐑧𐑒𐑑 𐑒𐑰. 𐑿 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑦𐑑 𐑓𐑮𐑪𐑥 𐑣𐑦𐑥 𐑑 𐑓𐑮𐑰 𐑥𐑰." +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"𐑞 𐑩𐑒𐑻𐑕𐑑 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼 ·𐑮𐑴𐑞𐑺𐑦𐑒 𐑣𐑨𐑟 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑛 𐑥𐑰 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑦𐑕 𐑥𐑨𐑡𐑦𐑒𐑩𐑤𐑦 𐑧𐑯𐑣𐑨𐑯𐑕𐑑 𐑲𐑼𐑯 " +"𐑜𐑱𐑑. 𐑦𐑑 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑴𐑐𐑩𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑒𐑩𐑮𐑧𐑒𐑑 𐑒𐑰. 𐑿 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑦𐑑 𐑓𐑮𐑪𐑥 𐑣𐑦𐑥 𐑑 𐑓𐑮𐑰 𐑥𐑰." + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑕𐑱𐑝𐑦𐑙 𐑥𐑰. 𐑲 𐑣𐑨𐑛 𐑷𐑤𐑥𐑴𐑕𐑑 𐑜𐑦𐑝𐑩𐑯 𐑳𐑐 𐑣𐑴𐑐 𐑿 𐑢𐑫𐑛 𐑓𐑮𐑰 𐑥𐑰." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " @@ -1304,34 +1961,36 @@ msgstr "" "𐑮𐑾𐑤𐑦 𐑡𐑳𐑕𐑑 𐑩 𐑛𐑱'𐑟 𐑢𐑻𐑒 𐑓𐑹 𐑳𐑕 𐑥𐑻𐑕𐑩𐑯𐑺𐑰𐑟." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑒𐑳𐑥𐑦𐑙 𐑑 𐑥𐑲 𐑲𐑛. 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "𐑿 𐑸 𐑑𐑵 𐑤𐑱𐑑! 𐑿𐑼 𐑚𐑮𐑳𐑞𐑼 𐑦𐑟 𐑷𐑤𐑮𐑧𐑛𐑦 𐑛𐑧𐑛! 𐑥𐑵𐑣𐑭𐑣𐑭𐑣𐑭𐑣𐑭𐑣𐑭..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 #, fuzzy msgid "Argh!!" msgstr "𐑸𐑜!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1351,7 +2010,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1373,30 +2032,43 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "·𐑑𐑺𐑱𐑗" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 𐑦𐑟 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑦𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " @@ -1405,71 +2077,138 @@ msgstr "" "𐑞𐑺. 𐑿𐑼 𐑝𐑦𐑤𐑦𐑡 𐑦𐑟 𐑡𐑳𐑕𐑑 𐑩𐑒𐑮𐑪𐑕 𐑞𐑴𐑟 𐑣𐑦𐑤𐑟, 𐑯 𐑷𐑤𐑮𐑧𐑛𐑦 𐑲 𐑕𐑰 𐑥𐑧𐑯 𐑒𐑳𐑥𐑦𐑙 𐑑 𐑜𐑮𐑰𐑑 𐑳𐑕!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "𐑯𐑴, 𐑞𐑱 𐑸 𐑓𐑤𐑰𐑦𐑙 𐑓𐑮𐑪𐑥 𐑕𐑳𐑥𐑔𐑦𐑙. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 𐑦𐑟 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑴𐑝𐑼 𐑞𐑺!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 #, fuzzy msgid "Men! Ready your arms!" msgstr "𐑥𐑧𐑯! 𐑮𐑧𐑛𐑦 𐑿𐑼 𐑢𐑧𐑐𐑩𐑯𐑟!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "𐑢𐑰 𐑖𐑫𐑛 𐑜𐑴 𐑞𐑺 𐑯 𐑑𐑷𐑒 𐑑 𐑒𐑬𐑯𐑕𐑩𐑤𐑼 ·𐑣𐑴𐑚𐑩𐑯. 𐑥𐑱𐑚𐑰 𐑣𐑰 𐑯𐑴𐑟 𐑢𐑪𐑑 𐑦𐑟 𐑜𐑴𐑦𐑙 𐑪𐑯 𐑣𐑽." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑑 𐑕𐑰 𐑿 𐑮𐑦𐑑𐑻𐑯𐑛." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "𐑯𐑴 𐑜𐑮𐑨𐑛𐑻 𐑞𐑨𐑯 𐑲 𐑨𐑥 𐑑 𐑚𐑰 𐑣𐑽. 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑣𐑨𐑟 𐑣𐑨𐑐𐑩𐑯𐑛 𐑑 ·𐑥𐑨𐑜𐑮𐑰?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1478,7 +2217,7 @@ msgstr "" "𐑯𐑪𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1486,7 +2225,8 @@ msgstr "" "𐑞 𐑹𐑒𐑦𐑖 𐑢𐑹𐑤𐑹𐑛 𐑱𐑥𐑟 𐑑 𐑧𐑯𐑕𐑤𐑱𐑝 𐑳𐑕. 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑴𐑤𐑛 𐑬𐑑 𐑓𐑹 𐑥𐑳𐑗 𐑤𐑪𐑙𐑜𐑼." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1494,37 +2234,119 @@ msgstr "" "𐑣𐑨𐑝 𐑩 𐑒𐑺, 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑸 𐑓𐑧𐑤 𐑓𐑲𐑑𐑻𐑟 𐑯 𐑣𐑨𐑝 𐑒𐑦𐑤𐑛 𐑥𐑧𐑯𐑦. 𐑝𐑧𐑮𐑦 𐑓𐑿 𐑮𐑦𐑥𐑱𐑯 𐑣𐑵 𐑒𐑨𐑯 𐑚𐑺 𐑸𐑥𐑟, " "𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑕𐑧𐑯𐑛 𐑞𐑧𐑥 𐑑 𐑲𐑛 𐑿 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "𐑕𐑤𐑱 𐑞 𐑹𐑒𐑦𐑖 𐑢𐑹𐑤𐑹𐑛 𐑑 𐑓𐑮𐑰 𐑞 𐑝𐑦𐑤𐑦𐑡" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1533,7 +2355,7 @@ msgstr "" "𐑮𐑧𐑒𐑑. 𐑯 𐑞𐑱 𐑒𐑫𐑛 𐑒𐑳𐑥 𐑩𐑜𐑱𐑯." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1542,25 +2364,25 @@ msgstr "" "𐑚𐑦𐑕𐑧𐑑 𐑩𐑜𐑱𐑯, 𐑲 𐑢𐑦𐑤 𐑒𐑳𐑥." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑒𐑨𐑯 𐑮𐑧𐑕𐑒𐑿 𐑧𐑯𐑦𐑢𐑳𐑯 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑦𐑑 𐑦𐑟 𐑑𐑵 𐑤𐑱𐑑." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "𐑲 𐑢𐑪𐑟 𐑑𐑵 𐑢𐑰𐑒 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞𐑰𐑟 𐑐𐑰𐑐𐑩𐑤. 𐑴 𐑢𐑲 𐑛𐑦𐑛 𐑞𐑦𐑕 𐑣𐑨𐑐𐑩𐑯 𐑑 𐑥𐑰?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "𐑩 𐑑𐑱𐑤 𐑝 𐑑𐑵 𐑚𐑮𐑳𐑞𐑼𐑟 - 𐑧𐑐𐑩𐑤𐑪𐑜" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1577,7 +2399,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1590,29 +2412,48 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "𐑷𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑 𐑯𐑬 𐑞𐑨𐑑 𐑲 𐑨𐑥 𐑛𐑧𐑛..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "𐑦𐑑 𐑦𐑟 𐑴𐑝𐑼, 𐑲 𐑨𐑥 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "𐑤𐑫𐑒 𐑢𐑪𐑑 𐑲 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑦𐑯 𐑣𐑽! 𐑲 𐑒𐑨𐑯 𐑒𐑬𐑯𐑑 𐑩 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛." + +#, fuzzy +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "𐑿 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑢𐑳𐑯 𐑝 ·𐑸𐑯𐑰𐑟 𐑥𐑧𐑯. 𐑐𐑤𐑰𐑟 𐑣𐑧𐑤𐑐 𐑥𐑰 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞𐑦𐑕 𐑛𐑩𐑯𐑡𐑩𐑯." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1640,9 +2481,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "𐑧𐑝𐑮𐑦𐑔𐑦𐑙 𐑦𐑟 𐑤𐑪𐑕𐑑 𐑯𐑬 𐑞𐑨𐑑 𐑲 𐑨𐑥 𐑛𐑧𐑛..." -#~ msgid "Irongate" -#~ msgstr "·𐑲𐑮𐑪𐑯𐑜𐑱𐑑" - #~ msgid "Arne" #~ msgstr "·𐑸𐑯𐑰" diff --git a/translations/en_GB.po b/translations/en_GB.po index 91f76e0..4cbe53e 100644 --- a/translations/en_GB.po +++ b/translations/en_GB.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2019-07-08 12:50+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -136,7 +152,7 @@ msgstr "" "return." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -155,7 +171,7 @@ msgstr "" "spearheads and axe-blades for the rest." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -172,7 +188,7 @@ msgstr "" "sent out that call." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -199,7 +215,7 @@ msgstr "" "perhaps he will return to aid our village in its hour of desperate need." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -209,120 +225,146 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Humans" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Enemies" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Slay Mordak, the evil mage" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Death of Arvith" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" "Use footpads as fodder to protect your loyal units and attack during the day " "to minimize the damage your forces take." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." msgstr "" "Use footpads as fodder to protect your loyal units and attack during the day " "to minimize the damage your forces take." +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Greetings, brother, and welcome home." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Hail." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Is that all, Arvith? I understand, but..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "You called, and I came; be content with that. What ails Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -335,7 +377,7 @@ msgstr "" "trained fighters; we need your men, and you to lead them." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -344,7 +386,7 @@ msgstr "" "He is somewhere due north of here, I would say not more than two days’ ride." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -353,7 +395,8 @@ msgstr "" "backs?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -366,31 +409,215 @@ msgstr "" "hand, I the left... aye, brother?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Aye. Just make sure you’re there when we need you." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Horseman" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran should be in position by now. Press them, distract the adept so Baran " +"can spring his trap!" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" "Baran should be in position by now. Press them, distract the adept so Baran " "can spring his trap!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Baran should be in position by now. Press them, distract the adept so Baran " "can spring his trap!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran has not made his attack!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Could he have abandoned us?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -399,22 +626,24 @@ msgstr "" "means we have to deal with this Mordak ourselves." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Good work, men! But what has become of my brother?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Worried about him, are you? E-he-he... hergh... gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -423,7 +652,7 @@ msgstr "" "Baran ourselves!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -432,17 +661,17 @@ msgstr "" "north!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "That they should dare this! We will give chase at once." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "Your brother’s plan to ambush me has failed. He is our prisoner now." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -451,27 +680,29 @@ msgstr "" "forces descend upon the village!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "I hear these creatures are nigh-immune to our weapons, let us see!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "That was not so hard!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "The Chase" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvith and his band rode north in search of his missing brother." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -505,7 +736,7 @@ msgstr "" # Not sure if 'need done' and 'need answered' is an attempt at writing in a quaint tone or simply bad grammar. Or even both. #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -538,42 +769,49 @@ msgstr "" "Besides... I want my brother back." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elves" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Kidnappers" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Fight your way through the woods before the kidnappers escape" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Catch the kidnappers" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Kill the Dark Adept before his reinforcements arrive" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -582,7 +820,8 @@ msgstr "" "several of your units." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -591,31 +830,80 @@ msgstr "" "kidnappers." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Separate the Dark Adept from his guards and attack in force for an easy kill." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Use horsemen or footpads to quickly explore the shrouded woods to locate the " +"kidnappers." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Separate the Dark Adept from his guards and attack in force for an easy kill." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" "Come on, men. A stroll through such lovely green woods, what could be finer?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "You there! Halt and explain yourself." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "We’re chasing after some men who kidnapped my brother!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -624,7 +912,7 @@ msgstr "" "warned that evil men would follow him. Advance no further, or you will die." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -633,7 +921,7 @@ msgstr "" "Baran!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -644,7 +932,7 @@ msgstr "" "trees." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -654,13 +942,21 @@ msgstr "" "woods. We have faced and won through greater perils than those amateurs can " "offer." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "I see them! There they are!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -669,12 +965,14 @@ msgstr "" "already be here to meet us." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Come on, men, let’s catch those kidnappers!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -685,7 +983,7 @@ msgstr "" "safely locked away in our master’s dungeons by now." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -694,47 +992,48 @@ msgstr "" "spill your wretched blood on the ground." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -745,12 +1044,12 @@ msgstr "" "$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Bind him and take him with us. If he has played us false, he will die." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -759,7 +1058,7 @@ msgstr "" "Baran any more, not since Toen Caric." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -768,12 +1067,12 @@ msgstr "" "lain hands on him changes things. Mount up, and let’s get moving." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -782,7 +1081,7 @@ msgstr "" "foul undead. Are there more of them to be destroyed?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -791,7 +1090,7 @@ msgstr "" "brother." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -800,32 +1099,34 @@ msgstr "" "you, if you permit." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "He would only slow us down!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "It is my place to decide this." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Oh, all right then. Come along with us." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Thank you. My comrades and I will help you on your noble quest." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "I am sorry. We have not the time to spare." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -834,22 +1135,42 @@ msgstr "" "you whenever you call for them." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "You receive 70 pieces of gold!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "You receive 70 pieces of gold!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "My reinforcements are here!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "He escaped us..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -860,17 +1181,24 @@ msgstr "" "of their armies." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Follow their back trail!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Guarded Castle" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -911,7 +1239,7 @@ msgstr "" "nothing, no more than would I if they held Mordak." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -940,76 +1268,87 @@ msgstr "" "other, in the ties that bind them, they have strength." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Guard" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Castle Guard" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Indoors (dark castle)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Indoors (lit)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Rescue Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Kill the dark sorcerer to get the cell key" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Move Arvith to the cell with his brother to free him" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Death of Baran" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1018,7 +1357,8 @@ msgstr "" "dialog to inform your strategy." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1027,7 +1367,8 @@ msgstr "" "and try to force him off his keep." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1035,8 +1376,46 @@ msgstr "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Irongate" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1045,42 +1424,46 @@ msgstr "" "hulking mass of stone looming in the fog. There is movement in the mist." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Halt! Friend or foe? Give the password." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "The password is" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Pass, friend." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1088,13 +1471,159 @@ msgstr "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Wrong! Die!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Catch the kidnappers" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1103,7 +1632,7 @@ msgstr "" "humans!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1112,96 +1641,171 @@ msgstr "" "kill some orcs." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "One less braggart orc in the world." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Captain, what are orcs doing this far south?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Good question. Perhaps my brother will have found out." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Are you our relief arriving? Does this mean we get to leave here now?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Um, yes. Fine. You can go." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Um, you’re supposed to give the password." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, of course. I had nearly forgotten." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Thanks! Irritating little formality, isn’t it?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "That’s the wrong password! These aren’t our relief! Get them!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "I think I should better support my men at the front to make sure we can free " "my brother." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Your hand or Tairach’s, death is still death... (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "‘Tairach’? Who or what is Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "There’s a key in his robes." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1210,17 +1814,18 @@ msgstr "" "it." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "It may be important, I best take it." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "This castle seems as dark as a cave!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1232,51 +1837,132 @@ msgstr "" "(neutral time of day). Place your units carefully, as your troops will be " "weaker and enemy units stronger." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"This castle is under a constant, chaotic time of day (equivalent to " +"permanent night), except for illuminated hexes adjacent to lit stone walls " +"(neutral time of day). Place your units carefully, as your troops will be " +"weaker and enemy units stronger." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Look what I have found in here! I can count fifty pieces of gold." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "I found Baran. He is in this cell." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "It’s good to see you, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "And you too, brother." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 -msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " "it from him to free me." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " "it from him to free me." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1285,7 +1971,7 @@ msgstr "" "referred?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" @@ -1293,18 +1979,27 @@ msgstr "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Thank you for saving me. I... was not certain you would come." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Have you no faith in your brother, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1313,7 +2008,7 @@ msgstr "" "again." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1322,7 +2017,7 @@ msgstr "" "would have come for me." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1331,32 +2026,34 @@ msgstr "" "gang of orcs and some undead. Really just a day’s work for the company." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Thank you for coming to my aid. Let us return to the village." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Minion of Tairach" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "You are too late! Your brother is already dead! Mua ha ha ha...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Return to the Village" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1391,7 +2088,7 @@ msgstr "" "given us plenty of time to talk." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1430,23 +2127,24 @@ msgstr "" "something real?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Reeve Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Find out what is happening in the village" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1454,8 +2152,20 @@ msgstr "" "Recruit or Recall some high-movement units to see as far as possible through " "the fog for approaching units." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1464,7 +2174,7 @@ msgstr "" "to greet us!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1473,62 +2183,131 @@ msgstr "" "there!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Men! Ready your arms!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "We should find Reeve Hoban. Maybe he knows what is going on here." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "We’re almost there!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "That warlord! It’s..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Yes, I’d know that face anywhere. Especially after what you did to it." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "The warlord from Toen Caric." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "You! The mage who scarred me with fire! KILL THEM!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Let’s finish what we started, brother." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Reeve Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "I am glad to see you returned." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "No gladder than I am to be here. But what has happened to Maghre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1537,7 +2316,7 @@ msgstr "" "gone, we could not stop them." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1546,7 +2325,8 @@ msgstr "" "much longer." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1554,23 +2334,83 @@ msgstr "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Slay the Orcish Warlord to free the village" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "You can use Reeve Hoban’s keep to recruit or recall additional units." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Reeve Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Today, you shall pay for disfiguring my face, mage!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1578,8 +2418,32 @@ msgstr "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1588,7 +2452,7 @@ msgstr "" "side, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1597,7 +2461,7 @@ msgstr "" "and undead have wrecked. And they could come again." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1606,24 +2470,24 @@ msgstr "" "brother. If you are beset again, I will come." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "I don’t think we can rescue anyone from these villages. It is too late." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "I was too weak to protect these people. Oh, why did this happen to me?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "A Tale of Two Brothers — Epilogue" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1652,7 +2516,7 @@ msgstr "" "new patron, I have asked leave of him to visit my brother and he gave it." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1674,29 +2538,49 @@ msgstr "" "\n" "In the meantime, though, it’s good to relax and enjoy the peace." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "All is lost now that I am dead..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "It is over, I am vanquished." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Hint:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." + #~ msgid "" #~ "Undead units have a variety of resistances. Keep this in mind when " #~ "forming your strategy and choosing recruits." @@ -1730,6 +2614,3 @@ msgstr "Hint:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Everything is lost now that I am dead..." - -#~ msgid "Irongate" -#~ msgstr "Irongate" diff --git a/translations/eo.po b/translations/eo.po index 9523e93..09d43eb 100644 --- a/translations/eo.po +++ b/translations/eo.po @@ -2,53 +2,69 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2008-02-14 20:54+0200\n" "Last-Translator: Aleksej Korgenkov \n" "Language-Team: none\n" -"Language: \n" +"Language: eo\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Poedit-Language: Esperanto\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Rakonto pri Du Fratoj" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "RpDF" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Rajdisto" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Komencanta)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Rajdisto" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Kavaliro" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Kavaliro" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Spita)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Kavaliro" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " @@ -63,48 +79,48 @@ msgstr "" "(Novula nivelo, 4 scenaroj; la 'Malfacila' povas allogi pli spertajn " "ludantojn.)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Desegnado de la kampanjo" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Prilaboro de la kampanjo" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Artaĵoj kaj grafika desegno" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Diversaĵoj" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Kaj speciala danko al tiuj, kiujn ni forgesis mencii." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Ekstermo de Mago" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -114,7 +130,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -125,7 +141,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -137,7 +153,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -148,7 +164,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -164,7 +180,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -172,120 +188,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alvin" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Kadel" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Slej Mordak, malica mago" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "Morto de Arneo" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -294,21 +326,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -317,84 +350,255 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Rajdisto" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 #, fuzzy msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "Bjarno nun devas esti sur sia pozicio. Mi miros se io okazos al li." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "Bjarno nun devas esti sur sia pozicio. Mi miros se io okazos al li." + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "Bjarno nun devas esti sur sia pozicio. Mi miros se io okazos al li." + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argĥh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Ĉu vi maltrankviliĝas pro li? E-he-he..herĥ...gaarĥh. . ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 #, fuzzy msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" @@ -402,23 +606,24 @@ msgstr "" "vidu!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 #, fuzzy msgid "That was not so hard!" msgstr "Tio ne estis tre malfacila!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "La Persekuto" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -437,7 +642,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -456,95 +661,141 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy msgid "Kidnappers" msgstr "Iru, viroj, ekkaptu tiujn forrabistojn!" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Trabatu al vi vojon en la arbaron pli frue ol la forrabistoj eskapos" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 #, fuzzy msgid "Catch the kidnappers" msgstr "Iru, viroj, ekkaptu tiujn forrabistojn!" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Mortigu la malluman adepton pli frue ol liaj helptrupoj alvenos" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Vi tie! Haltu kaj identigu vin!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Ni postkuras homojn kiuj forrabis mian fraton!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -552,33 +803,43 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Mi vidas ilin! Jen ili estas!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "Iru, viroj, ekkaptu tiujn forrabistojn!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -586,54 +847,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sitrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Ksaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -649,78 +911,80 @@ msgstr "" "$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Li nur malrapidigos nin!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 #, fuzzy msgid "It is my place to decide this." msgstr "Mi estas la estro, mi decidas." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Ho, konsentite do. Venu kun ni." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Dankon. Mi kaj miaj kunbatalantoj vin helpos dum via nobla misio." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Pardonu min, ni ne havas tempon, ni devas hasti." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -729,22 +993,42 @@ msgstr "" "kunbatalantoj helpos vin kiam ajn vi vokos ilin." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Vi ricevas 70 orajn monerojn!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Vi ricevas 70 orajn monerojn!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Jen miaj helptrupoj!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Li fuĝis..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 #, fuzzy msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " @@ -756,17 +1040,24 @@ msgstr "" "de iliaj armeoj." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Gardata Kastelo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -789,7 +1080,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -806,166 +1097,366 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotarik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Gardisto" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Kastela Gardisto" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "Liberigu Bjarnon" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 #, fuzzy msgid "Kill the dark sorcerer to get the cell key" msgstr "Mortigu la malluman sorĉiston por preni la ĉela ŝlosilo" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "Movu Arneon al la ĉelo por liberigi sian fraton" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "Morto de Bjarno" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Fera Pordego" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Haltu! Ĉu vi estas amiko aŭ malamiko? Diru la pasvorton." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "La pasvorto estas" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sitrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Eniru, amiko." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Malĝuste! Mortu!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +msgid "Shut up, kidnapper!" +msgstr "Iru, viroj, ekkaptu tiujn forrabistojn!" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -978,7 +1469,7 @@ msgstr "" "sangon! " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " @@ -988,108 +1479,183 @@ msgstr "" "kelkajn orkojn." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Ĉu vi venis anstataŭi nin? Ĉu ni finfine rajtas foriri nun?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Hm, jes. Bone. Vi rajtas iri." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "Hm, vi devus diri la pasvorton." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Ho, certe. Mi preskaŭ forgesis." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Ksaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Dankon! Inciteta formalaĵo, ĉu ne?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" "Tiu ĉi pasvorto estas erara! Tiuj ĉi homoj estas trompantoj! Kaptu ilin!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Mi pensas ke necesas pli bone subteni la antaŭajn batalantojn por esti certa " "ke ni liberigos mian fraton." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "En lia robo estas ŝlosilo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " @@ -1099,17 +1665,18 @@ msgstr "" "povas atendi, mi volas vidi mian fraton. Venu, ni liberigu lin." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1117,90 +1684,164 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Ekrigardu kion mi trovis ĉi tie! Cento da oraj moneroj." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Ekrigardu kion mi trovis ĉi tie! Kvindeko da oraj moneroj." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "Mi trovis Bjarnon. Li estas en ĉi tiu ĉelo." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "Mi ĝojas vidi vin denove." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 #, fuzzy msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"La damna malluma sorĉisto Rotarik enprisonigis min per tiu ĉi magia barilo. " +"Por liberigi min vi devas neniigi la barilon per la ŝlosilo kiun havas " +"Rotarik." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." msgstr "" -"Vi devas esti batalanto de Arneo. Bonvolu helpi min foriri el ĉi tiu " -"subteraĵo." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 #, fuzzy msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "La damna malluma sorĉisto Rotarik enprisonigis min per tiu ĉi magia barilo. " "Por liberigi min vi devas neniigi la barilon per la ŝlosilo kiun havas " "Rotarik." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "Dankon, ke vi savis min. Mi preskaŭ ekis malesperi, ke vi liberigos min." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1208,7 +1849,7 @@ msgstr "" # undead! #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " @@ -1218,34 +1859,36 @@ msgstr "" "kaj iom da nemortintoj. Verdire, nur ĉiutaga laboro por ni dungosoldatoj." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Dankon, ke vi venis helpi min. Ni revenu al vilaĝo." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Vi tro malfruis! Via frato jam mortis! Ha ha ha " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 #, fuzzy msgid "Argh!!" msgstr "Argh!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Reveno al la Vilaĝo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1265,7 +1908,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1287,30 +1930,43 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairaĉ" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Eltrovu kio okazis en la vilaĝo" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " @@ -1320,7 +1976,7 @@ msgstr "" "kiuj venas ĉi tie por saluti nin!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 #, fuzzy msgid "" "No, they are fleeing from something. We must find out what is happening over " @@ -1328,73 +1984,140 @@ msgid "" msgstr "Ne. Ili forkuras de io. Ni devas eltrovi tion kio okazas ĉi tie!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Ni devus iri tie kaj paroli al Konsilanto Hoban. Eble li scias tion, kio " "okazas ĉi tie." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 #, fuzzy msgid "I am glad to see you returned." msgstr "Mi ĝojas vidi vin denove." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 #, fuzzy msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " @@ -1402,7 +2125,8 @@ msgid "" msgstr "La orkduko volas malliberigi nin. Ni ne kapablus rezisti longtempe." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 #, fuzzy msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " @@ -1412,31 +2136,113 @@ msgstr "" "restis tiuj kiuj povas teni armilon, sed mi sendos ilin por helpi vin en la " "batalo." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 #, fuzzy msgid "Slay the Orcish Warlord to free the village" msgstr "Mortigu la orkdukon por liberigi la vilaĝon " #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1444,7 +2250,7 @@ msgstr "" # undead! #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 #, fuzzy msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " @@ -1455,32 +2261,32 @@ msgstr "" "okazos denove." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Mi ne pensas ke ni povos savi iun el ĉi tiuj vilaĝoj. Tro malfrue." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "Mi ne kapablis protekti ĉi tiujn homojn. Ho, kial tio okazis kun mi?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "Rakonto pri du fratoj" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1497,7 +2303,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1510,29 +2316,50 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Ĉio malaperas nun, mi mortas..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Estas fino, mi estas venkita." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Ekrigardu kion mi trovis ĉi tie! Cento da oraj moneroj." + +#, fuzzy +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Vi devas esti batalanto de Arneo. Bonvolu helpi min foriri el ĉi tiu " +#~ "subteraĵo." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1560,9 +2387,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Ĉio malaperas nun, mi mortas..." -#~ msgid "Irongate" -#~ msgstr "Fera Pordego" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/es.po b/translations/es.po index 018aca6..a3e8bcc 100644 --- a/translations/es.po +++ b/translations/es.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: es\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2019-07-04 11:35+0200\n" "Last-Translator: Pepe \n" "Language-Team: Wesnoth\n" @@ -25,38 +25,54 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.0.6\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Un cuento sobre dos hermanos" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "UCsDH" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Principiante" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Jinete" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Desafiante" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Principiante" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Caballero" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Caballero" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Desafiante" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -68,49 +84,49 @@ msgstr "" "hermano, pero no todo marcha según lo previsto. ¿Puedes ayudar?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Nivel principiante, 4 escenarios.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Diseño de la campaña" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Edición de prosa e historia" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Mantenimiento de la campaña" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Material y diseño gráfico" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Varios" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" "Y especiales agradecimientos a todos aquellos que he olvidado mencionar." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Erradicando a un mago" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -125,7 +141,7 @@ msgstr "" "la región y empezó a buscar sacrificios para sus malignas invocaciones." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -145,7 +161,7 @@ msgstr "" # El hecho de traducir "Las gentes" en vez de "La gente" es puramente poético. # El "algo malogradas" y "half-forgotten" es cuestionable como traducción, pero creo que en el contexto dentro de la oración mantiene el significado. #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -165,7 +181,7 @@ msgstr "" "lanza y filos de hacha." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -184,7 +200,7 @@ msgstr "" # Years Wesnoth(YW) se traduce como Años de Wesnoth(AW) #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -214,7 +230,7 @@ msgstr "" "desesperada necesidad." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -224,121 +240,148 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Humanos" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Enemigos" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Mate a Mordak, el mago maligno" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Muerte de Arvith" # Helkion: esta frase estaba sin traducir. #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." msgstr "" "Utilice a los salteadores como carne de cañón para proteger a sus unidades " "legales y ataque durante el día para reducir el daño que reciban sus fuerzas." +# Helkion: esta frase estaba sin traducir. +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" +"Utilice a los salteadores como carne de cañón para proteger a sus unidades " +"legales y ataque durante el día para reducir el daño que reciban sus fuerzas." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Saludos, hermano, y bienvenido a casa" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Hola" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "¿Eso es todo, Arvith? Lo comprendo, pero..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Me llamaste y aquí estoy. Conténtate con eso. ¿Qué aflije a Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -352,7 +395,7 @@ msgstr "" "lideres." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -362,7 +405,7 @@ msgstr "" "no más de dos jornadas a caballo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -371,7 +414,8 @@ msgstr "" "nuestra retaguardia?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -386,33 +430,221 @@ msgstr "" # Esta cadena está llena de pequeñas cosas que le dan fuerza; se salta el trato de respeto (voseo), es un lenguaje muy "seco" digno de hermanos reñidos, y además le dice a su hermano que no es, por poco, inútil. #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Sí. Sólo asegúrate de estar ahí cuando te necesitemos." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Jinete" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +# Para esta cadena, suponemos que "adept" es un insulto, degrada al mago, por esa razón se ha escogido "neófito" como traducción. +# Helkion: me parece buena la traducción como "neófito", pero creo que habría que añadirle comillas para dejar ver al lector que se trata de una forma peyorativa. Si no, para muchos jugadores pasará desapercibido y otros en cambio pueden pensar que se trata de un error de traducción. +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran ya debería estar en posición. ¡Presionadlos! ¡Distraed a ese adepto " +"para que Baran pueda ejecutar su treta!" + # Para esta cadena, suponemos que "adept" es un insulto, degrada al mago, por esa razón se ha escogido "neófito" como traducción. # Helkion: me parece buena la traducción como "neófito", pero creo que habría que añadirle comillas para dejar ver al lector que se trata de una forma peyorativa. Si no, para muchos jugadores pasará desapercibido y otros en cambio pueden pensar que se trata de un error de traducción. #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "" "Baran ya debería estar en posición. ¡Presionadlos! ¡Distraed a ese adepto " "para que Baran pueda ejecutar su treta!" +# Para esta cadena, suponemos que "adept" es un insulto, degrada al mago, por esa razón se ha escogido "neófito" como traducción. +# Helkion: me parece buena la traducción como "neófito", pero creo que habría que añadirle comillas para dejar ver al lector que se trata de una forma peyorativa. Si no, para muchos jugadores pasará desapercibido y otros en cambio pueden pensar que se trata de un error de traducción. #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baran ya debería estar en posición. ¡Presionadlos! ¡Distraed a ese adepto " +"para que Baran pueda ejecutar su treta!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "¡Baran no ha atacado!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "¿Nos habrá abandonado?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -421,22 +653,24 @@ msgstr "" "ahora mismo somos nosotros quienes debemos derrotar a este tal Mordak." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "¡Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "¡Buen trabajo, hombres! Pero ¿qué habrá sido de mi hermano?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Preocupado por él, ¿verdad? E-je-je.. jergh...gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -445,7 +679,7 @@ msgstr "" "mismos!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -454,20 +688,20 @@ msgstr "" "y siendo conducido al norte!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "¡A eso se han atrevido! Les daremos caza de inmediato." # Helkion: He cambiado el voseo por el tuteo porque creo que entre el mago oscuro y Arvith no hay ni cortesía ni mucho menos respeto. #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "El plan de tu hermano para tenderme una trampa fracasó. Ahora es nuestro " "prisionero." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -476,28 +710,30 @@ msgstr "" "fuerzas de Mordak amenazan la aldea!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "Dicen que estas criaturas son casi inmunes a nuestras armas. ¡Veamos!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "¡No fue tan difícil!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "La persecución" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arvith y sus hombres cabalgaron al norte en busca de su hermano perdido." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -534,7 +770,7 @@ msgstr "" # Una paparrucha es una historia, rumor, o noticia falsa; la palabra queda recogida por el diccionario de la RAE del año 2000, y no tengo noticias de que haya sido "eliminada" como palabra, por tanto su uso aquí es correcto. #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -568,43 +804,50 @@ msgstr "" "Además... quiero a mi hermano de vuelta." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfos" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Secuestradores" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" "Luche a través del bosque y alcance a los captores antes de que escapen" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Atrape a los secuestradores" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Mate al adepto oscuro antes de que lleguen sus refuerzos" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -613,7 +856,8 @@ msgstr "" "varias unidades suyas." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -622,15 +866,65 @@ msgstr "" "localizar a los secuestradores." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Aísle al adepto oscuro de sus guardias y ataque en bloque para obtener una " "victoria rápida." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Emplee jinetes o salteadores para explorar los bosques velados hasta " +"localizar a los secuestradores." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Aísle al adepto oscuro de sus guardias y ataque en bloque para obtener una " +"victoria rápida." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -638,17 +932,17 @@ msgstr "" "encantador?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "¡Eh, vosotros! Deteneos y explicaos." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "¡Perseguimos a unos hombres que secuestraron a mi hermano!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -659,7 +953,7 @@ msgstr "" # Aquí Arvith descubre que realmente los rumores acerca del bosque Gris no eran más que un bulo, historias para asustar a los niños; es una cadena confusa ya que aparece tras la conversación con los elfos (que se han tragado el bulo que les dijeron los captores de Baran). Pero Arvith se refiere a lo que ha estado escribiendo en su diario. #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -668,7 +962,7 @@ msgstr "" "libere a mi hermano!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -679,7 +973,7 @@ msgstr "" "entre los árboles." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -689,13 +983,21 @@ msgstr "" "luchar en lo más profundo del bosque. Hemos afrontado y superado mayores " "peligros que los que estos principiantes puedan suponer." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "¡Los veo! ¡Ahí están!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -704,12 +1006,14 @@ msgstr "" "nuestro amo ya estarían aquí para unirse a nosotros." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "¡Adelante, hombres, atrapemos a esos secuestradores!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -721,7 +1025,7 @@ msgstr "" "amo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -730,47 +1034,48 @@ msgstr "" "hermano, o verteré sobre el suelo tu despreciable sangre." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -781,12 +1086,12 @@ msgstr "" "$second_password_$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Atadlo y que venga con nosotros. Si nos la ha jugado, morirá." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -795,7 +1100,7 @@ msgstr "" "más que ver con Baran desde lo de Toen Caric." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -805,12 +1110,12 @@ msgstr "" "caballos, hay que moverse." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -819,7 +1124,7 @@ msgstr "" "contra los asquerosos no muertos. ¿Quedan más por destruir?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -828,7 +1133,7 @@ msgstr "" "hermano." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -837,33 +1142,35 @@ msgstr "" "vuestro lado, si así me lo permitís." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "¡Sólo nos retrasaría!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Me corresponde a mí decidir eso." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Oh, está bien entonces. Venid con nosotros." # Aunque suene algo extraño, cooperar, como sinónimo de ayudar, es una buena alternativa. #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Gracias. Mis camaradas y yo cooperaremos con vos en tan noble misión." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Lo siento. No tenemos tiempo que perder." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -872,22 +1179,42 @@ msgstr "" "ayudarán cuando los llaméis." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "¡Ha recibido 70 piezas de oro!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "¡Ha recibido 70 piezas de oro!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "¡Mis refuerzos están aquí!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Se nos ha escapado..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -898,17 +1225,24 @@ msgstr "" "convertirme en un señor de sus ejércitos." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "¡Seguid el rastro!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Castillo custodiado" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -952,7 +1286,7 @@ msgstr "" # Batir es sinónimo de explorar y rastrear. #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -984,76 +1318,87 @@ msgstr "" "los unen." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Guardia" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Guardia del castillo" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Interior (castillo oscuro)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Interior (luz)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Rescate a Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Mate al hechicero oscuro para obtener la llave de la celda" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Mueva a Arvith a la celda junto a su hermano para liberarle" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Muerte de Baran" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1062,7 +1407,8 @@ msgstr "" "de la historia, así como los diálogos, para idear su estrategia." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1071,7 +1417,8 @@ msgstr "" "a la vez e intente obligarle a dejar su torreón." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1079,8 +1426,46 @@ msgstr "" "Las marcas o adornos sobre algunos hexágonos del terreno pueden señalar algo " "oculto en él. Si puede, suele ser una buena idea investigarlos. " +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Portón de hierro" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1090,42 +1475,46 @@ msgstr "" "Algo se mueve en la bruma." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "¡Alto! ¿Amigo o enemigo? Dad la contraseña." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "La contraseña es" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "¡Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "¡Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "¡Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "¡Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Pasa, amigo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1133,13 +1522,159 @@ msgstr "" "Después de todo el adepto no nos extravió. Mantendré mi palabra, por mucho " "que me disguste; suéltenlo y que se marche." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "¡Incorrecto! ¡Muere!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Atrape a los secuestradores" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1148,7 +1683,7 @@ msgstr "" "¡Nosotros ahora matar humanos!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1157,96 +1692,171 @@ msgstr "" "matemos algunos orcos." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Un orco fanfarrón menos en el mundo." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "¿Capitán, qué hacen orcos tan al sur?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Buena pregunta. Quizá mi hermano sepa algo de eso." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "¿Sois nuestros relevos? ¿Quiere eso decir que ya nos podemos marchar?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Mmm, sí. Bien. Os podéis ir." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Mmm, se supone que tenéis que dar la contraseña." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, por supuesto. Casi me había olvidado." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "¡Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "¡Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "¡Xaskanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "¡Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "¡Gracias! Una molesta pequeña formalidad, ¿no es cierto?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "¡Esa no es la contraseña! ¡No son nuestros relevos! ¡Atrapadlos!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Creo que debería apoyar más a mis hombres en el frente para asegurarme de " "que podemos liberar a mi hermano." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Sea tu mano o la de Tairach, la muerte no deja de ser igual... (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "¿«Tairach»? ¿Qué o quién es Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Hay una llave en su túnica." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1255,17 +1865,18 @@ msgstr "" "llevaré." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Puede ser importante, lo cogeré." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "¡Este castillo parece tan oscuro como una caverna!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1278,54 +1889,134 @@ msgstr "" "Posicione con cuidado sus unidades, puesto que serán más débiles mientras " "que las del enemigo serán más fuertes." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"Este castillo está continuamente bajo una franja horaria del tipo " +"caótico (equivalente a una noche continua), excepto para los " +"hexágonos iluminados adyacentes a los muros de piedra con puntos de luz. " +"Posicione con cuidado sus unidades, puesto que serán más débiles mientras " +"que las del enemigo serán más fuertes." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" -"¡Miren lo que he encontrado aquí! Puedo contar hasta cien piezas de oro." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" "¡Miren lo que he encontrado aquí! Puedo contar cincuenta piezas de oro." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Encontré a Baran. Está en esta celda." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Es bueno verte, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Y a ti también, hermano." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Vos debéis de ser uno de los soldados de Arvith. Por favor, ayudadme a salir " -"de este calabozo." +"El maldito hechicero oscuro Rotharik me ha encerrado tras esta puerta de " +"hierro reforzada con magia. Sólo se puede abrir con la llave correcta. " +"Tendréis que arrebatársela para sacarme de aquí." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "El maldito hechicero oscuro Rotharik me ha encerrado tras esta puerta de " "hierro reforzada con magia. Sólo se puede abrir con la llave correcta. " "Tendréis que arrebatársela para sacarme de aquí." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1334,24 +2025,33 @@ msgstr "" "refieres?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "Sí, esa es. ¡Vamos, hermano! Abre la celda y dejemos este lugar." +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Gracias por salvarme. Yo... no estaba seguro de que fueras a venir." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "¿Acaso ya no confías en tu hermano, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1360,7 +2060,7 @@ msgstr "" "fallar." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1369,7 +2069,7 @@ msgstr "" "habría dudado de que vendrías a por mí." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1379,33 +2079,35 @@ msgstr "" "trabajo para unos mercenarios como nosotros." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Gracias por venir en mi ayuda. Regresemos a la aldea." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Sirviente de Tairach" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "¡Llegas demasiado tarde! ¡Tu hermano ya está muerto! ¡Muajajajaja...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "¡¡Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Retorno a la aldea" # Helkion: tengo dudas sobre la expresión "making amends with my brother". Según el diccionario, es una frase hecha que significa "compensar a alguien", pero el contexto parece señalar en este caso que se refiere a , como así estaba traducido, la complicada relación emocional entre Arvith y Baran. Así que lo dejo con este último sentido. #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1443,7 +2145,7 @@ msgstr "" # No estoy seguro del significado de "pincer", quizá pinza o quizá tenanza; pero creo que ambos son válidos. # Foreboding tiene doble significado, "premonición" y "aprensión". #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1482,23 +2184,24 @@ msgstr "" "real?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Reeve Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Averigüe qué ocurre en la aldea" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1507,8 +2210,20 @@ msgstr "" "lejos como sea posible a través de la niebla en previsión de unidades que se " "acerquen." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1517,35 +2232,64 @@ msgstr "" "darnos la bienvenida!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "No, huyen de algo. ¡Tenemos que averiguar qué está pasando!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "¡Hombres! ¡Preparen sus armas!" # El maybe en este contexto no es tan literal como "quizá", se supone que Reeve Hoban es un conocido del pueblo, y precisamente son los del pueblo los que huyen... simplemente es una forma de no asegurar que, de hecho, sabe algo. #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "Deberíamos encontrar a Reeve Hoban. Quizá él sepa lo que ocurre." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "¡Estamos ya muy cerca!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "¡Ese señor de la guerra! Es..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Sin duda, reconocería ese rostro en cualquier parte. Sobre todo después de " @@ -1553,40 +2297,80 @@ msgstr "" # Quiero entender que Toen Caric es el lugar desde donde probiene ese señor de la guerra. #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "El señor de la guerra de Toen Caric." # La marco como difusa, porque quizá sea modificada (especialmente debido a la parte que queda sólo en mayúsculas, que creo que es algo que se está quitando de wesnoth). # Helkion: Como la parte en mayúsculas se supone que aporta un mayor énfasis, he añadido un signo de admiración más. #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "¡Tú! ¡El mago que me desfiguró con fuego! ¡¡Matadlos a todos!!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Acabemos lo que hace tiempo comenzamos, hermano." # Esta cadena cierra al fin el tema inicial de la enemistad entre los hermanos con una caden a similar a la del inicio; por ello, ha de asemejarse al máximo a tal cadena. #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Sí. Yo seré la mano derecha, y tú serás la izquierda. ¡Adelante!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Reeve Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Me alegro de veros de vuelta." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "No más que yo de estar aquí. Pero, ¿qué le ha pasado a Maghre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1595,7 +2379,7 @@ msgstr "" "la mitad de los hombres de Maghre, no pudimos detenerlos." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1605,7 +2389,8 @@ msgstr "" # Helkion: Quizá, refiriéndose como este caso a "orcos", la traducción de "men" como "hombres", aun siendo literal, no sea la más adecuada. #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1614,25 +2399,85 @@ msgstr "" "Quedamos muy pocos capaces de manejar armas, pero os los enviaré para " "ayudaros en la batalla." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Mate al señor de la guerra orco para liberar la aldea" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Puede usar el torreón de Reeve Hoban para reclutar o reincorporar unidades " "adicionales." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Reeve Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "¡Hoy vas a pagar por destrozarme la cara, mago!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1640,15 +2485,39 @@ msgstr "" "Ya lo pagué con las vidas de mis hombres en Toen Caric. Ya va siendo hora de " "que corrija ese error y de que termine con esto de una vez por todas." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "Se acabó. Lo derrotamos al fin. Estuvo bien tenerte a mi lado, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1657,7 +2526,7 @@ msgstr "" "orcos y los no muertos han causado. Y aún podrían regresar." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1666,25 +2535,25 @@ msgstr "" "nuestros amuletos, hermano. Si os vuelven a atacar, vendré." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "No creo que podamos rescatar a nadie de esas aldeas. Es demasiado tarde." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Fui demasiado débil para proteger a esta gente. Oh, ¡¿por qué me pasó esto a " "mí?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Un cuento sobre dos hermanos — Epílogo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1715,7 +2584,7 @@ msgstr "" "solicitado permiso para visitar a mi hermano, y me ha sido concedido." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1738,29 +2607,50 @@ msgstr "" "Pero, hasta que eso llegue, tampoco está de más relajarse un poco y " "disfrutar de esta tranquilidad." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Todo está perdido ahora que he muerto..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Se acabó, he sido derrotado." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Pista:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "" +#~ "¡Miren lo que he encontrado aquí! Puedo contar hasta cien piezas de oro." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Vos debéis de ser uno de los soldados de Arvith. Por favor, ayudadme a " +#~ "salir de este calabozo." + #~ msgid "" #~ "Undead units have a variety of resistances. Keep this in mind when " #~ "forming your strategy and choosing recruits." @@ -1794,6 +2684,3 @@ msgstr "Pista:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Todo está perdido ahora que estoy muerto..." - -#~ msgid "Irongate" -#~ msgstr "Portón de hierro" diff --git a/translations/et.po b/translations/et.po index 0ba1c8b..aaa8405 100644 --- a/translations/et.po +++ b/translations/et.po @@ -2,52 +2,68 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2011-12-29 16:27+0300\n" "Last-Translator: Kaido Kikkas \n" "Language-Team: none\n" -"Language: \n" +"Language: et\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Lugu kahest vennast" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "LKV" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Hobusemees" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Algaja)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Hobusemees" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Rüütel" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Rüütel" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Keeruline)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Rüütel" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -59,50 +75,50 @@ msgstr "" "aidata?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Algtase, 4 stsenaariumi.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Kavandaja" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Loo täiendused" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Haldaja" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Graafika ja disain" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Erinevad asjad" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Ja eriline tänu kõigile, keda ma mainida unustasin." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Võluri väljaajamine" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -116,7 +132,7 @@ msgstr "" "sinnakanti ning hakkas oma kurjade loitsude tarvis ohvreid otsima." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -133,7 +149,7 @@ msgstr "" "ning tema juurde läinud sõnasaatjad ei tulnud enam tagasi." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -152,7 +168,7 @@ msgstr "" "jaoks." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -168,7 +184,7 @@ msgstr "" "hädas olles teineteist appi kutsuda. Baran tegigi nüüd seda." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -196,7 +212,7 @@ msgstr "" "tunnil." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -206,118 +222,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Inimesed" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Vaenlased" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Tapa õel võlur Mordak" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Arvithi surm" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Tere, vennas - ja tere tulemast koju." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Tervitus." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Kas see on kõik, Arvith? Ma saan aru, aga..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Sa kutsusid ja ma tulin, ole sellega rahul. Mis Maghres lahti on?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -336,7 +368,7 @@ msgstr "" "Meil on vaja sinu mehi neid juhtima." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -346,14 +378,15 @@ msgstr "" "kaugusel." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "Olgu, ma teen seda küla nimel. Saad sa selle võluri eemal hoida?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -366,31 +399,215 @@ msgstr "" "vennas?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr ".... Jah. Aga ole valmis aitama, kui meil seda vaja on." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Hobusemees" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran peaks olema nüüd kohale jõudnud. Minge neile peale ja tõmmake tolle " +"pimedusejüngri tähelepanu endale, et Baran saaks lõksu kinni lüüa!" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran peaks olema nüüd kohale jõudnud. Minge neile peale ja tõmmake tolle " +"pimedusejüngri tähelepanu endale, et Baran saaks lõksu kinni lüüa!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Baran peaks olema nüüd kohale jõudnud. Minge neile peale ja tõmmake tolle " "pimedusejüngri tähelepanu endale, et Baran saaks lõksu kinni lüüa!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran ei ole rünnanud!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Kas ta on meid maha jätnud?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -399,29 +616,31 @@ msgstr "" "praegu tähendab see, et me peame ise selle Mordakiga tegelema." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Arrrh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Hästi tehtud, mehed! Aga mis mu vennast sai?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Mures tema pärast või? Ehehe... herrhgh... garrrgh...." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "See ei räägi enam midagi - peame ise Baranit otsima!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -430,17 +649,17 @@ msgstr "" "poole!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Et nad julgesid! Me läheme neile kohe järele." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "Su venna plaan mind tabada läks nurja. Ta on nüüd meie vang." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -449,29 +668,31 @@ msgstr "" "Mordaki väed meie küla!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Ma kuulsin, et meie relvad peaaegu ei hakka nende olevuste peale. Proovime " "järgi!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "See polndki nii raske!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Tagaajamine" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvith ja tema salk ratsutasid põhja tema kadunud venda otsima." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -503,7 +724,7 @@ msgstr "" "nendega." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -536,81 +757,127 @@ msgstr "" "Pealegi.... Ma tahan oma venda tagasi." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Haldjad" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "Röövijate tabamine" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Võitle end läbi metsa, enne kui röövijad pakku pääsevad" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Röövijate tabamine" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Tapa pimedusejünger enne abijõudude saabumist" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" "No kuulge, mehed! Jalutuskäik sellises kenas metsas - mis võiks olla parem?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Sina seal! Seisa ja selgita, mis sa siin teed." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Me jälitame mõningaid mehi, kes mu venna röövisid!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -619,7 +886,7 @@ msgstr "" "hoiatasid, et õelad mehed ajavad neid taga. Ärge tulge edasi või surete." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -628,7 +895,7 @@ msgstr "" "Baranit vabastamast!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -638,7 +905,7 @@ msgstr "" "on eelis, meie hobused ei saa puude vahel hästi liikuda." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -648,13 +915,21 @@ msgstr "" "Me oleme näinud ja võitnud suuremaid ohte kui see, mida need asjaarmastajad " "endast kujutavad." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Ma näen neid! Seal nad on!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -667,12 +942,14 @@ msgstr "" "kohal olnud." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Läki, mehed, püüame need röövijad kinni!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -683,7 +960,7 @@ msgstr "" "juba mu isanda vanglas luku taga." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -692,47 +969,48 @@ msgstr "" "hakkab maapinda kastma." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -748,12 +1026,12 @@ msgstr "" "$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Siduge ta kinni ja võtke kaasa. Kui ta valetas, siis ta sureb." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -762,7 +1040,7 @@ msgstr "" "enam Baraniga tegemist teha." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -771,12 +1049,12 @@ msgstr "" "keegi teine on oma käe tema külge pannud, muudab asja. Hobustele ja liigume!" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -785,7 +1063,7 @@ msgstr "" "jälitamas ja nendega võitlemas. On neid veel järele jäänud?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -793,7 +1071,7 @@ msgstr "" "Jah. Me arvame, et nende pesa on siit kirde pool. Nad röövisid mu venna." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -802,32 +1080,34 @@ msgstr "" "kui lubate." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Ta ainult aeglustab meie liikumist!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "See on minu asi otsustada." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Olgu nõnda. Tule meiega." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Tänan teid. Mu mehed ja mina aitame teid teie õilsal retkel." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Andesta, kuid me ei tohi aega raisata." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -836,22 +1116,42 @@ msgstr "" "neid kutsute." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Sa said 70 kuldraha!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Sa said 70 kuldraha!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Abijõud on kohal!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Ta lasi jalga..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -862,17 +1162,24 @@ msgstr "" "väge juhatama." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Minge nende jälgi mööda!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Valvatud loss" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -932,7 +1239,7 @@ msgstr "" "kui Mordak nende käes oleks." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -976,97 +1283,148 @@ msgstr "" "vahel annab neile jõudu." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Vahimees" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Lossivaht" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Päästa Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Tapa must nõid ja võta talt kongi võti" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Vii Arvith tema venna kongi juurde, et ta vabastada" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Barani surm" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Raudvärav" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1075,50 +1433,54 @@ msgstr "" "kerkivat tohutut kiviehitist. Udus paistis mingit liikumist." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Seis! Sõber või vaenlane? Ütle märgusõna!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Märgusõna on" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Mine edasi, sõber." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1126,13 +1488,159 @@ msgstr "" "See pimedusejünger ei juhtinudki meid eksiteele. Ma pean oma sõna, ehkki see " "ei pruugi olla hea otsus - päästke ta vabaks ja laske minna." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Vale! Surge!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Röövijate tabamine" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1145,7 +1653,7 @@ msgstr "" "inemine tapab!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1158,104 +1666,179 @@ msgstr "" "mättasse." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Üks praaliv ork ilmas vähem." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Pealik, mida ORKID nii kaugel lõunas teevad?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Hea küsimus. Äkki on mu vend sellele vastuse leidnud." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Kas vahetus saabus? Tähendab, et me võime siit nüüd ära minna?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Hmm, jah. Hästi, võite minna." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Eee, te peate ütlema märgusõna." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Ohjaa, ma peaaegu unustasin." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Aitäh! Tüütu pisike kohustus, mis?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Vale märgusõna! Need pole meie vahetus! Võtke nad kinni!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Ma mõtlen, et ma peaks oma mehi eesliinil toetama, et saaksime mu venna " "vabastada." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Sinu või Tairachi käsi, surm on ikka üks. (arrhh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "Tairach? Kes või mis on Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Siin tema riiete vahel on üks võti." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1263,17 +1846,18 @@ msgstr "" "See võib olla kongi võti, kus nad Baranit hoiavad! Ma võtan selle enda kätte." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1281,39 +1865,47 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Näe, mis siin on! Ma lugesin kokku sada kuldraha." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Näe, mis ma leidsin! Ma lugesin kokku viiskümmend kuldraha." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Ma leidsin Barani. Ta on selles kongis." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Rõõm sind näha, Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Ja sina ka, vend." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "Sa oled vist üks Arvithi meestest. Palun aita mind siit kongist välja." - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1323,32 +1915,105 @@ msgstr "" "Seda saab avada üksnes õige võtmega. Sa pead selle talt kätte saama, et mind " "vabastada." +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"Neetud must nõid Rotharik vangistas mind selle võluväelise raudvärava aha. " +"Seda saab avada üksnes õige võtmega. Sa pead selle talt kätte saama, et mind " +"vabastada." + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Tänan sind päästmise eest. Ma... polnud kindel, et tuled." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Kas sa ei usalda oma venda, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1357,7 +2022,7 @@ msgstr "" "korduvalt." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1366,7 +2031,7 @@ msgstr "" "tuled mulle järele." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1375,32 +2040,34 @@ msgstr "" "mõned kooljad. Meiesuguste palgasõdurite päevatöö." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Tänan sind appituleku eest. Lähme nüüd külla tagasi." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Sa jäid hiljaks! Su vend on juba surnud! Mühahahahaaa!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Arrh!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Tagasi külasse" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1433,7 +2100,7 @@ msgstr "" "rääkida." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1471,30 +2138,43 @@ msgstr "" "oma vangipõlve kummitusi või on see märk millestki tegelikust?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Ülevaataja Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Uuri, mis külas toimub" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1503,73 +2183,142 @@ msgstr "" "tervitama!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Ei, nad põgenevad millegi eest. Me peame uurima, mis seal toimub!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Mehed, relvile!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Me peaks minema sinna ja rääkima ülevaataja Hobaniga. Äkki tema teab, mis " "siin sünnib." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Oleme peaaegu kohal!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "See sõjapealik! Ta on..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Jah, selle näo tunneksin kõikjal ära. Eriti veel peale seda, mida sa temaga " "tegid." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Toen Caricu sõjapealik." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Sina! Võlur, kes mu näo ära kõrvetas! TAPKE NAD!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Lõpetame selle, mida alustasime, vend." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Jaah. Mina olen parem käsi ja sina vasak. Läki!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Ülevaataja Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Olen rõõmus, et jälle tagasi oled." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Mitte rõõmsam kui ma ise. Aga mis Maghres juhtus?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1578,7 +2327,7 @@ msgstr "" "teiega ära, me ei saanud neile vastu." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1587,7 +2336,8 @@ msgstr "" "vastu panna." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1595,30 +2345,114 @@ msgstr "" "Ettevaatust, tema sõdalased on karmid võitlejad ja tapsid paljusid. Meid on " "vähe alles, kes suudavad relva kanda, kuid ma kutsun siiski kõik sulle appi." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Tapa orkide sõjapealik ja vabasta küla" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Ülevaataja Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1626,7 +2460,7 @@ msgstr "" "See on läbi. Oleme ta viimaks alistanud. Hea, et oled minu kõrval, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1635,7 +2469,7 @@ msgstr "" "lõhkusid. Ja nad võivad uuesti tulla." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1644,24 +2478,24 @@ msgstr "" "sulle jälle kallale kiputakse, tulen ma appi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Ma ei usu, et suudame kedagi siit päästa. Tulime liiga hilja." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Ma olin liiga nõrk, et neid inimesi kaitsta. Miks pidi see just minuga " "juhtuma?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Lugu kahest vennast - lõppsõna" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1690,7 +2524,7 @@ msgstr "" "ning ta lubas." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1712,29 +2546,48 @@ msgstr "" "\n" "Vahepeal aga on tore puhata ja rahuajast rõõmu tunda." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Kõik on läbi, ma suren..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "See on läbi, olen lüüa saanud." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Näe, mis siin on! Ma lugesin kokku sada kuldraha." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Sa oled vist üks Arvithi meestest. Palun aita mind siit kongist välja." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1762,9 +2615,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Kõik on läbi, ma olen surnud..." -#~ msgid "Irongate" -#~ msgstr "Raudvärav" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/eu.po b/translations/eu.po index c6f93a9..16e4d66 100644 --- a/translations/eu.po +++ b/translations/eu.po @@ -2,47 +2,57 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2005-08-08 11:18+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" -"Language: \n" +"Language: eu\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -50,48 +60,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -101,7 +111,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -112,7 +122,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -124,7 +134,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -135,7 +145,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -151,7 +161,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -159,118 +169,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -279,21 +305,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -302,102 +329,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -416,7 +611,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -435,92 +630,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -528,32 +769,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -561,54 +812,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -616,99 +868,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -716,17 +988,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -749,7 +1028,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -766,269 +1045,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1036,117 +1584,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1166,7 +1787,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1188,178 +1809,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1376,7 +2160,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1389,25 +2173,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/fi.po b/translations/fi.po index a43a478..366ecc9 100644 --- a/translations/fi.po +++ b/translations/fi.po @@ -2,52 +2,68 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2010-12-09 18:05+0200\n" "Last-Translator: Jussi Rautio \n" "Language-Team: none\n" -"Language: \n" +"Language: fi\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Kahden veljeksen tarina" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "Kvt" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Hevosmies" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(aloittelija)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Hevosmies" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Ritari" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Ritari" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(haastava)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Ritari" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy #| msgid "" #| "An evil mage is threatening the small village of Maghre and its " @@ -65,50 +81,50 @@ msgstr "" "auttaa?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Aloittelijatasoa, 4 tehtävää.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Kampanjasuunnittelu" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Tarina" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Kampanjan ylläpito" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Taidetyö ja graafinen suunnittelu" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Sekalainen" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Ja erityiskiitokset kaikille muille, jotka unohdin mainita." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Velhon kitkeminen" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -123,7 +139,7 @@ msgstr "" "ihmisuhreja kutsuakseen paikalle lisää pahuutta." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -141,7 +157,7 @@ msgstr "" "apuaan, eivät palanneet." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 #, fuzzy #| msgid "" #| "There was a man named Bjarn who had shown talent as a mage when he was " @@ -169,7 +185,7 @@ msgstr "" "keihäänpäitä ja kirveenteriä lopuille kyläläisille." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 #, fuzzy #| msgid "" #| "Now Bjarn had a brother named Arne who had also left Maghre to seek his " @@ -193,7 +209,7 @@ msgstr "" "pystyivät kutsumaan toisiaan tarvittaessa. Bjarn lähetti kutsun." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 #, fuzzy msgid "" "12 V, 363 YW\n" @@ -222,7 +238,7 @@ msgstr "" "silti palaa auttamaan kyläämme kun häntä eniten tarvitaan.\n" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 #, fuzzy #| msgid "" #| "Heeding the call of his amulet, Arne gathered such men as he could and " @@ -236,123 +252,139 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Ihmiset" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Viholliset" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Surmaa Mordak, paha velho" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "Arnen kuolema" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Tervehdys veljeni, ja tervetuloa kotiin." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Tervehdys." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 #, fuzzy #| msgid "Is that all, Arne? I understand, but..." msgid "Is that all, Arvith? I understand, but..." msgstr "Onko siinä kaikki, Arne? Ymmärrän, mutta..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "Sinä kutsut ja minä tulin, ole siihen tyytyväinen. Mikä Maghrea vaivaa?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -372,7 +404,7 @@ msgstr "" "johtamaan." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -382,7 +414,7 @@ msgstr "" "kahden päivän ratsastusmatkan päässä." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -390,7 +422,8 @@ msgstr "" "Hyvä on. Teen tämän kylän vuoksi. Voitteko pitää velhon poissa häiritsemästä?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -403,37 +436,217 @@ msgstr "" "minä olen vasen... sopiiko, veljeni?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Kyllä. Varmista vain että olet paikalla kun tarvitsemme sinua." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Hevosmies" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 #, fuzzy #| msgid "" #| "Bjarn should be in position by now. Press them, distract the adept so " #| "Bjarn can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Nyt Bjarnin pitäisi olla perillä. Painostakaa ja häiritkää heitä, jotta " "Bjarn saa viritettyä ansansa!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Bjarn should be in position by now. Press them, distract the adept so " +#| "Bjarn can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Nyt Bjarnin pitäisi olla perillä. Painostakaa ja häiritkää heitä, jotta " +"Bjarn saa viritettyä ansansa!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Bjarn should be in position by now. Press them, distract the adept so " +#| "Bjarn can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Nyt Bjarnin pitäisi olla perillä. Painostakaa ja häiritkää heitä, jotta " +"Bjarn saa viritettyä ansansa!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 #, fuzzy #| msgid "Bjarn has not made his attack!" msgid "Baran has not made his attack!" msgstr "Bjarn ei ole hyökännyt!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Olisiko hän voinut hylätä meidät?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -442,22 +655,24 @@ msgstr "" "juuri nyt meidän on itse hoideltava Mordak!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Aarg!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Hyvää työtä, miehet! Mutta mitä on tapahtunut veljelleni?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Oletko huolissasi hänestä? E-he-he..hergh...gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 #, fuzzy #| msgid "" #| "There’s nothing more to be had from this one; we will have to search for " @@ -468,7 +683,7 @@ msgid "" msgstr "Tästä ei enää ole mitään hyötyä. Meidän on etsittävä Bjarn itse!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 #, fuzzy #| msgid "" #| "Sir, our scouts report that Bjarn was seen captured and carried away " @@ -481,17 +696,17 @@ msgstr "" "kauemmas pohjoiseen!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Kuinka he kehtaavat! Perään!" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "Veljesi väijytyssuunnitelmat menivät pieleen. Hän on nyt vankimme." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 #, fuzzy #| msgid "" #| "My brother, kidnapped? I have failed you, Bjarn! And even now Mordak’s " @@ -504,24 +719,26 @@ msgstr "" "hyökkäävät kylään!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Olen kuullut, että nämä olennot ovat liki haavoittumattomia aseistamme, nyt " "näemme!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Ei se ollut niin vaikeaa!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Takaa-ajo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 #, fuzzy #| msgid "Arne and his band rode north in search of his missing brother." msgid "Arvith and his band rode north in search of his missing brother." @@ -529,7 +746,7 @@ msgstr "" "Arne ja hänen joukkonsa ratsastivat pohjoiseen etsimään kadonnutta veljeä." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 #, fuzzy msgid "" "16 V, 363 YW\n" @@ -576,7 +793,7 @@ msgstr "" "Sitä paitsi... haluan veljeni takaisin." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 #, fuzzy msgid "" "16 V, 363 YW\n" @@ -623,64 +840,110 @@ msgstr "" "Sitä paitsi... haluan veljeni takaisin." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Haltiat" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "Ota kaappaajat kiinni" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Taistele tiesi metsän läpi ennenkuin kaappaajat pääsevät pakoon" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Ota kaappaajat kiinni" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Tapa pimeydentuntija ennen, kuin hänen apujoukkonsa saapuvat" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -688,17 +951,17 @@ msgstr "" "ihastuttavan vihreän metsän läpi?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Te siellä! Pysähtykää ja selvittäkää aikeenne." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Jahtaamme miehiä, jotka kaappasivat veljeni!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -708,7 +971,7 @@ msgstr "" "yhtään pidemmälle tai kuolet." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 #, fuzzy #| msgid "" #| "So much for those ghost stories. Mere elves will not stop me from freeing " @@ -721,7 +984,7 @@ msgstr "" "Bjarnia!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -731,7 +994,7 @@ msgstr "" "haltioilla on etulyöntiasema – hevosemme eivät ole tehokkaita metsikössä." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -741,13 +1004,21 @@ msgstr "" "syvemmällä metsässä. Olemme kohdanneet ja voittaneet suurempiakin vaaroja " "kuin nuo amatöörit voivat tarjota." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Näen heidät! Tuolla he ovat!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -760,12 +1031,14 @@ msgstr "" "olisivat jo täällä." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Tulkaa miehet! Napataan nuo kaappaajat!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -776,7 +1049,7 @@ msgstr "" "jo turvallisesti lukkojen takana mestarimme tyrmässä." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -785,47 +1058,48 @@ msgstr "" "vuodatan riivatun veresi maahan." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -841,13 +1115,13 @@ msgstr "" "$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "Sitokaa hänet ja ottakaa mukaan. Jos hän on huiputtanut meitä, hän kuolee." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 #, fuzzy #| msgid "" #| "Captain, what are we riding into? I thought you wanted nothing to do with " @@ -860,7 +1134,7 @@ msgstr "" "tekemisissä Bjarnin kanssa, et ainakaan Toen Caricin jälkeen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -870,12 +1144,12 @@ msgstr "" "Noustaan ratsaille ja lähdetään liikkeelle." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -885,7 +1159,7 @@ msgstr "" "tuhottaviksi?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -894,7 +1168,7 @@ msgstr "" "veljeni." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -903,32 +1177,34 @@ msgstr "" "rinnallasi niitä vastaan, jos sallit." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Hän vain hidastaisi meitä!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Minun on päätettävä tämä." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "No, hyvä on sitten. Tulkaa mukaamme." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Kiitoksia. Minä ja toverini autamme teitä jalossa tehtävässänne." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Olen pahoillani. Meillä ei ole aikaa haaskattavaksi." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -937,22 +1213,42 @@ msgstr "" "sinua milloin vain kutsut heitä." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Saat 70 kultapalaa!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Saat 70 kultapalaa!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Apujoukkoni ovat saapuneet!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Hän pakeni meiltä..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -963,17 +1259,24 @@ msgstr "" "armeijoidensa johtaja." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Seuratkaa heidän jälkiään!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Vartioitu linna" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy msgid "" "19 V, 363 YW\n" @@ -1026,7 +1329,7 @@ msgstr "" "Heidän välillään on vahva yhteys." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -1043,103 +1346,154 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Vartija" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Linnan vartija" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "Pelasta Bjarn" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Surmaa pimeyden noita saadaksesi avaimen tyrmään" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "Liikuta Arne tyrmään, jossa hänen veljensä on vapauttaaksesi tämän" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "Bjarnin kuolema" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Rautaportti" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 #, fuzzy #| msgid "" #| "Arne and his men halt outside of the castle, gazing for a moment at the " @@ -1152,50 +1506,54 @@ msgstr "" "läpi valtavaa kivimassaa sumussa. Sen suunnalla näkyy liikettä." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Seis! Ystävä vai vihamies? Tunnussana!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Tunnussana on" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Hyvää matkaa, ystävä." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1203,13 +1561,159 @@ msgstr "" "Tuntija ei siltikään johtanut meitä harhaan. Pidän sanani vaikken pidäkään " "siitä; leikatkaa hänen siteensä ja päästäkää hänet menemään." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Väärin! Kuole!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Ota kaappaajat kiinni" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1222,7 +1726,7 @@ msgstr "" "ihmiset!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1235,107 +1739,182 @@ msgstr "" "tappakaamme örkkejä." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Yksi kerskaileva örkki vähemmän maailmassa." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Kapteeni, mitä örkit tekevät näin kaukana etelässä?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Hyvä kysymys. Kenties veljeni on saanut sen selville." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" "Oletteko te meidän vaihtojoukkomme? Tarkoittaako tämä sitä, että voimme nyt " "poistua?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Öö, kyllä. Hyvä. Voitte mennä." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Öö, teidän pitäisi antaa tunnussana." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, tietenkin. Olin melkein unohtaa." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Kiitos! Ärsyttävä pikkumuodollisuus, eikö vain?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" "Tuo oli väärä tunnussana! Nämä eivät ole vaihtojoukkomme! Vangitkaa heidät!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Luulen, että minun olisi parempi tukea miehiäni rintamalla varmistaakseni, " "että voimme vapauttaa veljeni." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Sinun tai Tairachin kädestä, kuolema on silti kuolema... (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "‘Tairach’? Kuka tai mikä on Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Löysin avaimen hänen taskustaan." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 #, fuzzy #| msgid "" #| "That may well be the key to the cell they’re holding Bjarn in! I will " @@ -1347,17 +1926,18 @@ msgstr "" "Sen voi hyvinkin olla avain tyrmään, jossa he pitävät Bjarnia! Minä otan sen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1365,85 +1945,161 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Katso mitä löysin täältä! Voin laskea sata kultapalaa." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Katso mitä löysin täältä! Tässä on varmasti 50 kultapalaa." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "Löysin Bjarnin. Hän on tässä tyrmässä." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 #, fuzzy #| msgid "It’s good to see you, Arne." msgid "It’s good to see you, Arvith." msgstr "Olen iloinen saadessani nähdä sinut, Arne." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Sinullekin, veljeni." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -#, fuzzy -#| msgid "" -#| "You must be one of Arne’s men. Please help me get out of this dungeon." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Rotharik, tuo kirottu pimeä noita, on vanginnut minut tämän maagisen " +"rautaportin taakse. Sen voi avata vain oikealla avaimella. Sinuntäytyy saada " +"se häneltä vapauttaaksesi minut." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Olet varmaan yksi Arnen miehistä. Auttaisitko minua pääsemään pois tästä " -"vankityrmästä?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Rotharik, tuo kirottu pimeä noita, on vanginnut minut tämän maagisen " "rautaportin taakse. Sen voi avata vain oikealla avaimella. Sinuntäytyy saada " "se häneltä vapauttaaksesi minut." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Kiitos, kun pelastit minut. En... ollut varma että tulisitte." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 #, fuzzy #| msgid "Have you no faith in your brother, Bjarn?" msgid "Have you no faith in your brother, Baran?" msgstr "Etkö luota omaan veljeesi, Bjarn?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1452,7 +2108,7 @@ msgstr "" "taas kerran." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1461,7 +2117,7 @@ msgstr "" "takaisin." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1470,32 +2126,34 @@ msgstr "" "epäkuolleita. Ihan tavallinen päivätyö meille palkkasotureille." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Kiitos, kun tulitte apuuni. Palatkaamme nyt takaisin kylään." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Myöhästyit! Veljesi on jo kuollut! Muahahahaha...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Paluu kylään" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 #, fuzzy msgid "" "27 V, 363 YW\n" @@ -1545,7 +2203,7 @@ msgstr "" "kun olin lukittuna tyrmään, vai onko se todellista?" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 #, fuzzy msgid "" "27 V, 363 YW\n" @@ -1597,30 +2255,43 @@ msgstr "" "kun olin lukittuna tyrmään, vai onko se todellista?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Ota selville, mitä kylässä tapahtuu" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1629,7 +2300,7 @@ msgstr "" "tulossa tervehtimään meitä!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1637,68 +2308,135 @@ msgstr "" "Ei. He pakenevat jotakin. Meidän täytyy saada selville, mitä täällä tapahtuu!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Miehet! Aseet valmiiksi!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Meidän pitäisi puhua valtuutettu Hobanille. Ehkä hän tietää mitä täällä " "tapahtuu." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Olemme melkein perillä!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Tuo sotaherra! Se on..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Kyllä, tunnistaisin tuon naaman missä tahansa. Erityisesti sen jälkeen mitä " "teit sille." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Sotaherra Toen Caricista." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Sinä! Velho joka arpeutti minut tulella! TAPPAKAA HEIDÄT!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Veljeni, saatetaan loppuun mitä aloitimme." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Kyllä. Minä olen oikea käsi, ole sinä vasen. Mennään!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Olen iloinen nähdessäni teidän palanneen." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" "Et iloisempi kuin minä ollessani täällä. Mutta mitä on tapahtunut Maghrelle?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1707,7 +2445,7 @@ msgstr "" "oli mennyt, emme voineet pysäyttää heitä." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1716,7 +2454,8 @@ msgstr "" "pitkään." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1725,30 +2464,112 @@ msgstr "" "tappaneet monia. Hyvin vähän on jäljellä niitä, jotka pystyvät kantamaan " "aseita, mutta lähetän heidät auttamaan teitä taistelussa." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Surmaa örkkisotaherra vapauttaaksesi kylän" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 #, fuzzy #| msgid "" #| "It is finished. We’ve defeated him at last. It was good to have you at my " @@ -1761,7 +2582,7 @@ msgstr "" "rinnallasi, Bjarn." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1770,7 +2591,7 @@ msgstr "" "örkkien ja epäkuolleiden aiheuttamia tuhoja. Ja he saattavat tulla uudestaan." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1779,25 +2600,25 @@ msgstr "" "amulettimme, pikkuveli. Jos teidät piiritetään jälleen, tulen apuun." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "En usko, että voimme pelastaa ketään näistä kylistä. On liian myöhäistä." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Olin liian heikko suojellakseni näitä ihmisiä. Oi, miksi tämän piti tapahtua " "minulle?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Kahden veljeksen tarina – Loppunäytös" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 #, fuzzy msgid "" "22 IX, 365 YW\n" @@ -1835,7 +2656,7 @@ msgstr "" "Ennen sitä on kuitenkin hyvä levätä ja nauttia rauhasta." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1848,29 +2669,52 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Kaikki on hukassa nyt, kun minä olen kuollut..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Se on ohi, minut on kukistettu." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Katso mitä löysin täältä! Voin laskea sata kultapalaa." + +#, fuzzy +#~| msgid "" +#~| "You must be one of Arne’s men. Please help me get out of this dungeon." +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Olet varmaan yksi Arnen miehistä. Auttaisitko minua pääsemään pois tästä " +#~ "vankityrmästä?" + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1898,9 +2742,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Kaikki on hukassa nyt kun minä olen kuollut..." -#~ msgid "Irongate" -#~ msgstr "Rautaportti" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/fr.po b/translations/fr.po index 60e90e2..bfd3359 100644 --- a/translations/fr.po +++ b/translations/fr.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: Two_Brothers-1.12\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2019-09-30 23:46+0200\n" "Last-Translator: Gérard Bodin \n" "Language-Team: French \n" @@ -15,39 +15,55 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n > 1);\n" "X-Generator: Poedit 2.2.1\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "L'Histoire de deux frères" # Abbréviation pour "Histoire de Deux Frères" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "HdDF" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Débutant" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Cavalier" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Difficile" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Débutant" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Chevalier" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Chevalier" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Difficile" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -59,49 +75,49 @@ msgstr "" "comme prévu. Pourrez-vous le sauver ?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Niveau débutant, 4 scénarios.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Conception de la campagne" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Relecture et correction des textes" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Maintenance de la campagne" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Conception graphique" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Divers" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Et remerciements particuliers à tous ceux que je n'ai pas mentionnés." # rooting out est plus l'idée de retirer du coin comme on enlève une plante. #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "La Destruction d'un mage" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -116,7 +132,7 @@ msgstr "" "région et commença à chercher des sacrifices pour ses invocations maléfiques." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -134,7 +150,7 @@ msgstr "" "aide ne revinrent pas." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -154,7 +170,7 @@ msgstr "" "lances et des épées pour le reste." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -172,7 +188,7 @@ msgstr "" "envoya cet appel." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -202,7 +218,7 @@ msgstr "" "ses heures de détresse." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -212,123 +228,150 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Humains" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Ennemis" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Éliminer Mordak, le mage noir" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Mort de Arvith" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" +"Utilisez des petites frappes comme chair à canon pour protéger vos unités " +"fidèles et attaquez pendant le jour pour minimiser les dégâts que subiront " +"vos unités." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." msgstr "" "Utilisez des petites frappes comme chair à canon pour protéger vos unités " "fidèles et attaquez pendant le jour pour minimiser les dégâts que subiront " "vos unités." +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Salutations, frère, et bienvenue à la maison." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Je vous salue." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Est-ce tout, Arvith ? Je comprends, mais..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "Tu as appelé, je suis venu ; il faudra t’en contenter. De quels maux souffre " "donc Maghre ?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -343,7 +386,7 @@ msgstr "" "les commander." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -353,7 +396,7 @@ msgstr "" "de deux jours de cheval." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -362,7 +405,8 @@ msgstr "" "mage hors de portée de nos arrières ?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -375,32 +419,216 @@ msgstr "" "attention. Tu seras la main droite, moi la gauche ... oui, mon frère?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "" "... Bien. Assurez-vous juste d'être là quand nous aurons besoin de vous." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Cavalier" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran devrait être en position maintenant. Attaquons-les, attirons " +"l'attention des adeptes pour que Baran puisse mettre son piège en œuvre !" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "" "Baran devrait être en position maintenant. Attaquons-les, attirons " "l'attention des adeptes pour que Baran puisse mettre son piège en œuvre !" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baran devrait être en position maintenant. Attaquons-les, attirons " +"l'attention des adeptes pour que Baran puisse mettre son piège en œuvre !" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran n'a pas encore lancé son attaque !" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Se pourrait-il qu'il nous ait abandonnés ?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -409,23 +637,25 @@ msgstr "" "cela signifie que nous devons faire face à Mordak nous-mêmes !" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh !" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Bon travail, soldats ! Mais qu'est devenu mon frère ?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" "Vous êtes inquiet pour lui, n'est-ce pas ? Hé hé hé... hergh... gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -433,7 +663,7 @@ msgstr "" "Il n'y a rien de plus à en tirer ; nous devrons chercher Baran nous-mêmes !" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -441,18 +671,18 @@ msgstr "" "Nos éclaireurs ont vu Baran se faire capturer et emmener plus au nord !" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Ils ont osé ! Nous allons les poursuivre." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Le piège tendu par votre frère a échoué. C'est notre prisonnier maintenant." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -461,31 +691,33 @@ msgstr "" "forces de Mordak attaquent le village !" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "J'ai entendu dire que ces créatures étaient presque insensibles à nos armes, " "voyons cela !" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Ce n'était pas si difficile !" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "La Poursuite" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arvith et sa bande chevauchèrent vers le nord à la recherche de son frère " "disparu." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -522,7 +754,7 @@ msgstr "" "rejoindre." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -557,44 +789,51 @@ msgstr "" "Enfin... je veux retrouver mon frère." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfes" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Ravisseurs" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" "Combattre en traversant les bois et rejoindre les ravisseurs avant qu'ils ne " "s'échappent" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Rattraper les ravisseurs" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Tuer l'adepte des ténèbres avant l'arrivée de ses renforts" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -603,7 +842,8 @@ msgstr "" "l'autre avec plusieurs de vos unités." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -612,15 +852,65 @@ msgstr "" "sous le voile pour trouver les ravisseurs." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Attirez l'adepte des ténèbres loin de ses gardes puis attaquez-le en force " "pour une victoire facile." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Envoyez des cavaliers ou des petites frappes explorer rapidement les forêts " +"sous le voile pour trouver les ravisseurs." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Attirez l'adepte des ténèbres loin de ses gardes puis attaquez-le en force " +"pour une victoire facile." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -628,17 +918,17 @@ msgstr "" "forêt ?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Vous là-bas ! Arrêtez-vous et expliquez-vous." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Nous poursuivons des hommes qui ont enlevé mon frère !" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -648,7 +938,7 @@ msgstr "" "N'avancez pas plus loin, ou vous mourrez." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -657,7 +947,7 @@ msgstr "" "m'empêcheront pas de libérer Baran !" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -667,7 +957,7 @@ msgstr "" "l'avantage ; nos chevaux ne manœuvreront pas facilement dans les bois." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -677,13 +967,21 @@ msgstr "" "peuvent combattre dans les bois. Nous avons affronté et triomphé de périls " "bien plus grands que celui que nous offrent ces amateurs." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Je les vois ! Ils sont là !" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -692,12 +990,14 @@ msgstr "" "auraient déjà rejoints." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Venez les gars, sus aux ravisseurs !" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -708,7 +1008,7 @@ msgstr "" "doit être sous bonne garde dans les donjons de notre maître maintenant." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -717,47 +1017,48 @@ msgstr "" "frère a été emmené maintenant, ou je répands votre sang sur le sol." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -768,13 +1069,13 @@ msgstr "" "$second_password_$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "Attachez-le et emmenez-le avec nous. S'il s'est joué de nous, il mourra." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -783,7 +1084,7 @@ msgstr "" "Baran, depuis Toen Caric." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -792,12 +1093,12 @@ msgstr "" "main dessus change la donne. En selle, et en avant." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -806,7 +1107,7 @@ msgstr "" "et combattre les infects morts-vivants. Y en a-t-il d'autres à détruire ?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -815,7 +1116,7 @@ msgstr "" "frère." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -824,32 +1125,34 @@ msgstr "" "vos côté, si vous permettez." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Il ne fera que nous ralentir !" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Moi seul peux en décider." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Oh, d'accord. Venez avec nous." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Merci. Mes camarades et moi vous aiderons dans votre noble quête." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Je suis désolé. Nous n'avons pas de temps à perdre." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -858,22 +1161,42 @@ msgstr "" "aideront quand vous les appellerez." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Vous recevez 70 pièces d'or !" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Vous recevez 70 pièces d'or !" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Mes renforts sont arrivés !" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Il nous a échappé..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -884,17 +1207,24 @@ msgstr "" "de leurs armées." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Suivez leur trace !" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Château gardé" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -937,7 +1267,7 @@ msgstr "" "tenaient Mordak." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -968,76 +1298,87 @@ msgstr "" "l'autre." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Garde" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Garde du château" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Intérieurs (château sombre)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Intérieurs (éclairé)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Sauver Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Tuer le sorcier des ténèbres pour obtenir la clé de la cellule" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Amener Arvith à la cellule de son frère pour le libérer" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Mort de Baran" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1046,7 +1387,8 @@ msgstr "" "détails de l'histoire et des dialogues avant de préparer votre stratégie." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1055,7 +1397,8 @@ msgstr "" "unités à la fois et essayez de le faire sortir de son donjon." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1064,8 +1407,46 @@ msgstr "" "chose à trouver. Si vous pouvez, c'est souvent une bonne idée d'envoyer une " "unité pour aller voir." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Grille" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1075,42 +1456,46 @@ msgstr "" "brouillard. Il y a du mouvement dans la brume." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Halte ! Ami ou ennemi ? Donnez le mot de passe." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Le mot de passe est" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak !" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben !" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom !" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik !" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Passez, l'ami." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1118,13 +1503,159 @@ msgstr "" "L'adepte ne nous a pas menti après tout. Je vais tenir ma parole, aussi " "déplaisant cela soit-il ; laissons-le tomber, et nous en serons débarrassés." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Faux ! Mourez !" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Rattraper les ravisseurs" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1133,7 +1664,7 @@ msgstr "" "tuer humains !" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1142,99 +1673,174 @@ msgstr "" "tuer quelques orcs." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Un vantard d'orc en moins dans ce monde." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Capitaine, que font ces orcs aussi loin au sud ?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Bonne question. Peut-être mon frère l'aura-t-il découvert." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Vous êtes notre relève ? On peut partir d'ici maintenant ?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Hum, oui. Bien. Vous pouvez passer." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Heu, vous êtes censé donner le mot de passe." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, bien sûr. J'avais presque oublié." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral !" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal !" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat !" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad !" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Merci ! C'est une petite formalité agaçante, hein ?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" "C'est le mauvais mot de passe ! Ce n'est pas notre relève ! Attrapez-les !" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Je crois que je devrais plutôt aider mes hommes sur le front pour être " "certain de libérer mon frère." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" "Qu'elle soit de votre main ou de celle de Tairach, la mort reste la mort... " "(argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "« Tairach » ? C'est qui ou c'est quoi Tairach ?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Vous trouvez une clé dans ses vêtements." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1243,17 +1849,18 @@ msgstr "" "de voir mon frère. Allons le libérer !" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "C'est peut-être important, je ferais mieux de la prendre." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "Ce château semble aussi sombre qu'une caverne !" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1266,39 +1873,58 @@ msgstr "" "Placez vos unités attentivement, car vos troupes seront plus faibles et vos " "ennemis plus forts." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Regardez ce que j'ai trouvé ici ! Cent pièces d'or !" +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"Ce château est toujours dans un moment chaotique de la journée " +"(équivalent à une nuit permanente), à l'exception des hexagones illuminés " +"adjacents aux sources lumineuses murales (moment de la journée neutre). " +"Placez vos unités attentivement, car vos troupes seront plus faibles et vos " +"ennemis plus forts." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Regardez ce que j'ai trouvé ici ! Cinquante pièces d'or." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "J'ai trouvé Baran. Il est dans cette cellule." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Je suis heureux de te voir, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Et toi aussi, frère." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "Tu dois être un des hommes d'Arvith. Aide-moi à sortir de ce donjon." - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1308,9 +1934,73 @@ msgstr "" "grille renforcée par de la magie. Elle ne peut être ouverte que par une " "seule clé. Tu dois la lui prendre pour me libérer." +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"Rotharik, ce fichu sorcier des ténèbres, m'a emprisonné derrière cette " +"grille renforcée par de la magie. Elle ne peut être ouverte que par une " +"seule clé. Tu dois la lui prendre pour me libérer." + # Désolé, je n'ai pas résisté :-) GB #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1319,25 +2009,34 @@ msgstr "" "que tu parles ?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" "Oui, c'est ça ! Viens m'ouvrir cette porte et sortons vite d'ici, frère !" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Merci de m'avoir sauvé. Je... n'étais pas certain que tu viendrais." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Ne crois-tu donc pas en ton frère, Baran ?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1346,7 +2045,7 @@ msgstr "" "vais encore échouer." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1355,7 +2054,7 @@ msgstr "" "que tu viendrais pour moi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1365,32 +2064,34 @@ msgstr "" "journée de travail banale pour la compagnie." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Merci d'être venu à mon aide. Retournons au village." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Sous-fifre de Tairach" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Tu arrives trop tard ! Ton frère est déjà mort ! Ha ha ha ha ha..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh !!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Retour au village" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1426,7 +2127,7 @@ msgstr "" "vraiment magnifiques. Cela nous a laissé beaucoup de temps pour parler." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1467,23 +2168,24 @@ msgstr "" "le signe de quelque chose de plus tangible ?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Reeve Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Découvrir ce qui se passe dans le village" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1491,8 +2193,20 @@ msgstr "" "Recrutez ou rappelez des unités rapides pour voir aussi loin que possible " "les unités qui approchent dans le brouillard." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1501,7 +2215,7 @@ msgstr "" "hommes venir nous accueillir !" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1509,65 +2223,134 @@ msgstr "" "Non. Ils fuient quelque chose. Nous devons découvrir ce qui se passe là-bas !" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Soldats ! Dégainez vos armes !" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Nous devrions trouver le conseiller Hoban. Peut-être sait-il ce qui se passe." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Nous y sommes presque !" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Ce seigneur de guerre ! C'est..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Oui, je reconnaîtrais ce visage n'importe où. Surtout après ce que tu lui as " "fait." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Le seigneur de guerre de Toen Caric." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Vous ! Le mage qui m'a brûlé ! TUEZ-LES !" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Finissons ce que nous avons commencé, frère." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "D'accord. Je serai le bras droit et toi le gauche. En avant !" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Reeve Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Je suis heureux de vous voir de retour." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Le plaisir est pour moi. Mais qu'est-il arrivé à Maghre ?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1576,7 +2359,7 @@ msgstr "" "hommes en moins, nous ne pouvions pas les arrêter." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1585,7 +2368,8 @@ msgstr "" "pas tenir longtemps." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1594,25 +2378,85 @@ msgstr "" "nombre d'entre nous. Très peu de survivants peuvent porter les armes, mais " "je vais vous les envoyer pour vous aider dans la bataille." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Tuer le seigneur de guerre orc pour libérer le village" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Vous pouvez utiliser le donjon de Reeve Hoban pour recruter ou rappeler " "d'autres unités." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Reeve Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Aujourd'hui, tu vas payer pour m'avoir défiguré, magicien !" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1620,8 +2464,32 @@ msgstr "" "J'ai déjà payé avec la vie des mes hommes à Toen Caric. Il est temps que je " "corrige cette erreur et que j'en finisse une bonne fois pour toute." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1630,7 +2498,7 @@ msgstr "" "Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1640,7 +2508,7 @@ msgstr "" "n'arrivera plus." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1649,25 +2517,25 @@ msgstr "" "amulettes, petit frère. Si tu as d'autres ennuis, je reviendrai." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Je crois que nous ne pourrons sauver personne dans ces villages. Il est trop " "tard." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "J'ai été trop faible pour protéger ces gens. Oh, pourquoi m'est-ce arrivé ?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "L'Histoire de deux frères - Épilogue" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1698,7 +2566,7 @@ msgstr "" "visite à mon frère, qu'il m'a accordée." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1721,29 +2589,48 @@ msgstr "" "\n" "Mais en attendant, il est bon de se détendre et de profiter de la paix." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Tout est perdu maintenant que je suis mort..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "C'est terminé, je suis vaincu." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Astuce :" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Regardez ce que j'ai trouvé ici ! Cent pièces d'or !" + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Tu dois être un des hommes d'Arvith. Aide-moi à sortir de ce donjon." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1| !" @@ -1771,9 +2658,6 @@ msgstr "Astuce :" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Tout est perdu maintenant que je suis mort..." -#~ msgid "Irongate" -#~ msgstr "Grille" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/fur_IT.po b/translations/fur_IT.po index eddba55..b058800 100644 --- a/translations/fur_IT.po +++ b/translations/fur_IT.po @@ -2,47 +2,57 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.0-dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2008-04-20 12:42+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" -"Language: \n" +"Language: fur_IT\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -50,48 +60,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -101,7 +111,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -112,7 +122,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -124,7 +134,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -135,7 +145,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -151,7 +161,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -159,118 +169,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -279,21 +305,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -302,102 +329,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -416,7 +611,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -435,92 +630,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -528,32 +769,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -561,54 +812,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -616,99 +868,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -716,17 +988,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -749,7 +1028,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -766,269 +1045,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1036,117 +1584,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1166,7 +1787,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1188,178 +1809,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1376,7 +2160,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1389,25 +2173,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/ga.po b/translations/ga.po index 63a787c..f60d31e 100644 --- a/translations/ga.po +++ b/translations/ga.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ga\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2012-02-14 13:55-0800\n" "Last-Translator: Carson Callis aka Mountian_King \n" @@ -20,42 +20,58 @@ msgstr "" "Plural-Forms: nplurals=5; plural=n==1 ? 0 : n==2 ? 1 : n<7 ? 2 : n<11 ? 3 : " "4;\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Scéal na Beirt Deartháireacha" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "SnBD" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Marcach" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Tosaitheoir)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Marcach" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Ridire" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Ridire" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Dúshlanach)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Ridire" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " @@ -68,50 +84,50 @@ msgstr "" "all goes as planned. An bhféidir leat cabhrú?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Leibhéal Nóibhíseach, 10 misin.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Línitheoir Feachtais" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Prós agus Eagarthóireacht Scéalta" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Coimeád Feachtais" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Ealaín agus Dearadh Grafaicí" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Ilghnéitheach" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Asarlaí a Fháil" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -121,7 +137,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -132,7 +148,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -144,7 +160,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -155,7 +171,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -171,7 +187,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -179,119 +195,135 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Daonnaithe" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Naimhde" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordac" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannan" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efreán" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Fáirín" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarac" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Maigrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Buaigh ar Mordac, an drochasarlaí" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Bás Áirbheis" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Dia duit, a dheartháir, 'gus fáilte abhaile." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Dia is Muire duit." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "An é sin uile é, a Áirbheis? Tuigim, ach..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "Ghlaoigh tú orm, agus tháinig me; bí sásta liom. Cad atá cearr leis Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -300,14 +332,14 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 #, fuzzy msgid "" "All right. I will do this for the village. Can you keep the mage off our " @@ -315,7 +347,8 @@ msgid "" msgstr "Déanfaidh mé ar son an baile. " #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -324,103 +357,273 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Marcach" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Obair maith, a fheara! Ach cá bhfuil mo dheartháir?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "An bhfuil tú imní air? E-he-he... hergh... gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Ní raibh sin decair!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "An Fiach" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 #, fuzzy msgid "Arvith and his band rode north in search of his missing brother." msgstr "Rothaigh Áirbheis agus a " #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -439,7 +642,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -458,94 +661,140 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Eilbh" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Gailion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "Faigh na fuadaitheoirí" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Faigh na fuadaitheoirí" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Tusa ansiúd! Stad 'is mínigh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -553,32 +802,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Feicim siad! Tá siad ansiúd!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -586,54 +845,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -641,31 +901,31 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Breana" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 #, fuzzy msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " @@ -675,14 +935,14 @@ msgstr "" "tóir ar na neamh-mharbha bréana." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -691,55 +951,77 @@ msgstr "" "mian leat." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 #, fuzzy msgid "He would only slow us down!" msgstr "Ní bheidh sé ach" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Is é seo mo cinneadh." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Och, ceart go leor. Tar linn." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Tá brón orm. Níl an t-am saor againn." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Fuair tú 70 píosa óir!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Fuair tú 70 píosa óir!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Tá mo neartaithe anseo!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "D'éalaigh sé ó shinn..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -747,17 +1029,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Leanaigí leo!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Caisléan Cosanta" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -780,7 +1069,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -797,159 +1086,360 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Ródairic" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Garda" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Garda Caisléan" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Tarrtháil Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Bás Bharain" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Geata Iarainn" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Stad! Cara nó namhaid? Tabhair dom an pasfhocal." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Is:" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Tiomáin leat, a chara." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Níl aon chuid den cheart agat! Faigh bás, a namhaid!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Faigh na fuadaitheoirí" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -962,126 +1452,198 @@ msgstr "" "a mharú anois againn!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Is ea. Ceart. Téighí." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Tá ort an pasfhocal a thabhairt dom." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Buíochas! Is gnás bearránach é, nach é?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Ó do lámhsa nó Taireách, Is bás é bás go foill... (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "‘Taireách’? Cad é nó cé hé Taireách?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Tá eochair ann, ina chuid fallaingí." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1089,118 +1651,193 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Féach air seo! Fuair mé céad píosa óir." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Féach air seo! Fuair mé caoga píosa óir." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Tháining mé ar Baran. Té sé sa chillín seo." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Tá sé deas bualadh leat, a Áirbheis" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Agus tú féin, a dheartháir." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "Go raibh maith agat as " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Tá tú ró-dhéanach! Tá do dheartháir marbh cheana! Muahahaha...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Fill ar an mBaile" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1220,7 +1857,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1242,145 +1879,312 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Taireách" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Ríbh Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 #, fuzzy msgid "Find out what is happening in the village" msgstr "Fiosraigh " #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "A shaighdiúirí, réidh!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Táimid beagnach ansiúd!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "An gaiscíoch sin! Is..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "an gaiscíoch ó Thoen Caraic é." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 #, fuzzy msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Is tusa an asarlaí a " #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Críochnaímis an rud a thosaigh muid, a dheartháir." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" "'Sea. Beidh mé an chiotóg, 'gus beidh tusa an lámh dheas. Ar aghaidh linn!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Ríbh Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Tá sé deas bualadh libh arís." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Maraigh an Gaiscíoch Orcach agus saor an baile" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Ríbh Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 #, fuzzy msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " @@ -1388,36 +2192,36 @@ msgid "" msgstr "Tá sé críochnaithe. " #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Scéal na Beirt Deartháireacha — Iarfhocal" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1434,7 +2238,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1447,29 +2251,43 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Áirbheis" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Gach ar lár mar táim marbh anois..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Tá deireadh leis. Táim cloíte." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Féach air seo! Fuair mé céad píosa óir." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1| é an pasfhocal!" @@ -1497,9 +2315,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Gach ar lár mar táim marbh anois..." -#~ msgid "Irongate" -#~ msgstr "Geata Iarainn" - #~ msgid "Arne" #~ msgstr "Áirbheis" diff --git a/translations/gd.po b/translations/gd.po index 4ed967e..7785ea2 100644 --- a/translations/gd.po +++ b/translations/gd.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2020-01-13 12:31+0000\n" "Last-Translator: GunChleoc, 2018\n" "Language-Team: Gaelic, Scottish (https://www.transifex.com/gunchleoc/" @@ -17,38 +17,54 @@ msgstr "" "Plural-Forms: nplurals=4; plural=(n==1 || n==11) ? 0 : (n==2 || n==12) ? 1 : " "(n > 2 && n < 20) ? 2 : 3;\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Sgeulachd dithis bhràithrean" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "SdB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Neach-tòiseachaidh" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Marcaiche" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Dùbhlanach" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Neach-tòiseachaidh" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Ridire" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Ridire" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Dùbhlanach" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -60,48 +76,48 @@ msgstr "" "bha fainear dha. An doir thu cuideachadh dhaibh?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Ìre glas-laoich, 4 cnàmh-sgeulan.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Dealbhadh iomairte" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Rosg agus deasachadh na sgeulachd" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Obair-glèidhidh iomairte" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Ealan is grafaigeachd" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Measgaichte" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Agus taing shònraichte dhan fheadhainn eile nach dug mi iomradh orra." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "A’ gabhail draoidh an greim" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -116,7 +132,7 @@ msgstr "" "ìobairtean airson nan taghairmean olca aige." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -135,7 +151,7 @@ msgstr "" "cobhair iarraidh." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -153,7 +169,7 @@ msgstr "" "iad cinn slèigh agus lannan tuaighe airson a’ chorr." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -171,7 +187,7 @@ msgstr "" "an èiginn. Seo a’ ghairm a thug Baran a-nis." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -201,7 +217,7 @@ msgstr "" "againn a tha fo èiginn." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -212,122 +228,148 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Daoine" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Nàimhdean" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordan" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Albhan" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brianainn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Ciadall" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannan" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Eafran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Farain" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Taraig" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrad" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Cuir às dhan draoidh olc Mordan" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Bàs Arbhaith" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." msgstr "" "Cleachd slaightearan gus na h-aonadan dìleas agad a dhìon agus thoir " "ionnsaigh rè an latha ach nach dèid cus dhen fheachd agad a mhilleadh." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" +"Cleachd slaightearan gus na h-aonadan dìleas agad a dhìon agus thoir " +"ionnsaigh rè an latha ach nach dèid cus dhen fheachd agad a mhilleadh." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Fàilte ort aig an taigh, a bhràthair." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Hoigh." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Nach can thu an corr, Arbhaith? Tuigidh mi carson, ach…" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "Thug thu gairm is thàinig mi; na iarr an corr orm. Dè an trioblaid a " "dh’èirich dha Mhachra?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -341,7 +383,7 @@ msgstr "" "againn air do chuideachd is do stiùireadh." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -351,7 +393,7 @@ msgstr "" "na dà latha air each bhuainn." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -360,7 +402,8 @@ msgstr "" "draoidh a chumail air falbh bhuainn?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -374,32 +417,216 @@ msgstr "" "mi fhìn ’nam làmh chlì, nach bi, a bhràthair?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "" "… Bithidh. Ach dèan cinnteach gum bi thu ann nuair a bhios sinn feumach ort." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Marcaiche" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Bu chòir do Bharan a bhith air tighinn a-nis. Thoir ionnsaigh orra gus an " "doir an Eòlach aire ortsa agus leumaidh Baran à fàth-feitheamh air!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Bu chòir do Bharan a bhith air tighinn a-nis. Thoir ionnsaigh orra gus an " +"doir an Eòlach aire ortsa agus leumaidh Baran à fàth-feitheamh air!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Bu chòir do Bharan a bhith air tighinn a-nis. Thoir ionnsaigh orra gus an " +"doir an Eòlach aire ortsa agus leumaidh Baran à fàth-feitheamh air!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Cha dug Baran ionnsaigh air!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Saoil an do thrèig e sinn?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -408,23 +635,25 @@ msgstr "" "is ciall dha seo an-dràsta gum feum sinn fhìn dèiligeadh ri Mordan a-nis." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Ochan!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" "Obair mhath a rinn sibh, a dhaoine! Nise, dè dh’èirich dha mo bhràthair?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Fo uallach mu dhèidhinn, an ann? È hè hè… hà hà… gàrgh…" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -433,7 +662,7 @@ msgstr "" "shireadh!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -442,20 +671,20 @@ msgstr "" "Baran air a ghlacadh ’s a thoirt gu tuath!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" "Cha chreidsinn-sa gum biodh iad cho dàna! Thèid sinn às an dèidh sa bhad." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Dh’fhàillig plana do bràthar gus fàth-feitheamh a dhèanamh orm. Tha e ’nar " "prìosanach a-nis." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -464,29 +693,31 @@ msgstr "" "Mhordain a’ toirt ionnsaigh air a’ bhaile an-dràsta fhèin!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Chuala mi gur gann gun gabh na creutairean ud leònadh leis na h-airm againn, " "ach chì sinn!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Cha robh seo cho doirbh sin!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "An ruagadh" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Chaidh Arbhath agus a chuideachd gu tuath a’ sireadh a bhràthar." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -521,7 +752,7 @@ msgstr "" "agus thèid duine sam bith a gheibh bàs san àite ud ’nan cuideachd." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -556,42 +787,49 @@ msgstr "" "A bharrachd air sin… tha mi ag iarraidh gun till mo bhràthair." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Sìthichean" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Gailean" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Luchd-bruid" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Thig beò tron choille mus teich an nàmhaid le do bhràthair" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Glac an luchd-bruid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Marbh an Eòlach Dubh mus dig am foirlionadh aige" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -600,7 +838,8 @@ msgstr "" "aonan dhiubh le iomadh aonad agad fhèin." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -609,15 +848,65 @@ msgstr "" "luath ach an lorg thu an luchd-bruid." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Sgaraich an Eòlach Dubh bho na geàird aige agus gabh orra le neart gus am " "marbhadh gun duilgheadas." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Cleachd marcaichean no slaightearan gus a’ choille fo sgleò a rùrachadh gu " +"luath ach an lorg thu an luchd-bruid." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Sgaraich an Eòlach Dubh bho na geàird aige agus gabh orra le neart gus am " +"marbhadh gun duilgheadas." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -625,17 +914,17 @@ msgstr "" "ghorm seo?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Sibhse ud thall! Stadaibh ’s mìnichibh na tha sibh ris an-seo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Tha sinn an toir air daoine a ghabh greim air mo bhràthair!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -645,7 +934,7 @@ msgstr "" "an dèidh. Na digibh nas dlùithe no cuiridh sinn bàs oirbh." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -654,7 +943,7 @@ msgstr "" "a shaoradh!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -665,7 +954,7 @@ msgstr "" "furasta am measg nan craobhan." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -675,13 +964,21 @@ msgstr "" "againn sabaid sa choille as doimhne. Sheas sinn an aghaidh cunnartan as " "motha na bheir na h-aineolaich ud dhuinn." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Chì mi iad! Tha iad an-siud thall!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -690,12 +987,14 @@ msgstr "" "foirlionadh ar maighistir air a thighinn gus coinneachadh rinn." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Siuthadaibh, ’illean, gabhamaid greim air na sgimilearan!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -707,7 +1006,7 @@ msgstr "" "ann an toll-dubh ar maighistir." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -716,47 +1015,48 @@ msgstr "" "leagaidh mi d’ fhuil dhìblidh." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrig" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Iarlam" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Samaig" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Acranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Dracanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Siasganad" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Cachlagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -767,14 +1067,14 @@ msgstr "" "sna faclan-faire aig na geàird." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "Cuibhrichibh e ’s bheir sinn còmhla rinn e. Ma dh’innis e breug, gheibh e a’ " "bhàs." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -783,7 +1083,7 @@ msgstr "" "ri Baran tuilleadh o na thachair air Todhan Carag." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -793,12 +1093,12 @@ msgstr "" "an rathad oirnn." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Bren" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -808,7 +1108,7 @@ msgstr "" "rim milleadh ann?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -817,7 +1117,7 @@ msgstr "" "Ghlac iad mo bhràthair." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -826,33 +1126,35 @@ msgstr "" "aghaidh còmhla, mas fhaod mi." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Cha dèan e ach maille oirnn!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Is mise am fear a nì an co-dhùnadh." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Ceart gu leòr mar-thà. Thigibh còmhla rinn." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Mòran taing. Cuidichidh mi fhìn ’s mo cuideachd dhuibh le ur n-obair uasail." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Tha mi duilich. Chan eil ùine gu leòr againn." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -861,22 +1163,42 @@ msgstr "" "Cuidichidh mo chuideachd sibh uair sam bith a dh’iarras sibh." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Fhuair thu 70 bonn òir!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Fhuair thu 70 bonn òir!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Thàinig am foirlionadh agam!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Theich e uainn…" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -887,17 +1209,24 @@ msgstr "" "dh’aithghearr ’s thèid mi ’nam thighearna san fheachd aca." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Leanaibh air na lorgan aca!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Caisteal fo fhreiceadan" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -940,7 +1269,7 @@ msgstr "" "aca air Mordan." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -970,76 +1299,87 @@ msgstr "" "eatorra." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharaig" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Geàrd" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Geàrd a’ chaisteil" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Taobh a-staigh (caisteal dorcha)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Taobh a-staigh (soillsichte)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Sàbhail Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Marbh am buidseach dubh ach am faigh thu iuchair a’ chealla" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Gluais Arbhath dhan chealla sa bheil a bhràthair gus a shaoradh" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Bàs Bharain" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1048,7 +1388,8 @@ msgstr "" "dhut san sgeulachd agus sna còmhraidhean mar thaic dhan ro-innleachd agad." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1057,7 +1398,8 @@ msgstr "" "iomadh aonad aig an aon àm atha feuch gun doir thu air an daingean fhàgail." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1066,8 +1408,44 @@ msgstr "" "rudeigin ri lorg annsa, ’s dòcha. ’S e deagh bheachd a th’ ann a dhol ’gan " "sgrùdadh mas urrainn dhut." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1076,42 +1454,46 @@ msgstr "" "air na clachan mòra a shìn gu h-àrd sa cheò. Ghluais rudeigin san sgleò." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Stadaibh! Caraid no nàmhaid? Thoiribh am facal-faire dhomh." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Seo am facal-faire:" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrig!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Iarlam!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Samaig!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Thigibh a-steach, a charaid." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1119,13 +1501,159 @@ msgstr "" "Cha do chuir an t-eòlach air an fhrith-rathad sinn mar-thà. Cumaidh mi ri m’ " "fhacal ge b’ oil leam; leigibh fa sgaoil e ’s faigheamaid cuidhteas dheth." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Cearr! Gheibh sibh bàs a-nis!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Glac an luchd-bruid" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1134,7 +1662,7 @@ msgstr "" "iarraidh fuil. Marbhaidh sinn na daoine a-nis!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1143,100 +1671,175 @@ msgstr "" "’illean, marbhamaid deamhain." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Soraidh slàn air a’ bhlaomaire deamhain ud…" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" "A Chaiptein, carson fon ghrèin a tha deamhain air an tighinn cho fada deas?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Deagh cheist. ’S dòcha gun d’fhuair mo bhràthair a-mach carson." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" "An e ar foirlionadh a th’ annaibh? ’Eil ciall dha seo gum faod sinn falbh a-" "nis?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Uill, ’s e. Ceart. Faodaidh sibh falbh." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Uill, bu chòir dhuibh am facal-faire innse." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Seadh seadh. Dhìochuimhnich mi, gabhaibh mo leisgeul." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Acranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Dracanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Siasganad!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Cachlagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Mòran taing! Nach falamh an gnàthas seo?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" "Seo am facal-faire cearr! Chan e ar foirlionadh a th’ annta! Gabhaibh orra!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Bu chòir dhomh barrachd taic a chur dha mo dhaoine aig an fhronta airson " "dèanamh cinnteach gun saoraich sinn mo bhràthair." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Ge b’ e bhuatsa no bho Tharach, ’s e am bàs a th’ ann… (mo chreach)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "“Tarach”? Cò “Tarach”?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Tha iuchair san ròb aige." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1245,17 +1848,18 @@ msgstr "" "Gabhaidh mi e. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Dh’fhaoidte gu bheil e cudromach; b’ fheàirrde mi a togail." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "Tha coltas dorcha mar uamh air a’ chaisteal seo!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1267,52 +1871,132 @@ msgstr "" "soillsichte (àm neodrach dhen latha). Cuir d’ aonadan ann le cùram on a " "bhios am feachd agad nas laige agus aonadan an nàmhad nas treasa." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Seallaibh air na lorg mi an-seo! Chunnt mi ceud bonn òir." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"Tha an caisteal seo fo àm coimseasgach dhen latha gu buan (coltach ri " +"oidhche bhuan) ach air leacagan soillsichte ri taobh ballachan cloiche " +"soillsichte (àm neodrach dhen latha). Cuir d’ aonadan ann le cùram on a " +"bhios am feachd agad nas laige agus aonadan an nàmhad nas treasa." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Seallaibh air na lorg mi an-seo! Chunnt mi lethcheud bonn òir." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Lorg mi Baran. Tha e sa chealla aige." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "’S math d’ fhaicinn, Arbhaith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Agus thu fhèin, a bhràthair." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Chuir am buidseach dubh Rotharaig ann am prìosan mi air cùlaibh a’ gheata " +"iarainn dhraoidhich seo. Cha ghabh fhosgladh ach leis an iuchair cheart. " +"Feumaidh tu a faighinn uaithe mus urrainn dhut mo shaoradh." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Feumaidh gur e duine Arbhaith a th’ annad. An cuidich thu mi faighinn a-mach " -"às an toll-dubh seo?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Chuir am buidseach dubh Rotharaig ann am prìosan mi air cùlaibh a’ gheata " "iarainn dhraoidhich seo. Cha ghabh fhosgladh ach leis an iuchair cheart. " "Feumaidh tu a faighinn uaithe mus urrainn dhut mo shaoradh." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1321,7 +2005,7 @@ msgstr "" "iuchair air a tha thu a-mach?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" @@ -1329,19 +2013,28 @@ msgstr "" "’S e gu dearbh. Siuthad, fosgail doras a’ chealla ach an teich sinn on àite " "seo, a bhràthair!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "Mòran taing airson mo shàbhaladh. Cha… cha robh mi cinnteach an digeadh tu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Nach eil earbsa agad ’nad bhràthair, a Bharain?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1350,7 +2043,7 @@ msgstr "" "seo. Dh’fhàillig mi thu. Dh’fhàillig mi a-rithist." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1359,7 +2052,7 @@ msgstr "" "riamh nach digeadh tu nam b’ urrainn dhut." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1369,33 +2062,35 @@ msgstr "" "a th’ ann dhan chuideachd." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" "Mòran taing gun dàinig sibh gus mo chuideachadh. Tilleamaid dhan bhaile." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Basaille Tharaich" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Tha thu ro anmoch! Tha do bhràthair marbh mu thràth! Muahahaha…!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Oich!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Tilleadh dhan bhaile" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1431,7 +2126,7 @@ msgstr "" "bruidhinn." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1472,23 +2167,24 @@ msgstr "" "fìrinneach a th’ ann?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tarach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Bàillidh Toban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Faigh a-mach na tha a’ tachairt sa bhaile" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1496,8 +2192,20 @@ msgstr "" "Trus no ais-ghairm aonadan le gluasad fada ach an dèan thu faire farsaing " "air a’ cheò airson aonadan a thig ort." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1506,7 +2214,7 @@ msgstr "" "tighinn a chur fàilte oirnn mar-thà!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1515,67 +2223,136 @@ msgstr "" "faighinn a-mach dè tha a’ tachairt thall!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "A dhaoinibh! Togamaid airm!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Bu chòir dhuinn am bàillidh Toban a lorg. ’S dòcha gum bi fios aigesan dè " "tha a’ tachairt an-seo." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Tha sinn cha mhòr ann!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "An tighearna-cogaidh ud! ’S e…" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Seadh, aithnichinn an t-aodann sin àite sam bith. Gu h-àraidh às dèidh na " "rinn thu air." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "An tighearna-cogaidh à Todhan Carag." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Thusa! An draoidh a chuir eàrra orm le teine! CUIRIBH ÀS DHAIBH!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Cuireamaid crìoch air na tòisich sinn, a bhràthair." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" "Cuireamaid. Bidh mise air an taobh deas is tusa air an taobh clì. Tiugainn!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Bàillidh Toban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Tha mi toilichte gun do thill sibh." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Tha agus mise. Nise, dè dh’èirich dha Mhachra?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1585,7 +2362,7 @@ msgstr "" "chur orra." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1594,7 +2371,8 @@ msgstr "" "sinn mòran nas fhaide." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1603,25 +2381,85 @@ msgstr "" "mòran gu bàs. Chan eil ach cuid againn air fhàgail a tha comasach air sabaid " "ach cuiridh mi iad còmhla ribh airson ur cuideachadh air a’ bhlàr." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Cuir às dhan Tighearna-cogaidh Deamhain gus am baile a shaoradh" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Cleachd daingeann a’ bhàillidh Thobain gus barrachd aonadan a thrusadh no " "ais-ghairm." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Bàillidh Toban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "’S ann gun ceannaich thu milleadh m’ aodainn an-diugh, a dhraoidh!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1630,8 +2468,32 @@ msgstr "" "gus a mhearachd sin a chur ceart agus crìoch a chur air seo gu bràth " "tuilleadh." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1640,7 +2502,7 @@ msgstr "" "mo thaobh, a Bharain." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1649,7 +2511,7 @@ msgstr "" "na deamhain is na closaich. Agus dh’fhaoidte gun till iad." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1658,26 +2520,26 @@ msgstr "" "bhràthair bhig. Thig mi ma bhios tu fo èiginn a-rithist." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Cha chreid mi gur urrainn dhuinn duine sam bith a shàbhaladh sna bailtean " "seo. Tha e ro anmoch." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Bha mi ro lag gus na daoine seo a dhìon. Och, carson an do dh’èirich sin " "dhuinn?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Sgeulachd dithis bhràithrean — Crìoch-sgeòil" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1708,7 +2570,7 @@ msgstr "" "air mo bhràthair agus thug e cead dhomh." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1732,25 +2594,45 @@ msgstr "" "Co-dhiù no co-dheth, tha e math beagan fois agus tlachd fhaighinn às an t-" "sìth san eadar-àm." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arbhath" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Chaill sinn a h-uile càil ’s mi marbh…" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Sin e, chaidh cur às dhomh." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Gliocas:" + +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Seallaibh air na lorg mi an-seo! Chunnt mi ceud bonn òir." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Feumaidh gur e duine Arbhaith a th’ annad. An cuidich thu mi faighinn a-" +#~ "mach às an toll-dubh seo?" diff --git a/translations/gl.po b/translations/gl.po index dcf47cd..4c19fde 100644 --- a/translations/gl.po +++ b/translations/gl.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Wesnoth\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2018-04-14 03:30+0100\n" "Last-Translator: Adrian Chaves \n" "Language-Team: Galician \n" @@ -23,40 +23,57 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Lokalize 2.0\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Un conto sobre dous irmáns" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "CDI" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Principiante" - # Horseman=Home a cabalo FIXADO -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Home a cabalo" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Esixente" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Principiante" # Knight=Cabaleiro FIXADO -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Cabaleiro" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +# Knight=Cabaleiro FIXADO +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Cabaleiro" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Esixente" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -68,50 +85,50 @@ msgstr "" "todo sae segundo o plan. Pódeslles axudar?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "Nivel principiante, 4 escenarios." #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Deseño da campaña" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Prosa e retoques na historia" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Mantemento da campaña" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Traballo artístico e deseño gráfico" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Varios" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "E especialmente gracias a todos aqueles a quen esquecín mencionar." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "O desterro dun mago" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -126,7 +143,7 @@ msgstr "" "sacrificios para as súas malvadas invocacións." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -143,7 +160,7 @@ msgstr "" "día a cabalo, e os mensaxeiros que foran na súa procura xamais regresaran." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -163,7 +180,7 @@ msgstr "" "armeiros que traballasen en puntas de lanza e machados." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -181,7 +198,7 @@ msgstr "" "que o mago fixo uso do seu amuleto." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -209,7 +226,7 @@ msgstr "" "axudarme a min, pode que o faga para axudar á súa vila cando máis o necesita." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -219,120 +236,146 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Humanos" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Inimigos" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordegue" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Algüin" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Bren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadel" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Danen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Frane" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tareco" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Enon" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Morodo" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Mata a Mordegue, o mago malvado." #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Morte de Arvin." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" +"Usa bandoleiros como escudo para protexes as túas unidades leais e ataca " +"polo día para minimizar os danos que sofren as túas forzas." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." msgstr "" "Usa bandoleiros como escudo para protexes as túas unidades leais e ataca " "polo día para minimizar os danos que sofren as túas forzas." +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Saúdos, irmán, e benvido a casa." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Ola." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Iso é todo canto tes que dicir? Non te culpo, pero…" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Chamaches, e aquí estou; non pidas máis. Cal é o problema?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -346,7 +389,7 @@ msgstr "" "lideredes." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -355,14 +398,15 @@ msgstr "" "aire. Está ao norte de aquí, diría que a non máis de dous días a cabalo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "Moi ben. Fareino pola xente da vila. Podes protexernos do mago?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -375,31 +419,216 @@ msgstr "" "Xuntos podemos conseguir o que non conseguiríamos por separado." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "Ben. Ti procura estar aí cando te necesitemos." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +# Horseman=Home a cabalo FIXADO +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Home a cabalo" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran debería estar xa en posición. Atacádeos, distraede ao adepto para que " +"Baran poida tenderlle a súa trampa!" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran debería estar xa en posición. Atacádeos, distraede ao adepto para que " +"Baran poida tenderlle a súa trampa!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Baran debería estar xa en posición. Atacádeos, distraede ao adepto para que " "Baran poida tenderlle a súa trampa!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran non atacou!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Abandonaríanos?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -408,29 +637,31 @@ msgstr "" "significa que debemos ocuparnos nós mesmos dese Mordegue." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Bo traballo, homes! Sabe alguén que foi de meu irmán?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Estás preocupado por el, non si? He he he… hergh… argh…" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "A este non lle imos sacar máis, teremos que buscar nós mesmos a Baran!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -439,18 +670,18 @@ msgstr "" "levaban ao norte!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Como se atreveron? Debemos perseguilos!" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "O plan do teu irmán para emboscarme fracasou. Agora é o noso prisioneiro." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -459,28 +690,30 @@ msgstr "" "a vila!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Escoitei que estas criaturas son case inmunes ás nosas armas, vexámolo!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Non foi tan difícil!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "A persecución" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvin e os seus dirixíronse ao norte na busca do seu irmán." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -514,7 +747,7 @@ msgstr "" "atrapada para a eternidade." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -546,42 +779,49 @@ msgstr "" "Non quero perder a meu irmán." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfos" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nilgalion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Raptores" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muntoras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Loita para atravesar os bosques antes de que os raptores escapen." #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Colle aos raptores." #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Mata ao adepto escuro antes de que cheguen os reforzos." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -590,7 +830,8 @@ msgstr "" "unha con varias das túas unidades." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -599,15 +840,65 @@ msgstr "" "raptores." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Separa o adepto escuro dos seus gardas e ataca con todo para matalo " "facilmente." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Usa homes a cabalo para explorar rapidamente os bosques para localizar aos " +"raptores." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Separa o adepto escuro dos seus gardas e ataca con todo para matalo " +"facilmente." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -615,17 +906,17 @@ msgstr "" "haber mellor?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Vós! Detédevos e explicade que facedes aquí." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Estamos perseguindo aos que capturaron a meu irmán." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -635,7 +926,7 @@ msgstr "" "Non avancedes máis, ou morreredes." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -644,7 +935,7 @@ msgstr "" "impedirme liberar a meu irmán!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -655,7 +946,7 @@ msgstr "" "entre árbores." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -665,13 +956,21 @@ msgstr "" "perfectamente entre as árbores. Puidemos contra os non mortos, isto non " "debería supornos un problema." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Podo velos! Están aquí!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -682,12 +981,14 @@ msgid "" msgstr "Maldición! Un pouco máis e os reforzos do mestre xa estarían aquí." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Veña, homes, collamos aos raptores!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -698,54 +999,55 @@ msgstr "" "engaiolado nos calabozos do amo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "Dinos onde levaron a meu irmán se non queres que che corte o pescozo." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sidran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Élenen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Ialon" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamin" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Acranal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Dracanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xáscanan" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Cáladan" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -756,12 +1058,12 @@ msgstr "" "$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Atádeo e levémolo connosco. Se nos enganou, pagarao coa súa vida." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -770,7 +1072,7 @@ msgstr "" "despois do de Toen Carín." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -779,12 +1081,12 @@ msgstr "" "deixalo nas mans duns non mortos. Montade, apurémonos." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -793,7 +1095,7 @@ msgstr "" "loitando contra os non mortos. Quedan máis por destruír?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -802,7 +1104,7 @@ msgstr "" "Teñen a meu irmán." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -811,33 +1113,35 @@ msgstr "" "a loitar contra eles, se non vos parece mal." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" "Non vai poder seguir o noso ritmo, o único que vai conseguir é atrasarnos!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Aquí son eu o que decide." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Moi ben, acompáñanos." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Grazas. Os meus camaradas e máis eu axudarémosvos na vosa nobre busca." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Síntoo, pero non podemos esperarvos, non temos tempo que perder." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -846,22 +1150,42 @@ msgstr "" "camaradas máis adiante, só terás que recrutalos." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Recibiches 70 moedas de ouro!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Recibiches 70 moedas de ouro!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Chegaron os reforzos!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Escapóusenos…" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -872,17 +1196,24 @@ msgstr "" "seus exércitos." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Seguide o seu rastro!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "O castelo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -920,7 +1251,7 @@ msgstr "" "detería a min se alguén tivese preso a Mordegue." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -949,76 +1280,87 @@ msgstr "" "téñense o un ao outro." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rodarin" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Garda" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Nágobren" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Garda do castelo" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Rescata a Baran." #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Mata ao feiticeiro escuro para conseguir a chave da cela." #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Leva a Arvin á cela na que gardan ao seu irmán e libérao." #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Morte de Baran." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1027,7 +1369,8 @@ msgstr "" "historia e dos diálogos para deseñar a túa estratexia." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1036,7 +1379,8 @@ msgstr "" "mesmo tempo e intenta obrigalo a saír da súa fortaleza." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1044,8 +1388,46 @@ msgstr "" "As marcas ou decoracións nos hexágonos poden indicar que hai algo por " "descubrir. Investigalo adoita ser unha boa idea, se podes facelo." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Porta de ferro" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1054,54 +1436,204 @@ msgstr "" "momentos aquela xigantesca montaña de pedra. De súpeto, algo saíu da néboa." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Alto aí! Amigo ou inimigo? Dádeme o contrasinal." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "O contrasinal é" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sidran!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Élenen!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Ialon!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamin!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Pasa, amigo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "O adepto cumpriu a súa palabra. Deixádeo marchar." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Incorrecto! Morre!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Colle aos raptores." + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1114,7 +1646,7 @@ msgstr "" "volver afacerse!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1125,116 +1657,192 @@ msgid "" msgstr "Xa veremos quen morre e quen sobrevive. A polos orcos, homes!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Un noxento orco menos en Irïdia." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Capitán, como é que hai orcos tan ao sur?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Boa pregunta. Pode que meu irmán teña a resposta." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Sodes os substitutos, non? Xa era hora!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Somos, podedes marchar xa." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Non esqueces algo? Tedes que darnos o contrasinal." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Ah, si, non sei onde teño a cabeza." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Acranal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Dracanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xáscanan!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Cáladan!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" "Exacto. Xa sabes que aos de arriba non lles gusta que nos saltemos estas " "formalidades." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Ese non é o contrasinal! Non son os nosos substitutos, collédeos!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Creo que será mellor que axude aos meus homes na vangarda para asegurarme de " "que liberamos a meu irmán." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" "Estou morto de todos xeitos, se non me matases ti mataríame Tairan… Argh…" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "«Tairan»? Quen é ese?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Leva unha chave." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "Collédea, seguro que é a da gaiola de Baran." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1242,39 +1850,47 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Mirade o que atopei aquí! Debe haber un cento de moedas de ouro." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Mirade o que atopei aquí! Debe haber unhas cincuenta moedas de ouro." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Atopei a Baran. Está nesta cela." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Alégrome de volver a verte, Arvin." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "O mesmo digo, irmán." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "Debes ser un dos homes de Arvin. Axúdame a saír deste calabozo." - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1283,32 +1899,104 @@ msgstr "" "O maldito feiticeiro escuro Rodarin pechoume tras esta porta de ferro " "máxica. Só unha chave pode abrila. Debedes quitarlla para poder liberarme." +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"O maldito feiticeiro escuro Rodarin pechoume tras esta porta de ferro " +"máxica. Só unha chave pode abrila. Debedes quitarlla para poder liberarme." + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "Xa me encontrei co feiticeiro, e mateino. É esta a chave da que falas?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "É, abofé que a é. Ven, abre a porta da cela e saiamos de aquí, irmán!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Grazas por salvarme. Xa case perdera toda esperanza." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Acaso non tes fe no teu irmán?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1316,7 +2004,7 @@ msgstr "" "Non é iso. Ao mellor merecía podrecer nesta cela. Falleite. Volvinte fallar." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1325,7 +2013,7 @@ msgstr "" "virías a rescatarme." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1334,32 +2022,34 @@ msgstr "" "escuros, un feixe de orcos e algúns non mortos. En fin, o noso día a día." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Grazas por vires por min. Agora, volvamos á vila." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Subordinado de Tairan" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Chegaches tarde! Teu irmán xa morreu! Mua ha ha ha…" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "De volta á vila" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1391,7 +2081,7 @@ msgstr "" "poder falar tranquilamente." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1426,23 +2116,24 @@ msgstr "" "volvemos á vila como irmáns." #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairan" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Conselleiro Loban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Descubre o que está a pasar na vila." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1450,8 +2141,20 @@ msgstr "" "Recruta ou reincorpora algunhas unidades de gran movilidade para poder ver o " "máis lonxe posíbel as unidades que se acheguen desde a néboa." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1460,7 +2163,7 @@ msgstr "" "aproximarse a saudarnos!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1469,64 +2172,133 @@ msgstr "" "na vila!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Homes, ás armas!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Debemos atopar ao conselleiro Loban. Pode que el saiba o que está ocorrendo." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Xa case chegamos!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Ese señor da guerra é…" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Si, recoñezo ese rostro. Especialmente despois da marca que lle deixaches." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "O señor da guerra de Toen Carín." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Es ti! O mago que me marcou a cara con lume! Matádeos!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Rematemos o que comezamos, irmán." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Si. Ombro con ombro, vamos!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Conselleiro Loban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Alégrome de verte de volta." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Alégrome de estar aquí. Pero que lle ocorreu a Magre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1535,7 +2307,7 @@ msgstr "" "fóra, non puidemos detelos." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1544,7 +2316,8 @@ msgstr "" "máis." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1553,32 +2326,116 @@ msgstr "" "nós quedan que poidan soster unha arma, pero enviareivos aos que queden para " "que vos axuden a loitar." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Mata ao señor da guerra orco para liberar a vila." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Podes usar a fortaleza do conselleiro Loban para recrutar ou reincorporar " "unidades adicionais." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Conselleiro Loban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1587,7 +2444,7 @@ msgstr "" "batalla, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1597,7 +2454,7 @@ msgstr "" "terras." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1606,23 +2463,23 @@ msgstr "" "volven atacar, regresarei. Xuntos defenderemos a vila." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Non creo que poidamos rescatar a ninguén desas vilas. É demasiado tarde." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "Non conseguín protexer á miña xente. Por que a min?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Epílogo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1651,7 +2508,7 @@ msgstr "" "novo patrón, solicitei permiso para facer unha parada na vila." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1674,29 +2531,47 @@ msgstr "" "Pero ata que chegue o momento, hai que relaxarse e gozar destes momentos de " "paz." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvin" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Todo está perdido agora que estou morto…" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Estou acabado." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Consello:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Mirade o que atopei aquí! Debe haber un cento de moedas de ouro." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "Debes ser un dos homes de Arvin. Axúdame a saír deste calabozo." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|." @@ -1724,9 +2599,6 @@ msgstr "Consello:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Todo está perdido agora que morrín…" -#~ msgid "Irongate" -#~ msgstr "Porta de ferro" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/he.po b/translations/he.po index a4701c9..2defaf1 100644 --- a/translations/he.po +++ b/translations/he.po @@ -4,50 +4,62 @@ msgid "" msgstr "" "Project-Id-Version: he\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2006-02-15 13:29+0200\n" "Last-Translator: Ely Levy \n" "Language-Team: Hebrew\n" -"Language: \n" +"Language: he\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: KBabel 1.11.1\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 #, fuzzy -msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "סיפורם של שני אחים" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "פרש" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "אביר" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "אביר" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " @@ -59,48 +71,48 @@ msgstr "" "מאחיו אמה, הוא מנצח, אבל בג'ם בעצמו נחטף. האם אתה יכול להציל אותו?\n" "מערכה מאד קצרה, שמיועדת למתחילים." -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "לעקור קוסם" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -110,7 +122,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -121,7 +133,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -133,7 +145,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -144,7 +156,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -160,7 +172,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -168,122 +180,138 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 #, fuzzy msgid "Brent" msgstr "ברנה" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 #, fuzzy msgid "Slay Mordak, the evil mage" msgstr "הרוג את הקוסם השחור" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "מותו של אמה" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -292,21 +320,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -315,107 +344,279 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "פרש" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "בג'ם כבר היה צריך להיות במקום עד עכשיו. אני תוהה אם משהו קרה לו?" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 #, fuzzy msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "בג'ם כבר היה צריך להיות במקום עד עכשיו. אני תוהה אם משהו קרה לו?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "בג'ם כבר היה צריך להיות במקום עד עכשיו. אני תוהה אם משהו קרה לו?" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 #, fuzzy msgid "Argh!" msgstr "ארגג!!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "דואג לו, באמת? א אה אה... הרגג... גאארג. . ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 #, fuzzy msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "שמעתי שהייצורים האלו כמעט חסינים לכלי הנשק שלנו, בואו נראה!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 #, fuzzy msgid "That was not so hard!" msgstr "זה לא היה כל כך קשה!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "המרדף" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -434,7 +635,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -453,95 +654,141 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "ניל-גליון" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy msgid "Kidnappers" msgstr "קדימה אנשים, בואו נתפוס את החוטפים הללו!" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "מופ תורס" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "הלחם את דרכך דרך העצים לפני שהחוטפים נמלטים" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 #, fuzzy msgid "Catch the kidnappers" msgstr "קדימה אנשים, בואו נתפוס את החוטפים הללו!" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "אתה שם! עצור והסבר את עצמך." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "אנחנו רודפים אחרי כמה אנשים שחטפו את אחי!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -549,33 +796,43 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "אני רואה אותם! הנה הם!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "קדימה אנשים, בואו נתפוס את החוטפים הללו!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -583,57 +840,58 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 #, fuzzy msgid "Sithrak" msgstr "סית'רק" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 #, fuzzy msgid "Eleben" msgstr "אלבן." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 #, fuzzy msgid "Xaskanat" msgstr "איכר" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " @@ -642,78 +900,80 @@ msgid "" msgstr "שלושה ימי רכיבה למזרח, בטירה נטושה. הסיסמאות לשומרים הם סית'רק ואלבן." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "ברנה" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 #, fuzzy msgid "He would only slow us down!" msgstr "הם רק יאטו אותנו!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "או, אז בסדר. בואו יחד איתנו." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "תודה לך. אחי לנשק ואני נעזור לך במשימתך האצילה." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "אני מצטער. אין לנו זמן להתעכב." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -721,22 +981,42 @@ msgstr "" "אז, קח את זה, כי אני רואה שאתה במשימה. אחי לנשק יעזרו לך מתי שתקרא להם." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "קיבלת 70 פיסות זהב!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "קיבלת 70 פיסות זהב!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "התגבורת שלי הגיעה!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "הוא נמלט מאיתנו..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -744,17 +1024,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "טירה שמורה" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -777,7 +1064,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -794,160 +1081,358 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "רות'ריק" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "שומר" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "נאגו-ברק" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "שומר טירה" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "הצל את בג'ם" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 #, fuzzy msgid "Kill the dark sorcerer to get the cell key" msgstr "הרוג את המעלה באוב כדי לקבל את המפתח לתא" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "הבא את אמה אל התא שמכיל את אחיו כדי לשחרר אותו" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "מותו של בג'ם" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "עצור! אוייב או ידיד? תן את הסיסמה." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "הסיסמה היא" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy msgid "Sithrak!" msgstr "סית'רק" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy msgid "Eleben!" msgstr "אלבן." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "עבור, חבר." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "טעות! תמות!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +msgid "Shut up, kidnapper!" +msgstr "קדימה אנשים, בואו נתפוס את החוטפים הללו!" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -960,7 +1445,7 @@ msgstr "" "אדם!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " @@ -969,98 +1454,169 @@ msgstr "" "ידעתי שנצטרך להלחם כדי לשחרר את אחי! קדימה אנשים, בואו נהרוג כמה אורקים." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" "האם אתם המחליפים שלנו שהגיעו? האם זה אומר שאנחנו יכולים לעזוב מכאן עכשיו?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "הממ, כן, טוב. אתה יכול ללכת." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "הממ, אתה עמור לתת את הסיסמה." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "או, כמובן, כמעט שכחתי." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy msgid "Xaskanat!" msgstr "איכר" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "תודה! סתם רשמיות קטנה ומעצבנת, לא?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "יש מפתח בגלימות שלו." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " @@ -1070,17 +1626,18 @@ msgstr "" "לראות את אחי. קדימה, בואו נשחרר אותו." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1088,127 +1645,203 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -#, fuzzy -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "תראו מה מצאתי כאן! אני יכול לספור מאה חתיכות זהב." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "תראו מה מצאתי כאן! אני יכול לספור חמישים חתיכות זהב." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "מצאתי את בג'ם. הוא בתא הזה." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "אני שמח לראות שחזרת שוב." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 #, fuzzy msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "אתה בטח אחד מאנשיו של אמה, אנא עזור לי לצאת מהכלא הזה." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"המעלה באוב הארור רות'ריק כלא אותי מאחורי המחסום הקסום הזה. אתה חייב להשיג את " +"המפתח ממנו כדי לשחרר אותי. אתה יכול לפתוח את זה רק עם המפתח." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 #, fuzzy msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "המעלה באוב הארור רות'ריק כלא אותי מאחורי המחסום הקסום הזה. אתה חייב להשיג את " "המפתח ממנו כדי לשחרר אותי. אתה יכול לפתוח את זה רק עם המפתח." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "תודה שבאת לעזרתי. בא נחזור אל הכפר." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "מאוחר מידי! אחיך כבר מת! מוואהאהאהאה..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 #, fuzzy msgid "Argh!!" msgstr "ארגג!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "חזור אל הכפר" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1228,7 +1861,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1250,30 +1883,43 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "טאירך" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "גלה מה קורה בכפר" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " @@ -1283,7 +1929,7 @@ msgstr "" "פנינו!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 #, fuzzy msgid "" "No, they are fleeing from something. We must find out what is happening over " @@ -1291,72 +1937,139 @@ msgid "" msgstr "לא. הם בורחים ממשהו. אנחנו חייבים לגלות מה קורה שם!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "אנחנו צריכים ללכת לשם ולדבר עם חבר המועצה הובן. אולי הוא יודע מה קורה כאן." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 #, fuzzy msgid "I am glad to see you returned." msgstr "אני שמח לראות שחזרת שוב." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 #, fuzzy msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " @@ -1364,7 +2077,8 @@ msgid "" msgstr "המציא האורקי רוצה לשעבד אותנו. לא נוכל להחזיק עוד זמן רב." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 #, fuzzy msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " @@ -1373,38 +2087,120 @@ msgstr "" "תזהר, הוא אחראי למותם של רבים מאיתנו. מעט מאוד נשארו שיכולים לשאת נשק, אבל " "אני אשלח אותם לעזור לך בקרב." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 #, fuzzy msgid "Slay the Orcish Warlord to free the village" msgstr "הרוג את המצביא האורקי ושחרר את הכפר" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 #, fuzzy msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " @@ -1414,32 +2210,32 @@ msgstr "" "מקווה שזה לא יקרה שוב." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "אני לא חושב שאנחנו יכולים מישהו מהכפרים הללו. זה מאוחר מידי." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "הייתי חלש מידי מכדי להגן על אנשי. או למה זה קרה לי?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "סיפורם של שני אחים" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1456,7 +2252,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1469,30 +2265,50 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 #, fuzzy msgid "All is lost now that I am dead..." msgstr "הכל אבוד עכשיו שאני מת..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "זה נגמר, הובסתי." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#, fuzzy +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "תראו מה מצאתי כאן! אני יכול לספור מאה חתיכות זהב." + +#, fuzzy +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "אתה בטח אחד מאנשיו של אמה, אנא עזור לי לצאת מהכלא הזה." + #~ msgid "Everything is lost now that I am dead..." #~ msgstr "הכל אבוד עכשיו שאני מת..." diff --git a/translations/hr.po b/translations/hr.po index 1d558f1..4d909af 100644 --- a/translations/hr.po +++ b/translations/hr.po @@ -2,49 +2,59 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.0-dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2008-03-02 14:05+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" -"Language: \n" +"Language: hr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -52,48 +62,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -103,7 +113,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -114,7 +124,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -126,7 +136,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -137,7 +147,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -153,7 +163,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -161,118 +171,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -281,21 +307,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -304,102 +331,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -418,7 +613,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -437,92 +632,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -530,32 +771,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -563,54 +814,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -618,99 +870,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -718,17 +990,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -751,7 +1030,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -768,269 +1047,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1038,117 +1586,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1168,7 +1789,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1190,178 +1811,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1378,7 +2162,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1391,25 +2175,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/hu.po b/translations/hu.po index 9e3eaf5..e1caf77 100644 --- a/translations/hu.po +++ b/translations/hu.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: hu-tb\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2020-05-14 18:25+0200\n" "Last-Translator: Széll András \n" "Language-Team: Hungarian \n" @@ -20,40 +20,56 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Poedit 2.3.1\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Két fivér meséje" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "Kfm" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Dzsidás" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "kezdő" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Dzsidás" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Lovag" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Lovag" # másutt így nevezik -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 msgid "Challenging" msgstr "kihívást jelentő" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Lovag" - # túl szabad volt a fordítás, vagy az eredeti szöveget írták nagyon át -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -65,51 +81,51 @@ msgstr "" "alakulnak, mint tervezte. Segíts helyreállítani a rendet!\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Újonc szint, 4 pálya)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Hadjárattervezés" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Szöveg- és történetszerkesztés" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Hadjárat karbantartása" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Grafikai tervezés és művészeti munkák" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Egyéb közreműködés" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "És külön köszönet mindenki másnak, akit elfelejtettem megemlíteni." # A Mágus elleni csata - # nem fedi a jelentést #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "A Mágus elpusztítása" # szabad falu helyett inkább mezőváros - történelmileg inkább ez jellemző #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -124,7 +140,7 @@ msgstr "" "környéken. A mágus áldozatokat keresett a gonosz szertartásaihoz." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -142,7 +158,7 @@ msgstr "" "pedig nem tértek vissza." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -162,7 +178,7 @@ msgstr "" "azoknak, akiknek nem jutott a fegyverekből." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -179,7 +195,7 @@ msgstr "" "kihasználta ezt a lehetőséget." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -207,7 +223,7 @@ msgstr "" "jönne, talán visszatér, hogy a falunk segítségére legyen a szükség órájában." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -217,121 +233,147 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Emberek" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Ellenségek" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Legyőzöd Mordakot, a gonosz mágust" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Arvith elesik" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." msgstr "" "Használd az útonállókat a hűséges egységek védelmére, és csak nappal támadj, " "hogy csökkentsd veszteségeid!" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" +"Használd az útonállókat a hűséges egységek védelmére, és csak nappal támadj, " +"hogy csökkentsd veszteségeid!" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Üdvözöllek, fivérem, Isten hozott itthon." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Üdv." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Csak ennyit mondasz, Arvith? Megértem, de..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "Te hívtál, én pedig jöttem; légy elégedett ennyivel. Mi fenyegeti Maghret?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -344,7 +386,7 @@ msgstr "" "embereidre és rád, hogy irányítsd őket." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -353,7 +395,7 @@ msgstr "" "Valahol innen északra lehet, nem messzebb, mint két napi lovaglásra." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -362,7 +404,8 @@ msgstr "" "hátunkba kerüljön." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -375,31 +418,215 @@ msgstr "" "rendben, fivérem?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Nem bánom. Csak légy ott, amikor szükségünk van rád." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Dzsidás" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Baran mostanra már bizonyára a helyén van. Támadjatok, el kell terelnünk a " "figyelmüket, hogy Baran lecsaphasson!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran mostanra már bizonyára a helyén van. Támadjatok, el kell terelnünk a " +"figyelmüket, hogy Baran lecsaphasson!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baran mostanra már bizonyára a helyén van. Támadjatok, el kell terelnünk a " +"figyelmüket, hogy Baran lecsaphasson!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran nem támadott!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Lehet, hogy cserben hagyott minket?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -408,22 +635,24 @@ msgstr "" "azonban ez azt jelenti, hogy egyedül kell leszámolnunk ezzel a Mordakkal!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Arghhh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Szép munka, emberek! De vajon mi történhetett a fivéremmel?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Izgulsz érte, ugye? He-he-he... hergh... gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -431,7 +660,7 @@ msgstr "" "Semmi többet nem tudhattunk meg tőle. Magunknak kell megkeresnünk Barant!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -439,18 +668,18 @@ msgstr "" "Uram, felderítőink jelentették, hogy Barant elfogták és északra hurcolták!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Hogy merészelik! Üldözőbe vesszük őket, de azonnal!" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "A fivéred terve, hogy rajtam üssön, megbukott. Ő most már a mi foglyunk." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -459,30 +688,32 @@ msgstr "" "lecsapnak a falura!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Úgy hallottam, hogy e lények ellen majdnem hatástalanok a fegyvereink. " "Lássuk csak!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Ez nem is volt olyan nehéz!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "A hajsza" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arvith és csapata észak felé vágtatott az elrabolt fivére után kutatva." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -516,7 +747,7 @@ msgstr "" "hal meg, az arra kárhoztatik, hogy csatlakozzon hozzájuk." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -550,42 +781,49 @@ msgstr "" "Emellett pedig... vissza akarom kapni a fivéremet." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Tündék" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Emberrablók" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Átküzdöd magad az erdőn, mielőtt az emberrablók meglépnének" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Elfogod az emberrablókat" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Legyőzöd az árnyak tanítványát, mielőtt megérkezne az erősítése" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -594,7 +832,8 @@ msgstr "" "egységeddel egyszerre támadva." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -603,15 +842,65 @@ msgstr "" "emberrablók nyomára akadjanak." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Az árnyak tanítványát az őreitől elválasztva, nagy túlerővel a legkönnyebb " "legyőzni." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"A lovasok vagy útonállók gyorsabban felderíthetik a sötét erdőket, hogy az " +"emberrablók nyomára akadjanak." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Az árnyak tanítványát az őreitől elválasztva, nagy túlerővel a legkönnyebb " +"legyőzni." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -619,17 +908,17 @@ msgstr "" "jobb?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Te ott! Állj, mi járatban vagy itt?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Néhány emberrablót üldözünk, akik elrabolták a fivéremet!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -639,7 +928,7 @@ msgstr "" "tovább, vagy meghalsz." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -648,7 +937,7 @@ msgstr "" "kiszabadítsam Barant!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -658,7 +947,7 @@ msgstr "" "vannak, mert a lovaink nem tudnak olyan jól manőverezni a fák között." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -668,13 +957,21 @@ msgstr "" "mélyén is. Szembenéztünk már ennél nagyobb kihívással is, és akkor is " "győztünk." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Látom őket! Ott vannak!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -683,12 +980,14 @@ msgstr "" "ideérkezett volna." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Gyerünk, emberek, kapjuk el azokat az emberrablókat!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -699,7 +998,7 @@ msgstr "" "elzárták a mesterem börtönébe." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -707,47 +1006,48 @@ msgstr "" "Torkodon van a késem. Mondd el az útirányt, vagy kiontom nyomorult véredet." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -758,13 +1058,13 @@ msgstr "" "$second_password_$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "Kötözzétek meg, őt is magunkkal visszük. Ha rászedett minket, akkor meghal." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -773,7 +1073,7 @@ msgstr "" "sorsával, legalábbis Toen Caric óta." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -782,12 +1082,12 @@ msgstr "" "hogy valaki fogva tartja őt, más színt ad a dolgoknak. Lóra és indulás!" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -796,7 +1096,7 @@ msgstr "" "győztétek le az ocsmány élőholtakat. Maradt még, akit el kéne pusztítani?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -805,7 +1105,7 @@ msgstr "" "fivéremet." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -814,32 +1114,34 @@ msgstr "" "ellenük." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Csak hátráltatna minket!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Itt én döntök." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Na, rendben van. Gyere velünk!" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Köszönöm. A társaim és én segíteni fogunk nemes küldetésetekben." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Sajnálom. Nincs vesztegetni való időnk." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -848,22 +1150,42 @@ msgstr "" "fognak, akármikor is hívod őket." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Kaptál 70 aranyat!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Kaptál 70 aranyat!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Itt az erősítésem!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Meglépett előlünk..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -874,17 +1196,24 @@ msgstr "" "seregük parancsnoka lehessek." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Kövessétek a nyomukat!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Őrzött vár" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -924,7 +1253,7 @@ msgstr "" "megállni, ahogy én se tettem volna, ha Mordak a markukban lenne." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -954,76 +1283,87 @@ msgstr "" "erejüket." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Őr" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Várvédő" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Beltér (sötét kastély)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Beltér (megvilágított)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Megmented Barant" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Megölöd a sötét mágust, hogy megszerezd tőle a cella kulcsát" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Elviszed Arvithot a testvére cellájához, hogy kiszabadítsa" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Baran elesik" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1032,7 +1372,8 @@ msgstr "" "párbeszédekre a stratégiád kialakításánál." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1041,7 +1382,8 @@ msgstr "" "kiűzni a várából." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1049,8 +1391,46 @@ msgstr "" "Különféle jelölések és díszítések arra utalhatnak, hogy található valami az " "adott mezőn. Érdemes lehet megvizsgálni őket." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Vaskapu" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1059,42 +1439,46 @@ msgstr "" "ködben derengő borzasztó kőtömegtől. Valami mozgás van a ködben." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Állj! Barát vagy ellenség? Mi a jelszó?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "A jelszó" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Beléphetsz, barátom!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1102,13 +1486,159 @@ msgstr "" "A tanítvány tehát nem szedett rá minket. Állom a szavam, bármennyire " "ellenemre van is; vágjátok el a kötelét, és engedjétek szabadon!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Nem jó! Elkapni!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Elfogod az emberrablókat" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1116,7 +1646,7 @@ msgstr "" "Haha! Mi rég nem gyilkolt. Fegyver vért akar. Most ölni fogunk embereket!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1125,96 +1655,171 @@ msgstr "" "emberek, vágjunk le pár orkot!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Eggyel kevesebb pökhendi ork a földön." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Kapitány, mit keresnek az orkok ennyire délen?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Jó kérdés. Talán a fivérem kiderítette." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Ti vagytok a váltás? Ez azt jelenti, hogy elmehetünk innen?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Ööö, igen. Rendben. Mehettek." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Hm, előbb meg kell adnotok a jelszót." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Ó, hát persze. Majdnem elfelejtettem." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Köszönöm. Zavaró kis formalitás ez, nemde?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Ez hibás jelszó! Ők nem a váltás! Kapjátok el őket!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Talán előre kellene mennem segíteni az embereimnek, hogy biztosan sikerüljön " "kiszabadítani a testvéremet." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Akár a te kezedtől, akár Tairachétól, a halál akkor is halál... (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "„Tairach”? Ki vagy mi ez a Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Egy kulcs van a köntösében." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1223,17 +1828,18 @@ msgstr "" "kulcsot." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Fontos lehet, jobb ha elrakom." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "Ez a kastély olyan sötétnek tűnik, mint egy barlang!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1245,52 +1851,132 @@ msgstr "" "(semleges napszak). Körültekintően járj el egységeid elhelyezésekor, mert " "gyengébbek lesznek, míg az ellenséges egységek erősebbek." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Nézzétek, mit találtam! Úgy becsülöm, legalább száz arany." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"Ez a kastély állandó törvénytelen napszakban van (ami végtelen " +"éjszakának felel meg), kivéve a megvilágított falak melletti mezőket " +"(semleges napszak). Körültekintően járj el egységeid elhelyezésekor, mert " +"gyengébbek lesznek, míg az ellenséges egységek erősebbek." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Nézzétek, mit találtam! Úgy becsülöm, legalább ötven arany." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Megtaláltam Barant! Ebben a cellában van." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Örvendek, hogy viszontláthatlak, Arvith!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Én is örvendek, fivérem." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Az átkozott Rotharik fekete mágus tömlöcbe vetett e mögé a varázslattal " +"megerősített vaskapu mögé. Csak a megfelelő kulcs képes kinyitni a zárat. " +"Meg kell szereznetek tőle a kulcsot, hogy kiszabadíthassatok." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Te biztosan egy vagy Arvith emberei közül. Kérlek, segíts kijutni ebből a " -"várbörtönből!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Az átkozott Rotharik fekete mágus tömlöcbe vetett e mögé a varázslattal " "megerősített vaskapu mögé. Csak a megfelelő kulcs képes kinyitni a zárat. " "Meg kell szereznetek tőle a kulcsot, hogy kiszabadíthassatok." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1298,25 +1984,34 @@ msgstr "" "Már találkoztam a varázslóval, és meg is öltem. Ez az a kulcs, amire utaltál?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" "Igen, ez az. Gyere testvérem, nyisd ki a börtönajtót, és menjünk innen!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Köszönöm, hogy kiszabadítottatok. Már majdnem feladtam a reményt." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Nem bízol a testvéredben, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1325,7 +2020,7 @@ msgstr "" "hagytalak. Megint cserben hagytalak." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1334,7 +2029,7 @@ msgstr "" "helyedben." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1344,33 +2039,35 @@ msgstr "" "zsoldosoknak." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Köszönöm, hogy a segítségemre siettetek. Térjünk most vissza a faluba!" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Tairach talpnyalója" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Elkéstél! A testvéred halott! Bruhahahaaaa..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!" # Udi, 2011. 12. 24: korábban ez volt: Visszatérés Maghrebe #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Visszatérés a faluba" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1404,7 +2101,7 @@ msgstr "" "Rengeteg időnk volt beszélgetni." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1443,23 +2140,24 @@ msgstr "" "dolog előjele?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Hoban tanácsos" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Kideríted, mi folyik a faluban" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1467,8 +2165,20 @@ msgstr "" "Toborozz vagy hívj vissza néhány gyors egységet, hogy olyan messziről " "észrevedd a közelgő ellenséget a ködben, amennyire csak lehet." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1477,70 +2187,139 @@ msgstr "" "üdvözlésünkre sietnek!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Nem, menekülnek valami elől. Ki kell derítenünk, hogy mi folyik ott!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Emberek! Fegyverbe!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "Meg kell találnunk Hoban tanácsost. Talán tudja, mi a helyzet." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Már majdnem ott vagyunk!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Az a hadúr! Ő lenne..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Igen, bárhol felismerem azt az arcot. Különösen azután, amit tettél vele." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "A hadúr Toen Caricból." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Te! A mágus, aki megégetett! ÖLJÉTEK MEG ŐKET!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Fejezzük be, amit elkezdtünk, fivérem." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Rendben. Én leszek a jobb kéz, te pedig a bal. Gyerünk!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Hoban tanácsos" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Örvendek, hogy viszontláthatlak titeket!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Nem jobban mint én annak, hogy itt lehetek. De mi történt Maghrevel?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1549,7 +2328,7 @@ msgstr "" "férfi lakosainak fele elment, nem tudtuk megállítani őket." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1557,7 +2336,8 @@ msgstr "" "Az ork hadúr szolgasorba akar taszítani minket. Nem tudunk sokáig ellenállni." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1566,25 +2346,85 @@ msgstr "" "Kevesen maradtunk, akik fegyvert tudnak ragadni, de a segítségetekre küldöm " "őket a csatába." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Legyőzöd az ork hadurat, és ezzel felszabadítod a falut" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Reeve Hoban várkastélyát használhatod további egységek toborzására vagy " "visszahívására." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Hoban tanácsos" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Ma megfizetsz azért, hogy elcsúfítottad az arcom, mágus!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1592,8 +2432,32 @@ msgstr "" "Már megfizettem embereim életével Toen Caricnál. Itt az idő, hogy jóvátegyem " "azt a hibát és véget vessek ennek egyszer s mindenkorra." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1601,7 +2465,7 @@ msgstr "" "Bevégeztetett. Végre legyőztük. Jó volt magam mellett tudni téged, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1610,7 +2474,7 @@ msgstr "" "orkok és az élőholtak tönkretettek. És akár ismét visszatérhetnek." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1620,25 +2484,25 @@ msgstr "" "visszajövök." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Nem hiszem, hogy bárkit is megmenthetnénk ezekből a falvakból. Már túl késő." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Túl gyenge voltam, hogy megvédjem ezeket az embereket. Ó, miért velem " "történt mindez?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Két fivér meséje — Epilógus" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1667,7 +2531,7 @@ msgstr "" "kértem tőle, hogy meglátogathassam a fivérem, amit megadott." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1689,29 +2553,49 @@ msgstr "" "\n" "De egészen addig - jó dolog pihenni és élvezni a békét." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Elestem, és halálommal minden elveszett..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Vége, legyőzettem hát." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Tipp:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Nézzétek, mit találtam! Úgy becsülöm, legalább száz arany." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Te biztosan egy vagy Arvith emberei közül. Kérlek, segíts kijutni ebből a " +#~ "várbörtönből!" + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1738,6 +2622,3 @@ msgstr "Tipp:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Minden elveszett, mert meghaltam..." - -#~ msgid "Irongate" -#~ msgstr "Vaskapu" diff --git a/translations/id.po b/translations/id.po index 4075429..d403871 100644 --- a/translations/id.po +++ b/translations/id.po @@ -2,51 +2,67 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3-dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2011-11-16 14:22+0700\n" "Last-Translator: Yuris \n" "Language-Team: none\n" -"Language: \n" +"Language: id\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Kisah Dua Saudara" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "AToTB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Prajurit berkuda" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Pemula)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Prajurit berkuda" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Ksatria" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Ksatria" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Menantang)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Ksatria" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -58,50 +74,50 @@ msgstr "" "berjalan sesuai yang direncanakan. Bisakah anda membantu?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Tingkat pemula, 4 skenario.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Desain Kampanye " #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Prosa dan Suntingan Cerita " #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Kampanye Pemeliharaan" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Seni dan Desain Grafis" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Bermacam-macam" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Dan juga terima kasih khusus kepada setiap orang yang lupa disebutkan." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Pembasmian Seorang Penyihir" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -117,7 +133,7 @@ msgstr "" "setannya." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -135,7 +151,7 @@ msgstr "" "utusan-utusan yang dikirim untuk mencari bantuan tidak kembali." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -154,7 +170,7 @@ msgstr "" "pandai besi di Maghre untuk membuat ujung tombak dan bilah kapak selanjutnya." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -172,7 +188,7 @@ msgstr "" "mengirim panggilan." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -202,7 +218,7 @@ msgstr "" "untuk membantu desa kami saat masa-masa kritis. " #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -212,120 +228,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Para Manusia" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Musuh-Musuh" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Membunuh Mordak, penyihir yang jahat" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Kematian Arvith" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Salam, saudaraku, dan selamat datang di kampung halaman." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Salam." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Apakah itu semua, Arvith? Saya mengerti, tapi..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "Kau memanggil, dan aku datang; puaslah dengan itu. Apa yang terjadi di " "Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -345,7 +377,7 @@ msgstr "" "perlu pasukanmu, dan anda untuk memimpin mereka." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -355,7 +387,7 @@ msgstr "" "dari dua hari berkendara." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -364,7 +396,8 @@ msgstr "" "di belakang kami?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -378,32 +411,216 @@ msgstr "" "aku tangan kirinya... benar, kakak?." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "" "... Baiklah. Pastikan saja kau berada di sana ketika kami membutuhkan mu." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Prajurit berkuda" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Baran pasti sudah berada di posisinya sekarang. Tekan mereka, alihkan " "perhatian penyihir hitam sehingga Baran dapat memasang perangkapnya!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran pasti sudah berada di posisinya sekarang. Tekan mereka, alihkan " +"perhatian penyihir hitam sehingga Baran dapat memasang perangkapnya!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baran pasti sudah berada di posisinya sekarang. Tekan mereka, alihkan " +"perhatian penyihir hitam sehingga Baran dapat memasang perangkapnya!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran belum melakukan serangan!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Mungkinkah ia telah meninggalkan kita?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -412,22 +629,24 @@ msgstr "" "sekarang berarti kita harus menghadapi Mordak ini sendirian!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Bagus, pasukanku! Tapi apa yang telah terjadi pada saudaraku?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Khawatir tentang dia, kan? E-he-he... hergh... gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -436,7 +655,7 @@ msgstr "" "sendiri!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -445,19 +664,19 @@ msgstr "" "dibawa pergi lebih jauh ke utara!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Berani sekali mereka! Kita akan lakukan pengejaran dengan segera." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "rencana Saudaramu untuk menyergap saya telah gagal. Dia adalah tawanan kami " "sekarang." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -466,30 +685,32 @@ msgstr "" "pasukan Mordak turun ke desa!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Aku mendengar makhluk yang dekat-kebal terhadap senjata kita, mari kita " "lihat!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Itu tidak terlalu sulit!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Pengejaran" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arvith dan kelompoknya melaju ke utara untuk mencari adiknya yang hilang." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -524,7 +745,7 @@ msgstr "" "siapa saja yang mati disana ditakdirkan untuk bergabung bersama mereka." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -559,65 +780,111 @@ msgstr "" "Selain itu... Saya ingin adik saya kembali." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Para Elf" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nihil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "Menangkap penculik" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" "Perjuangkan jalan anda melalui hutan sebelum para penculik melarikan diri" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Menangkap penculik" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Bunuh Penyihir Hitam sebelum tiba bala bantuannya" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -625,17 +892,17 @@ msgstr "" "yang bisa lebih baik dari ini?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Kalian yang di sana! berhenti dan perkenalkan diri kalian." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Kami sedang mengejar beberapa pria yang menculik adikku!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -645,7 +912,7 @@ msgstr "" "maju lagi, atau anda akan mati." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -654,7 +921,7 @@ msgstr "" "saya membebaskan Baran!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -665,7 +932,7 @@ msgstr "" "tidak akan bermanuver baik di atas pohon." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -675,13 +942,21 @@ msgstr "" "yang lebih dalam. Kita telah menghadapi dan memenangkan bahaya yang lebih " "besar daripada para amatir itu." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Aku melihat mereka! Disini mereka rupanya!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -694,12 +969,14 @@ msgstr "" "berada di sini untuk menemui kami." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Ayo, pasukanku, mari kita tangkap para penculik itu!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -710,7 +987,7 @@ msgstr "" "kemarin, ia akan aman terkunci di ruang bawah tanah tuan kami sekarang." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -719,47 +996,48 @@ msgstr "" "atau aku akan menumpahkan darah celakamu di tanah." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -775,14 +1053,14 @@ msgstr "" "$second_password_$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "Ikat dia dan bawa dia bersama kita. Jika dia mempermainkan kita, dia akan " "mati." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -791,7 +1069,7 @@ msgstr "" "dengan Baran lagi, tidak semenjak Toen Caric." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -801,12 +1079,12 @@ msgstr "" "mari kita bergerak." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -816,7 +1094,7 @@ msgstr "" "dihancurkan?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -825,7 +1103,7 @@ msgstr "" "menangkap adik saya." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -834,34 +1112,36 @@ msgstr "" "memerangi mereka bersamamu, jika anda berkenan." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Dia hanya akan memperlambat kita!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Adalah kehendakku untuk memutuskan hal ini." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Oh, baiklah. Mari ikut bersama kami." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Terima kasih. para sahabatku dan saya akan membantu kalian dalam pencarian " "anda yang mulia." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Aku menyesal. Kita tidak memiliki waktu luang." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -870,22 +1150,42 @@ msgstr "" "rekan saya akan membantu anda ketika anda membutuhkan mereka." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Anda menerima 70 keping emas!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Anda menerima 70 keping emas!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "bala bantuan saya ada di sini!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Dia melarikan diri dari kita ..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -896,17 +1196,24 @@ msgstr "" "kembali menjadi seorang tuan dari tentara mereka." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Ikuti jejak mereka kembali!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Benteng yang dijaga" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -968,7 +1275,7 @@ msgstr "" "mereka menangkap Mordak." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -1015,97 +1322,148 @@ msgstr "" "memiliki kekuatan.SimakBaca secara fonetikBeri peringkat terjemahan " #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Penjaga" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Penjaga Benteng" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Menyelamatkan Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Bunuh penyihir kegelapan untuk mendapatkan kunci sel" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Pindahkan Arvith ke sel saudaranya untuk membebaskannya" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Kematian Baran" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Irongate" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1115,50 +1473,54 @@ msgstr "" "kabut." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Berhenti! Teman atau musuh? Berikan kata sandi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Kata Sandi nya" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Silahkan lewat, teman." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1167,13 +1529,159 @@ msgstr "" "ku, walaupun ini tidak menyenangkan; bebaskan dia, dan mari kita " "menyingkirkannya." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Salah! Mati Kau!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Menangkap penculik" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1186,7 +1694,7 @@ msgstr "" "menginginkan darah. Kami sekarang membunuh manusia!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1199,106 +1707,181 @@ msgstr "" "mari kita membunuh beberapa Orc." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Berkurang satu pembual orc di dunia." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Kapten, apa yang para orc lakukan sejauh ini di selatan?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Pertanyaan bagus. Mungkin saudaraku telah menyelidikinya." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" "Apakah kedatangan anda sebagai pertolongan bagi kami? Apakah ini berarti " "kita pergi dari sini sekarang?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Um, ya. Baik. Anda dapat pergi." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Um, kamu seharusnya memberikan kata sandinya." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, tentu saja. Aku hampir lupa." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Terima kasih! Menjengkelkan bila sedikit formalitas, bukan?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Itu password yang salah! Ini bukan bantuan kami! Tangkap mereka!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Saya rasa saya lebih baik mendukung pasukan saya di depan untuk memastikan " "kami dapat membebaskan saudaraku." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Tangan anda atau tangan Tairach, kematian tetap kematian... (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "'Tairach'? Siapa atau apa itu Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Ada sebuah kunci dalam jubahnya." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1307,17 +1890,18 @@ msgstr "" "mengambilnya." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1325,81 +1909,159 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" -"Lihat apa yang saya temukan di sini! Aku bisa menghitung seratus keping emas." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" "Lihat apa yang saya temukan di sini! Aku bisa menghitung lima puluh keping " "emas." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Saya menemukan Baran. Dia berada di sel ini." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Saya senang bertemu anda, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Dan aku juga, adikku." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Anda pastilah salah satu prajurit Arvith. Tolong bantu saya keluar dari " -"penjara bawah tanah ini." +"Para penyihir gelap terkutuk Rotharik telah memenjarakan saya dibalik " +"gerbang besi ajaib ini. Ini hanya bisa dibuka dengan kunci yang benar. Anda " +"harus mendapatkannya dari dia untuk membebaskan saya." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Para penyihir gelap terkutuk Rotharik telah memenjarakan saya dibalik " "gerbang besi ajaib ini. Ini hanya bisa dibuka dengan kunci yang benar. Anda " "harus mendapatkannya dari dia untuk membebaskan saya." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "Terima kasih telah menyelamatkan saya. Aku... hampir tidak yakin anda akan " "datang." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Apakah anda tidak percaya pada kakakmu, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1408,7 +2070,7 @@ msgstr "" "mengecewakan mu lagi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1417,7 +2079,7 @@ msgstr "" "meragukan kau akan datang untuk membantu ku." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1427,33 +2089,35 @@ msgstr "" "tentara bayaran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" "Terima kasih sudah datang untuk membantu saya. Mari kita kembali ke desa." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Anda terlambat! Adikmu sudah mati! Muahahaha...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Kembali ke Desa" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1490,7 +2154,7 @@ msgstr "" "memberi kita banyak waktu untuk berbicara." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1532,30 +2196,43 @@ msgstr "" "ini adalah sebuah tanda dari sesuatu yang nyata?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Reeve Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Cari tahu apa yang terjadi di desa" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1564,7 +2241,7 @@ msgstr "" "penduduk datang untuk menyambut kita!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1573,68 +2250,137 @@ msgstr "" "terjadi di sana!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Pasukan! Siapkan senjatamu!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Kita harus menemukan Reeve Hoban. Mungkin dia tahu apa yang terjadi di sini." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Kita hampir sampai!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Panglima perang itu! Ini..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Ya, aku tahu wajah itu di manapun. Terutama setelah apa yang anda lakukan " "terhadapnya." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Panglima perang dari Toen Caric." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Kau! Penyihir yang melukai wajahku dengan api! BUNUH MEREKA!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Mari kita menyelesaikan apa yang kita mulai, saudara ku." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" "Aye. Aku akan menjadi lengan kanan, dan kau lengan kiri. Mari kita maju!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Reeve Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Saya senang melihat anda kembali." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" "Tidak lebih senang daripada aku telah berada di sini. Tapi apa yang terjadi " "dengan Maghre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1643,7 +2389,7 @@ msgstr "" "penduduk Maghre pergi, kami tidak bisa menghentikan mereka." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1652,7 +2398,8 @@ msgstr "" "bertahan lebih lama." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1661,30 +2408,114 @@ msgstr "" "sedikit yang bisa mengangkat senjata, tapi aku akan mengirim mereka untuk " "membantu anda dalam pertempuran." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Bunuhlah Panglima perang orc untuk membebaskan desa" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Reeve Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1693,7 +2524,7 @@ msgstr "" "sebelahku, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1702,7 +2533,7 @@ msgstr "" "para orc dan mayat hidup telah rusak. Dan mereka bisa datang lagi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1711,26 +2542,26 @@ msgstr "" "kecil. Jika kamu dilanda kemalangan lagi, aku akan datang membantu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Saya tidak berpikir kita dapat menyelamatkan seseorang dari pedesaan ini. " "Kita terlambat." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Aku terlalu lemah untuk melindungi orang-orang ini. Oh, mengapa ini terjadi " "padaku?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Epilog — Kisah Dua Saudara" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1761,7 +2592,7 @@ msgstr "" "izin kepadanya untuk mengunjungi adik saya dan dia mengijinkannya." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1784,29 +2615,51 @@ msgstr "" "\n" "Sementara itu, meskipun, senang untuk bersantai dan menikmati perdamaian." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Semua berakhir sekarang saya sudah mati ..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Ini berakhir, aku kalah." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "" +#~ "Lihat apa yang saya temukan di sini! Aku bisa menghitung seratus keping " +#~ "emas." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Anda pastilah salah satu prajurit Arvith. Tolong bantu saya keluar dari " +#~ "penjara bawah tanah ini." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1834,9 +2687,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Semuanya hilang sekarang saya sudah mati ..." -#~ msgid "Irongate" -#~ msgstr "Irongate" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/is.po b/translations/is.po index 2496b4c..4d811d1 100644 --- a/translations/is.po +++ b/translations/is.po @@ -2,11 +2,11 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.6+dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2009-04-26 13:27-0000\n" "Last-Translator: Gabríel A. Pétursson \n" "Language-Team: none\n" -"Language: \n" +"Language: is\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" @@ -14,42 +14,54 @@ msgstr "" "= 31 && n % 100 != 41 && n % 100 != 51 && n % 100 != 61 && n % 100 != 71 && " "n % 100 != 81 && n % 100 != 91);\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Byrjandi)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Riddari" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Riddari" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Erfitt)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Riddari" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -57,48 +69,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Hönnun herferðar" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Viðhald herferðar" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -108,7 +120,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -119,7 +131,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -131,7 +143,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -142,7 +154,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -158,7 +170,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -166,118 +178,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Mennskir" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Óvinir" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -286,21 +314,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -309,102 +338,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Það var ekki svo erfitt!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -423,7 +620,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -442,92 +639,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Álfar" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -535,32 +778,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -568,54 +821,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -623,99 +877,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -723,17 +997,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -756,7 +1037,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -773,285 +1054,554 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Lykilorðið er" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +msgid "" +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1059,117 +1609,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1189,7 +1812,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1211,178 +1834,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1399,7 +2185,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1412,26 +2198,36 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/it.po b/translations/it.po index 012069d..0ff5b84 100644 --- a/translations/it.po +++ b/translations/it.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: it\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2019-09-07 17:05+0200\n" "Last-Translator: Antonio 'Antro' Rosella \n" "Language-Team: Italian \n" @@ -16,38 +16,54 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.0.6\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Racconto di due fratelli" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "RdDF" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Principiante" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Cavallerizzo" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Impegnativo" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Principiante" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Cavaliere" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Cavaliere" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Impegnativo" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -59,49 +75,49 @@ msgstr "" "verso giusto. Riuscirai ad aiutarli?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Livello per principianti, 4 scenari)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Progetto della campagna" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Prosa e modifiche della storia" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Manutenzione della campagna" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Progettazione grafica e lavoro artistico" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Varie" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" "E ringraziamenti speciali a tutti gli altri che ho dimenticato di citare." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Stanare un mago" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -117,7 +133,7 @@ msgstr "" "malvagie." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -135,7 +151,7 @@ msgstr "" "non erano mai più tornati." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -156,7 +172,7 @@ msgstr "" "avevano armi." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -174,7 +190,7 @@ msgstr "" "chiamarsi a vicenda in caso di necessità. Baran fece questa chiamata." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -203,7 +219,7 @@ msgstr "" "di disperato bisogno." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -213,120 +229,146 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Umani" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Nemici" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Uccidi Mordak, il mago malvagio" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Morte di Arvith" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." msgstr "" "Usa i galoppini come carne da cannone per proteggere le tue unità leali e " "attacca durante il giorno per minimizzare i danni inflitti alle tue truppe." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" +"Usa i galoppini come carne da cannone per proteggere le tue unità leali e " +"attacca durante il giorno per minimizzare i danni inflitti alle tue truppe." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "I miei sentiti omaggi, fratello, e bentornato a casa." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Comandi." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Tutto qui, Arvith? Capisco, ma..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Hai chiamato, sono venuto: ti basti questo. Cosa succede a Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -340,7 +382,7 @@ msgstr "" "e tu devi guidarli." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -350,7 +392,7 @@ msgstr "" "più di due giornate di cavallo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -359,7 +401,8 @@ msgstr "" "nostra retroguardia?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -372,31 +415,215 @@ msgstr "" "sarai la mano destra del destino, io la sinistra... andata, fratello?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Andata. Fai solo in modo di essere là quando avremo bisogno di te." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Cavallerizzo" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Baran dovrebbe essere in posizione adesso. Incalzateli, distraete l’adepto " "in modo che Baran possa far scattare la trappola!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran dovrebbe essere in posizione adesso. Incalzateli, distraete l’adepto " +"in modo che Baran possa far scattare la trappola!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baran dovrebbe essere in posizione adesso. Incalzateli, distraete l’adepto " +"in modo che Baran possa far scattare la trappola!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran non ha attaccato!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Potrebbe averci abbandonati?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -405,29 +632,31 @@ msgstr "" "significa che dobbiamo sbrigarcela da soli con questo Mordak." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Ottimo lavoro, uomini! Ma cosa ne è stato di mio fratello?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Siete preoccupati per lui? Eh-eh-eh... ergh... gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Questo qui non ha nient’altro da dirci: dovremo trovare Baran da soli!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -436,19 +665,19 @@ msgstr "" "catturato e portato via verso nord!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Hanno osato fare questo! Allora gli daremo la caccia." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Il piano di tuo fratello di tendermi un’imboscata è fallito miseramente. " "Egli ora è nostro prigioniero." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -457,31 +686,33 @@ msgstr "" "Mordak calano sul villaggio!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Ho sentito dire che queste creature sono quasi immuni alle nostre armi, " "vediamo se è vero!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Non è stato difficilissimo!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "L’inseguimento" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arvith e il suo gruppo cavalcarono verso nord in cerca del fratello " "scomparso." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -517,7 +748,7 @@ msgstr "" "specie." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -551,42 +782,49 @@ msgstr "" "Comunque... io rivoglio indietro mio fratello." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfi" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Rapitori" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Fatti strada tra i boschi prima che i rapitori scappino" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Cattura i rapitori" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Uccidi l’adepto oscuro prima che arrivino i rinforzi" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -595,7 +833,8 @@ msgstr "" "e attacca con numerose unità contemporaneamente." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -604,15 +843,65 @@ msgstr "" "localizzare i rapitori." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Separa l’Adepto Oscuro dalle sue guardie e attaccalo in forze per ucciderlo " "facilmente." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Usa i cavalieri o i galoppini per esplorare velocemente la boscaglia per " +"localizzare i rapitori." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Separa l’Adepto Oscuro dalle sue guardie e attaccalo in forze per ucciderlo " +"facilmente." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -620,17 +909,17 @@ msgstr "" "un boschetto così carino e verdeggiante?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Voi là! Fermatevi e identificatevi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Stiamo inseguendo delle persone che hanno rapito mio fratello!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -640,7 +929,7 @@ msgstr "" "sarebbero potuti venire in suo soccorso. Non fate un altro passo, o morirete." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -649,7 +938,7 @@ msgstr "" "di liberare Baran!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -660,7 +949,7 @@ msgstr "" "riusciranno a destreggiarsi bene in mezzo agli alberi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -670,13 +959,21 @@ msgstr "" "nel profondo dei boschi. Abbiamo già affrontato e superato pericoli maggiori " "di quelli che ci prospettano questi dilettanti." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Li ho visti! Eccoli là!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -685,12 +982,14 @@ msgstr "" "rinforzi del nostro maestro sarebbero riusciti a raggiungerci." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Avanti uomini, prendiamo i rapitori!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -702,7 +1001,7 @@ msgstr "" "del nostro maestro." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -711,47 +1010,48 @@ msgstr "" "mio fratello o il tuo spregevole sangue scorrerà al suolo." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -762,12 +1062,12 @@ msgstr "" "$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Legatelo e portatelo via con noi. Se ci ha mentito, morirà." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -776,7 +1076,7 @@ msgstr "" "voluto avere niente a che spartire con Baran, non dopo Toen Caric." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -786,12 +1086,12 @@ msgstr "" "sella, muoviamoci." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -800,7 +1100,7 @@ msgstr "" "i non-morti. Ce ne sono altri da distruggere?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -809,7 +1109,7 @@ msgstr "" "fratello." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -818,33 +1118,35 @@ msgstr "" "aiuterò nel combatterli, se me lo permettete." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Ci rallenterà e basta!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Sono io che devo decidere." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Ok, d’accordo allora. Vieni con noi." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Grazie. Io ed i miei compagni vi aiuteremo nella vostra nobile missione." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Mi spiace. Non abbiamo tempo da perdere." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -853,22 +1155,42 @@ msgstr "" "chiamerai." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Hai ottenuto 70 pezzi d’oro!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Hai ottenuto 70 pezzi d’oro!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Ecco i miei rinforzi!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Ci è fuggito..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -879,17 +1201,24 @@ msgstr "" "riportato in vita per divenire il Signore delle loro armate." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Seguite le loro tracce!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Castello protetto" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -932,7 +1261,7 @@ msgstr "" "più di quanto farei io se riuscissero a fermare Mordak." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -962,76 +1291,87 @@ msgstr "" "L’uno nell’altro, nei legami che li uniscono, essi trovano la loro forza." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Guardia" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Guardia del castello" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Interno (castello buio)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Interno (illuminato)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Libera Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Uccidi lo stregone nero per ottenere la chiave della cella" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Muovi Arvith nella cella per liberare il fratello" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Morte di Baran" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1040,7 +1380,8 @@ msgstr "" "dialogo per stabilire la tua strategia." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1049,7 +1390,8 @@ msgstr "" "simultaneamente e prova a tirarlo fuori dal suo castello." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1057,8 +1399,46 @@ msgstr "" "Segni o decorazioni sugli esagoni posso indicare qualcosa da scoprire. Se " "puoi investigare, fallo: di solito è una buona idea." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Cancello di ferro" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1068,42 +1448,46 @@ msgstr "" "movimenti si intravedevano nella foschia." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Alt! Amico o nemico? Dimmi la parola d’ordine." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "La parola d’ordine è" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Entra, amico." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1112,13 +1496,159 @@ msgstr "" "parola, anche se ci potrà delle conseguenze nefaste: slegatelo e lasciatelo " "andare." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Sbagliato! Muori!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Cattura i rapitori" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1127,7 +1657,7 @@ msgstr "" "sangue. Adesso uccidiamo gli umani!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1136,100 +1666,175 @@ msgstr "" "di chi morirà. Avanti, uomini, facciamo fuori qualche orco." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Uno sbruffone di orco in meno su questa terra." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Capitano, cosa ci fanno degli orchi così profondamente a sud?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Buona domanda. Forse mio fratello avrà trovato la risposta." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Stanno arrivando i rinforzi? Vuol dire che dobbiamo andarcene adesso?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Uhm, sì. Va bene. Puoi andare." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Uhm, dovresti dirmi la parola d’ordine." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, certamente. L’avevo quasi dimenticata." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Grazie! Sono irritanti queste formalità, non credi?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" "Questa parola d’ordine è sbagliata! Questo non è il nostro cambio! " "Prendeteli!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Credo di dover proteggere meglio gli uomini sul fronte per assicurarmi di " "riuscire a liberare mio fratello." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" "Che sia la tua mano o quella di Tairach, la morte è comunque la morte... " "(argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "“Tairach”? Chi o cos’è Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "C’è una chiave nella sua veste." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1238,17 +1843,18 @@ msgstr "" "prenderò." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Potrebbe essere importante, sarà meglio prenderla." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "Questo castello sembra buio come una grotta!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1260,52 +1866,132 @@ msgstr "" "ai muri (ora del giorno neutra). Posiziona le tue unità con attenzione, " "perché le tue truppe saranno più deboli e le unità nemiche più forti." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Guarda cosa ho trovato qui! Ci sono circa cento pezzi d’oro." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"Questo castello è sotto una costante, caotica ora del giorno " +"(equivalente alla notte permanente), con l’eccezione degli esagoni adiacenti " +"ai muri (ora del giorno neutra). Posiziona le tue unità con attenzione, " +"perché le tue truppe saranno più deboli e le unità nemiche più forti." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Guarda cosa ho trovato qui! Cinquanta pezzi d’oro." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Ho trovato Baran. È in questa cella." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Sono felice di rivederti, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Anche io te, fratello." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Rotharik, quel maledetto stregone nero, mi ha imprigionato dietro questo " +"cancello di ferro magico. Può essere aperto solo con la chiave giusta. Devi " +"rubargli la chiave per liberarmi." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Devi essere uno degli uomini di Arvith. Aiutami ad uscire da questo " -"sotterraneo." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Rotharik, quel maledetto stregone nero, mi ha imprigionato dietro questo " "cancello di ferro magico. Può essere aperto solo con la chiave giusta. Devi " "rubargli la chiave per liberarmi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1314,7 +2000,7 @@ msgstr "" "parlando?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" @@ -1322,18 +2008,27 @@ msgstr "" "Sì, è quella. Vieni ad aprire questa porta e andiamocene insieme da questo " "posto, fratello!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Grazie per avermi salvato. Quasi... non ci speravo più, ormai." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Non hai fiducia in tuo fratello, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1342,7 +2037,7 @@ msgstr "" "fallito di nuovo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1351,7 +2046,7 @@ msgstr "" "dubitato che saresti venuto per me." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1361,32 +2056,34 @@ msgstr "" "lavoro per noi mercenari." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Grazie per avermi aiutato. Torniamo al villaggio." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Tirapiedi di Tairach" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "È troppo tardi! Tuo fratello è già morto! Muahahaha...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Ritorno al villaggio" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1423,7 +2120,7 @@ msgstr "" "libero per parlare." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1464,23 +2161,24 @@ msgstr "" "il segno di qualcosa di reale?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Alto Magistrato Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Scopri cosa sta succedendo nel villaggio" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1489,8 +2187,20 @@ msgstr "" "quanto più lontano possibile attraverso la nebbia di guerra per individuare " "unità nemiche in avvicinamento." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1499,7 +2209,7 @@ msgstr "" "viene a salutarci!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1507,65 +2217,134 @@ msgstr "" "No. Stanno scappando da qualcosa. Dobbiamo scoprire cosa sta succedendo!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Uomini! Preparate le vostre armi!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Dovremmo trovare l’Alto Magistrato Hoban. Forse sa cosa sta succedendo qui." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Ci siamo quasi!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Quel signore della guerra! È..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Sì, riconoscerei quella faccia ovunque. Specialmente dopo quello che gli hai " "fatto." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Il signore della guerra da Toen Caric." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Tu! Il mago che mi ha sfregiato con il fuoco! UCCIDETELO!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Fratello, portiamo a termine quello che abbiamo cominciato." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Andata. Sarò il braccio destro, e tu sarai il sinistro. Andiamo!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Alto Magistrato Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Sono felice di rivederti." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Non più quanto lo sia io di essere qui. Ma cosa è successo a Maghre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1574,7 +2353,7 @@ msgstr "" "uomini di Maghre andati via, non siamo riusciti a fermarli." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1583,7 +2362,8 @@ msgstr "" "resistere a lungo." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1592,25 +2372,85 @@ msgstr "" "morte di molti di noi. Le persone in grado di utilizzare un’arma sono " "rimaste in poche, ma le manderò per aiutarti in battaglia." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Uccidi l’Orco Signore della Guerra per liberare il villaggio" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Puoi usare la fortezza di Reeve Hoban per reclutare o richiamare altre " "truppe." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Alto Magistrato Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Oggi la pagherai per avermi sfigurato la faccia, mago!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1618,8 +2458,32 @@ msgstr "" "Ho già pagato con la vita dei miei uomini a Toen Caric. È tempo di rimediare " "a quell’errore e finire tutto ciò una volta per tutte." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1628,7 +2492,7 @@ msgstr "" "mio fianco, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1638,7 +2502,7 @@ msgstr "" "di nuovo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1648,25 +2512,25 @@ msgstr "" "chiamami e tornerò." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Non credo che riusciremo a liberare nessuno in questi villaggi. È troppo " "tardi." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Ero troppo debole per proteggere queste persone. Oh, perché è successo a me?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Racconto di due fratelli — Epilogo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1697,7 +2561,7 @@ msgstr "" "mio fratello ed è stato accordato." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1719,29 +2583,49 @@ msgstr "" "\n" "Nel frattempo, comunque, è bello rilassarsi e godersi la pace." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Ora che sono morto tutt è perduto..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "È la fine, sono stato sconfitto." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Suggerimento:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Guarda cosa ho trovato qui! Ci sono circa cento pezzi d’oro." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Devi essere uno degli uomini di Arvith. Aiutami ad uscire da questo " +#~ "sotterraneo." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1768,6 +2652,3 @@ msgstr "Suggerimento:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Adesso che sono morto è la fine..." - -#~ msgid "Irongate" -#~ msgstr "Cancello di ferro" diff --git a/translations/ja.po b/translations/ja.po index 8362479..f949986 100644 --- a/translations/ja.po +++ b/translations/ja.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2018-08-18 04:59+0000\n" "Last-Translator: 堀 秀幸 , 2020\n" "Language-Team: Japanese (https://www.transifex.com/wesnoth-jp/teams/60513/" @@ -19,38 +19,54 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "2人の兄弟の物語" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "AToTB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "初心者" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "騎手" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "挑戦的" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "初心者" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "騎士" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "騎士" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "挑戦的" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -62,48 +78,48 @@ msgstr "" "か?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(入門レベル、4 シナリオ)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "キャンペーンデザイン" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "ストーリー構成" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "キャンペーンメンテナンス" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "アートワークとグラフィックスデザイン" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "その他" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "そして、私が言及し忘れた他の全ての人達へ、特別な感謝を" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "魔法使いの根絶" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -118,7 +134,7 @@ msgstr "" "を探し始めるまでは……。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -135,7 +151,7 @@ msgstr "" "達は、誰一人戻ることがなかった。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -154,7 +170,7 @@ msgstr "" "作らせた。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -172,7 +188,7 @@ msgstr "" "一方のアミュレットを持つはずの兄へ向けて念を送った・・・・・・。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -204,7 +220,7 @@ msgstr "" "きてくれるはずだ。今はそれに望みをかけるしかない。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -214,122 +230,148 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "人間" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "敵" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "黒魔術師 Mordak を討伐する" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Arvithの死" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." msgstr "" "追いはぎをエサにして忠義ユニットを守り、また日中に攻撃して軍が受けるダメージ" "を最小化しましょう。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" +"追いはぎをエサにして忠義ユニットを守り、また日中に攻撃して軍が受けるダメージ" +"を最小化しましょう。" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "やあ、兄さん、お帰りなさい。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "うむ。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "それだけですか? 兄さんの気持ちは分かりますが、でも・・・" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "お前が呼び出し、私が来た。それで十分だろう。で、 Maghre に何が起きているの" "だ? " #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -342,7 +384,7 @@ msgstr "" "りません。我等には兄さんの兵と彼らを統率してくれる兄さんの力が必要なのです。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -351,7 +393,7 @@ msgstr "" "ます。奴はここの真北のどこか、馬で二日以上はかからない所にいる筈です。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -360,7 +402,8 @@ msgstr "" "とができるか?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -374,33 +417,217 @@ msgstr "" "ません。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "" "・・・ではそうしろ、ただし我々が必要とする時にはお前が到着しているようにし" "ろ。" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "騎手" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"そろそろ Baran は配置についている頃だろう。奴らを押せ、あの親玉の注意をこちら" +"に引き付けるのだ、Baran が仕掛けた罠を実行できるように!" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "" "そろそろ Baran は配置についている頃だろう。奴らを押せ、あの親玉の注意をこちら" "に引き付けるのだ、Baran が仕掛けた罠を実行できるように!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"そろそろ Baran は配置についている頃だろう。奴らを押せ、あの親玉の注意をこちら" +"に引き付けるのだ、Baran が仕掛けた罠を実行できるように!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "結局 Baran は攻撃しなかった!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "彼は逃げ出してしまったのでしょうか?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -409,22 +636,24 @@ msgstr "" "かく我々だけで Mordak に対処せねばならないということだ。" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "アー!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "よい働きだ、お前達! ところで、我が弟はどうした?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "あいつのことが心配だろう? イーヒッヒ..ハッ...ガァァッ. . ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -433,7 +662,7 @@ msgstr "" "ならない!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -441,17 +670,17 @@ msgstr "" "斥候から、Baran が捕まって、さらに北へと連れ去られたようだとの報告です!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "奴らが敢えてこんな事をするとはな! 我々は直ちに追わなければならない。" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "お前の弟の私を待ち伏せする計画は失敗した。今や彼は我々の囚人だ。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -460,29 +689,31 @@ msgstr "" "Mordak の軍勢は、村を襲っている!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "この化け物どもは我々の武器をほとんど受け付けないと聞くが、確かめさせてもらお" "うか!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "それほど難しくはなかったな!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "追跡" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvith と彼の指揮する一団は彼の消息不明な弟を捜索して北に進んだ。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -515,7 +746,7 @@ msgstr "" "なるのだ。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -548,42 +779,49 @@ msgstr "" "別な言い方をすれば・・・私は弟を取り返したいのだ。" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "エルフ" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "誘拐犯" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "誘拐者達が逃亡する前に、木々の間の道で戦う" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "誘拐者達を捕える" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "増援隊が到着する前に暗黒僧を殺す" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -592,7 +830,8 @@ msgstr "" "しょう。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -601,30 +840,78 @@ msgstr "" "う。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "暗黒僧を簡単に殺すため、護衛から引き離し、一斉に攻撃しましょう" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"騎兵または追いはぎを用いて、すばやく幕を探索し、誘拐犯の位置を突き止めましょ" +"う。" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "暗黒僧を簡単に殺すため、護衛から引き離し、一斉に攻撃しましょう" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" "皆、ついて来い。こんなに美しい緑の森をぶらつくより良いことが他にあるか?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "そこのお前! 立ち止まって、何者なのか説明しろ。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "我々は弟を誘拐した者達を追っているのだ!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -633,7 +920,7 @@ msgstr "" "来るだろうと話していた。それ以上進むな。さもなければお前は死ぬことになる。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -642,7 +929,7 @@ msgstr "" "れはしない!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -653,7 +940,7 @@ msgstr "" "とが出来ない。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -663,13 +950,21 @@ msgstr "" "る。我々はあんな素人に与えられるより、もっと大きな危難に面し、勝ち抜いて来た" "のだ。" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "奴らが見える! あそこに奴らがいるぞ!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -678,12 +973,14 @@ msgstr "" "にここにいただろうに。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "さあ、お前達、誘拐犯どもを捕まえよう!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -694,7 +991,7 @@ msgstr "" "牢に、安全に仕舞い込まれているだろう。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -703,47 +1000,48 @@ msgstr "" "惨めな血が地面に流れることになるだろう。" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -753,14 +1051,14 @@ msgstr "" "$first_password_$first_password と $second_password_$second_password| だ。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "奴を縛って一緒に連れて行こう。もし我々を騙したのなら、奴は死ぬことになるだろ" "う。" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -769,7 +1067,7 @@ msgstr "" "Baran に一切何もしたくないのだと私は思っていたのですが。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -778,12 +1076,12 @@ msgstr "" "誰かが状況を変えられるのかもしれない。馬に乗れ、移動開始だ。" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -792,7 +1090,7 @@ msgstr "" "跡し戦っているのを見た。滅ぼされるために、奴らはもっと沢山いるだろうか?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -801,7 +1099,7 @@ msgstr "" "るのだ。" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -810,32 +1108,34 @@ msgstr "" "奴らと戦うだろう。" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "彼は足手纏いになるだけです!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "ここが思案のしどころだな。" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "そうか、それではわかった。 俺たちに同行してくれ。" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "礼を言う。俺と俺の仲間は、あなたの気高い探求の手助けをしよう。" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "すまない。 俺たちには時間がないのだ。" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -844,22 +1144,42 @@ msgstr "" "ば、いつでも俺の仲間達はあなたを助けるだろう。" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "あなたは 70ゴールドを受け取る!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "あなたは 70ゴールドを受け取る!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "俺の増援隊はここだ!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "奴は俺たちから逃亡した..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -869,17 +1189,24 @@ msgstr "" "いだろう。俺は契約を果たした。すぐにあの軍隊の主として蘇るのだ。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "奴らの後を追え!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "防御された城" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -920,7 +1247,7 @@ msgstr "" "の私の行動を止める事などできない。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -950,76 +1277,87 @@ msgstr "" "だろう。" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "見張り" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "城の見張り" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "屋内(闇の城)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "屋内(灯り)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Baranを助ける" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "独房の鍵を手に入れるために黒魔術師を殺す" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "弟を解放するために独房へArvithを移動させる" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Baranの死" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1028,7 +1366,8 @@ msgstr "" "しょう。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1037,7 +1376,8 @@ msgstr "" "きれば彼を主塔から離れるように仕向けましょう。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1045,8 +1385,44 @@ msgstr "" "ヘクス上の印や装飾は、何かが見つかることを示しているかもしれません。もし可能" "ならば、調査するというのが一般に良い案です。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1055,42 +1431,46 @@ msgstr "" "材をしばらく凝視した。そこには霧の中での行動があった。" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "立ち止まれ!仲間か敵か? 合言葉を言え。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "合言葉は" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "仲間よ、通りたまえ。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1099,13 +1479,159 @@ msgstr "" "だろう。それが私にとって気が進まないことであったとしても。彼を解放することを" "優先せよ。" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "間違いだ!死ね!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "誘拐者達を捕える" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1114,124 +1640,200 @@ msgstr "" "俺たちは人間を殺す!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "誰が死ぬことになるかは私の右腕で決める。お前達、オークどもを殺すのだ。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "この世界にはほら吹きオークもいるのだ。" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "隊長、こんなに南でオーク達はいったい何をしているのでしょうか?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "いい質問だ。おそらく我が弟はその答えを発見したのだろう。" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" "お前達は到着することになっている交代か? これは俺たちが今ここを去ってもよいと" "いうことか?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "うむ、そうだ。よいだろう。行ってよいぞ。" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "うむ、お前達は合言葉を伝える事になっているな。" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "あぁ、もちろんだとも。 もう少しで忘れるところだった。" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "ありがとう! 少々形式的でいらいらさせたかな?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "合言葉が間違いだ! こいつらは交代ではない! 奴らを捕らえろ!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "俺が思うに、確実に弟を解放出来るようにするために、俺は前で俺の仲間を支援する" "のがいいだろう。" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" "あなたの手にかかろうが Tairach だろうが、死には変わりありません・・・(ア" "グッ)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "「Tairach」?Tairach とは何だ、それは物か人か?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "彼のローブの中に鍵がある。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "多分それは、奴らがBaranを捕えている独房の鍵だろう! 俺が鍵を持とう。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "重要な鍵かも知れん。俺が持っておこう。" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "この城は洞窟のように暗いぞ!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1242,39 +1844,56 @@ msgstr "" "す)。ただし、明るい石壁の隣接ヘクスは夜明け・夕暮れとして扱われます。ユニッ" "トの移動場所には注意しましょう。敵が強化され、味方は弱体化するのですから。" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "俺がこの中で見つけたものを見てみろ! 100ゴールドはあるぞ。" +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"城の中は常に混沌に有利な時刻となっています(常に夜であることと同義で" +"す)。ただし、明るい石壁の隣接ヘクスは夜明け・夕暮れとして扱われます。ユニッ" +"トの移動場所には注意しましょう。敵が強化され、味方は弱体化するのですから。" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "俺がこの中で見つけたものを見てみろ! 50ゴールドはあるぞ。" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Baranを見つけた。彼はこの独房の中だ。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "あなたが再び戻って来てくれて嬉しく思う。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "お前もだよ。弟よ。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "あなたは Arvith の配下の方ですね。この地下牢から出るのを助けて下さい。" - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1284,15 +1903,79 @@ msgstr "" "たのだ。正しい鍵だけが開ける事が出来る。私を解放するためには、奴から鍵を取っ" "てこなければなりません。" +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"呪われた黒魔術師のRotharikが、私をこの魔法で強化された鉄の門の背後に閉じ込め" +"たのだ。正しい鍵だけが開ける事が出来る。私を解放するためには、奴から鍵を取っ" +"てこなければなりません。" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "私はもうその魔術師に遭遇し、倒したぞ。これがお前が言っている鍵か?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" @@ -1300,20 +1983,29 @@ msgstr "" "そう、それです。こっちへ来てこの独房の扉を開けてください。そしてこの地から解" "放してください、兄さん!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "助けてくれてありがとう。 あなた達に逃がしてもらえるのではという望みをほとんど" "あきらめかけていました。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Baran よ、お前はこの兄に信頼を置かなかったのか?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1322,7 +2014,7 @@ msgstr "" "ました。私は再び失敗したのです。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1331,7 +2023,7 @@ msgstr "" "ば、きっとお前は来ることをもう疑うことはない。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1340,32 +2032,34 @@ msgstr "" "かのアンデッド。実際、我々傭兵にはほんの1日の仕事だ。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "助けに来てくれてありがとう。村へ帰還しましょう。" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Tairach の手先" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "お前は遅すぎた! お前の弟は既に死んだ!ムッハッハッハッハッ..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "アー!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "村への帰還" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1399,7 +2093,7 @@ msgstr "" "分すぎるほどあった。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1439,23 +2133,24 @@ msgstr "" "か?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "顧問官Hoban " #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "村で何が起っているのかを見つける" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1463,8 +2158,20 @@ msgstr "" "接近するユニットに対応するため、高い移動力のユニットを雇用あるいは召還し、で" "きるだけ遠く霧を見通せるようにしましょう。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1473,7 +2180,7 @@ msgstr "" "めに男達が来るのが見える。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1482,66 +2189,135 @@ msgstr "" "ればならないぞ!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "お前達! 武器を構えろ!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "あそこに行って、顧問官のHoban と話すべきだ。 たぶん彼はここで何が起きているか" "知っているだろう。" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "我々はほぼ到着したぞ!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "あれがオークの将軍です!あれは・・・" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "おお、私はどこでも直面している状況を理解している。特にお前が奴に傷を追わせた" "後ではな。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "あのオークの将軍は Toen Caric にいた奴です。" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "貴様!俺に炎で傷跡を残しやがった魔術師だな!皆殺しだ!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "私達が始めたものを終わらせましょう、兄上。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "そうだな、私は右腕でお前は左腕となることができる。さあ行こう!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "顧問官Hoban " + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "あなたが再び戻って来てくれて嬉しく思う。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "ここに居られるより嬉しいことは無い。しかし、Maghre に何があったのだ?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1550,7 +2326,7 @@ msgstr "" "いなくなったので、私達は奴らを止められませんでした。" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1559,7 +2335,8 @@ msgstr "" "いでしょう。" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1568,25 +2345,85 @@ msgstr "" "出来る者はほんのわずかしか残っていませんが、戦闘であなた達を助けるために彼等" "を送りましょう。" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "村を解放するためにオークの将軍を殺害する" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Reeve Hoban の主塔を用いて追加のユニットを雇用あるいは召還することができま" "す。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "顧問官Hoban " + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "魔術師、今日こそ俺の顔を傷つけたツケを返してもらうぞ!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1594,8 +2431,32 @@ msgstr "" "そのために Toen Caric の仲間達の命が犠牲になった。ここでその過ちを正し、全て" "を終わらせてみせる。" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1604,7 +2465,7 @@ msgstr "" "ことは喜ばしいことであった。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1613,7 +2474,7 @@ msgstr "" "苦労するだろう。そして、奴らはまた来るかもしれない。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1622,23 +2483,23 @@ msgstr "" "よ。もしお前がまた困ったなら、私は来るつもりだ。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "この村々から誰も救出できるとは思えない。 遅すぎた。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "私はこの人々を守るには弱すぎた。 ああ、なぜこんなことになったのだ?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "2人の兄弟の物語 ─ エピローグ" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1667,7 +2528,7 @@ msgstr "" "離れて弟の所へ帰ることを頼んで、彼から許しを得た。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1689,25 +2550,44 @@ msgstr "" "\n" "しかし、それまでの間平和な時間を楽しむとしよう。" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "私が死んだ今、全ては失われた..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "終わりだ、私は敗北した。" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "ヒント:" + +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "俺がこの中で見つけたものを見てみろ! 100ゴールドはあるぞ。" + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "あなたは Arvith の配下の方ですね。この地下牢から出るのを助けて下さい。" diff --git a/translations/ko.po b/translations/ko.po index fc08755..492dc8a 100644 --- a/translations/ko.po +++ b/translations/ko.po @@ -2,52 +2,68 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.1.1+dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2011-10-01 22:09+0900\n" "Last-Translator: mistzone \n" "Language-Team: none\n" -"Language: \n" +"Language: ko\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "두 형제 이야기" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "형제" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "기마병" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(초심자)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "기마병" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "기사" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "기사" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(까다로운)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "기사" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -59,50 +75,50 @@ msgstr "" "필요합니다.\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(초보자 레벨, 4 개 시나리오.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "캠페인 기획" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "내용 및 스토리 편집" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "캠페인 관리" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "삽화 및 그래픽 디자인" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "기타등등" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "또한 잊고 언급하지 않은 모든 분들께도 특별히 감사를 전합니다." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "마법사 처치" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -117,7 +133,7 @@ msgstr "" "는..." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -133,7 +149,7 @@ msgstr "" "있었고, 그의 도움을 구하러 보낸 전령은 돌아오지 않았다." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -152,7 +168,7 @@ msgstr "" "만들 것을 지시했다." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -167,7 +183,7 @@ msgstr "" "적을 만들어 뒀었다. Baran은 신호를 보냈다." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -195,7 +211,7 @@ msgstr "" "모른다." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -205,120 +221,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "인간" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "적" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "사악한 마법사인 Mordak을 베어라" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Arvith의 죽음" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "반갑소, 형님. 고향에 온걸 환영하죠." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "반갑군." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "이게 답니까, Arvith? 이해는 하지만, 그래도..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "네가 불렀고, 그래서 내가 왔다. 그걸로 만족해라. 어떤 놈이 우리 마을 Maghre를 " "괴롭히는게냐?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -337,7 +369,7 @@ msgstr "" "이 아니오. 우리에겐 형의 부하들과 형의 지휘가 필요하오." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -347,7 +379,7 @@ msgstr "" "있소." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -356,7 +388,8 @@ msgstr "" "록 막아줄 수 있나?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -369,31 +402,215 @@ msgstr "" "됐소?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... 그래. 필요한 순간에 확실히 나오도록 해라." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "기마병" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Baran이 지금쯤 제 위치에 도착했을 것이다. 몰아붙여라! 그가 기습할 수 있게 수" "련자들을 흩어놔라!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran이 지금쯤 제 위치에 도착했을 것이다. 몰아붙여라! 그가 기습할 수 있게 수" +"련자들을 흩어놔라!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baran이 지금쯤 제 위치에 도착했을 것이다. 몰아붙여라! 그가 기습할 수 있게 수" +"련자들을 흩어놔라!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran이 공격하지 않고 있어!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "그 자가 우릴 저버린걸까요?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -402,22 +619,24 @@ msgstr "" "가 알아서 Mordak을 상대해야 된다." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "아악!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "잘했다, 제군! 근데 아우는 어찌된거지?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "그를 걱정하는건가, 너? 에-헤-헤..허윽...그으윽..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -426,7 +645,7 @@ msgstr "" "것 같다!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -435,17 +654,17 @@ msgstr "" "다!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "감히 이런 짓을 벌이다니! 당장 추격하겠다." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "나를 습격하려는 네 형제의 계획은 실패했다. 그는 이제 우리의 포로다." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -454,27 +673,29 @@ msgstr "" "세가 마을로 내려오고 있어!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "이 피조물들에겐 우리 무기가 거의 안통한다던데, 한번 볼까!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "별로 어렵지 않은데!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "추격" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvith의 무리는 그의 잃어버린 아우를 찾아 북쪽으로 행군했다." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -507,7 +728,7 @@ msgstr "" "혼들에 합류하게 되어 버린다는 것 같다." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -539,80 +760,126 @@ msgstr "" "뿐만 아니라... 나는 내 아우를 돌려받길 원한다." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "엘프" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "납치자들을 잡아라" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "납치자들이 탈출하기 전에 숲을 돌파하라" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "납치자들을 잡아라" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "그의 원군이 오기 전에 어둠의 수련자를 죽여라" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "어서 가세, 제군. 이렇게 멋진 초록 숲 속에서 산책이라니, 좋지 않은가?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "거기 너희들! 멈추고 정체를 밝혀라." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "우린 내 아우를 납치한 자들을 쫓고 있소!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -621,7 +888,7 @@ msgstr "" "따라올 것이라고 경고했지. 죽고 싶지 않으면 더 이상 다가오지 마라." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -630,7 +897,7 @@ msgstr "" "는 없다!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -640,7 +907,7 @@ msgstr "" "한 상황에 몰아넣을 수 있습니다. 우리 말들은 숲 속에서는 잘 기동하기 어려워요." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -649,13 +916,21 @@ msgstr "" "하, 그저 길만 고수하면 된다. 우리 창병과 궁병들은 깊은 숲속에서도 싸울 수 있" "어. 우린 저런 풋내기들보다도 더한 위험을 마주하고 헤쳐나왔지 않은가." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "놈들이 보입니다! 저기 있어요!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -668,12 +943,14 @@ msgstr "" "데." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "가자, 모두들, 저 납치범들을 따라잡자!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -684,7 +961,7 @@ msgstr "" "던전에서 안전하게 감금되어 있을거다." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -693,47 +970,48 @@ msgstr "" "않으면 네 더러운 피가 바닥에 뿌려지는 걸 보게 될거다." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -748,12 +1026,12 @@ msgstr "" "$first_password_number 와(/과) $second_password_$second_password_number|요." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "이놈을 묶어서 데려가자. 놈이 우릴 거짓으로 놀린거라면 죽일 것이다." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -762,7 +1040,7 @@ msgstr "" "지 않으신다고 생각했는데요." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -772,12 +1050,12 @@ msgstr "" "다." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -786,7 +1064,7 @@ msgstr "" "것을 봤지. 더 부술 녀석이 있소?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -794,7 +1072,7 @@ msgstr "" "음. 여기서 북동쪽에 놈들의 아지트가 있는 것 같소. 그들이 내 형제를 잡아갔지." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -803,32 +1081,34 @@ msgstr "" "따라가 함께 싸우고 싶소." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "그는 우리 속도만 늦출겁니다!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "결정하는건 나야." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "오, 그럼 좋소. 우리와 같이 갑시다." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "고맙소. 나와 내 동지들이 당신의 고귀한 임무에 동참할 것이오." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "미안하오. 시간이 별로 없소." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -837,22 +1117,42 @@ msgstr "" "하면 내 동지들이 당신을 도울 것이오." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "당신은 금 70을 받았다!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "당신은 금 70을 받았다!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "원군이 여기 왔다!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "놈이 달아나 버렸어..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -862,17 +1162,24 @@ msgstr "" "나의 계약을 완수했으니 곧 다시 일으켜져 그들의 군대의 군주가 될것이야." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "놈들의 흔적을 쫓아라!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "보초가 있는 성" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -932,7 +1239,7 @@ msgstr "" "처럼 그 무엇도 그를 막을 수 없을 것이다." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -976,97 +1283,148 @@ msgstr "" "들을 묶는 끈이 있다면, 그것이 그들의 힘이 될것이다." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "경비병" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "성채 경비병" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Baran을 구출하라" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "흑마법사를 죽이고 감옥 열쇠를 찾아라" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Arvith를 그의 아우가 갇힌 감방으로 이동시켜 그를 풀어줄 것" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Baran의 사망" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "철문" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1075,50 +1433,54 @@ msgstr "" "덩이를 바라보았다. 안개 속에서 움직임이 보였다." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "정지! 누구냐? 암호를 대라." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "암호는" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "통과, 아군이다." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1126,13 +1488,159 @@ msgstr "" "어쨌든 이 조무래기가 우릴 헤매게 만들진 않았군. 별로 내키진 않지만 약속은 지" "키도록 하지. 놈을 풀어주고 놔 주어라." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "틀렸다! 죽어!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "납치자들을 잡아라" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1144,7 +1652,7 @@ msgstr "" "하하! 인간을 죽여본지도 오래됐는걸. 내 칼이 피를 원한다. 인간을 죽이자!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1155,119 +1663,195 @@ msgid "" msgstr "누가 죽음을 맞이할 지는 내 오른팔에 달렸다. 가자, 오크를 죽이자." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "세상에서 허풍쟁이 오크가 또 하나 사라졌군." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "대장, 오크가 이 먼 남쪽에는 웬일일까요?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "좋은 질문이다. 어쩌면 아우가 알아냈을지도 모르지." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "교대인가? 우린 이제 가도 되는 거겠지?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "어, 그래, 괜찮소. 가도 되오." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "어, 암호를 대야 하오." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "오, 물론이지. 깜빡할 뻔 했군." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "고맙소! 좀 짜증나는 절차지, 안 그렇소?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "틀린 암호야! 우리 교대가 아니잖아! 잡아라!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "아우를 구하려면 내가 앞에서 부대를 잘 받쳐주어야겠어." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "네 손에 죽든 Tairach의 손에 죽든, 죽는건 죽는거지... (악)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "'Tairach'? Tairach가 사람인가 물건인가?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "로브 안에 열쇠가 있습니다." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "분명 그게 Baran을 가둔 감방 열쇠일거다! 내가 갖지." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1275,39 +1859,47 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "내가 뭘 찾았나 보라구! 100 gold야." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "내가 뭘 찾았나 보라구! 50 gold야." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Baran을 찾았다. 감방에 있어." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "다시 보니 반갑군요, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "나도 그렇네, 아우." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "당신은 Arvith의 부하로군. 내가 이 던전에서 나가게 좀 도와주시오." - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1316,32 +1908,104 @@ msgstr "" "빌어먹을 흑마법사 Rotharik이 날 이 마법의 강화문 안에 가뒀습니다. 제대로 된 " "키가 있어야만 열 수 있지요. 날 풀어주려면 Rotharik에게서 그걸 가져와야 하오." +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"빌어먹을 흑마법사 Rotharik이 날 이 마법의 강화문 안에 가뒀습니다. 제대로 된 " +"키가 있어야만 열 수 있지요. 날 풀어주려면 Rotharik에게서 그걸 가져와야 하오." + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "구해줘서 감사합니다. 난... 형 올거라는 기대는 별로 하지 않고 있었소." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "자기 형도 못믿는건가, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1350,7 +2014,7 @@ msgstr "" "을 실망시켰소. 다시 한번 말이오." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1359,7 +2023,7 @@ msgstr "" "거라는걸 추호도 의심해본 일이 없다." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1368,32 +2032,34 @@ msgstr "" "언데드 얼마쯤. 우리에겐 거의 일상이나 마찬가지지." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "날 도와주러 와서 고맙소. 마을로 돌아갑시다." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "너무 늦었구나! 네 형제는 이미 죽었다! 므하하하하...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "아악!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "마을로의 귀환" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1427,7 +2093,7 @@ msgstr "" "이 가졌다." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1465,30 +2131,43 @@ msgstr "" "의 시간들의 잔재인가, 아니면 뭔가 실제로 있을 일의 경고인가?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "행정관 Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "마을에 무슨 일이 일어났는지 알아낸다" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1496,7 +2175,7 @@ msgstr "" "저기다. 저 언덕 너머에 마을이 보여. 벌써 우릴 환영하는 인파가 보이는데!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1505,65 +2184,134 @@ msgstr "" "지 알아야겠소!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "전군! 전투 준비!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "행정관 Hoban을 찾아야 합니다. 아마 그가 이게 무슨 일인지 알고 있을거요." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "거의 다 왔다!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "저 무장은! 저건..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "그래, 어디서라도 저 얼굴은 알아보겠어. 특히 네가 저놈에게 했던 걸 생각하면 말" "이지." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Toen Caric의 무장." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "너! 나한테 불로 흉터를 남긴 그 마법사다! 죽여버려!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "우리가 시작한 일을 끝내도록 하죠, 형님." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "그래. 내가 오른팔이 되고, 네가 왼팔이 되라. 가자!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "행정관 Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "돌아오신 걸 보니 기쁘군요." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "설마 나만큼 기쁘겠는가. 근데 Maghre에 무슨 일이 일어난건가?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1572,7 +2320,7 @@ msgstr "" "당하고도 그들의 진격을 막을 수 없었습니다." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1580,7 +2328,8 @@ msgstr "" "오크들을 이끄는 무장은 우리를 노예로 만들려고 합니다. 더는 버티기가 힘듭니다." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1588,30 +2337,114 @@ msgstr "" "조심하십시오, 그의 병사는 악랄한 전사들로 많은 사람을 죽였습니다. 무기를 들 " "수 있는 자는 얼마 남지 않았지만, 여러분의 전투를 돕도록 보내드리겠습니다." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "오크군의 지도자를 베어 마을을 해방시켜라" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "행정관 Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1619,7 +2452,7 @@ msgstr "" "이걸로 끝이다. 마침내 놈을 무찔렀군. 내 곁에 네가 있어 다행이었다, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1628,7 +2461,7 @@ msgstr "" "겁니다. 또 그들이 다시 쳐들어올지도 모르오." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1637,23 +2470,23 @@ msgstr "" "약 자네가 위기에 처하면, 내가 찾아올걸세." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "이 마을에서 아무도 구해내지 못할 것 같다. 너무 늦었어." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "난 이 사람들을 지키기엔 너무 약했어. 아 왜 내게 이런 일이 일어난 거지?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "두 형제 이야기 - 에필로그" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1682,7 +2515,7 @@ msgstr "" "러 갔다." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1704,29 +2537,47 @@ msgstr "" "\n" "하지만 한편으로는 쉬면서 평화를 즐기는 것도 나쁘지 않다." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "내가 죽으면 모든 게 끝이다..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "끝났다, 나는 패배했어." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "내가 뭘 찾았나 보라구! 100 gold야." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "당신은 Arvith의 부하로군. 내가 이 던전에서 나가게 좀 도와주시오." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1754,9 +2605,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "내가 죽으면 모든 게 끝이야..." -#~ msgid "Irongate" -#~ msgstr "철문" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/la.po b/translations/la.po index 20a5093..cd3afc8 100644 --- a/translations/la.po +++ b/translations/la.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2011-12-22 21:43+0100\n" "Last-Translator: Thomas Hockings \n" "Language-Team: Latin \n" @@ -21,42 +21,58 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Fabula Duorum Fratrum" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "FDF" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Eques" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Tiro)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Eques" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Eques Ordinis" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Eques Ordinis" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Provocans)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Eques Ordinis" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -67,50 +83,50 @@ msgstr "" "fratre bellatore auxilium petit, sed rem male gerebat. Potesne subvenire?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Ordo facilis, IV scaenaria.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Forma Militiae" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Verba Soluta et Mutationes Fabulae" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Conservatio Militiae" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Imagines" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Alia" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Et multas gratias pro omnibus mei oblitiis agitur." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Magum Reperiens" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -124,7 +140,7 @@ msgstr "" "regione sedavit ac victimas pro peccatis petere coepit." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -140,7 +156,7 @@ msgstr "" "nec nuntii missi subsidium eius petitum redierunt." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -157,7 +173,7 @@ msgstr "" "et abluere limareque: fabros Magerhis hastas securesque ceteris facere." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -173,7 +189,7 @@ msgstr "" "vocavit." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -200,7 +216,7 @@ msgstr "" "adiutum cum tempus fatale attingat. " #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -210,118 +226,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Homines" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Hostes" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordacchus" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alvynius" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brentus" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadellus" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannenus" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efranius" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Farenus" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarecus" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hannus" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magridius" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Magum malum Mordacchum occidere" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Mors Arvitii" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Te saluto, frater, et domus." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Ave." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Tantum est, Arviti? Intellego, sed..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Vocavisti, et veni; sis contentus. Quid Magehre polluit?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -339,7 +371,7 @@ msgstr "" "arma adsumpserunt sed non milites sunt; at tuis egemus, quibus praesis." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -348,14 +380,15 @@ msgstr "" "Alicubi adhuc boream adest, dicam non magis quam biduum equitandi. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "Esto. Pro pago agam. Potesne magum resistere?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -367,31 +400,215 @@ msgstr "" "conabo. Dextra eris, pars laeva ero... fietne, frater? " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Aio. Modo fac ut adsis cum necesse sit." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Eques" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Baranus iam paratus esse debet. Eos persequimini, adseculam distrahite ut " "Baranus insidiis utatur!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baranus iam paratus esse debet. Eos persequimini, adseculam distrahite ut " +"Baranus insidiis utatur!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baranus iam paratus esse debet. Eos persequimini, adseculam distrahite ut " +"Baranus insidiis utatur!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baranus non impetum fecit!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Deseruistine nos?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -400,29 +617,31 @@ msgstr "" "ipsos Mordacchum delere debere." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "A!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Optime, viri! Sed quid fratri meo accidit?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Nonne anxius es? Hahahae... hergh... gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Numquam hic dicet; Baranum nos ipsi debemus!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -431,17 +650,17 @@ msgstr "" "auferri!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Hoc audere! Statim illos fugemus." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "Consilio frater defuit mei capiendi. Iam captivus nostris est. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -450,27 +669,29 @@ msgstr "" "descendunt!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "Audio has beluas fere tela nostra non sentire, inveniamus!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Facile factu!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Venatio" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvitius manusque ad boream equitavit fratrem amissum inventum." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -502,7 +723,7 @@ msgstr "" "morientem velut illos facturum esse. " #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -533,81 +754,127 @@ msgstr "" "Etenim... volo fratrem videre." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Dryadales" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nilus Galionis" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "Abripientes capere" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muffus Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Pro via per silvas pugnare priusquam abripientes effugere" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Abripientes capere" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Adseculam Venefici occidere priusquam copiae novae adveniunt" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" "Agitedum. Nonne ambulare per tantum amoenum silvam viridem perbene est? " #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Tu! Siste et te explica." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Persequimur homines qui fratrem meum abripuerunt!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -616,7 +883,7 @@ msgstr "" "eum secuturos esse. Manete, ne moriantur. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -624,7 +891,7 @@ msgstr "" "Fabulae phasmarum, malum. Dryadales me non prohibebunt quin Barano subveniam!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -634,7 +901,7 @@ msgstr "" "praestent; equi nostri male in his arboribus ibunt. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -644,13 +911,21 @@ msgstr "" "pugnare possunt. Certavimus viximusque peiores pericula quam illos tirones " "dare possunt." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Eos vidi! Ecce hem!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -662,12 +937,14 @@ msgstr "" "Malum! Si lentius ivissent novae copiae eri iam adirent nos coniunctum." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Porro, viri, capiamus abripientes!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -677,7 +954,7 @@ msgstr "" "diem cum dimidio meorum ad boream; tute in carcere eri conclaudetur." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -686,47 +963,48 @@ msgstr "" "effundam." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithracchus" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Elebenis" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Iarlon" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamiccus" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Kataklagadus" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -742,12 +1020,12 @@ msgstr "" "$second_password_number|que sunt." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Illum vincite et nobiscum ducite. Si mentitus est, morietur." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -755,7 +1033,7 @@ msgstr "" "Dux, quo vademus? Putavi te Baranum videre nolere, ex quo res Toeni Carici. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -764,12 +1042,12 @@ msgstr "" "agere, res vertet. In equum ascendite, ac pergamus." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -778,7 +1056,7 @@ msgstr "" "pugnantesque. Suntne plures delenda? " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -787,39 +1065,41 @@ msgstr "" "meum abripuerunt." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "Magnum istos odi. Vos sequar et vobiscum pugnabo, tua venia." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Tantum nos moretur!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Mihi decernendum est." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Bene, venite nobiscum." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Tibi gratias ago. Ego et socii te adiuvabunt in militia nobili." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Me paenitet. Nullum tempus nobis est." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -828,22 +1108,42 @@ msgstr "" "vocas." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "LXX nummos auri accipis!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "LXX nummos auri accipis!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Copiae novae adsunt!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Nos effugit..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -853,17 +1153,24 @@ msgstr "" "mox iterum animatus dominus exercituum fiam." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Sequemini vestigia!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Castellum Defensum" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -919,7 +1226,7 @@ msgstr "" "desistet, ut ego si Mordacchum teneant." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -962,97 +1269,146 @@ msgstr "" "fracti sumus... et isti duo integri sunt. Utroque consanguinitateque valent." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharicus" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Custos" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Gnago Breccus" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Custos Castelli" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Barano subvenire" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Veneficum occidere ut clavem carpas" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Arvitium ad carcerem movere ut fratrem liberet" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Mors Barani" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1061,50 +1417,54 @@ msgstr "" "caligine eminentes. Est motus in nebula." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Sisti! Amicusne an inimicus? Tesseram da." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Tessera est" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithracchus" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Elebenis" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Iarlon" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamiccus" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Praeteri, amice." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1112,13 +1472,159 @@ msgstr "" "Ita adsecula nos non fefellit. Sponso parebo, tamen odiosum; illum solve, et " "dimitte." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Falsum! Morere!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Abripientes capere" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1131,7 +1637,7 @@ msgstr "" "homines!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1142,63 +1648,83 @@ msgid "" msgstr "Lacerti mei quem morte afficiunt! Venite viri, occidamus orces." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Igitur unus mortuus est gloriosus." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Dux, quare orces adeo in septentrionalia adsunt?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Bene dicis. Fortasse frater meus scit." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Suntne novae copiae nostrum? Possumusne nunc exire?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Mmm, ita. Bene. Exite." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Um, debes tesseram dicere." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "O, sane, haud multum afuit quin obliviscerer." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanas" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" @@ -1206,56 +1732,112 @@ msgstr "Kataklagadus" # ritiolus = diminutive of ritus #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Gratias! Nonne ritiolus molestus est?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Tessera falsa est! Non sunt novae copiae! Hos capite!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "Puto me meos in acie adiuvare debere ut certo fratrem meum solvant." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Sive manu tui sive Tairachi, etiam mors est mors... (ah) " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "‘Tairachus’? Quis est Tairachus?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Est clavis in vestimento." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "Debet clavis carceri ubi Baranum tenent esse! Capiam." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1263,39 +1845,47 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Ecce quod hic inveni! Numero centum nummos auri." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Ecce quod inveni! Numero quinquaginta nummos auri." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Baranum inveni. Est in hoc clauso." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Te videre gaudeo, Arviti." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Et te, frater." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "Nonne est unus Arvitii? Amabo, adiuva me ut ex carcere exeam." - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1304,32 +1894,104 @@ msgstr "" "Veneficus damnatus Rotharicus me conclausit trans portam ferream atque " "magicam. Quae tantum recta clave aperiri potest. Clavis capienda est." +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"Veneficus damnatus Rotharicus me conclausit trans portam ferream atque " +"magicam. Quae tantum recta clave aperiri potest. Clavis capienda est." + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Tibi gratias ago quia me servavisti. Non... pro certo habui te venire." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Nonne fratro credis, Barane?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1337,14 +1999,14 @@ msgstr "" "Non tantum est. Fortasse me decet hic emori. Tibi defui. Iterumque defui." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "Fiat. At etiam frater mi es. Ac... numquam dubito quin mihi venires." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1353,32 +2015,34 @@ msgstr "" "orcium, et nonnulli inmortuum. Vix dies laboris mercennariis." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Gratias ago subvenio. Redeamus ad pagum." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Seri estis! Iam mortuus est frater! Muhahahae...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "A!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Regressus ad Pagum" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1411,7 +2075,7 @@ msgstr "" # There seems to be no known technical term, so I used a phrase I found in Frontinus Stra 2.7. Livy uses a similar phrase (22 47) #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1447,30 +2111,43 @@ msgstr "" "aut signum verum? " #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairachus" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Hobanus Praefectus" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Quid accidit in pago aperire" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1478,70 +2155,139 @@ msgstr "" "Ecce. Pagus trans hos colles est, etiam video viros venientes nos salutatum!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Non salutatum. Ab aliquo fugiunt. Oportet invenire quid accidit illic!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Viri! Parate arma!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Debemus Praefactum Hobanum invenire. Fortasse intellegit quid hic accidit." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Adiacemus!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Bellipotentem! Est..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Est, sciam alicubi faciem. Praesertim ideo quod illam violavisti." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Bellipotens a Toeno Carico." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Te! Magus me igne vexatus! EOS TRUCIDATE!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Finiamus quod incepimus, frater." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Aio. Dextra ero, et pars laeva eris. Agedum!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Hobanus Praefectus" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Gaudeo quod redisti." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Non magis quam ego vivus. Sed quid Magerhi accidit?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1550,7 +2296,7 @@ msgstr "" "resistere non potuimus." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1558,7 +2304,8 @@ msgstr "" "Orx bellipotens nos in servitutem ducere vult. Non poterimus diu resistere." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1566,37 +2313,121 @@ msgstr "" "Praecave, sui feroces et multos occiderunt. Pauci sunt qui arma gerere " "possint, sed illos mittam te in pugna adiutum." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Orcem Bellipotentem occidere ut pagum liberes" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Hobanus Praefectus" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "Finitum est. Denique vicimus. Mihi conspectus tuus placebat, Barane." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1605,7 +2436,7 @@ msgstr "" "fortasse redibunt." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1614,22 +2445,22 @@ msgstr "" "pugnaverit, veniam." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Non puto nos aliquem e pagis servare posse. Serum est." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "Nimium debilis fui ut populum defendissem. O, cur mihi accidit?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Fabula Duorum Fratrum — Epilogus" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1658,7 +2489,7 @@ msgstr "" "fratrem videam, et ita dedit. " #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1679,29 +2510,47 @@ msgstr "" "\n" "Saltem bonum est quiescere et pacem uti." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvitius" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Omnis perit quia morior..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Finitum est, victus sum." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baranus" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Ecce quod hic inveni! Numero centum nummos auri." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "Nonne est unus Arvitii? Amabo, adiuva me ut ex carcere exeam." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" diff --git a/translations/lt.po b/translations/lt.po index 1bbabd6..35ea4d7 100644 --- a/translations/lt.po +++ b/translations/lt.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.11\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2019-02-09 00:09+0000\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" @@ -18,38 +18,54 @@ msgstr "" "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n" "X-Generator: Poedit 2.1.1\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Pasakojimas apie du brolius" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "PaDB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Pradedantysis" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Raitelis" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Iššaukiantis" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Pradedantysis" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Riteris" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Riteris" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Iššaukiantis" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -61,48 +77,48 @@ msgstr "" "galite padėti?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Pradedančiojo lygis, 4 scenarijai.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Kampaniją kūrė" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Prozos ir istorijos redagavimas" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Kampanijos priežiūra" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Grafiką kūrė" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Įvairūs" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Didelis ačiū visiems kitiems, kuriuos pamiršau paminėti." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Išrauti magą" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -117,7 +133,7 @@ msgstr "" "kūriniams." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -134,7 +150,7 @@ msgstr "" "pagalbos, negrįžo." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -152,7 +168,7 @@ msgstr "" "Magrės kalviams nukaldinti ietigalius ir kirvapeilius likusiems." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -168,7 +184,7 @@ msgstr "" "pašaukti. Barenas išsiuntė pagalbos šauksmą." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -196,7 +212,7 @@ msgstr "" "manęs, galbūt jis grįš padėti mūsų kaimui, kai to labiausiai reikia." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -206,121 +222,148 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Žmonės" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Priešai" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordakas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alvynas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brentas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Kadellis" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannenas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efranas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Farenas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarekas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hanas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magridas" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Nužudykite Mordaką, piktąjį magą" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Arvito mirtis" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" +"Naudokite plėšikus, kaip patrankų mėsą, kad apsaugotumėte savo ištikimus " +"karius ir pulkite dienos metu, kad sumažintumėte žalą, kurią patirs jūsų " +"pajėgos." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." msgstr "" "Naudokite plėšikus, kaip patrankų mėsą, kad apsaugotumėte savo ištikimus " "karius ir pulkite dienos metu, kad sumažintumėte žalą, kurią patirs jūsų " "pajėgos." +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Sveikas, broli, sveikas sugrįžęs namo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Labas." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Ir tai viskas, Arvitai? Aš suprantu, bet..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Tu pakvietei, aš atėjau, pasitenkinkim tuo. Kas ištiko Magrę?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -333,7 +376,7 @@ msgstr "" "reikia tavo vyrų ir tavęs, kad juos vestum." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -342,7 +385,7 @@ msgstr "" "kažkur į šiaurę nuo čia, sakyčiau, nedaugiau nei dvi dienos kelio." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -350,7 +393,8 @@ msgstr "" "Gerai. Pagelbėsiu kaimui. Ar sugebėsit išlaikyti magą atokiau nuo mūsų?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -363,31 +407,215 @@ msgstr "" "aš kairioji... Ane, brolau?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Gerai. Svarbiausia, būkit vietoje kai mums jūsų prireiks." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Raitelis" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Barenas jau turėtų būti vietoje. Paspauskite juos, atitraukite mago dėmesį, " +"kad Barenas galėtų paspęsti savo spąstus!" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Barenas jau turėtų būti vietoje. Paspauskite juos, atitraukite mago dėmesį, " +"kad Barenas galėtų paspęsti savo spąstus!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Barenas jau turėtų būti vietoje. Paspauskite juos, atitraukite mago dėmesį, " "kad Barenas galėtų paspęsti savo spąstus!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Barenas neužpuolė!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Ar jis galėjo mus apleisti?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -396,29 +624,31 @@ msgstr "" "privalome patys susitvarkyti su šiuo Mordaku." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Puikus darbas, vyrai! Bet kas atsitiko mano broliui?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Susirūpinęs dėl jo, ar ne? Ė-che-che... hergh... gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Iš šito daugiau nieko nebeišgausime; turėsime patys surasti Bareną!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -427,18 +657,18 @@ msgstr "" "gabenamas tolyn į šiaurę!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Kaip jie išdrįso! Vykimės juos tuojau pat." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Tavo brolio planas užklupti mane iš pasalų nepavyko. Jis dabar mūsų kalinys." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -447,28 +677,30 @@ msgstr "" "pajėgos puola kaimą!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Girdėjau, kad šitiems padarams beveik nebaisūs mūsų ginklai, pažiūrėkime!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Nebuvo taip jau sunku!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Persekiojimas" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvitas ir jo gauja nujojo į šiaurę ieškoti pradingusio brolio." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -501,7 +733,7 @@ msgstr "" "išalkusios gyvenimo, ir bet kas čia miręs yra pasmerktas prisijungti prie jų." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -534,42 +766,49 @@ msgstr "" "Be to... Noriu atgauti savo brolį." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfai" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galionas" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Pagrobėjai" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Prasiskinkite kelią per miškus kol pagrobėjai nepaspruko" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Pagaukite pagrobėjus" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Nužudykite tamsos žinovą prieš atvykstant pastiprinimui" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -578,7 +817,8 @@ msgstr "" "savo kariais prieš vieną jų karį." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -587,32 +827,82 @@ msgstr "" "pagrobėjus." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Atskirkite tamsos žinovą nuo jo sargybinių ir pulkite visa jėga, jei norite " "lengvai nugalėti." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Greitai ištyrinėk miškus naudoda raitelius ar plėšikus, kad rastumėte " +"pagrobėjus." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Atskirkite tamsos žinovą nuo jo sargybinių ir pulkite visa jėga, jei norite " +"lengvai nugalėti." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" "Eime, vyrai. Pasivaikščiojimas po mielą žalią girią, kas gali būti smagiau?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Ei tu ten! Stok ir pasiaiškink." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Vejamės žmones, kurie pagrobė mano brolį!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -621,7 +911,7 @@ msgstr "" "pikti vyrai seks paskui. Daugiau nė žingsnio, arba mirsite." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -630,7 +920,7 @@ msgstr "" "išlaisvinti Bareną!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -641,7 +931,7 @@ msgstr "" "manevruoti." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -651,13 +941,21 @@ msgstr "" "giliau miškuose. Kovėmės ir nugalėjome didesnius pavojus, nei šie mėgėjai " "gali pasiūlyti." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Matau juos! Jie ten!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " @@ -667,12 +965,14 @@ msgstr "" "pastiprinimas jau būtų čia." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Pirmyn, vyrai, pričiupkime tuos pagrobėjus!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -683,7 +983,7 @@ msgstr "" "užrakintas mūsų šeimininko požemiuose." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -692,47 +992,48 @@ msgstr "" "praliesiu tavo niekingą kraują ant žemės." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sitrakas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Elebenas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Džarlomas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamikas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbralas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanalas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Zaskanatas" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagadas" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -743,12 +1044,12 @@ msgstr "" "$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Suriškit jį ir paimkit kartu su mumis. Jei jis mus apgavo — mirs." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -757,7 +1058,7 @@ msgstr "" "reikalų su Barenu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -766,12 +1067,12 @@ msgstr "" "kitas prikišo prie jo nagus, tai keičia reikalus. Ant žirgų ir judam." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brenas" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -781,7 +1082,7 @@ msgstr "" "reikia sunaikinti?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -790,7 +1091,7 @@ msgstr "" "brolį." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -799,33 +1100,35 @@ msgstr "" "leisite." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Jis tik sulėtins mus!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Čia aš sprendžiu." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Na gerai. Eime kartu su mumis." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Ačiū jums. Mano bendražygiai ir aš padėsime jums jūsų kilniose paieškose." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Apgailestauju. Mes neturime daugiau laiko." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -834,22 +1137,42 @@ msgstr "" "tau, kai tik juos pašauksi." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Jūs gaunate 70 auksinių!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Jūs gaunate 70 auksinių!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Mano pastiprinimas jau čia!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Jis paspruko nuo mūsų..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -859,17 +1182,24 @@ msgstr "" "įvykdžiau susitarimą ir tuoj būsiu prikeltas, kad tapčiau jų armijų valdovu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Sekite jų pėdomis!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Saugoma pilis" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -910,7 +1240,7 @@ msgstr "" "jie kalintų Mordaką." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -938,76 +1268,87 @@ msgstr "" "siejančiuose saituose, slypi jėga." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotarikas" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Sargybinis" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brekas" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Pilies sargybinis" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Išvaduokite Bareną" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Nužudykite tamsos burtininką, kad gautumėte vienutės raktą" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Nuveskite Arvitą iki vienutės su jo broliu, kad išlaisvintumėte" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Bareno mirtis" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1016,7 +1357,8 @@ msgstr "" "detales ir dialogą, kad tinkamai pasirinktumėte strategiją." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1025,7 +1367,8 @@ msgstr "" "ir pabandykite jį išstumti iš jo bokšto." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1033,8 +1376,44 @@ msgstr "" "Paženklinimai ar dekoracijos laukeliuose gali reikšti, kad ten kažkas gali " "būti rasta. Jei gali, paprastai yra verta ištirti." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1043,42 +1422,46 @@ msgstr "" "stūksančią akmens masę. Pro rūką matėsi kažkoks judesys." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Stok! Draugas ar priešas? Sakyk slaptažodį." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Slaptažodis yra" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sitrakai!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Elebenas!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Džarlomas!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamikas!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Praeik, drauge." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1086,13 +1469,159 @@ msgstr "" "Visgi tas pakalikas mūsų neapgavo. Tesėsiu savo žodį, kad ir koks jis būtų " "keistas. Nukirskite jo pančius ir tegul nešdinasi." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Neteisingai! Mirkite!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Pagaukite pagrobėjus" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1102,7 +1631,7 @@ msgstr "" "žmones!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " @@ -1111,96 +1640,171 @@ msgstr "" "Mano kardas-ranka pasakys, kas mirs! Pirmyn, vyrai, nužudykime keletą orkų." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Vienu orku-pagyrūnu pasaulyje mažiau." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Kapitone, ką orkai daro taip toli pietuose?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Geras klausimas. Galbūt mano brolis bus išsiaiškinęs." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Ar jūs esate mūsų pamaina? Ar tai reiškia, kad jau galime išeiti?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Hm, taip. Gerai. Galite eiti." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Hm, jūs turėtumėte pasakyti slaptažodį." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "O, žinoma. Jau beveik užmiršau." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Zaskanatas!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagadas!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Dėkui! Mažas erzinantis formalumas, ar ne?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Slaptažodis neteisingas! Tai ne mūsų pamaina! Čiupkite juos!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Manau, kad reikia daugiau paramos vyrams priekyje, kad užsitikrinčiau " "galimybę išvaduoti savo brolį." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Tavo ranka, ar Tairačo, mirtis lieka mirtimi... (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "„Tairačas?“ Kas tas Tairačas?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Jo rūbuose yra raktas." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1209,17 +1813,18 @@ msgstr "" "Paimsiu jį." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Jis gali būti svarbus, geriau jį paimsiu." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1227,58 +1832,129 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Žiūrėkite, ką čia radau! Priskaičiuoju šimtą auksinių." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Žiūrėkite ką čia radau! Priskaičiuoju penkiasdešimt auksinių." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Radau Bareną. Jis šioje vienutėje." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Džiaugiuosi tave matydamas, Arvitai." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Ir tave, broli." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Prakeiktasis tamsos burtininkas Rotarikas įkalino mane už šių magija " +"sutvirtintų geležinių grotų. Jas galima atidaryti tik su tinkamu raktu. " +"Privalai jį atimti iš burtininko, kad mane išlaisvintum." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Tu turbūt vienas iš Arvito vyrų. Prašau, padėk man ištrūkti iš šito požemio." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Prakeiktasis tamsos burtininkas Rotarikas įkalino mane už šių magija " "sutvirtintų geležinių grotų. Jas galima atidaryti tik su tinkamu raktu. " "Privalai jį atimti iš burtininko, kad mane išlaisvintum." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "Jau sutikau ir užmušiau magą. Ar tai raktas, kurį paminėjai?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" @@ -1286,18 +1962,27 @@ msgstr "" "Taip. Ateik, atrakink vienutės duris, ir tada kartu išvyksime iš šios " "vietos, broli!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Ačiū, kad mane išgelbėjai. Aš... nebuvau tikras, kad ateisi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Ar jau visai nebetiki savo broliu, Barenai?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1306,7 +1991,7 @@ msgstr "" "tave nuvyliau." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1315,7 +2000,7 @@ msgstr "" "neabejojau, kad ateisi manęs." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1324,32 +2009,34 @@ msgstr "" "burtininkai, krūvelė orkų ir kažkiek nemirėlių. Nuobodi samdinių kasdienybė." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Ačiū, kad atėjai į pagalbą. Grįžkime į kaimą." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Tairačo pakalikas" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Pavėlavai! Tavo brolis jau miręs! Muchachachacha!.." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Sugrįžimas į kaimą" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1383,7 +2070,7 @@ msgstr "" "apylinkes. Tai suteikė mums daugybę laiko pokalbiams." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1421,23 +2108,24 @@ msgstr "" "požemyje aidai, ar tikras ženklas, kad kažkas artėja?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairačas" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Ryvas Hobanas" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Išsiaiškinkite, kas vyksta kaime" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1445,8 +2133,20 @@ msgstr "" "Pasamdykite ar grąžinkit toli judančius karius, kad rūke matytumėte " "besiartinančius karius iš kaip galima toliau." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1455,69 +2155,138 @@ msgstr "" "pasveikinti!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Ne, jie nuo kažko bėga. Privalome išsiaiškinti, kas ten vyksta!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Vyrai! Paruoškite ginklus!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "Turime surasti Ryvą Hobaną. Gal jis žino, kas čia vyksta." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Beveik atvykome!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Tas vadas! Jis..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Taip. Pažinčiau šitą veidą bet kur. Ypač po to ką tu jam padarei." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Karžygys iš Toen Kariko." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Tu! Magas, kuris išgąsdino mane su ugnimi! UŽMUŠKITE JUOS!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Pabaikime ką pradėjome, broli." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Taip. Aš būsiu dešinioji ranka, o tu kairioji. Eime!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Ryvas Hobanas" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Džiaugiuosi matydamas tave grįžusį." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Tikrai ne daugiau, nei aš čia būdamas. Bet kas atsitiko Magrėje?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1526,14 +2295,15 @@ msgstr "" "sustabdyti." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "Orkų karžygys nori mus pavergti. Ilgiau nebegalėsime priešintis." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1541,32 +2311,116 @@ msgstr "" "Būk atsargus, jo vyrai yra žiaurūs kovotojai ir daugelį užmušė. Visai nedaug " "liko galinčių pakelti ginklą, bet aš juos atsiųsiu tau į pagalbą." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Užmuškite orkų karžygį ir išlaisvinkite kaimą" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Galite naudoti Ryvo Hobano bokštą, kad pasamdytumėte ar grąžintumėte " "papildomų karių." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Ryvas Hobanas" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1575,7 +2429,7 @@ msgstr "" "Barenai." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1584,7 +2438,7 @@ msgstr "" "nemirėliai sugriovė. Ir jie dar gali grįžti." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1593,23 +2447,23 @@ msgstr "" "amuletus, mažasis brolau. Jei vėl pakliūsi į bėdą, aš ateisiu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Nemanau, kad dar galima ką nors išgelbėti iš šių kaimų. Per vėlu." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Buvau per silpnas, kad apsaugočiau šiuos žmones. O, kodėl tai nutiko man?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Pasakojimas apie du brolius — Epilogas" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1638,7 +2492,7 @@ msgstr "" "mūsų naujojo vado išeiginių broliui aplankyti, ir jis leisdavo." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1660,25 +2514,45 @@ msgstr "" "\n" "O kol kas labai gera atsipalaiduoti ir pasimėgauti taika." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvitas" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Dabar, kai aš negyvas, viskas prarasta..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Baigta, aš nugalėtas." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Barenas" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Patarimas:" + +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Žiūrėkite, ką čia radau! Priskaičiuoju šimtą auksinių." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Tu turbūt vienas iš Arvito vyrų. Prašau, padėk man ištrūkti iš šito " +#~ "požemio." diff --git a/translations/lv.po b/translations/lv.po index 0a7421c..9afedca 100644 --- a/translations/lv.po +++ b/translations/lv.po @@ -2,49 +2,59 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.1+dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2008-04-20 12:42+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" -"Language: \n" +"Language: lv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n != 0 ? 1 : " "2);\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -52,48 +62,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -103,7 +113,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -114,7 +124,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -126,7 +136,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -137,7 +147,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -153,7 +163,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -161,118 +171,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -281,21 +307,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -304,102 +331,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -418,7 +613,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -437,92 +632,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -530,32 +771,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -563,54 +814,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -618,99 +870,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -718,17 +990,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -751,7 +1030,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -768,269 +1047,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1038,117 +1586,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1168,7 +1789,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1190,178 +1811,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1378,7 +2162,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1391,25 +2175,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/mk.po b/translations/mk.po index d4a7b9e..b5b88c5 100644 --- a/translations/mk.po +++ b/translations/mk.po @@ -8,48 +8,58 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.1\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2008-06-03 05:13+0100\n" "Last-Translator: Dimitar Ilccov \n" "Language-Team: mk\n" -"Language: Macedonian\n" +"Language: mk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural= n==1 || n%10==1 ? 0 : 1;\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -57,48 +67,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -108,7 +118,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -119,7 +129,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -131,7 +141,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -142,7 +152,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -158,7 +168,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -166,118 +176,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -286,21 +312,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -309,102 +336,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -423,7 +618,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -442,92 +637,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -535,32 +776,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -568,54 +819,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -623,99 +875,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -723,17 +995,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -756,7 +1035,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -773,269 +1052,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1043,117 +1591,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1173,7 +1794,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1195,178 +1816,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1383,7 +2167,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1396,25 +2180,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/mr.po b/translations/mr.po index 01b8093..f8abbac 100644 --- a/translations/mr.po +++ b/translations/mr.po @@ -2,47 +2,57 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.9+dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2009-01-11 17:07+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" -"Language: \n" +"Language: mr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -50,48 +60,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -101,7 +111,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -112,7 +122,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -124,7 +134,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -135,7 +145,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -151,7 +161,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -159,118 +169,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -279,21 +305,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -302,102 +329,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -416,7 +611,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -435,92 +630,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -528,32 +769,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -561,54 +812,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -616,99 +868,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -716,17 +988,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -749,7 +1028,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -766,269 +1045,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1036,117 +1584,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1166,7 +1787,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1188,178 +1809,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1376,7 +2160,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1389,25 +2173,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/msgmerge_pofiles.sh b/translations/msgmerge_pofiles.sh new file mode 100755 index 0000000..e2262d6 --- /dev/null +++ b/translations/msgmerge_pofiles.sh @@ -0,0 +1,3 @@ +#!/bin/sh + +for lang in $(cat LINGUAS); do msgmerge --previous --update --lang=${lang} ${lang}.po wesnoth-tbw.pot; done diff --git a/translations/nb_NO.po b/translations/nb_NO.po index 6122784..af1c29e 100644 --- a/translations/nb_NO.po +++ b/translations/nb_NO.po @@ -2,11 +2,11 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2006-12-22 21:40+0100\n" "Last-Translator: YbeRn00b \n" "Language-Team: none \n" -"Language: \n" +"Language: nb_NO\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" @@ -14,39 +14,51 @@ msgstr "" "X-Poedit-Language: Norwegian Bokmal\n" "X-Poedit-Country: NORWAY\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 #, fuzzy -msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "En Saga om To Brødre" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Rytter" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Ridder" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Ridder" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " @@ -60,48 +72,48 @@ msgstr "" "Et kort felttog laget for begynnere, men utfordrer også erfarne på " "innstillingen vanskelig. " -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Rykk opp den Sorte Roten" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -111,7 +123,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -122,7 +134,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -134,7 +146,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -145,7 +157,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -161,7 +173,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -169,122 +181,138 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 #, fuzzy msgid "Brent" msgstr "Brena" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 #, fuzzy msgid "Slay Mordak, the evil mage" msgstr "Fell den Sorte Magikeren" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "Arnes Død" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -293,21 +321,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -316,84 +345,255 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Rytter" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "Bjarn burde være fremme nå. Jeg undres om noe kan ha hendt ham?" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 #, fuzzy msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "Bjarn burde være fremme nå. Jeg undres om noe kan ha hendt ham?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "Bjarn burde være fremme nå. Jeg undres om noe kan ha hendt ham?" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Du er bekymret for ham, ikke? E-he-he..hergh...gaargh. . ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 #, fuzzy msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" @@ -401,23 +601,24 @@ msgstr "" "se på det!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 #, fuzzy msgid "That was not so hard!" msgstr "Det var ikke så vanskelig" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Jakten" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -436,7 +637,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -455,95 +656,141 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy msgid "Kidnappers" msgstr "Frem mine ryttere! La oss fange disse illgjerningsmennene." #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Kjemp deg vei gjennom Nordskogen før fangetransporten unnslipper" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 #, fuzzy msgid "Catch the kidnappers" msgstr "Frem mine ryttere! La oss fange disse illgjerningsmennene." #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Drep Mørkekunstneren før forsterkningene hans ankommer." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Derover! Gjør holdt og fortell hvem dere er." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Vi jakter på noen menn som har tatt min bror til fange!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -551,33 +798,43 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Jeg ser dem! Der er de!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "Frem mine ryttere! La oss fange disse illgjerningsmennene." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -585,57 +842,58 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 #, fuzzy msgid "Sithrak" msgstr "Sithrak!" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 #, fuzzy msgid "Eleben" msgstr "Eleben." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 #, fuzzy msgid "Xaskanat" msgstr "Jordbruker" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " @@ -646,81 +904,83 @@ msgstr "" "er Sithrak og Eleben." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 #, fuzzy msgid "He would only slow us down!" msgstr "De vil bare komme til å sinke oss!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 #, fuzzy msgid "It is my place to decide this." msgstr "Det er jeg som bestemmer." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Vel, så la det bli slik. Kom, følg med oss." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Takk for tilliten. Mine følgesvenner og jeg vil hjelpe deg i dine edle " "bestrebelser." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Jeg beklager. Vi har ingen tid å miste." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -729,22 +989,42 @@ msgstr "" "frender vil være deg til hjelp om du tilkaller dem." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Du mottar 70 gullstykker!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Du mottar 70 gullstykker!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Ahh. Forsterkningene mine er her!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Han unnslapp oss.." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 #, fuzzy msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " @@ -755,17 +1035,24 @@ msgstr "" "oppfylte pakten og vil få nytt liv som fører over vandøde skarer." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Et Bevoktet Kastell" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -788,7 +1075,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -805,160 +1092,358 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Vakt" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Portvakt" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "Utfri Bjarn" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 #, fuzzy msgid "Kill the dark sorcerer to get the cell key" msgstr "Drep den mørke seidmannen for å få tak i cellenøkkelen." #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "Flytt Arne til brorens celle for å slippe ham fri." #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "Bjarns Død" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Holdt der! Venn eller fiende? Oppgi passordet straks!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Passordet er såvisst.." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy msgid "Eleben!" msgstr "Eleben." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Passér, venn." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Galt! Du må dø!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +msgid "Shut up, kidnapper!" +msgstr "Frem mine ryttere! La oss fange disse illgjerningsmennene." + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -971,7 +1456,7 @@ msgstr "" "hest og mann!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " @@ -981,98 +1466,169 @@ msgstr "" "oss spidde noen orker." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Er det du som kommer for å avløse oss? Betyr dette at vi kan dra hjem?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Ehm, ja. Det stemmer. Tred av!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "Um, skal det ikke være et passord før 'Tred av!'?" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Ahh, selvsagt. Det hadde jeg nær glemt." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy msgid "Xaskanat!" msgstr "Jordbruker" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Takk mester! Irriterende liten formalitet, ikke?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Det er feil passord! Dette er ikke avløsningen vår, grip dem! " +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Jeg fant en nøkkel gjemt i kjortelen hans." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " @@ -1082,17 +1638,18 @@ msgstr "" "oss fri ham, jeg kan ikke vente til jeg får se ham!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1100,71 +1657,145 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -#, fuzzy -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Se hva jeg fant her inne! Jeg kan telle hundre gullstykker." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Se hva jeg fant her inne! Jeg kan telle femti gullstykker." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "Jeg fant Bjarn. Han er i denne cellen." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "Jeg er glad for å se deg tilbake i god behold." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 #, fuzzy msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Den Mørke Seidmannen Rotharik har bundet meg med en magisk barriere! Den kan " +"bare brytes med nøkkelen han alltid bærer på kroppen. Finn nøkkelen først og " +"kom hit etterpå. " + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." msgstr "" -"Du må være en av Arnes folk. Vær så snill å hjelp meg ut av dette hullet." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 #, fuzzy msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Den Mørke Seidmannen Rotharik har bundet meg med en magisk barriere! Den kan " "bare brytes med nøkkelen han alltid bærer på kroppen. Finn nøkkelen først og " "kom hit etterpå. " #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "" @@ -1172,26 +1803,26 @@ msgstr "" "igjen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " @@ -1201,35 +1832,37 @@ msgstr "" "fantefølge av noen orker og vandøde. Et vanlig dagsverk for oss leieknekter." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" "Takk for at du kommer til min redning.! La oss dra tilbake til landsbyen." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Du kommer for sent! Din bror er allerede død! Muhaha haha..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 #, fuzzy msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Vend tilbake til landsbyen" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1249,7 +1882,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1271,30 +1904,43 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Finn ut hva som skjer i landsbyen." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " @@ -1304,7 +1950,7 @@ msgstr "" "for å ta imot oss." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 #, fuzzy msgid "" "No, they are fleeing from something. We must find out what is happening over " @@ -1314,73 +1960,140 @@ msgstr "" "fremme!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Vi burde snarest dra dit og snakke med borgermester Hoban. Han vet, om noen, " "hva det er som foregår." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 #, fuzzy msgid "I am glad to see you returned." msgstr "Jeg er glad for å se deg tilbake i god behold." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 #, fuzzy msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " @@ -1390,7 +2103,8 @@ msgstr "" "lenge." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 #, fuzzy msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " @@ -1399,38 +2113,120 @@ msgstr "" "Vær forsiktig, han svarer for mange døde blandt oss. Svært få kyndige i " "våpenbruk er igjen, men vi sender med deg i slaget de få som ennå står." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 #, fuzzy msgid "Slay the Orcish Warlord to free the village" msgstr "Fell den orkiske Feltherren for å frelse landsbyen" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 #, fuzzy msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " @@ -1440,34 +2236,34 @@ msgstr "" "etter orkene og de vandøde. Jeg håper dette ikke skjer igjen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Jeg tror ikke lenger det er noen å redde i disse landsbyene. Det er for sent." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Jeg var for svak til å redde disse folkene. Akk, at dette skulle hende meg!?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "En Saga om To Brødre" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1484,7 +2280,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1497,30 +2293,51 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 #, fuzzy msgid "All is lost now that I am dead..." msgstr "Alt er forbi, nå da jeg er falt..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Det er forbi, jeg er utslettet." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#, fuzzy +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Se hva jeg fant her inne! Jeg kan telle hundre gullstykker." + +#, fuzzy +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Du må være en av Arnes folk. Vær så snill å hjelp meg ut av dette hullet." + #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Alt er forbi, nå da jeg er falt..." diff --git a/translations/nl.po b/translations/nl.po index d104d49..2b85a4f 100644 --- a/translations/nl.po +++ b/translations/nl.po @@ -2,49 +2,65 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2020-02-19 21:47+0100\n" "Last-Translator: Merijn de Vet \n" "Language-Team: Dutch translation team \n" -"Language: nl_NL\n" +"Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.3\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Een Verhaal van Twee Broers" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "EVvTB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Beginner" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Ruiter" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Uitdagend" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Beginner" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Ridder" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Ridder" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Uitdagend" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -56,50 +72,50 @@ msgstr "" "alles gaat zoals gepland. Kun jij helpen?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Beginnersniveau, 4 scenario's.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Veldtocht Ontwerp" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Schrijfstijl en Verhaal Wijzigingen" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Veldtocht Onderhoud" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Illustraties en Grafisch Ontwerp" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Overig" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "En bijzondere dank voor een ieder die ik vergeten ben te noemen." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Een Magiër Verjagen" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -114,7 +130,7 @@ msgstr "" "de omgeving vestigde en offers zocht voor zijn boosaardige creaties." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -132,7 +148,7 @@ msgstr "" "keerden niet terug." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -152,7 +168,7 @@ msgstr "" "om speerpunten en bijlbladen te maken voor de rest." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -169,7 +185,7 @@ msgstr "" "was. Baran deed nu een oproep." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -198,7 +214,7 @@ msgstr "" "dorpje te helpen nu het water ons aan de lippen staat." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -208,123 +224,150 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Mensen" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Vijanden" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Vermoord Mordak, de zwarte magiër" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Dood van Arvith" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" +"Gebruik voetverkenners als afleiding om je loyale eenheden te beschermen en " +"val gedurende de dag aan om de schade die je troepen oplopen te " +"minimaliseren." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." msgstr "" "Gebruik voetverkenners als afleiding om je loyale eenheden te beschermen en " "val gedurende de dag aan om de schade die je troepen oplopen te " "minimaliseren." +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Gegroet, broer, en welkom thuis." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Wees gegroet." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Is dat alles, Arvith? Ik begrijp het, maar..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "Jij hebt me geroepen en ik ben gekomen; wees daar tevreden mee. Wat is er " "mis in Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -338,7 +381,7 @@ msgstr "" "om ze te leiden." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -348,7 +391,7 @@ msgstr "" "niet meer dan twee dagen rijden." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -357,7 +400,8 @@ msgstr "" "magiër uit de buurt blijft?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -370,31 +414,215 @@ msgstr "" "rechterhand zijn, ik de linker... Ja, broer?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Ja. Maar zorg ervoor dat je er bent als we je nodig hebben." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Ruiter" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran zou inmiddels aangekomen moeten zijn. Zet ze onder druk, leidt de " +"magiër af zodat Baran zijn val kan laten slagen!" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran zou inmiddels aangekomen moeten zijn. Zet ze onder druk, leidt de " +"magiër af zodat Baran zijn val kan laten slagen!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Baran zou inmiddels aangekomen moeten zijn. Zet ze onder druk, leidt de " "magiër af zodat Baran zijn val kan laten slagen!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran heeft niet aangevallen!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Zou hij ons hebben verlaten?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -403,22 +631,24 @@ msgstr "" "voor nu betekent het simpelweg dat we zelf met Mordak moeten afrekenen." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Goed gedaan, mannen! Maar, wat is er van mijn broer terecht gekomen?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "O, ben je bezorgd om hem? E-he-he..hergh...gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -426,7 +656,7 @@ msgstr "" "Hier komt niks zinnigs meer uit; we zullen zelf naar Baran moeten zoeken!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -435,19 +665,19 @@ msgstr "" "naar het noorden werd meegesleept!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Dat ze dat durven! We zetten meteen de achtervolging in." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Het plan van je broer om me in een hinderlaag te lokken is mislukt. Hij is " "nu onze gevangene." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -456,30 +686,32 @@ msgstr "" "op het dorp aan!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Ik heb me laten vertellen dat deze wezens bijna onkwetsbaar zijn voor onze " "wapens. Dat zullen we nog wel eens zien!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Dat viel best wel mee!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "De Achtervolging" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arvith en zijn groep reed noordwaarts op zoek naar zijn vermiste broer." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -514,7 +746,7 @@ msgstr "" "daarbij aan te sluiten." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -548,42 +780,49 @@ msgstr "" "Bovendien... Ik wil mijn broer terug." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfen" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Ontvoerders" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Vecht je een weg door het bos, voor de ontvoerders ontsnappen" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Neem de ontvoerders gevangen" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Vermoord de Duistere Magiër voordat zijn versterking arriveert" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -592,7 +831,8 @@ msgstr "" "meerdere eenheden." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -601,15 +841,65 @@ msgstr "" "de ontvoerders te vinden." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Scheid de Duistere Magiër van zijn beschermers en val met kracht aan voor " "een makkelijke overwinning." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Gebruik ruiters of voetverkenners om snel het verhulde bos te verkennen en " +"de ontvoerders te vinden." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Scheid de Duistere Magiër van zijn beschermers en val met kracht aan voor " +"een makkelijke overwinning." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -617,17 +907,17 @@ msgstr "" "zijn?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Jij daar! Sta stil, en zeg me wat je hier te zoeken hebt." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "We achtervolgen een paar mannen die mijn broer ontvoerd hebben!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -637,7 +927,7 @@ msgstr "" "volgen. Ga niet verder, of je zult sterven." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -646,7 +936,7 @@ msgstr "" "bevrijden!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -657,7 +947,7 @@ msgstr "" "tussen de bomen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -667,13 +957,21 @@ msgstr "" "wel dieper in het woud vechten. We zijn grotere gevaren tegengekomen dan dit " "stelletje amateurs en toen hebben we ook gewonnen." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Ik zie ze! Daar zijn ze!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -682,12 +980,14 @@ msgstr "" "ze een uurtje later waren geweest." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Kom op mannen, we pakken die ontvoerders!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -699,7 +999,7 @@ msgstr "" "de kerkers van onze Meester." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -708,47 +1008,48 @@ msgstr "" "ellendige bloed hier op de grond." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -759,13 +1060,13 @@ msgstr "" "$second_password_$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "Bind hem vast en neem hem mee. Als hij ons bedrogen heeft zal hij sterven." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -774,7 +1075,7 @@ msgstr "" "meer met Baran te maken wilde hebben." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -784,12 +1085,12 @@ msgstr "" "laten we gaan." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -798,7 +1099,7 @@ msgstr "" "achtervolgde en bevocht. Zijn er nog meer om te vernietigen?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -807,7 +1108,7 @@ msgstr "" "hebben mijn broer gevangen." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -816,33 +1117,35 @@ msgstr "" "volgen en met je tegen ze vechten." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Hij zal ons alleen maar ophouden!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Ik ben de baas, ik beslis." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Nou, goed dan. Kom met ons mee." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Dank u. Mijn makkers en ik zullen jullie helpen met deze nobele queeste." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Het spijt me. We hebben geen tijd te verliezen." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -851,22 +1154,42 @@ msgstr "" "zullen je te hulp komen als je hen roept." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Je ontvangt 70 goudstukken!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Je ontvangt 70 goudstukken!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Daar zijn mijn versterkingen!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Hij is ons ontsnapt..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -877,17 +1200,24 @@ msgstr "" "legers aan te voeren." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Volg het spoor!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Bewaakt Kasteel" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -929,7 +1259,7 @@ msgstr "" "zou laten tegenhouden als ze Mordak gevangen hielden." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -959,76 +1289,87 @@ msgstr "" "heel. In elkaar, in de relatie die ze samenbind, daarin vinden ze hun kracht." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Wacht" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Kasteelwacht" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Binnen (donker kasteel)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Binnen (verlicht)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Red Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Vermoord de duistere magiër om de sleutel van de cel te verkrijgen" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Breng Arvith naar de cel van zijn broer om hem te bevrijden" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Dood van Baran" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1037,7 +1378,8 @@ msgstr "" "details van het verhaal en de gesprekken om je strategie te bepalen." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1046,7 +1388,8 @@ msgstr "" "tegelijk aan en probeer hem van zijn kasteel af te dwingen." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1054,8 +1397,46 @@ msgstr "" "Markeringen of versieringen op tegels geven soms aan dat er iets te vinden " "is. Als je dat kunt is het meestal een goed idee om dat te onderzoeken." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "IJzerpoort" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1065,42 +1446,46 @@ msgstr "" "mist." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Halt! Vriend of vijand? Zeg het codewoord." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Het codewoord is" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Kom verder, vriend." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1109,13 +1494,159 @@ msgstr "" "belofte houden, hoe smaakloos dat moge zijn. Maak hem los, dan zijn we van " "hem af." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Fout! Sterf!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Neem de ontvoerders gevangen" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1124,7 +1655,7 @@ msgstr "" "mensen!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1133,96 +1664,171 @@ msgstr "" "mannen! Dood aan de orks." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Zo, dat is een bluffende ork minder." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Kapitein, wat doen orks zo ver naar het zuiden?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Goede vraag. Misschien heeft mijn broer dat wel ontdekt." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Zijn jullie de aflossing? Kunnen wij hier dan nu vertrekken?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Ehm, ja. Prima. Je kunt gaan." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Uh, jij moet dan wel het codewoord zeggen." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Ach, natuurlijk. Ik was het bijna vergeten." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "In orde! Een hinderlijke formaliteit, vind je niet?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Dat is het verkeerde codewoord! Dit is niet de aflossing! Val aan!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Ik denk dat ik beter maar mijn manschappen aan het front kan gaan helpen om " "er zeker van te zijn dat we mijn broer bevrijden." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Of jij het nu doet of Tairach, dood is dood... (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "'Tairach'? Wie of wat is Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Er zit een sleutel in zijn mantel." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1231,17 +1837,18 @@ msgstr "" "Ik neem de sleutel mee." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Dat kan belangrijk zijn, ik kan de sleutel beter maar pakken." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "Dit kasteel lijkt wel zo donker als een grot!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1253,53 +1860,132 @@ msgstr "" "stenen muren (als in de schemer). Positioneer je eenheden zorgvuldig, want " "hierdoor zijn jouw eenheden zwakker en de vijandelijke eenheden sterker." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"In dit kasteel heerst een voortdurende, wetteloze invloed (alsof het " +"permanent nacht is), behalve de tegels die beschenen worden door verlichte " +"stenen muren (als in de schemer). Positioneer je eenheden zorgvuldig, want " +"hierdoor zijn jouw eenheden zwakker en de vijandelijke eenheden sterker." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" -"Kijk eens wat ik hierbinnen gevonden heb! Ik tel wel honderd goudstukken." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Kijk eens wat ik hierbinnen gevonden heb! Ik tel vijftig goudstukken." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Ik heb Baran gevonden. Hij zit in deze cel." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Ik ben blij je weer te zien, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "En jij ook, broer." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Jij moet een van Arviths mannen zijn. Help me alsjeblieft uit deze kerker te " -"komen." +"Die vervloekte duistere magiër Rotharik heeft me achter deze betoverde " +"ijzeren poort gevangen gezet. Alleen met de juiste sleutel kan die geopend " +"worden. Je moet hem die sleutel afhandig maken om me te bevrijden." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Die vervloekte duistere magiër Rotharik heeft me achter deze betoverde " "ijzeren poort gevangen gezet. Alleen met de juiste sleutel kan die geopend " "worden. Je moet hem die sleutel afhandig maken om me te bevrijden." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1308,25 +1994,34 @@ msgstr "" "je het over had?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" "Ja, dat is 'm. Kom hier, open de celdeur en laten we hier weggaan broer!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Dank je wel dat je me gered hebt. Ik... twijfelde of je wel zou komen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Heb jij geen vertrouwen in je broer, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1335,7 +2030,7 @@ msgstr "" "heb je teleurgesteld. Keer op keer." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1344,7 +2039,7 @@ msgstr "" "moment aan getwijfeld dat jij voor mij zou komen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1354,33 +2049,35 @@ msgstr "" "huurlingen als wij." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" "Evengoed bedankt dat je me hebt geholpen. Laten we teruggaan naar het dorp." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Ondergeschikte van Tairach" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Je bent te laat! Je broer is al dood! Whahahaha...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Terugkeer naar het Dorp" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1416,7 +2113,7 @@ msgstr "" "te praten." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1456,23 +2153,24 @@ msgstr "" "het echt een slecht voorteken?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Reeve Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Ontdek wat er gaande is in het dorp" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1480,8 +2178,20 @@ msgstr "" "Rekruteer of roep een aantal eenheden op die ver kunnen verplaatsen om zo " "diep mogelijk in de mist te kunnen kijken om te zien of er eenheden aankomen." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1490,7 +2200,7 @@ msgstr "" "ons begroeten!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1498,67 +2208,136 @@ msgstr "" "Nee, ze vluchten ergens voor. We moeten uitzoeken wat daar aan de hand is!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Mannen, pak je wapens!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "We moeten Reeve Hoban zien te vinden. Misschien weet hij wat er gaande is." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "We zijn er bijna!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Die krijgsheer! Het is..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Ja, ik herken dat gezicht uit duizenden. Zeker na wat jij met hem gedaan " "hebt." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "De krijgsheer van Toen Caric." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Jij! De magiër die mij verminkt heeft met vuur! VERMOORD ZE!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Broer, laten we afmaken waar we mee begonnen zijn." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Ja, ik zal de rechterarm vormen en jij de linker. Laten we gaan!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Reeve Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Ik ben blij dat jullie weer terug zijn." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" "Niet blijer dan dat ik ben hier weer te zijn. Maar wat is er gebeurd met " "Maghre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1567,7 +2346,7 @@ msgstr "" "tegenhouden, omdat de helft van de mannen uit Maghre vertrokken was." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1576,7 +2355,8 @@ msgstr "" "bieden." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1585,25 +2365,85 @@ msgstr "" "slachtoffers gemaakt. Er zijn nog maar weinigen die de wapens kunnen " "opnemen, maar ik zal hen met je meesturen." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Dood de Orkkrijgsheer en ontzet het dorp" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Je kunt Reeve Hobans kasteel gebruiken om eenheden te rekruteren of terug te " "roepen." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Reeve Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Vandaag zul je betalen voor het verminken van mijn gezicht, magiër!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1612,8 +2452,32 @@ msgstr "" "is de hoogste tijd dat ik die fout rechtzet en dit voor eens en voor altijd " "afmaak." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1622,7 +2486,7 @@ msgstr "" "naast me te hebben, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1631,7 +2495,7 @@ msgstr "" "die de Orks en de ondoden hebben veroorzaakt. En ze kunnen weer komen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1640,26 +2504,26 @@ msgstr "" "broertje. Als jullie weer omsingeld worden, zal ik komen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Ik denk niet dat we ook maar iemand uit de dorpjes kunnen redden. Het is te " "laat." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Ik was niet sterk genoeg om deze mensen te beschermen. Oh, waarom moest dit " "mij overkomen?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Een Verhaal van Twee Broers — Naschrift" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1690,7 +2554,7 @@ msgstr "" "bezoeken, en hij gaf permissie." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1714,29 +2578,50 @@ msgstr "" "In de tussentijd is het wel fijn om te ontspannen en te genieten van de " "vrede." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Ik ben er geweest. Alles is verloren..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Het is voorbij, ik ben overwonnen." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Tip:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "" +#~ "Kijk eens wat ik hierbinnen gevonden heb! Ik tel wel honderd goudstukken." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Jij moet een van Arviths mannen zijn. Help me alsjeblieft uit deze kerker " +#~ "te komen." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1764,9 +2649,6 @@ msgstr "Tip:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Ik ben er geweest. Alles is verloren..." -#~ msgid "Irongate" -#~ msgstr "IJzerpoort" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/pl.po b/translations/pl.po index b6518a4..3bf6240 100644 --- a/translations/pl.po +++ b/translations/pl.po @@ -2,7 +2,7 @@ msgid "" msgstr "" "Project-Id-Version: pl\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2014-06-23 02:44+0100\n" "Last-Translator: Wojciech Kuchta \n" "Language-Team: \n" @@ -15,42 +15,58 @@ msgstr "" "X-Poedit-Basepath: /usr/local/share/wesnoth\n" "X-Generator: Poedit 1.5.4\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Opowieść o dwóch braciach" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "OoDB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Jeździec" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(początkujący)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Jeździec" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Rycerz" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Rycerz" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(trudny)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Rycerz" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -62,50 +78,50 @@ msgstr "" "przebiega po jego myśli. Czy potrafisz mu pomóc?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Poziom początkujący, 4 scenariusze)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Projektowanie kampanii" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Zmiany w narracji i fabule" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Utrzymanie kampanii" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Grafika i projektowanie graficzne" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Różności" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "I wielkie podziękowania wszystkim, których tu pominąłem." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Wygnanie maga" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -120,7 +136,7 @@ msgstr "" "ofiar do swoich nieczystych rytuałów." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -137,7 +153,7 @@ msgstr "" "wysyłani po pomoc nie wracali." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -157,7 +173,7 @@ msgstr "" "ostrza toporów." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -174,7 +190,7 @@ msgstr "" "potrzebie. Widząc powagę sytuacji, Barran wysłał do brata sygnał." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -201,7 +217,7 @@ msgstr "" "wielkiejpotrzebie." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -211,118 +227,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Ludzie" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Wrogowie" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Zabij czarnoksiężnika Mordaka" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Śmierć Arvitha" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Witaj w domu, bracie." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Bądź pozdrowiony." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Tylko tyle, Arvith? Rozumiem, ale..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Wezwałeś, to przybyłem, i niech ci to wystarczy. Co trapi Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -341,7 +373,7 @@ msgstr "" "wojownikami - potrzebujemy twoich ludzi i ciebie jako dowódcy." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -350,14 +382,15 @@ msgstr "" "powietrza. Jest gdzieś na północy, nie dalej niż dwa dni drogi stąd." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "Dobrze, zrobię to dla wioski. Czy zdołasz utrzymać maga z dala od nas?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -370,32 +403,216 @@ msgstr "" "będziesz prawą ręką, a ja lewą... zgoda, bracie?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "" "... zgoda. Tylko na pewno bądź na miejscu, gdy będziemy cię potrzebować." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Jeździec" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Barran powinien już być na miejscu. Zaatakujemy ich, by odwrócić uwagę " "adepta, a Barran wykona swój plan!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Barran powinien już być na miejscu. Zaatakujemy ich, by odwrócić uwagę " +"adepta, a Barran wykona swój plan!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Barran powinien już być na miejscu. Zaatakujemy ich, by odwrócić uwagę " +"adepta, a Barran wykona swój plan!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Barran nie zaatakował!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Czy to możliwe, że nas porzucił?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -404,29 +621,31 @@ msgstr "" "oznacza to tyle, że musimy sami się rozprawić z tym całym Mordakiem." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Dobra robota, chłopcy! Ale co się stało z moim bratem?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Martwisz się o niego, co? E-he-he... heeeh... aaachh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Ten tu nic już więcej nam nie powie. Musimy sami poszukać Barrana!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -435,20 +654,20 @@ msgstr "" "na północ!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" "Że też mieli czelność zrobić coś takiego! Ruszamy w pościg natychmiast." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Wymyślona przez twojego brata zasadzka nie powiodła się. Jest teraz naszym " "więźniem." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -457,28 +676,30 @@ msgstr "" "Mordaka właśnie docierają do wioski!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "Powiadają, że te stwory są odporne na naszą broń. Zobaczymy!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "To nie było trudne!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Pościg" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arvith wraz z oddziałem wyruszył na północ w poszukiwaniu zaginionego brata." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -510,7 +731,7 @@ msgstr "" "duszektóre polują na żywych ludzi i każdy kto tam umrze, dołączy do nich." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -543,64 +764,110 @@ msgstr "" "Poza tym... Chcę odzyskać brata." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfy" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "Złap porywaczy" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Wywalcz drogę przez lasy, zanim uciekną porywacze" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Złap porywaczy" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Zabij mrocznego adepta nim przybędą posiłki" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -608,17 +875,17 @@ msgstr "" "wspaniałe?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Ej, ty tam! Zatrzymaj się i wytłumacz swoją obecność tutaj." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Idziemy w pościgu za ludźmi, którzy porwali mojego brata!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -628,7 +895,7 @@ msgstr "" "momencie, nie wyjdziecie żywi z tego lasu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -637,7 +904,7 @@ msgstr "" "powstrzymają mnie od uwolnienia mojego brata!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -647,7 +914,7 @@ msgstr "" "nad nami przewagę; nasze konie nie radzą sobie zbyt dobrze między drzewami." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -657,13 +924,21 @@ msgstr "" "mogą walczyć w głębokich lasach. Radziliśmy sobie ze znacznie większymi " "zagrożeniami niż banda jakichś elfów." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Widzę ich! Są tam!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -676,12 +951,14 @@ msgstr "" "byłyby już tutaj, gotowe do walki." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Dalej, ludzie, złapmy tych porywaczy!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -692,7 +969,7 @@ msgstr "" "magiem. Z pewnością tkwi teraz bezpiecznie zamknięty w lochach naszego pana." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -702,47 +979,48 @@ msgstr "" "tę ziemię." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -758,12 +1036,12 @@ msgstr "" "$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Zwiążcie go i powieźcie z nami. Jeśli nas oszukał, zginie." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -772,7 +1050,7 @@ msgstr "" "już mieć z Barranem nic wspólnego?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -781,12 +1059,12 @@ msgstr "" "zupełnie zmienia postać rzeczy. Na koń, ruszajmy." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -795,7 +1073,7 @@ msgstr "" "i atakowaliście plugawych nieumarłych. Znajdzie się ich więcej do pokonania?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -804,7 +1082,7 @@ msgstr "" "brata." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -813,33 +1091,35 @@ msgstr "" "wspólnie będziemy z nimi walczyć." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Tylko by nas spowolnił!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Ja tu decyduję." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "No dobra. Chodź z nami." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Dziękuję. Moi towarzysze i ja pomożemy wam w waszej szlachetnej sprawie." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Przykro mi, ale nie mamy czasu do stracenia." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -848,22 +1128,42 @@ msgstr "" "wam, kiedykolwiek zechcecie ich wezwać." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Otrzymałeś 70 sztuk złota!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Otrzymałeś 70 sztuk złota!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Przybyły moje posiłki!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Uciekł nam..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -873,17 +1173,24 @@ msgstr "" "Dopełniłem paktu i wkrótce zostanę wskrzeszony, by stać się Panem ich armii." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Za nimi!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Strzeżony zamek" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -943,7 +1250,7 @@ msgstr "" "prawda nic go nie powstrzyma, nie więcej niż mnie gdyby pochwycili Mordaka." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -987,97 +1294,148 @@ msgstr "" "W sobie, w łączących ich więzach, mają siłę." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Strażnik" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Strażnik zamkowy" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Uratuj Barrana" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Zabij czarnoksiężnika, by zdobyć klucz do celi" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Przesuń Arvitha do celi jego brata, by ją otworzyć" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Śmierć Barrana" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Żelazna Brama" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1086,50 +1444,54 @@ msgstr "" "na widoczne przez mgłę kamienne mury. Wtedy zauważyli ruch pośród oparów." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Stój, kto idzie? Swój czy wróg? Podaj hasło." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Hasło brzmi:" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Możesz przejść, przyjacielu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1137,13 +1499,159 @@ msgstr "" "Adept jednak mówił prawdę. Dotrzymam słowa, choć budzi to we mnie niesmak. " "Rozetnijcie mu więzy i niech go więcej nie zobaczę." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Zła odpowiedź! Giń!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Złap porywaczy" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1156,7 +1664,7 @@ msgstr "" "ludzi!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1168,122 +1676,198 @@ msgstr "" "To mój miecz decyduje, kto dziś umrze. Żołnierze, pora zapolować na orki." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Jednego pyskatego orka mniej." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Kapitanie, co orki robią tak daleko na południu?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Słuszne pytanie. Może mój brat się dowiedział." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" "Czyście naszymi zmiennikami? Czy to znaczy, że możemy już zwolnić posterunek?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Eee... tak, tak. Jasne. Możecie iść." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Eee, musisz powiedzieć hasło." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Och, no tak. Prawie bym zapomniał." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Dzięki. Denerwujące te formalności, co nie?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "To złe hasło! To nie nasze posiłki! Brać ich!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Powinienem skuteczniej wspierać moich ludzi na froncie, by na pewno udało " "nam się uwolnić mojego brata." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Z twojej ręki czy Tairacha, śmierć to śmierć... (aaach)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "„Tairach”? Co za Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "W jego szatach znalazłem jakiś klucz." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "To może być klucz do celi, w której trzymają Barrana! Ja go wezmę." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1291,75 +1875,155 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Patrzcie no, co tutaj znalazłem! Tu jest ze sto sztuk złota!" +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Patrzcie no, co tutaj znalazłem! Tu jest z pięćdziesiąt sztuk złota!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Znalazłem Barrana. Jest zamknięty w celi." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Dobrze znów cię widzieć, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Ciebie również, bracie." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Jesteś zapewne jednym z ludzi Arvitha. Pomóż mi wydostać się z tego lochu." +"Ten przeklęty czarnoksiężnik Rotharik uwięził mnie za żelazną bramą, " +"wzmocnioną jego magią. Można ją otworzyć tylko jednym kluczem. Musisz " +"wydostać od niego klucz, by mnie uwolnić." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Ten przeklęty czarnoksiężnik Rotharik uwięził mnie za żelazną bramą, " "wzmocnioną jego magią. Można ją otworzyć tylko jednym kluczem. Musisz " "wydostać od niego klucz, by mnie uwolnić." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Dziękuję za ocalenie. Traciłem już pewność, czy po mnie przyjdziesz." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Czyżbyś utracił wiarę w brata, Barranie?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1368,7 +2032,7 @@ msgstr "" "cię zawiodłem." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1377,7 +2041,7 @@ msgstr "" "sobie, że ty po mnie przyszedłbyś na pewno." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1386,32 +2050,34 @@ msgstr "" "wataha orków i paru nieumarłych. Chleb powszedni najemnika." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Dziękuję za przyjście mi z pomocą. Teraz wracajmy do wioski." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Przybyłeś za późno! Twój brat już nie żyje! Muahahaha...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Aach!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Powrót do wioski" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1446,7 +2112,7 @@ msgstr "" "rozmowy." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1485,30 +2151,43 @@ msgstr "" "życia zamknięty w lochu, a może to znak czegoś rzeczywistego?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Rządca Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Odkryj, co się dzieje we wsi" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1517,7 +2196,7 @@ msgstr "" "spieszących, by nas powitać!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1525,65 +2204,134 @@ msgstr "" "Nie, oni przed czymś uciekają. Musimy się dowiedzieć, co tam się dzieje!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Żołnierze! Do broni!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Powinniśmy odnaleźć rządcę Hobana. Może on będzie wiedział, co się tutaj " "dzieje." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Już prawie!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Ten generał! To..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Tak, poznałbym tę twarz na końcu świata. Szczególnie odkąd ją upiększyłeś." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Generał z Toen Caric." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "To ty! Mag, który oszpecił mnie ogniem! ZABIĆ ICH!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Dokończmy, co zaczęliśmy, bracie." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Zgoda. Ja będę prawym ramieniem, a ty lewym. Ruszajmy!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Rządca Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Dobrze znów cię widzieć." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "I ja jestem zadowolony, że znów tu jestem. Ale co tu się wydarzyło?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1592,7 +2340,7 @@ msgstr "" "mężczyzn z Maghre poszła z wami, więc nie zdołaliśmy odeprzeć tego najazdu." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1601,7 +2349,8 @@ msgstr "" "atakom." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1610,30 +2359,114 @@ msgstr "" "nas. Niewielu pozostało zdolnych nosić broń, ale wyślę ich, by wspomogli was " "w bitwie." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Zabij przywódcę orków, by oswobodzić wioskę" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Rządca Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1642,7 +2475,7 @@ msgstr "" "u boku." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1651,7 +2484,7 @@ msgstr "" "mogą jeszcze kiedyś powrócić." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1660,24 +2493,24 @@ msgstr "" "Jeśli kiedyś znowu będziesz w opałach, przybędę z pomocą." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Chyba nie damy rady uratować nikogo z tych wsi. Już za późno." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Za słaby się okazałem, by ochronić tych ludzi. Dlaczego właśnie mnie to się " "przydarzyło?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Opowieść o dwóch braciach — Epilog" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1707,7 +2540,7 @@ msgstr "" "go udzielił." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1729,29 +2562,48 @@ msgstr "" "\n" "Chociaż tymczasem dobrze jest się odprężyć i cieszyć spokojem." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Teraz, gdym życie postradał, wszystko stracone..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "To koniec, ginę." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Barran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Patrzcie no, co tutaj znalazłem! Tu jest ze sto sztuk złota!" + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Jesteś zapewne jednym z ludzi Arvitha. Pomóż mi wydostać się z tego lochu." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1779,9 +2631,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Teraz, gdym życie postradał, wszystko stracone..." -#~ msgid "Irongate" -#~ msgstr "Żelazna Brama" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/pt.po b/translations/pt.po index 359b942..28f0174 100644 --- a/translations/pt.po +++ b/translations/pt.po @@ -3,11 +3,11 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-tb)\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2019-07-27 14:03+0100\n" "Last-Translator: trewe \n" "Language-Team: wesn-pt-trans \n" -"Language: pt_PT\n" +"Language: pt\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" @@ -15,38 +15,54 @@ msgstr "" "X-Generator: Poedit 2.2.1\n" "Country: PORTUGAL\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "A História de Dois Irmãos" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "AHddI" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Principiante" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Escuteiro" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Desafiante" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Principiante" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Cavaleiro" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Cavaleiro" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Desafiante" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -58,48 +74,48 @@ msgstr "" "mas nem tudo corre como planeado. Poderás-o ajudar?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Nível Principiante, 4 cenários)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Projeto de Campanha" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Prosa e Edições da História" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Manutenção da Campanha" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Trabalho artístico e Projeto Gráfico" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Diversos" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "E agradecimentos especiais a todos que esqueci por mencionar." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Expulsando um Mago" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -114,7 +130,7 @@ msgstr "" "sacrifícios para as suas invocações do mal." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -132,7 +148,7 @@ msgstr "" "não retornaram." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -151,7 +167,7 @@ msgstr "" "para os restantes." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -168,7 +184,7 @@ msgstr "" "extrema necessidade. Baran enviou uma chamada." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -197,7 +213,7 @@ msgstr "" "necessidade." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -207,120 +223,146 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Humanos" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Inimigos" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Derrota Mordak, o mago maligno" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Morte de Arvith" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." msgstr "" "Usa proscritos para proteger as tuas unidades leais e ataca durante o dia " "para minimizar o dano recebido." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" +"Usa proscritos para proteger as tuas unidades leais e ataca durante o dia " +"para minimizar o dano recebido." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Saudações, irmão, bem-vindo à casa." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Viva." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Isso é tudo, Arvith,? Entendo, mas..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Chamaste-me, e vim; contenta-te com isso. O que aflige Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -334,7 +376,7 @@ msgstr "" "pessoa, para liderar-os." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -343,14 +385,15 @@ msgstr "" "do ar. Está algures ao norte daqui, diria não mais de dois dias de viagem." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "Tudo bem. Vou fazer isso para a aldeia. Podes manter o mago entretido?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -363,31 +406,215 @@ msgstr "" "eu a esquerda ... Está bem, irmão?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Sim. Apenas certifica-te que estás lá quando precisamos de ti." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Escuteiro" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran deve agora estar em posição. Empurram-os para trás, distraiam o adepto " +"para ele poder saltar a sua armadilha!" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "" "Baran deve agora estar em posição. Empurram-os para trás, distraiam o adepto " "para ele poder saltar a sua armadilha!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baran deve agora estar em posição. Empurram-os para trás, distraiam o adepto " +"para ele poder saltar a sua armadilha!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran não fez o seu ataque!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Poderia ter-nos abandonado?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -396,22 +623,24 @@ msgstr "" "significa que temos de lidar com este Mordak nós mesmos." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Bom trabalho, homens! Mas o que aconteceu ao meu irmão?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Preocupado com ele, não? E-he-he... hergh... gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -420,7 +649,7 @@ msgstr "" "Baran nós mesmos!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -429,18 +658,18 @@ msgstr "" "mais a norte!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Como se atrevam! Vamos perseguir-os." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "O plano do teu irmão para emboscar-me falhou. Agora é o nosso prisioneiro." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -449,27 +678,29 @@ msgstr "" "cairão sobre a aldeia!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "Ouvi que essas criaturas são quase imunes as nossas armas, vamos ver!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Isto não foi assim tão difícil!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "A Perseguição" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvith e o seu bando cavalgou a norte em busca do irmão desaparecido." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -504,7 +735,7 @@ msgstr "" "se juntar a elas." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -537,50 +768,58 @@ msgstr "" "Além do mais... Quero o meu irmão de volta." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfos" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Raptores" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" "Luta o teu caminho através da floresta antes que os sequestradores escapam" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Apanha os raptores" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Mata o Adepto das Trevas antes que os reforços chegam" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "As unidades elvas estão espalhados, tenta atacar-as uma de cada vez." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -589,13 +828,61 @@ msgstr "" "e localizares os sequestradores." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "Separa o aprendiz das trevas dos seus guardas para um ataque fácil." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Usa a tua cavalaria ou proscritos para explorares a área escurecida do mapa " +"e localizares os sequestradores." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "Separa o aprendiz das trevas dos seus guardas para um ataque fácil." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -603,17 +890,17 @@ msgstr "" "ser melhor?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Você! Para e identifica-te." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Estamos a perseguir alguns homens que sequestraram o meu irmão!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -623,7 +910,7 @@ msgstr "" "morrer." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -632,7 +919,7 @@ msgstr "" "libertar Baran!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -642,7 +929,7 @@ msgstr "" "nos em vantagem; os nossos cavalos não manobram bem entre as árvores." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -652,13 +939,21 @@ msgstr "" "lutar na floresta profunda. Temos enfrentado e vencido perigos maiores do " "que estes amadores podem oferecer." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Já os vejo! Lá estão eles!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -667,12 +962,14 @@ msgstr "" "mestre já estariam aqui para encontrar-nos." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Vamos, homens, vamos capturar os sequestradores!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -683,7 +980,7 @@ msgstr "" "seguramente trancado nos calabouços do nosso mestre." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -692,47 +989,48 @@ msgstr "" "derramar o teu sangue miserável." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -743,12 +1041,12 @@ msgstr "" "$second_password_$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Prendam-o e levam-o connosco. Se nos mentiu, morrerá." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -757,7 +1055,7 @@ msgstr "" "deste Toen Caric." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -766,12 +1064,12 @@ msgstr "" "tem deitado as mãos sobre ele muda as coisas. Montam, e vamos partir." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -780,7 +1078,7 @@ msgstr "" "mortos-vivos malignos. Há mais deles para serem destruídos?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -789,7 +1087,7 @@ msgstr "" "irmão." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -798,33 +1096,35 @@ msgstr "" "contigo, se permitires." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Só nos atrasaria!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Sou eu a decidir." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Oh, tudo bem. Vem connosco." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Obrigado. Os meus camaradas e eu irão ajudar-vos na vossa nobre missão." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Lamento. Não temos tempo a perder." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -833,22 +1133,42 @@ msgstr "" "ajudar-te sempre que chamares por eles." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Recebeste 70 peças de ouro!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Recebeste 70 peças de ouro!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Os meus reforços vieram!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Escapou-nos..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -859,17 +1179,24 @@ msgstr "" "senhor dos seus exércitos." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Sigam a sua trilha de volta!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Castelo Protegido" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -910,7 +1237,7 @@ msgstr "" "vai parar em nada nem eu consigo qualquer coisa, se detiverem Mordak." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -939,76 +1266,87 @@ msgstr "" "todos. Um ao outro nos laços que os ligam, terão força." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Guarda" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Guarda do Castelo" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Interior (escuridão)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Interior (iluminado)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Resgata Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Derrota o feiticeiro sombrio para obter a chave da cela" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Mova Arvith para a cela com o seu irmão para libertar-o" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Morte de Baran" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1017,7 +1355,8 @@ msgstr "" "dialogo para definires a tua estratégia." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1026,7 +1365,8 @@ msgstr "" "atrair-o para fora da sua fortaleza." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1034,8 +1374,44 @@ msgstr "" "Marcos e decorações nos hexágonos usualmente indicam secretos escondidos. Se " "puderes, envia alguém para investigar." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1044,42 +1420,46 @@ msgstr "" "volumosa de pedra que apareceu no nevoeiro. Houve um movimento na névoa." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Alto! Amigo ou inimigo? Dêem a senha." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "A senha é" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Passa, amigo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1087,13 +1467,159 @@ msgstr "" "O aprendiz não nos enganou apesar de tudo. Vou manter a minha palavra por " "mais desagradável que seja, soltem-o, e vamos livrar-nos dele." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Errado! Morra!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Apanha os raptores" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1102,7 +1628,7 @@ msgstr "" "agora matar humanos!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1111,97 +1637,172 @@ msgstr "" "Vamos, homens, vamos matar alguns orcs." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Menos um brigão orc no mundo." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Capitão, o que estão orcs a fazer tanto a sul?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Boa pergunta. Talvez o meu irmão terá descoberto." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" "Está o nosso alívio a chegar? Isso significa que podemos sair daqui agora?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Um, sim. Excelente. Pode ir." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Um, deveria dar a senha." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, evidente. Quase teria-me esquecido." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Obrigado! Formalidade irritante, não é?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Esta é a senha errada! Não são os nossos substitutos! Prendam-os!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Penso que devo apoiar melhor os meus homens na frente para ter a certeza de " "que podemos libertar o meu irmão." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Morto por ti ou por Tairach, morte continua morte... (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "“Tairach”? Quem ou o que é Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Há uma chave nas roupas dele." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1210,17 +1811,18 @@ msgstr "" "levar-a." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Pode revela ser importante, é melhor apanhar-o." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "Este castelo parece mais escuro do que uma cova!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1232,51 +1834,132 @@ msgstr "" "neutro). Coloca as tuas tropas com cuidado pois elas irão estar mais fracas " "e o inimigo mais forte." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Olham o que encontrei aqui! Posso contar uma centena de peças de ouro." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"Este castelo está sob um efeito constante noturno, com exceção dos " +"hexágonos adjacentes as paredes com tochas (equivalentes ao tempo de dia " +"neutro). Coloca as tuas tropas com cuidado pois elas irão estar mais fracas " +"e o inimigo mais forte." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Olham o que encontrei aqui! Posso contar cinquenta peças de ouro." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Encontrei Baran. Está nesta cela." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "É bom ver-te, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "E a ti também, irmão." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"O maldito feiticeiro maligno Rotharik aprisionou-me por trás deste portão de " +"ferro magicamente reforçadas. Só pode ser aberto com a chave correta. Tens " +"de obter-a dele para libertar-me." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Deves ser um dos homens de Arvith. Por favor, ajuda-me a sair dessa masmorra." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "O maldito feiticeiro maligno Rotharik aprisionou-me por trás deste portão de " "ferro magicamente reforçadas. Só pode ser aberto com a chave correta. Tens " "de obter-a dele para libertar-me." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1284,25 +1967,34 @@ msgstr "" "Já encontrei, e matei. este feiticeiro. Isto é a chave a que te reveres?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" "Sim, é. Venha, abre esta cela e vamos deixar este lugar maligno, irmão!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Obrigado por salvar-me. Eu... não tinha a certeza se virias." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Não tens fé no teu irmão, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1310,7 +2002,7 @@ msgstr "" "Não é isso. Talvez merecia apodrecer aqui. Falhei-te. Falhei-te de novo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1319,7 +2011,7 @@ msgstr "" "meu socorro." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1329,32 +2021,34 @@ msgstr "" "apenas um dia de trabalho para a companhia." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Obrigado por teres vindo ao meu auxílio. Voltemos para a aldeia." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Seguidor de Tairach" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Demasiado tarde! O teu irmão já está morto! Muhahahaha!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Retorno à Aldeia" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1389,7 +2083,7 @@ msgstr "" "tempo de sobra para conversar." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1429,23 +2123,24 @@ msgstr "" "sinal de algo real?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Reeve Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Descobre o que está a acontecer na aldeia" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1453,8 +2148,20 @@ msgstr "" "Recruta ou convoca algumas unidades velozes para descobrires mais inimigos " "no nevoeiro." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1463,7 +2170,7 @@ msgstr "" "cumprimentar-nos!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1472,68 +2179,137 @@ msgstr "" "por lá!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Homens! Preparem as vossas armas!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Devíamos encontrar o fabricante Hoban. Talvez saiba o que está a acontecer " "aqui." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Estamos quase lá!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Este senhor de guerra! É..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Sim, conheço esta cara de qualquer lugar. Especialmente depois do que " "fizeste dela." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "O senhor da guerra de Toen Caric." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Tu! O mago que assustou-me com o fogo! Matam-os!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Vamos terminar o que começamos, irmão." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Sim. Serei o braço direito, e tu serás o da esquerda. Vamos!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Reeve Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Estou feliz por ver que retornaram." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" "Nem imaginas o quão feliz estou eu por voltar. Mas o que aconteceu com " "Maghre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1542,7 +2318,7 @@ msgstr "" "Maghre ido, não poderíamos deter-os." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1551,7 +2327,8 @@ msgstr "" "resistir por muito mais tempo." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1560,24 +2337,84 @@ msgstr "" "Muito poucos, que podem portar armas, permanecem mas vou enviar alguns para " "ajudar na batalha." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Derrota o Senhor da Guerra Orc para libertar a aldeia" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Podes usar a fortaleça de Reeve Hoban para recrutar ou convocar reforços." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Reeve Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Hoje ireis pagar por desfigurar a minha cara, mago!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1585,8 +2422,32 @@ msgstr "" "Já paguei com a vida dos meus homens na vila de Caric. É tempo de retificar " "o meu engano e finalizar isto de uma vez por todas." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1594,7 +2455,7 @@ msgstr "" "Está consumado. Derrotamos-o por fim. Foi bom ter-te ao meu lado, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1603,7 +2464,7 @@ msgstr "" "mortos-vivos têm destruído. E podem voltar." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1612,25 +2473,25 @@ msgstr "" "Se estiveres cercado de novo, virei." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Não penso que podemos resgatar qualquer um dessas aldeias. É demasiado tarde." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Fui demasiado fraco para proteger essas pessoas. Oh, porque isso aconteceu " "comigo?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "A História de Dois Irmãos — Epilogo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1659,7 +2520,7 @@ msgstr "" "com um novo patrão, pedi-lhe licença para visitar o meu irmão e ele deu." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1681,25 +2542,46 @@ msgstr "" "\n" "Enquanto, porém, é bom relaxar e desfrutar da paz." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Tudo está perdido agora que estou a morrer..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Terminou, fui derrotado." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Dica:" + +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "" +#~ "Olham o que encontrei aqui! Posso contar uma centena de peças de ouro." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Deves ser um dos homens de Arvith. Por favor, ajuda-me a sair dessa " +#~ "masmorra." diff --git a/translations/pt_BR.po b/translations/pt_BR.po index 696136c..2d44c9f 100644 --- a/translations/pt_BR.po +++ b/translations/pt_BR.po @@ -2,7 +2,7 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2019-11-04 22:20-0300\n" "Last-Translator: Andrei Machado \n" "Language-Team: none\n" @@ -13,38 +13,54 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n > 1);\n" "X-Generator: Poedit 2.2.3\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Uma História de Dois Irmãos" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "UHdDI" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Iniciante" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Soldado Montado" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Desafiador" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Iniciante" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Cavaleiro" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Cavaleiro" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Desafiador" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -56,49 +72,49 @@ msgstr "" "tudo sai como o planejado. Você pode ajudar?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Nível Recruta, 4 cenários.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Design da Campanha" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Prosa e Edições da História" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Manutenção da Campanha" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Artwork e Design Gráfico" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Miscelâneas" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" "E um agradecimento especial para todos aqueles que eu esqueci de mencionar." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Eliminando um Mago" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -113,7 +129,7 @@ msgstr "" "procurar sacrifícios para suas invocações malígnas." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -130,7 +146,7 @@ msgstr "" "viagem, e os mensageiros enviados para pedir sua ajuda nunca retornaram." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -150,7 +166,7 @@ msgstr "" "machados para o resto." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -168,7 +184,7 @@ msgstr "" "enviou o pedido de ajuda." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -196,7 +212,7 @@ msgstr "" "talvez ele retorne para ajudar nossa aldeia no seu momento de necessidade." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -206,120 +222,146 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Humanos" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Inimigos" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Mate Mordak, o mago maligno" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Morte de Arvith" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." msgstr "" "Use salteadores como bucha de canhão para proteger suas unidades leais e " "ataque de dia para minimizar o dano que as suas unidades receberão." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" +"Use salteadores como bucha de canhão para proteger suas unidades leais e " +"ataque de dia para minimizar o dano que as suas unidades receberão." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Saudações, irmão, e bem-vindo ao lar." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Salve." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Isto é tudo, Arvith? Eu entendo, mas..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Você chamou, e eu vim. Fique feliz com isto. O que aflige Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -333,7 +375,7 @@ msgstr "" "homens, e de você, para liderá-los." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -343,14 +385,15 @@ msgstr "" "viagem, eu diria." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "Certo. Farei isso pela aldeia. Consegue manter o mago longe de nós?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -363,32 +406,216 @@ msgstr "" "a bigorna e eu serei o martelo... de acordo, irmão?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "" "... De acordo. Só peço que garanta que estará lá quando precisarmos de você." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Soldado Montado" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Baran já deve estar na posição. Ataquem e distraiam o adepto para que Baran " "possa fechar a armadilha!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran já deve estar na posição. Ataquem e distraiam o adepto para que Baran " +"possa fechar a armadilha!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baran já deve estar na posição. Ataquem e distraiam o adepto para que Baran " +"possa fechar a armadilha!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran ainda não atacou!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Será que ele nos abandonou?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -398,22 +625,24 @@ msgstr "" "sozinhos." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Muito bom, homens! Mas o que aconteceu com o meu irmão?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Você está preocupado com ele, é? E-he-he... hergh... gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -421,7 +650,7 @@ msgstr "" "Este aqui não falará mais nada; teremos que procurar Baran por nós mesmos!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -430,18 +659,18 @@ msgstr "" "norte!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Que eles ousaram fazer isto! Iremos atrás deles imediatamente." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "O plano do seu irmão de me emboscar falhou. Ele é nosso prisioneiro agora." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -450,31 +679,33 @@ msgstr "" "Mordak estão avançando em direção à aldeia!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Ouvi dizer que nossas armas são praticamente inúteis contra essas criatures, " "veremos se isto é verdade!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Não foi tão difícil!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "A Perseguição" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arne e seu grupo cavalgaram em direção ao norte a procura do seu irmão " "desaparecido." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -509,7 +740,7 @@ msgstr "" "juntar a elas." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -544,42 +775,49 @@ msgstr "" "Além disso... Eu quero o meu irmão de volta." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfos" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Sequestradores" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Abra caminho a força pela floresta antes que os sequestradores escapem" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Pegue os sequestradores" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Mate o Aprendiz da Escuridão antes que seus reforços cheguem" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -588,7 +826,8 @@ msgstr "" "unidades de uma só vez." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -597,15 +836,65 @@ msgstr "" "e localizar os sequestradores." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Separe o Aprendiz da Escuridão dos seus guardas e ataque com tudo que você " "tem para mata-lo facilmente." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Use soldados montados ou salteadores para explorar rapidamente as florestas " +"e localizar os sequestradores." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Separe o Aprendiz da Escuridão dos seus guardas e ataque com tudo que você " +"tem para mata-lo facilmente." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -613,17 +902,17 @@ msgstr "" "poderia ser melhor?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Você! Pare e explique o que está fazendo aqui." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Estamos perseguindo alguns homens que sequestraram meu irmão!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -633,7 +922,7 @@ msgstr "" "passo à frente, ou morrerão." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -642,7 +931,7 @@ msgstr "" "impedirão de libertar Baran!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -653,7 +942,7 @@ msgstr "" "atravessar essas florestas." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -663,13 +952,21 @@ msgstr "" "interior da floresta. Já passamos por perigos maiores do que estes amadores " "podem oferecer." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Eu os vejo! Lá estão eles!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -678,12 +975,14 @@ msgstr "" "mestre já estariam aqui para encontrar-nos." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Venham, homens, peguem esses sequestradores!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -694,7 +993,7 @@ msgstr "" "Ele já deve estar preso nas masmorras de nosso mestre." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -703,53 +1002,54 @@ msgstr "" "farei jorrar esse seu maldito sangue." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" # Senha #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" # Senha #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" # Senha #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" # Senha #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" # Senha #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" # Senha #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -760,13 +1060,13 @@ msgstr "" "$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "Bote uma venda nele e traga-o conosco. Se estiver mentindo, ele morrerá." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -775,7 +1075,7 @@ msgstr "" "com Baran, não depois de Toen Caric." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -784,12 +1084,12 @@ msgstr "" "que ele está em perigo muda as coisas. Montem, partiremos imediatamente." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -798,7 +1098,7 @@ msgstr "" "contra esses mortos-vivos abomináveis. Há mais para serem destruídos?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -807,7 +1107,7 @@ msgstr "" "irmão." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -816,32 +1116,34 @@ msgstr "" "você permitir." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Ele só nos atrasaria!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Sou eu quem decide." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Muito bem, venha conosco." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Obrigado. Eu e meus companheiros lhe ajudaremos em sua nobre missão." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Sinto muito. Não temos tempo a perder." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -850,22 +1152,42 @@ msgstr "" "camaradas lhe ajudarão sempre que você precisar deles." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Você recebeu 70 peças de ouro!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Você recebeu 70 peças de ouro!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Meus reforços estão aqui!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Ele escapou..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -876,17 +1198,24 @@ msgstr "" "comandar os seus exércitos." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Sigam os rastros!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Castelo Defendido" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -928,7 +1257,7 @@ msgstr "" "caso eles tivessem capturado Mordak." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -959,76 +1288,87 @@ msgstr "" "nos laços que lhes mantêm unidos." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Guarda" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Guarda do Castelo" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Espaço fechado (castelo escuro)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Espaço fechado (aceso)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Resgate Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Mate o feiticeiro sombrio para pegar a chave da cela" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Mova Arvith para a cela com o seu irmão para liberta-lo" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Morte de Baran" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1037,7 +1377,8 @@ msgstr "" "história e do diálogo quando for preparar sua estratégia." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1046,7 +1387,8 @@ msgstr "" "uma só vez e tente tira-lo da Torre de Menagem." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1054,8 +1396,44 @@ msgstr "" "Marcas ou decorações em hexágonos podem indicar que há algo lá para ser " "encontrado. Se possível, pode ser uma boa ideia investiga-los." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1065,44 +1443,48 @@ msgstr "" "nevoeiro. Há movimento na névoa." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Pare! Amigo ou inimigo? Dê a senha." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "A senha é" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" # Senha #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" # Senha #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Passe, amigo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1110,13 +1492,159 @@ msgstr "" "No final das contas, o adepto não nos despistou. Manterei minha palavra, por " "mais desagradável que isso seja. Soltem-no e deixem-no ir." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Errado! Morra!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Pegue os sequestradores" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1125,7 +1653,7 @@ msgstr "" "humanos agora!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1134,102 +1662,177 @@ msgstr "" "alguns orcs." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Um orc fanfarrão a menos nesse mundo." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Capitão, o que esses orcs estão fazendo aqui, tão ao sul?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Boa pergunta. Talvez meu irmão saiba de algo." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Vocês que cobrirão o próximo turno? Isto significa que já podemos ir?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Uhum, sim. Excelente. Você pode ir." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Hmm, você deveria dar a senha." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Ah, evidente. Eu quase tinha esquecido." # Senha #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" # Senha #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" # Senha #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat!" # Senha #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Obrigado! Formalidadezinha irritante, não é mesmo?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Senha errada! Esses não são nossos substitutos! Prenda-os!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Acho melhor eu ir apoiar meus homens no front de batalha para garantir que " "conseguiremos resgatar meu irmão." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" "Pela sua mão ou pela mão de Tairach, tanto faz. A morte será a mesma... " "(argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "'Tairach'? Quem ou o quê é 'Tairach'?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Há uma chave nas roupas dele." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1238,17 +1841,18 @@ msgstr "" "ficar com ela." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Isto pode ser importante, melhor leva-la comigo." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "Esse castelo é mais escuro do que uma caverna!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1261,59 +1865,140 @@ msgstr "" "com cuidado, pois suas unidades serão mais fracas e as unidades inimigas " "mais fortes." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Olha só o que eu achei! Conto cem peças de ouro." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"O castelo está sobre um constante período do dia caótico (equivalente " +"a noite permanente), exceto por hexágonos iluminados adjacentes a algumas " +"paredes de pedra iluminadas (período do dia neutro). Posicione suas tropas " +"com cuidado, pois suas unidades serão mais fracas e as unidades inimigas " +"mais fortes." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Olha só o que eu achei! Conto cem peças de ouro." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Encontrei Baran. Ele está nesta cela." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "É bom te ver, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "E você também, irmão." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"O maldito feiticeiro sombrio Rotharik me prendeu atrás deste portão de ferro " +"mágico. Ele só pode ser aberto com a chave correta. Você tem que pegar a " +"chave dele pra me tirar daqui." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Você deve ser um dos homens de Arvith. Por favor, me ajude a sair desta " -"masmorra." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "O maldito feiticeiro sombrio Rotharik me prendeu atrás deste portão de ferro " "mágico. Ele só pode ser aberto com a chave correta. Você tem que pegar a " "chave dele pra me tirar daqui." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "Eu já encontrei, e matei, o feitiçeiro. É essa a chave?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" @@ -1321,18 +2006,27 @@ msgstr "" "Sim. Venha, abra essa porta e vamos embora o mais rápido quanto possível, " "irmão!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Obrigado por me salvar. Eu... não estava certo de que você viria." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Você não tem fé no seu irmão, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1341,7 +2035,7 @@ msgstr "" "falhei com você de novo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1350,7 +2044,7 @@ msgstr "" "de que se fosse eu no seu lugar, você viria me salvar." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1360,32 +2054,34 @@ msgstr "" "para a companhia." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Obrigado por ter vindo me ajudar. Vamos voltar à aldeia." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Servo de Tairach" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Você chegou tarde demais! Seu irmão já está morto! Muhahahaha...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Argh!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "De volta à Aldeia" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1421,7 +2117,7 @@ msgstr "" "verdadeiramente bonitos. Isso nos deu bastante tempo para conversar." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1461,23 +2157,24 @@ msgstr "" "naquela cela, ou será que algo está para acontecer?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Reeve Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Descubra o que está acontecendo na aldeia" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1485,8 +2182,20 @@ msgstr "" "Recrute ou Convoque algumas unidades que podem se deslocar bastante para que " "você seja capaz de ver as unidades inimigas se aproximando a distância." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1495,7 +2204,7 @@ msgstr "" "vindo nos cumprimentar!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1504,67 +2213,136 @@ msgstr "" "acontecendo por lá!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Homens! Preparem suas armas!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "É melhor procurarmos Reeve Hoban. Talvez ele saiba o que está acontecendo." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Estamos quase lá!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Aquele senhor da guerra! É..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Sim, eu reconheceria aquele rosto em qualquer lugar. Especialmente depois do " "que você fez com ele." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "O senhor da guerra orc de Toen Caric." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Você! O mago que me marcou com fogo! MATEM ELES!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Está na hora de terminar o que começamos, irmão." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Sim. Eu serei a bigorna, e você será o martelo. Vamos!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Reeve Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Estou feliz em vê-lo novamente." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" "Você nem imagina o quão feliz eu também estou. Mas o que aconteceu com " "Maghre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1573,7 +2351,7 @@ msgstr "" "de Maghre fora da cidade, não pudemos impedi-los." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1582,7 +2360,8 @@ msgstr "" "aguentar muito mais." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1590,25 +2369,85 @@ msgstr "" "Tenha cuidado, seus homens lutam ferrozmente e mataram muitos de nós. " "Restaram poucos que podem lutar, mas eu os enviarei para ajuda-lo em batalha." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Mate o senhor da guerra Orc para libertar a aldeia" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Você pode usar a Torre de Menagem de Reeve Hoban para recrutar ou convocar " "unidades adicionais." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Reeve Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Hoje você pagará por arruinar o meu rosto, mago!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1616,8 +2455,32 @@ msgstr "" "Eu já paguei com a vida dos meus homens em Toen Caric. Agora é hora de " "corrigir este erro e terminar com isso de uma vez por todas." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1625,7 +2488,7 @@ msgstr "" "Está feito. Finalmente nós o derrotamos. Foi bom ter você ao meu lado, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1634,7 +2497,7 @@ msgstr "" "vivos destruíram. E eles podem voltar a qualquer momento." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1643,24 +2506,24 @@ msgstr "" "amuletos, irmãozinho. Se você estiver em apuros novamente, eu voltarei." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Eu acho que não podemos salvar ninguém destas aldeias. É tarde demais." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Eu não fui forte o suficiente para proteger estas pessoas. Oh, por que isto " "foi acontecer comigo?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Uma História de Dois Irmãos — Epílogo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1690,7 +2553,7 @@ msgstr "" "concedeu." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1713,29 +2576,49 @@ msgstr "" "\n" "Entretando, por hora, é bom poder relaxar e desfrutar da paz." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Agora tudo está perdido, estou morto..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Eu fui derrotado, tudo está acabado." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Dica:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Olha só o que eu achei! Conto cem peças de ouro." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Você deve ser um dos homens de Arvith. Por favor, me ajude a sair desta " +#~ "masmorra." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" diff --git a/translations/racv.po b/translations/racv.po index 8989bd6..fca6903 100644 --- a/translations/racv.po +++ b/translations/racv.po @@ -11,52 +11,66 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-ca\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2008-02-12 21:37+0100\n" "Last-Translator: Bernardo Arlandis Mañó \n" "Language-Team: Català \n" -"Language: \n" +"Language: racv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 #, fuzzy -msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Una història de dos germans" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "UHdDG" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Ginet" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Principiant)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Ginet" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Cavaller" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Cavaller" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Desafiador)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Cavaller" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " @@ -71,48 +85,48 @@ msgstr "" "(Nivell principiant, 4 escenaris; la versió 'Difícil' pot supondre un " "desafiament per a jugadors més experimentats.)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Disseny de la Campanya" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Manteniment de la Campanya" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Disseny gràfic i artístic" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Miscelàneu" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "I agraïments especials a tots aquells que haja oblidat mencionar." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Erradicar un mac" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -122,7 +136,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -133,7 +147,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -145,7 +159,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -156,7 +170,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -172,7 +186,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -180,120 +194,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Mata a Mordak, el Mac Negre" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "Mort d'Arne" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -302,21 +332,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -325,86 +356,261 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Ginet" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" +"Bjarn ya deuria d'estar en la seua posició. Em pregunte si li haurà passat " +"alguna cosa." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 #, fuzzy msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Bjarn ya deuria d'estar en la seua posició. Em pregunte si li haurà passat " +"alguna cosa." + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Bjarn ya deuria d'estar en la seua posició. Em pregunte si li haurà passat " "alguna cosa." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "¡Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Preocupats per ell, ¿eh? Hehehe...hergh...gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 #, fuzzy msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" @@ -412,23 +618,24 @@ msgstr "" "sabrem!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 #, fuzzy msgid "That was not so hard!" msgstr "¡No era tan difícil!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "La persecució" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -447,7 +654,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -466,95 +673,141 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy msgid "Kidnappers" msgstr "¡Vinga, chicots! ¡Anem a caçar a estos seqüestradors!" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Obri't pas a través dels boscs abans que els seqüestradors escapen" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 #, fuzzy msgid "Catch the kidnappers" msgstr "¡Vinga, chicots! ¡Anem a caçar a estos seqüestradors!" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Mata a l'adepte obscur abans que arriben els seus reforços" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "¡Vosatres, alt! ¿Per qué esteu ací?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "¡Estem perseguint a uns hòmens que van seqüestrar el meu germà!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -562,33 +815,43 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "¡Ya els veig! ¡Estan allà!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "¡Vinga, chicots! ¡Anem a caçar a estos seqüestradors!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -596,54 +859,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Llaurador" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -659,78 +923,80 @@ msgstr "" "$second_password_$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "¡Només nos faria anar més espai!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 #, fuzzy msgid "It is my place to decide this." msgstr "Soc yo qui pren les decisions ací." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Be, perfecte. Podeu vindre ab nosatres." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Gràcies. Els meus camarades i yo t'ajudarem en la teua noble missió." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Ho sent. No tenim temps que perdre." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -739,22 +1005,42 @@ msgstr "" "t'ajudaran sempre que els crides." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "¡Reps 70 peces d'or!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "¡Reps 70 peces d'or!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "¡Els reforços estan ací!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Se'ns ha escapat..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 #, fuzzy msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " @@ -766,17 +1052,24 @@ msgstr "" "pronte tornaré per a ser el senyor de les seues tropes." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Castell resguardat" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -799,7 +1092,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -816,166 +1109,366 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Guàrdia" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Guàrdia del castell" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "Rescatar a Bjarn" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 #, fuzzy msgid "Kill the dark sorcerer to get the cell key" msgstr "Mata a l'enchiser obscur per conseguir la clau de la cela" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "Mou a Arne a la cela ab el seu germà per a lliberar-lo" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "Mort de Bjarn" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Porta de ferro" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "¡Alt! ¿Amic o enemic? Dona la contrasenya." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "La contrasenya és" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Passa amic." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "¡Mal! ¡Mor!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +msgid "Shut up, kidnapper!" +msgstr "¡Vinga, chicots! ¡Anem a caçar a estos seqüestradors!" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -987,7 +1480,7 @@ msgstr "" "¡Haha! Fa temps que no matem gent. Les armes volen sanc. ¡¡Ara matem humans!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " @@ -997,107 +1490,182 @@ msgstr "" "anem a matar uns pocs orcs!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "¿Eres el nostre relleu? ¿Vol dir això que podem anar-nos-en ya?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Um, sí, clar. Podeu anar-vos-en." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "Um, es supon que nos has de donar la contrasenya." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, sí, clar. Ya m'havia oblidat." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Llaurador" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "¡Gràcies! Són irritants les formalitats, ¿veritat?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "¡La contrasenya no és correcta! ¡Atrapeu-los!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Crec que seria millor recolzar als meus hòmens en el front per a assegurar-" "me de que podem lliberar a mon germà." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Hi ha una clau entre les seus robes." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " @@ -1107,17 +1675,18 @@ msgstr "" "esperar més per a vore al meu germà. ¡Vinga, anem a lliberar-lo!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1125,96 +1694,171 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "¡Mireu qué m'he trobat! Puc contar 100 peces d'or." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "¡Mireu qué m'he trobat! Puc contar cinquanta peces d'or." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "He trobat a Bjarn. Està en la seua cela." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "Em plau tornar-vos a vore." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 #, fuzzy msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Deus ser un dels hòmens d'Arne. Per favor, ajuda'm a eixir d'esta masmorra." +"El malaït enchiser Rotharik m'ha empresonat darrere d'esta porta de ferro " +"reforçada ab màgia. Només pot ser oberta ab la clau correcta. Has d'agarrar-" +"li-la per a lliberar-me." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 #, fuzzy msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "El malaït enchiser Rotharik m'ha empresonat darrere d'esta porta de ferro " "reforçada ab màgia. Només pot ser oberta ab la clau correcta. Has d'agarrar-" "li-la per a lliberar-me." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "Gràcies per salvar-me. Casi havia perdut tota esperança de ser lliberat." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " @@ -1225,34 +1869,36 @@ msgstr "" "mercenaris com nosatres." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Gràcies per vindre a rescatar-me. Tornem cap a casa." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "¡Arribes massa tart! ¡El teu germà ya esta mort! Muhahahaha..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 #, fuzzy msgid "Argh!!" msgstr "¡¡¡Argh!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "La tornada a casa" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1272,7 +1918,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1294,30 +1940,43 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Descobrix qué passa en la aldea" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " @@ -1327,7 +1986,7 @@ msgstr "" "vore hòmens que venen a rebre'ns!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 #, fuzzy msgid "" "No, they are fleeing from something. We must find out what is happening over " @@ -1336,73 +1995,140 @@ msgstr "" "No. Estan fugint d'alguna cosa. ¡Hem de descobrir qué està passant ací!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Hauríem d'anar i parlar ab el Conseller Hoban. Potser ell sàpia qué està " "passant." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 #, fuzzy msgid "I am glad to see you returned." msgstr "Em plau tornar-vos a vore." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 #, fuzzy msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " @@ -1411,7 +2137,8 @@ msgstr "" "El Senyor de la Guerra Orc vol esclavisar-nos. No podrem resistir molt més." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 #, fuzzy msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " @@ -1421,38 +2148,120 @@ msgstr "" "queden que encara puguen empunyar les armes, pero vos els enviaré d'ajuda en " "la batalla." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 #, fuzzy msgid "Slay the Orcish Warlord to free the village" msgstr "Mata al Senyor de la Guerra Orc per a lliberar el poble." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 #, fuzzy msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " @@ -1463,20 +2272,20 @@ msgstr "" "passar mai més." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "No crec que pugam rescatar a ningú d'estes aldees. És massa tart." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" @@ -1484,13 +2293,13 @@ msgstr "" "mi?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "Una història de dos germans" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1507,7 +2316,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1520,29 +2329,50 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Tot està perdut ara que estic mort..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "És la fi, he segut vençut." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "¡Mireu qué m'he trobat! Puc contar 100 peces d'or." + +#, fuzzy +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Deus ser un dels hòmens d'Arne. Per favor, ajuda'm a eixir d'esta " +#~ "masmorra." + #~ msgid "$first_password_1|!" #~ msgstr "¡$first_password_1|!" @@ -1570,9 +2400,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Tot està perdut ara que estic mort..." -#~ msgid "Irongate" -#~ msgstr "Porta de ferro" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/ro.po b/translations/ro.po index d36ee6a..1797358 100644 --- a/translations/ro.po +++ b/translations/ro.po @@ -2,47 +2,57 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2005-10-24 14:08+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" -"Language: \n" +"Language: ro\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -50,48 +60,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -101,7 +111,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -112,7 +122,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -124,7 +134,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -135,7 +145,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -151,7 +161,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -159,118 +169,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -279,21 +305,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -302,102 +329,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -416,7 +611,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -435,92 +630,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -528,32 +769,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -561,54 +812,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -616,99 +868,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -716,17 +988,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -749,7 +1028,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -766,269 +1045,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1036,117 +1584,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1166,7 +1787,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1188,178 +1809,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1376,7 +2160,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1389,25 +2173,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/ru.po b/translations/ru.po index 356535e..939b44b 100644 --- a/translations/ru.po +++ b/translations/ru.po @@ -5,11 +5,11 @@ msgid "" msgstr "" "Project-Id-Version: ru-tb\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2020-06-27 18:11+0300\n" "Last-Translator: Fedor Khod'kov \n" "Language-Team: \n" -"Language: ru_RU\n" +"Language: ru\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" @@ -18,38 +18,54 @@ msgstr "" "X-Generator: Poedit 2.3.1\n" "X-Poedit-SourceCharset: utf-8\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Сказание о Двух Братьях" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "СоДБ" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "(Новичок)" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Всадник" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "(Сложный)" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "(Новичок)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Рыцарь" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Рыцарь" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "(Сложный)" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -61,50 +77,50 @@ msgstr "" "задумали. Сумеете ли вы помочь?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Для новичков, 4 сценария.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Разработка кампании" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Проза и история" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Поддержка кампании" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Графика и дизайн" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Прочее" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Автор также благодарит всех, кого забыл упомянуть." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Уничтожение чернокнижника" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -119,7 +135,7 @@ msgstr "" "пополнения своей мерзкой армии." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -135,7 +151,7 @@ msgstr "" "суток верхом, а гонцы, которых к нему послали за помощью, так и не вернулись." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -154,7 +170,7 @@ msgstr "" "остальных наконечники копий и лезвия топоров." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -171,7 +187,7 @@ msgstr "" "призыв." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -199,7 +215,7 @@ msgstr "" "возможно, он придёт, чтобы помочь деревне в её безнадёжный час." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -209,120 +225,146 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Люди" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Враги" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Мордак" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Алвин" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Брент" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Каделл" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Даннен" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Эфран" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Фарен" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Тарек" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Ханн" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Магрид" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Уничтожьте Мордака, злобного мага" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Смерть Арвита" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" +"Используйте бродяг для прикрытия ваших верных людей, а также нападайте в " +"течение дня, чтобы минимизировать получаемый урон." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." msgstr "" "Используйте бродяг для прикрытия ваших верных людей, а также нападайте в " "течение дня, чтобы минимизировать получаемый урон." +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Здравствуй, брат. Добро пожаловать домой." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Привет." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Это всё, Арвит? Я понимаю, но..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Ты позвал меня, я пришел; довольствуйтся этим. Что беспокоит Магрэ?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -335,7 +377,7 @@ msgstr "" "ты — вести нас в бой." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -344,7 +386,7 @@ msgstr "" "где-то к северу отсюда. Думаю, не больше двух дней пути." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -353,7 +395,8 @@ msgstr "" "тыла?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -366,31 +409,215 @@ msgstr "" "правой рукой, я же — левой... Верно, брат?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Ага. Просто будь здесь, когда ты нам нужен." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Всадник" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Бьярн уже должен быть на месте. Прижмите их, отвлеките тёмного мага, чтобы " "Бьярн смог нанести удар!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Бьярн уже должен быть на месте. Прижмите их, отвлеките тёмного мага, чтобы " +"Бьярн смог нанести удар!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Бьярн уже должен быть на месте. Прижмите их, отвлеките тёмного мага, чтобы " +"Бьярн смог нанести удар!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Бьярн не атакует!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Как он мог нас бросить?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -399,29 +626,31 @@ msgstr "" "придётся самим разобраться с этим Мордаком!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Ах!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Славная работа, парни! Но что стряслось с моим братом?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Что, беспокоишься о нём, да? Хе-хе-хе... хех... Кхахх..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Больше он ничего не скажет; придётся искать Бьярна самим." #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -430,17 +659,17 @@ msgstr "" "дальше на север!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Да как они посмели! Немедленно начать погоню!" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "Твоему брату не удалось устроить мне ловушку. Теперь он наш пленник." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -449,27 +678,29 @@ msgstr "" "деревню!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "Говорят, этих тварей наше оружие не берёт... а ну посмотрим!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Не так уж это и сложно!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Погоня" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Арвит и его отряд направились к северу в поисках пропавшего брата." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -502,7 +733,7 @@ msgstr "" "умрёт там, обречён присоединиться к ним." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -534,42 +765,49 @@ msgstr "" "И потом... я хочу вернуть брата." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Эльфы" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Нил-Галион" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Похитители" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Муфф Тораз" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Пробейтесь через лес до того, как похитители скроются" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Поймайте похитителей" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Убейте тёмного адепта прежде, чем к нему прибудет подкрепление" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -578,7 +816,8 @@ msgstr "" "единицы сразу несколькими своими." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -586,14 +825,62 @@ msgstr "" "Используйте всадников или бродяг для быстрой разведки и поиска похитителей." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Отвлеките охрану Тёмного Адепта и нападите на него всеми имеющимися силами." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Используйте всадников или бродяг для быстрой разведки и поиска похитителей." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Отвлеките охрану Тёмного Адепта и нападите на него всеми имеющимися силами." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -601,17 +888,17 @@ msgstr "" "приятнее?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Эй, вы там! Стойте и назовите себя." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Мы преследуем людей, которые похитили моего брата!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -620,7 +907,7 @@ msgstr "" "за ним придут его сообщники. Ни шагу дальше, если вам дорога жизнь!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -629,7 +916,7 @@ msgstr "" "освободить своего брата!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -639,7 +926,7 @@ msgstr "" "выгодном положении, чем мы; наши лошади не так проворны среди деревьев." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -649,13 +936,21 @@ msgstr "" "сражаться и в глубине леса. Мы выходили победителями из передряг похлеще, " "чем то, что могут устроить нам эти недоучки." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Я вижу их! Вон они!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -664,12 +959,14 @@ msgstr "" "выручку, уже было бы здесь." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Давайте, ребятки, отловим этих похитителей!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -680,7 +977,7 @@ msgstr "" "надёжно заперт в подземельях нашего владыки." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -689,47 +986,48 @@ msgstr "" "брата, если не хочешь, чтобы я полил землю твоей дрянной кровью." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Ситрак" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Элебен" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Ярлом" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Хамик" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Акранбрал" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Драканал" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Ксасканат" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Катклагад" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -740,12 +1038,12 @@ msgstr "" "$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Свяжите его — возьмём его с собой. Если он нас надул, ему крышка." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -754,7 +1052,7 @@ msgstr "" "времён Тоэн Карик." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -764,12 +1062,12 @@ msgstr "" "двигаться." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Брена" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -778,14 +1076,14 @@ msgstr "" "и сражались с гнусной нежитью. Может, их и на мою долю хватит?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "Угу. Думаю, у них гнездо на северо-востоке. Они схватили моего брата." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -794,55 +1092,77 @@ msgstr "" "буду сражаться против них." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Да он нас только замедлит!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Решения здесь принимаю я." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Ну что ж, я согласен. Пошли с нами." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Благодарю вас. Мы с моими товарищами поможем вам в вашем благородном деле." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Извини, но у нас не так много времени." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "Тогда возьми вот это. Мои товарищи помогут тебе, только позови их." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Вы получили 70 монет!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Вы получили 70 монет!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "А вот и наше подкрепление!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Он ушёл..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -853,17 +1173,24 @@ msgstr "" "своих армиях." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Возьмите их след!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Неприступный замок" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -902,7 +1229,7 @@ msgstr "" "не остановятся — как не остановился бы я, захвати они Мордака." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -931,76 +1258,87 @@ msgstr "" "которыми они связаны." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Ротарик" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Охранник" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Кнаго-Брек" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Стаж замка" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "Внутри (темная крепость)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "Внутри (освещено)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Спасти Бьярна" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Убейте чернокнижника и отберите у него ключ от темницы" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Приведите Арвита к камере его брата и освободите его" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Смерть Бьярна" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1009,7 +1347,8 @@ msgstr "" "и диалогов при планировании стратегии." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1018,7 +1357,8 @@ msgstr "" "одновременно, а также попробуйте выманить его." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1026,8 +1366,46 @@ msgstr "" "Отметки или декорации на гексах могут указать на что-то важное. Если есть " "возможность, исследуйте такие места." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Железные врата" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1036,42 +1414,46 @@ msgstr "" "камней, скрытую под туманом. В тумане что-то двигалось." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Стой, кто идёт? Друг или враг? Говори пароль." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Пароль — " #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Ситрак!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Элебен!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Ярлом!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Хамик!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Проходи, приятель." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1079,14 +1461,160 @@ msgstr "" "Тёмный адепт не обманул нас. Я сохраню своё слово и отпущу его, как бы это " "не было неприятно." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Неправильно! Умри!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Поймайте похитителей" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + # Looks like Knago-Brek does not speak English well. Let's use Russian with mistakes #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1095,7 +1623,7 @@ msgstr "" "людей!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1104,111 +1632,187 @@ msgstr "" "парни, продырявим шкуру нескольким оркам." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Одним орком-хвастуном меньше." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Командир, что здесь делают орки, так далеко к югу?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Хороший вопрос. Возможно, мой брат, мы узнаем ответ." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Вы наши сменщики? Так что, мы можем идти?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Э... да. Конечно. Идите." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Эй, вы вообще-то пароль должны назвать." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "О, ну конечно же. Чуть не забыл." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Акранбрал!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Драканал!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Ксасканат!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Катклагад!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Благодарю! Эти формальности немного раздражают, не правда ли?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Это неправильный пароль! Они не из наших! Взять их!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "Пойду вперёд помогу своим парням, нам надо освободить моего брата." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "От твоей руки или Тайрача, смерть есть смерть... (хрипит)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "Тайрач? Кто или что этот Тайрач?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "В его мантии остались ключи." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "Должно быть, это ключ от темницы, где они держат Бьярна! Я возьму его." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "Это может быть важным, лучше взять его." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "В этом замке темно, как в пещере!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1220,51 +1824,132 @@ msgstr "" "каменных стенах (нейтральное время суток). Размещайте ваши войска с умом, " "чтобы ваши бойцы не оказались слабее, а бойцы противника сильнее." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Смотрите, что я нашёл! Здесь сто золотых монет." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"В этом замке всегда хаотичное время суток (как будто всегда ночь), за " +"исключением некоторых освещенных гексов рядом с источниками света на " +"каменных стенах (нейтральное время суток). Размещайте ваши войска с умом, " +"чтобы ваши бойцы не оказались слабее, а бойцы противника сильнее." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Смотрите, что я нашёл! Здесь пятьдесят золотых монет." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Я нашёл Бьярна. Он в этой камере." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Рад снова тебя видеть, Арвит." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "И я тебя, брат." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Ты, должно быть, один из людей Арвита. Помоги мне выйти из этого подземелья." +"Тёмный колдун Ротарик, будь он неладен, заточил меня за этими волшебными " +"железными воротами. Их можно открыть только ключом. Чтобы освободить меня, " +"вам придётся отобрать его у колдуна." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Тёмный колдун Ротарик, будь он неладен, заточил меня за этими волшебными " "железными воротами. Их можно открыть только ключом. Чтобы освободить меня, " "вам придётся отобрать его у колдуна." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1273,25 +1958,34 @@ msgstr "" "ты говорил?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" "Да, это он. Подойди, открой темницу. Давай убежим отсюда поскорее, брат!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Спасибо, что спас меня. Я уж перестал надеяться, что ты придешь." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Ты не веришь в своего брата, Бьярн?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1300,7 +1994,7 @@ msgstr "" "снова." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1309,7 +2003,7 @@ msgstr "" "ты придешь за мной." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1318,32 +2012,34 @@ msgstr "" "да ещё мертвецов малость. Самая обычная работа для нашего брата-наёмника." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Спасибо, что пришёл мне на помощь. Вернёмся в деревню." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Приспешник Тайрача" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Ты опоздал! Твой братец уже мёртв! Муахахахаха..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Ах!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Возвращение домой" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1376,7 +2072,7 @@ msgstr "" "времени поговорить." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1414,23 +2110,24 @@ msgstr "" "времени, что я провёл в подземелье, или в них и в самом деле что-то есть?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Тайрач" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Судья Хобан" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Узнайте что происходит в деревне" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1438,8 +2135,20 @@ msgstr "" "Наймите или призовите немного быстрых отрядов, чтобы провести разведку как " "можно скорее." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1448,71 +2157,140 @@ msgstr "" "приветствовать нас!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Нет-нет. они бегут от чего-то. Надо узнать, что здесь случилось!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Так, парни! Всем держать оружие наготове!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Нужно найти главного судью Хобана и поговорить с ним. Наверное, он знает, " "что здесь происходит." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Мы почти на месте!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Это..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Да, я узнаю это лицо всюду. Особенно после того, что ты с ним сделал." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Полководец из Тоэн Карик." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Ты! Тот маг, который оставил на мне шрам своим огнем! УБИТЬ ИХ!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Давай закончим начатое дело, брат." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Ага. Я буду правой рукой, а ты левой. Выдвигаемся!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Судья Хобан" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Рад вас снова видеть." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "А уж я-то как рад! Но что происходит в Магрэ?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1521,14 +2299,15 @@ msgstr "" "половины жителей Магрэ не было на месте." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "Вождь орков хочет поработить нас. Мы больше не продержимся." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1537,23 +2316,83 @@ msgstr "" "не так много тех, кто способен держать оружие, но я всё же пошлю их помочь " "вам в битве." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Убейте военачальника орков и освободите деревню" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "Вы можете использовать крепость Рив Хобан для найма или призыва войск." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Судья Хобан" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Сегодня ты заплатишь за моё обезображенное лицо, маг!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1561,8 +2400,32 @@ msgstr "" "Я уже заплатил жизнями своих людей в Тоэн Карик. Пришло время исправить ту " "ошибку и покончить с этим раз и навсегда." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1571,7 +2434,7 @@ msgstr "" "Бьярн." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1580,7 +2443,7 @@ msgstr "" "и нежить. А они придут ещё." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1589,24 +2452,24 @@ msgstr "" "братишка. Если понадобится, я буду здесь." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Вряд ли мы сможем здесь кого-нибудь спасти. Слишком поздно." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Я был слишком слаб, чтобы защитить этих людей. Ну почему это произошло " "именно со мной?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Сказание о Двух Братьях — Эпилог" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1635,7 +2498,7 @@ msgstr "" "отпуск, чтобы увидеть брата, и он дал его." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1657,29 +2520,49 @@ msgstr "" "\n" "Ну а пока я отдыхаю и наслаждаюсь миром." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Арвит" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Я умираю, теперь все потеряно..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Всё кончено. Я побеждён." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Бьярн" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Подсказка:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Смотрите, что я нашёл! Здесь сто золотых монет." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Ты, должно быть, один из людей Арвита. Помоги мне выйти из этого " +#~ "подземелья." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1706,6 +2589,3 @@ msgstr "Подсказка:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Я умираю, теперь все потеряно..." - -#~ msgid "Irongate" -#~ msgstr "Железные врата" diff --git a/translations/sk.po b/translations/sk.po index b8e36ac..64d7cc0 100644 --- a/translations/sk.po +++ b/translations/sk.po @@ -2,49 +2,65 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.2\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2019-01-23 23:10+0100\n" "Last-Translator: Stanislav Hoferek \n" "Language-Team: none\n" -"Language: sk_SK\n" +"Language: sk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 1 : (n>=2 && n<=4) ? 2 : 0;\n" "X-Generator: Poedit 2.0.4\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Príbeh o dvoch bratoch" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "Podb" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Začiatočník" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Jazdec" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Pokročilý" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Začiatočník" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Rytier" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Rytier" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Pokročilý" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -56,48 +72,48 @@ msgstr "" "pomôcť?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Začiatočnícka úroveň, 4 scény.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Návrh kampane" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Úpravy príbehu a textu" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Udržiavanie kampane" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Grafické spracovanie" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Rôzne" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Špeciálne poďakovanie všetkým, na ktorých som si teraz nespomenul." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Vyháňanie mága" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -111,7 +127,7 @@ msgstr "" "regióne a začal hľadať obete pre svoje tajomné vyvolávania nemŕtvych." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -128,7 +144,7 @@ msgstr "" "hľadať, sa nevrátil." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -147,7 +163,7 @@ msgstr "" "zbrane." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -163,7 +179,7 @@ msgstr "" "signál ku druhému amuletu. Tak Bjarn zavolal Arneho a jeho skupinku jazdcov." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -190,7 +206,7 @@ msgstr "" "mne, tak dúfam, že aspoň pomôže našej dedine v dobe najväčšej núdze." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -200,120 +216,146 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Ľudia" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Nepriatelia" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Zabiješ čierneho mága Mordaka" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Zomrie Arne" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" +"Použi poskokov ako návnady, aby si ochránil svoje lojálne jednotky a útoč " +"počas dňa pre minimalizovanie zranení tvojich jednotiek." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." msgstr "" "Použi poskokov ako návnady, aby si ochránil svoje lojálne jednotky a útoč " "počas dňa pre minimalizovanie zranení tvojich jednotiek." +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Zdravím ťa, bratku. Vitaj doma." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Tak je." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "To je všetko, Arne? Rozumiem, ale..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Ty si ma volal, a ja som prišiel. Čo trápi našu dedinu, Maghre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -326,7 +368,7 @@ msgstr "" "Potrebujeme tvoje vojsko, a teba ako hlavného veliteľa." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -335,7 +377,7 @@ msgstr "" "dni rýchleho cvalu na sever." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -344,7 +386,8 @@ msgstr "" "dosahu?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -356,31 +399,215 @@ msgstr "" "najmenej čakať. Ty znič jeho jednotky. Spolu tu nastolíme poriadok." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Dobre. Ale posnaž sa aby si tam bol keď ťa budeme potrebovať." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Jazdec" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Bjarn by už o takomto čase mal byť na svojom mieste. Rozmýšľam, či sa mu " +"niečo nestalo. Poponáhľajme sa!" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Bjarn by už o takomto čase mal byť na svojom mieste. Rozmýšľam, či sa mu " +"niečo nestalo. Poponáhľajme sa!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Bjarn by už o takomto čase mal byť na svojom mieste. Rozmýšľam, či sa mu " "niečo nestalo. Poponáhľajme sa!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Bjarn neuskutočnil svoj útok!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Ako nás mohol opustiť?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -389,29 +616,31 @@ msgstr "" "zabiť Mordaka sami!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Ach!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Dobrá práca chlapi! Ale čo sa stalo s mojim bratom?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Bojíš sa oňho, čo? He-he-he... eh... aaah. . ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Z neho už asi nič nevylezie, budeme musieť nájsť Bjarna sami!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -419,17 +648,17 @@ msgstr "" "Pane, naši prieskumníci zistili, že Bjarn bol zajatý a odvliekli ho na sever!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Ako sa opovážili! Naháňačka sa začína, priamo na sever!" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "Plán tvojho smelého bráška stroskotal. A ja mám o jedného väzňa viac." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -438,30 +667,32 @@ msgstr "" "pustošia dedinu!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Počul som, že tieto netvory sú takmer odolné voči našim zbraniam, poďme to " "overiť!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Nebolo to až také ťažké!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Prenasledovanie" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arne a jeho skupina sa teda ponáhľali na sever hľadať jeho strateného brata." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -494,7 +725,7 @@ msgstr "" "bude nútený sa k nim pripojiť." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -527,42 +758,49 @@ msgstr "" "Okrem toho chcem mať svojho brata naspäť." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfovia" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Únoscovia" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Prebojuješ si cestu lesmi skôr ako únoscovia uniknú" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Chytíš únoscov" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Zabiješ temného učňa skôr než prídu jeho posily" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -571,7 +809,8 @@ msgstr "" "tvojimi jednotkami." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -580,31 +819,81 @@ msgstr "" "únoscov." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Oddeľ temného učňa od jeho ochranky a zaútoč veľkou silou pre jeho ľahké " "zabitie." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Použi jazdcov alebo poskokov na rýchle preskúmanie skrytých lesov a nájdi " +"únoscov." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Oddeľ temného učňa od jeho ochranky a zaútoč veľkou silou pre jeho ľahké " +"zabitie." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "Pohyb, chlapi! Prechádzka cez zelené lesy, čo môže byť krajšie?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Vy tam! Stojte a vysvetlite, čo ste zač." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Naháňame istých ... chlapov, čo uniesli môjho brata!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -613,7 +902,7 @@ msgstr "" "čoskoro prídu zlí jazdci aby ich prenasledovali. Ešte krok, a je po vás!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -622,7 +911,7 @@ msgstr "" "zabijakov nás na našej ceste nezastaví!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -632,7 +921,7 @@ msgstr "" "- ich jazdci dokážu oveľa lepšie manévrovať v lesoch ako my." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -642,13 +931,21 @@ msgstr "" "dobre bojovať aj v hlbokých lesoch. Už sme prešli aj cez oveľa ťažšie " "skúšky. Tieto amatérske spomaľovače nebudú problém." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Vidím ich! Tam sú!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -661,12 +958,14 @@ msgstr "" "narobili poriadky." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Poďme, chlapi, chyťme tých únoscov!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -676,7 +975,7 @@ msgstr "" "severe, a určite sa mu podzemné kobky môjho pána náramne páčia." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -686,47 +985,48 @@ msgstr "" "žilách!" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -737,14 +1037,14 @@ msgstr "" "$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "Zviažte ho a zoberte ho s nami. Ak sa o niečo pokúsi, bude to posledná vec v " "jeho živote." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -753,7 +1053,7 @@ msgstr "" "Caricu nič spoločné." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -763,12 +1063,12 @@ msgstr "" "ďalej." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -777,7 +1077,7 @@ msgstr "" "nemŕtvych na prach. Našlo by sa trochu zábavy aj pre mňa?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -785,7 +1085,7 @@ msgstr "" "Jasné. Myslím, že majú pevnosť na severovýchod odtiaľto. Uniesli môjho brata." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -794,32 +1094,34 @@ msgstr "" "narobím strúhanku!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Iba by nás zdržoval!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Tu rozhodujem ja." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Tak teda dobre. Poďte s nami." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Ďakujem. Moji druhovia a ja vám pomôžeme na vašej vznešenej výprave." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Mrzí ma to. Nemáme času nazvyš." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -828,22 +1130,42 @@ msgstr "" "prídu na pomoc, kedykoľvek ich zavoláte." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Dostal si 70 zlatých!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Dostal si 70 zlatých!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Moje posily sú tu!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Ušiel nám..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -853,17 +1175,24 @@ msgstr "" "splnil svoju časť dohody a budem čoskoro znovuoživený ako vodca ich armád." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Sledujte ich stopu!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Strážený hrad" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -902,7 +1231,7 @@ msgstr "" "toho mága. Ak je to pravda, nič ich nezastaví, dokonca ani ja." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -931,76 +1260,87 @@ msgstr "" "zatiaľ čo ONI držia spolu a každý z nich má dosť veľkú silu." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Stráž" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Hradná stráž" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Zachrániš Bjarna" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Zabiješ temného čarodeja a vezmeš mu kľúč od cely" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Arne vojde do cely, kde je jeho brat, aby ho oslobodil" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Zomrie Bjarn" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1009,7 +1349,8 @@ msgstr "" "dialógov." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1018,7 +1359,8 @@ msgstr "" "a drž ho von z pevnosti." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1026,8 +1368,46 @@ msgstr "" "Značky a ozdoby na poliach môžu znamenať niečo na objavenie. Ak môžeš, skús " "ich preskúmať." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Železná brána" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1036,42 +1416,46 @@ msgstr "" "kameňa vynárajúcu sa z hmly. Zdalo sa im, že zachytili nejaký pohyb." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Stoj! Priateľ či nepriateľ? Povedz heslo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Heslo je" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Prejdi, priateľu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1079,13 +1463,159 @@ msgstr "" "Ten temný adept nás nezviedol z cesty po tom všetkom. Dodržím svoje slovo, " "nech je to akokoľvek odporné. Pustite ho, aspoň sa ho konečne zbavíme." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Zle! Zomrieš!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Chytíš únoscov" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1097,7 +1627,7 @@ msgstr "" "Haha! Dávno sme sa nebili s ľuďmi. Zbrane chcú krv. Teraz ľudí pozabíjame!!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1110,96 +1640,171 @@ msgstr "" "zopár orkov." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "O jedného chvastúnskeho orka na tomto svete menej." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Kapitán, čo robia orkovia tak ďaleko na juhu?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Dobrá otázka. Dúfam, že môj brat bude poznať odpoveď." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Vy nás idete vystriedať? Znamená to, že už môžeme ísť?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Ééé... áno. Hej. Môžete už ísť." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Hej, lenže ešte predtým nám musíte povedať heslo." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Aha, jasné. Skoro som zabudol." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbral!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Drakanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Xaskanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katklagad!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Ďakujem! Hrozná vec tieto formality, nie?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "To je zlé heslo! Toto nie sú naši! Na nich!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Myslím, že by som sa mal pridať k mojim chlapom v prvých líniách na " "uistenie, že sa nám podarí oslobodiť môjho brata." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Tvoja ruka alebo Tairachova... smrť je smrť.. (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "Tairach? Kto alebo čo je Tairach?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "V jeho róbe je kľúč." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1208,17 +1813,18 @@ msgstr "" "dočkať, až uvidím svojho brata. Poďme, osloboďme ho." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1226,39 +1832,47 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Pozrite, čo som tu našiel! Narátal som sto zlatiek." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Pozrite, čo som tu našiel! Narátal som päťdesiat zlatiek." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Našiel som Bjarna. Je v tejto cele." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Som rád, že ťa zase vidím, Arne." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Ja teba tiež, bratku." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "Ty musíš byť jeden z Arneho mužov. Dostaň ma, prosím, z týchto kobiek." - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1268,15 +1882,79 @@ msgstr "" "chránenou železnou bránou. Dá sa otvoriť iba správnym kľúčom. Aby si ma " "oslobodil, musíš mu ho vziať." +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"Ten prekliaty temný čarodejník Rotharik ma uväznil za touto magicky " +"chránenou železnou bránou. Dá sa otvoriť iba správnym kľúčom. Aby si ma " +"oslobodil, musíš mu ho vziať." + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "Už som našiel toho kúzelníka, aj zabil. Myslíš tento kľúč?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" @@ -1284,19 +1962,28 @@ msgstr "" "Áno, to je určite on. Otvor túto celu a spoločne opustime toto miesto, brat " "môj!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "Ďakujem, že si ma zachránil. Už som takmer ani nedúfal, že ma oslobodíš." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Už si nedúfal v svojho brata, Bjarn?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1305,7 +1992,7 @@ msgstr "" "som ťa znova." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1314,7 +2001,7 @@ msgstr "" "prídeš." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1323,32 +2010,34 @@ msgstr "" "orkov a pár nemŕtvych. Pre nás žoldnierov je to každodenný chlebík." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Ďakujem, že ste mi prišli na pomoc. Vráťme sa do dediny." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Tairachov služobník" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Už je neskoro! Tvoj brat je mŕtvy! Muhahahaha..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Ach!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Návrat do dediny" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1382,7 +2071,7 @@ msgstr "" "cez naozaj krásnu krajinu. To nám okrem iného dalo dostatok času na rozhovor." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1422,23 +2111,24 @@ msgstr "" "predtucha alebo náznak niečoho reálneho?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Kancelár Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Zistíš, čo sa deje v dedine" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1446,8 +2136,20 @@ msgstr "" "Verbuj alebo privolaj zopár jednotiek s rýchlym pohybom, aby si mohol v hmle " "už z ďaleka vidieť prichádzajúce jednotky." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1456,74 +2158,143 @@ msgstr "" "privítať!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Nie. Pred niečím utekajú. Musíme zistiť, čo sa tam deje!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Muži! Taste zbrane!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Musíme tam ísť a porozprávať sa s kancelárom Hobanom. Možno vie, čo sa tu " "deje." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Už sme skoro tam!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Tento vojvoda! Je..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Áno, vedel som, že niekde budeme musieť tomuto čeliť. Hlavne po tom, čo si " "mu urobil." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Vojvoda z Toen Caric-u" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "TY! Mág, ktorý sa opovážil strašiť ma s ohňom! ZABITE ICH!!!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Poďme dokončiť to, čo sme začali, bratku." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Dobre. Ja budem pravou rukou a ty budeš ľavou. Poďme!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Kancelár Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Som rád, že ťa zase vidím späť." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" "Z tohoto pohľadu veru nie som nadšený. Čo sa to do pekla stalo s Maghre?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1532,14 +2303,15 @@ msgstr "" "neboli schopný zatlačiť ich späť." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "Ork vojvoda nás chce zotročiť. Nedokážeme mu vzdorovať oveľa dlhšie." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1547,39 +2319,123 @@ msgstr "" "Buď opatrný, má už na svedomí životy mnohých z nás. Zostalo len málo " "bojaschopných, ale pošlem ti ich na pomoc v boji." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Zabiješ orka vojvodu a oslobodíš dedinu" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Na verbovanie a privolávanie ďalších jednotiek môžeš použiť pevnosť Reeva " "Hobana." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Kancelár Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "Konečne sme ho porazili. Je dobré mať ťa na svojej strane, Bjarn." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1588,7 +2444,7 @@ msgstr "" "nemŕtvi spôsobili. Dúfam, že sa to nezopakuje." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1597,23 +2453,23 @@ msgstr "" "braček. Ak to bude potrebné, znova prídem." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Myslím, že z týchto dedín už nikoho nezachránime. Je príliš neskoro." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Bol som slabý a nevedel som tých ľudí ochrániť. Ach, prečo sa mi to stalo?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Príbeh o dvoch bratoch - Epilóg" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1644,7 +2500,7 @@ msgstr "" "rodnej dediny a on s tým súhlasil." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1667,29 +2523,48 @@ msgstr "" "\n" "Do tej doby, si myslím, by bolo vhodné oddychovať a vychutnávať si mier." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arne" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "S mojou smrťou je všetko stratené..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Je po mne, som porazený." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Bjarn" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Pomocka:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Pozrite, čo som tu našiel! Narátal som sto zlatiek." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Ty musíš byť jeden z Arneho mužov. Dostaň ma, prosím, z týchto kobiek." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1717,9 +2592,6 @@ msgstr "Pomocka:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Teraz keď zomieram je všetko stratené..." -#~ msgid "Irongate" -#~ msgstr "Železná brána" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/sl.po b/translations/sl.po index ac63c15..b78962a 100644 --- a/translations/sl.po +++ b/translations/sl.po @@ -2,49 +2,61 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2010-10-03 10:34+0100\n" "Last-Translator: Klemen Košir \n" "Language-Team: sl\n" -"Language: \n" +"Language: sl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" "%100==4 ? 2 : 3);\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Konjenik" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Vitez" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Vitez" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " @@ -58,49 +70,49 @@ msgstr "" "Precej kratka kampanja za začetnike (nizka zahtevnost) in mojstre (visoka " "zahtevnost)." -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 #, fuzzy msgid "Rooting Out a Mage" msgstr "Uničenje čarovnika" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -110,7 +122,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -121,7 +133,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -133,7 +145,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -144,7 +156,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -160,7 +172,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -168,120 +180,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Ljudje" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 #, fuzzy msgid "Slay Mordak, the evil mage" msgstr "Ubij Črnega čarovnika" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 #, fuzzy msgid "Death of Arvith" msgstr "Arne umre" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -290,21 +318,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -313,108 +342,280 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Konjenik" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "Bjarn bi že moral biti na mestu. Kaj se je zgodilo z njim?" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 #, fuzzy msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "Bjarn bi že moral biti na mestu. Kaj se je zgodilo z njim?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "Bjarn bi že moral biti na mestu. Kaj se je zgodilo z njim?" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 #, fuzzy msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Skrbi te zanj, ane? E-he-he..hergh...gaargh ..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 #, fuzzy msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "Slišim, da so ta bitja skoraj imuna na naša orožja, pa poglejmo!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 #, fuzzy msgid "That was not so hard!" msgstr "To pa ni bilo tako težko!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 #, fuzzy msgid "The Chase" msgstr "Preganjanje" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -433,7 +634,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -452,100 +653,146 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Vilini" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 #, fuzzy msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy msgid "Kidnappers" msgstr "Pridite možje, ujemimo ugrabitelje!" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 #, fuzzy msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 #, fuzzy msgid "Fight your way through the woods before the kidnappers escape" msgstr "Prebij se skozi gozd, preden ugrabitelji pobegnejo" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 #, fuzzy msgid "Catch the kidnappers" msgstr "Pridite možje, ujemimo ugrabitelje!" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 #, fuzzy msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Ubij temnega vajenca preden pridejo njegove okrepitve" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 #, fuzzy msgid "You there! Halt and explain yourself." msgstr "Vi tam! Ustavite se in povejte kaj delate tu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Lovimo ljudi, ki so ugrabili mojega brata!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -553,33 +800,43 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Vidim jih! Tam so!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "Pridite možje, ujemimo ugrabitelje!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -587,54 +844,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " @@ -645,81 +903,83 @@ msgstr "" "Sithrak in Eleben." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Samo upočasnil bi nas!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 #, fuzzy msgid "It is my place to decide this." msgstr "Jaz sem tisti, ki odloča." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 #, fuzzy msgid "Oh, all right then. Come along with us." msgstr "Oh, v redu. Pridružite se nam." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 #, fuzzy msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Hvala. S prijatelji vam bomo pomagali pri vašem plemenitem iskanju." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 #, fuzzy msgid "I am sorry. We have not the time to spare." msgstr "Oprosti. Ne smemo zgubljati časa." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 #, fuzzy msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " @@ -729,25 +989,44 @@ msgstr "" "pomagali, kadarkoli jih boš poklical." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 #, fuzzy msgid "You receive 70 pieces of gold!" msgstr "Dobili ste 70 kosov zlata!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +msgid "You receive 35 pieces of gold!" +msgstr "Dobili ste 70 kosov zlata!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 #, fuzzy msgid "My reinforcements are here!" msgstr "Moje okrepitve so tu!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 #, fuzzy msgid "He escaped us..." msgstr "Zbežal nam je ..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 #, fuzzy msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " @@ -758,18 +1037,25 @@ msgstr "" "svoj pakt in zato bom kmalu oživljen kot general v njihovi vojski." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 #, fuzzy msgid "Guarded Castle" msgstr "Zastražen grad" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -792,7 +1078,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -809,166 +1095,364 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Stražar" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 #, fuzzy msgid "Castle Guard" msgstr "Stražar gradu" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 #, fuzzy msgid "Rescue Baran" msgstr "Reši Bjarna" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 #, fuzzy msgid "Kill the dark sorcerer to get the cell key" msgstr "Ubij temnega čarodeja in dobi ključ do Bjarnove celice" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 #, fuzzy msgid "Move Arvith to the cell with his brother to free him" msgstr "Premaknite Arneja do bratove celice in ga rešite" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 #, fuzzy msgid "Death of Baran" msgstr "Bjarn umre" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Stoj! Prijatelj ali sovražnik? Povej geslo." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Geslo je" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 #, fuzzy msgid "Pass, friend." msgstr "Nadaljuj prijatelj." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 #, fuzzy msgid "Wrong! Die!" msgstr "Narobe! Umri!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +msgid "Shut up, kidnapper!" +msgstr "Pridite možje, ujemimo ugrabitelje!" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -977,7 +1461,7 @@ msgstr "" "Haha! Dolgo že nismo ubijali ljudi. Orožja hočejo kri. Zdaj ubijemo ljudi!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " @@ -987,109 +1471,180 @@ msgstr "" "možje, pobijmo nekaj orkov." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 #, fuzzy msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Ste vi naša zamenjava? Lahko zdaj odidemo?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 #, fuzzy msgid "Um, yes. Fine. You can go." msgstr "Um, da. V redu. Lahko greste." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "Um, povedati morate geslo." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 #, fuzzy msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, seveda. Skoraj sem pozabil." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Hvala! Neprijetna formalnost, a ni?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "To je napačno geslo! To ni naša zamenjava! Po njih!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 #, fuzzy msgid "There’s a key in his robes." msgstr "V njegovi halji je ključ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " @@ -1099,17 +1654,18 @@ msgstr "" "brata. Pridite, osvobodimo ga." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1117,96 +1673,169 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -#, fuzzy -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Poglejte kaj sem našel! Naštel sem sto kosov zlata." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 #, fuzzy -msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Poglejte kaj sem našel! Naštel sem petdeset kosov zlata." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "Našel sem Bjarna. V tej celici je." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "Vesel sem, da vas ste se vrnili." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 #, fuzzy msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "Ti si zagotovo Arnejev vojak. Prosim pomagaj mi priti iz te temnice." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Tisti prekleti temni čarodej Rotharik me je zaprl za to čarobno prepreko. Od " +"njega moraš dobiti ključ, če me želiš rešiti. Samo s tistim ključem lahko " +"pridem ven." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 #, fuzzy msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Tisti prekleti temni čarodej Rotharik me je zaprl za to čarobno prepreko. Od " "njega moraš dobiti ključ, če me želiš rešiti. Samo s tistim ključem lahko " "pridem ven." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "Hvala, da si me rešil. Skoraj sem izgubil upanje, da me boš osvobodil." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " @@ -1216,36 +1845,38 @@ msgstr "" "nemrtvih. Običajen delovni dan za nas plačance." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 #, fuzzy msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Hvala da si mi prišel pomagati. Vrnimo se v vas." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Prepozni ste! Tvoj brat je že mrtev! Muhahahaha ..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 #, fuzzy msgid "Argh!!" msgstr "Argh!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 #, fuzzy msgid "Return to the Village" msgstr "Vrnitev v vas" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1265,7 +1896,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1287,31 +1918,44 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 #, fuzzy msgid "Find out what is happening in the village" msgstr "Ugotovi kaj se dogaja v vasi" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " @@ -1321,7 +1965,7 @@ msgstr "" "pozdravit!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 #, fuzzy msgid "" "No, they are fleeing from something. We must find out what is happening over " @@ -1329,73 +1973,140 @@ msgid "" msgstr "Ne. Pred nečem bežijo. Ugotoviti moramo kaj se tam dogaja!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Tja moramo, da se pogovorimo s svetnikom Hobanom. Mogoče on ve kaj se tu " "dogaja." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 #, fuzzy msgid "I am glad to see you returned." msgstr "Vesel sem, da vas ste se vrnili." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 #, fuzzy msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " @@ -1404,7 +2115,8 @@ msgstr "" "Orkovski vodja nas hoče zasužnjiti. Prav dolgo ne bomo mogli več zdržati." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 #, fuzzy msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " @@ -1413,38 +2125,120 @@ msgstr "" "Bodite previdni, odgovoren je za mnogo naših žrtev. Zelo malo ljudi je " "ostalo, ki lahko uporabljajo orožje, a poslal jih bom v pomoč pri boju." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 #, fuzzy msgid "Slay the Orcish Warlord to free the village" msgstr "Ubij Orkovskega mogočnika in osvobodi vas" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 #, fuzzy msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " @@ -1454,20 +2248,20 @@ msgstr "" "orki in nemrtvi. Upam da se kaj takega ne ponovi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Dvomim, da še lahko koga rešimo iz teh vasi. Prepozno je." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" @@ -1475,12 +2269,12 @@ msgstr "" "meni?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1497,7 +2291,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1510,31 +2304,52 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 #, fuzzy msgid "All is lost now that I am dead..." msgstr "Zdaj ko sem umrl, je vse izgubljeno ..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 #, fuzzy msgid "It is over, I am vanquished." msgstr "Konec je, poražen sem." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#, fuzzy +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Poglejte kaj sem našel! Naštel sem sto kosov zlata." + +#, fuzzy +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Ti si zagotovo Arnejev vojak. Prosim pomagaj mi priti iz te temnice." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" diff --git a/translations/sr.po b/translations/sr.po index 3bce841..2c0f3bd 100644 --- a/translations/sr.po +++ b/translations/sr.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-tb\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2011-12-04 13:25+0100\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" @@ -20,43 +20,59 @@ msgstr "" "X-Environment: wesnoth, wesnoth/noent\n" "X-Wrapping: fine\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Прича о два брата" # |, no-check-spell -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "ПоДБ" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "коњаник" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(почетник)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "коњаник" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "витез" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "витез" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(изазовно)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "витез" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -67,50 +83,50 @@ msgstr "" "брата ратника у помоћ, али не прође све како је наумио. Можеш ли ти помоћи?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Почетнички ниво, 4 сценарија.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Дизајн похода" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Уређивање прозе и приче" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Одржавање похода" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Цртежи и графички дизајн" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Разно" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "И посебне захвалнице свима које заборавих да поменем." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Искорењивање мага" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -124,7 +140,7 @@ msgstr "" "досели у област и поче да иска жртве за своја зла призивања." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -140,7 +156,7 @@ msgstr "" "удаљен, а гласници одаслати да затраже његову помоћ не вратише се." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -159,7 +175,7 @@ msgstr "" "остали." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -175,7 +191,7 @@ msgstr "" "могли дозвати један другог у невољи. Баран отпосла позив." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -203,7 +219,7 @@ msgstr "" "ваљда ће похитати у помоћ нашем селу које задеси овај очајан час." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -213,127 +229,143 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Људи" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Непријатељи" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Мордак" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Алвин" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Брент" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Кадел" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Данен" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Ефран" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Фарен" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Тарек" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Хан" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Магрид" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Посечеш ли Мордака, злог мага" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Настрада ли Арвит" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Поздрав, брате, и добро дошао кући." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Поздрав." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Зар је то све, Арвите? Разумем, али..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Позвао си, и дошао сам; буди задовољан тиме. Шта мучи Магре?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -352,7 +384,7 @@ msgstr "" "људи, и ти да их поведеш." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -361,14 +393,15 @@ msgstr "" "Негде је на север одавде, рекао бих не више од два дана јахања." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "У реду. Учинићу то ради села. Можеш ли задржати мага подаље од нас?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -381,31 +414,215 @@ msgstr "" "сам. Ти ћеш бити десна рука, а ја лева... тако, брате?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "...тако. Само се постарај да будеш ту кад нам затребаш." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "коњаник" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Баран би до сада требало да је на положају. Навалите, замајавајте " +"посвећеника да Баран може да разапне замку!" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Баран би до сада требало да је на положају. Навалите, замајавајте " +"посвећеника да Баран може да разапне замку!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Баран би до сада требало да је на положају. Навалите, замајавајте " "посвећеника да Баран може да разапне замку!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Баран није извео напад!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Може ли бити да нас је оставио на цедилу?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -415,30 +632,32 @@ msgstr "" # well-spelled: Аооо #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Аооо!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Ваљан посао, људи! Али шта би с мојим братом?" # well-spelled: ках, кх #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Бринеш за њега, је ли? Х-а, кх, х-а... ках, кх..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Ништа се више од овога извући не може; мораћемо сами потражити Барана!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -447,18 +666,18 @@ msgstr "" "север!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Тако ли су се усудили! Одмах крећемо у потеру." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "План твога брата да ме ухвати у ступицу пропаде. Сада је наш заточеник." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -467,28 +686,30 @@ msgstr "" "селу!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Начух да ова створења готово не осећају челик наших оружја, да проверимо!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "То не бејаше претешко!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Потера" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Арвит и његова дружина појахаше на север у потрагу за несталим братом." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -521,7 +742,7 @@ msgstr "" "прикључи." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -553,17 +774,17 @@ msgstr "" "Поред тога... хоћу да избавим брата." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Вилењаци" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Нил-Галион" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" @@ -571,64 +792,110 @@ msgstr "Ухватиш ли отимаче" # well-spelled: Торас #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "маф Торас" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Пробијеш ли се кроз шуму пре него што отимачи избегну" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Ухватиш ли отимаче" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Убијеш ли мрачног упућеника пре него што му стигне појачање" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" "Хајдемо, људи. Шетња кроз дивну озелењену шуму, шта може бити пријатније?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Ти тамо! Стој и објасни своје намере." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Јуримо неке нељуде што отеше брата мога!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -637,7 +904,7 @@ msgstr "" "упозорише ме да ће их зликовци следити по трагу. Ступите ли даље, помрећете." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -646,7 +913,7 @@ msgstr "" "Барана!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -656,7 +923,7 @@ msgstr "" "нама. Наши коњи ће се тешко пробијати и окретати међу дрвећем." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -665,13 +932,21 @@ msgstr "" "Само се ви држите стаза; копљаници и лукаши биће нам брана у дубљој шуми. " "Суочисмо и надвладасмо веће муке него што ти дилетанти могу да задају." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Видим их! Ено, тамо!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -684,12 +959,14 @@ msgstr "" "чекала овде." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Напред, људи, похватајмо те отимаче!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -700,7 +977,7 @@ msgstr "" "закључан у господаревим тамницама." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -710,54 +987,55 @@ msgstr "" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Ситрак" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Елебен" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Јарлом" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Хамик" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Акранбрал" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Драканал" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Ксасканат" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Катклагад" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -773,12 +1051,12 @@ msgstr "" "$second_password_number|’." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Свежите га и поведите с нама. Ако нас је изиграо, умреће." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -787,7 +1065,7 @@ msgstr "" "са Бараном, не после Тоена Карика." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -796,12 +1074,12 @@ msgstr "" "други дигао руку на њега мења ствари. У седла, крећемо." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Брена" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -810,7 +1088,7 @@ msgstr "" "немртваце. Има ли их још да се сатру?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -818,7 +1096,7 @@ msgstr "" "Уистину. Мислимо да им је гнездо североисточно одавде. Заробише мога брата." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -827,34 +1105,36 @@ msgstr "" "ако допустите." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Само би нас задржавао!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "На мени је да одлучим о томе." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "У реду, пођи с нама." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Захваљујем. Садрузи моји и ја смо вам на расположењу у вашој племенитој " "потрази." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Жао ми је, немамо времена за губљење." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -863,22 +1143,42 @@ msgstr "" "кад год позовете по њих." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Доби 70 златника!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Доби 70 златника!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Стиже ми појачање!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Измаче нам..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -888,17 +1188,24 @@ msgstr "" "своју нагодбу и бићу убрзо посувраћен, да постанем господар њихових армија." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Пратите њихов погани траг!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Чувани замак" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -958,7 +1265,7 @@ msgstr "" "Мордака." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -1002,98 +1309,149 @@ msgstr "" "другом, у свезама које их вежу, наћи ће снагу." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Ротарик" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Стража" # |, no-check-spell #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Кнаго-Брек" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Стража замка" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Спасиш ли Барана" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Убијеш ли мрачног чаробњака и узмеш му кључ ћелије" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Доведеш ли Арвита до ћелије са његовим братом да га ослободи" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Настрада ли Баран" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "гвоздодвери" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1102,18 +1460,19 @@ msgstr "" "масу камења што се надвијала из магле. Нешто мрдну у измаглици." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Стој тамо! Пријатељ или не? Лозинку подајте." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Лозинка је" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" @@ -1121,7 +1480,8 @@ msgstr "Ситрак" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" @@ -1129,7 +1489,8 @@ msgstr "Елебен" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" @@ -1137,19 +1498,20 @@ msgstr "Јарлом" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Хамик" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Прођи, пријатељу." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1157,14 +1519,160 @@ msgstr "" "Посвећеник нас уистину не заведе на погрешан пут. Одржаћу реч, колико год то " "неукусно било: ослободите га, и нека се гони." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Погрешно! Умрите!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Ухватиш ли отимаче" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + # well-spelled: хоћи, крвац #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1175,7 +1683,7 @@ msgid "" msgstr "Ха-ха! Ми не убиј људи време дуго. Нож хоћи крвац. Ми сада људи убиј!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1188,43 +1696,60 @@ msgstr "" "орке неке." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Један орк хвалисавац мање на свету." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Капетане, откуд оркови овако далеко на југу?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Ваљано питање. Можда је мој брат сазнао шта о томе." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Ви ли сте наша смена? Значи ли то да можемо отићи сада?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Хм, да, тако. Можете ићи." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Сетих се, морао бих лозинку од вас чути." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Наравно, пријатељу. Скоро заборавих." # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" @@ -1232,7 +1757,8 @@ msgstr "Акранбрал" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" @@ -1240,7 +1766,8 @@ msgstr "Драканал" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" @@ -1248,66 +1775,123 @@ msgstr "Ксасканат" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Катклагад" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Захваљујем! Незгодација је та формализација, не?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Погрешно је то што чух! Ово није наша смена, на њих!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Мишљења сам да ћу боље подржати своје људе напред, да обезбедим избављење " "брата свога." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + # well-spelled: ауух #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Од твоје руке или Тајрахове, смрт је смрт... ауух." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "Тајрах? Ко или шта је Тајрах?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Ето кључа у његовој одежди." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "То лако може бити кључ ћелије где држе Барана! Дајте га мени." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1315,75 +1899,155 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Види шта нађох овде! Могу набројати стотину златника." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Види шта нађох овде! Могу набројати педесет златника." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Нађох Барана. Ето га у оној ћелији." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Добро је видети те, Арвите." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "И тебе, брате." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Проклети ме мрачни чаробњак Ротарик заточи иза ових магијом прожетих " +"гвоздених двери. Може се отворити само правим кључем, који му морате отети " +"да бисте ме ослободили." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Ти мора да си од Арвитових људи. Молим те, помогни ми изаћи из ове тамнице." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Проклети ме мрачни чаробњак Ротарик заточи иза ових магијом прожетих " "гвоздених двери. Може се отворити само правим кључем, који му морате отети " "да бисте ме ослободили." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Захваљујем на спасењу. Нисам био... сигуран да ћеш доћи." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Немаш ли вере у свога брата, Баране?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1391,7 +2055,7 @@ msgstr "" "Није то. Можда ми и треба да иструнем овде. Изневерих те. Изневерих те опет." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1400,7 +2064,7 @@ msgstr "" "не сумњам." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1409,33 +2073,35 @@ msgstr "" "мрачних, шака оркова и здела немртвих. Уистину један просечан дан за чету." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Хвала што ми у помоћ притрча. Вратимо се сада у село." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Стиже прекасно! Твој брат мртав је већ! Ха-ха-ха-ха...!" # well-spelled: Аооо #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Аооо!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Повратак у село" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1469,7 +2135,7 @@ msgstr "" "путовали смо кроз прелепу природу. Имали смо пуно времена за разговор." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1507,30 +2173,43 @@ msgstr "" "заостатак од мог утамничења, или весник нечега стварног?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Тајрах" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Рив Хобан" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Извидиш ли шта се у селу збива" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1539,69 +2218,138 @@ msgstr "" "поздрав!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Не, то они беже од нечега. Морамо изнаћи шта их је то снашло!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Људи! На оружје!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "Ваља нам потражити Рива Хобана; можда он зна шта се догађа." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Скоро смо стигли!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Тај ратовођ! То је..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Да, свуда бих познао ту њушку. Посебно после онога што си му учинио." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Ратовођ из Тоена Карика." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Ти! Маг што ме унакази ватром! ПОБИЈТЕ ИХ!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Довршимо започето, брате." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Него шта. Ја ћу бити десна рука, а ти ћеш бити лева. Напред!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Рив Хобан" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Драго ми је видети вас назад." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Не драже него мени што сам овде. Али шта се зби с Магреом?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1610,7 +2358,7 @@ msgstr "" "могасмо их задржати." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1618,7 +2366,8 @@ msgstr "" "Орковски ратовођ хоће да нас у робље потера. Не можемо се још дуго одупрети." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1626,30 +2375,114 @@ msgstr "" "Пазите, његови су борци окрутни и побише многе. Мало чељади што остаде може " "оружјем руковати, али ћемо кога год нађемо послати вама на помоћ." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Посечеш ли орковског ратовођа и тако ослободиш село" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Рив Хобан" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1657,7 +2490,7 @@ msgstr "" "Готово је. Поразисмо га коначно. Драго ми је било имати те крај себе, Баране." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1666,7 +2499,7 @@ msgstr "" "немртви разорили. А могли би се и навратити." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1675,22 +2508,22 @@ msgstr "" "Опхрва ли те опет нешто, једнако ћу доћи." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Мислим да се нико више спасти из ових села не може. Прекасно је." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "Бејах преслаб да заштитим ове људе. Што ли ме снађе таква судба?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Прича о два брата — епилог" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1719,7 +2552,7 @@ msgstr "" "њега допуст да посетим брата. И одобрио ми га је." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1741,29 +2574,49 @@ msgstr "" "\n" "У међувремену, лепо је мало опустити се и уживати у миру." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Арвит" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Сада кад умирем, све је изгубљено..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Готово је, покорен сам." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Баран" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Види шта нађох овде! Могу набројати стотину златника." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Ти мора да си од Арвитових људи. Молим те, помогни ми изаћи из ове " +#~ "тамнице." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1790,6 +2643,3 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Сада кад умирем, све је изгубљено..." - -#~ msgid "Irongate" -#~ msgstr "гвоздодвери" diff --git a/translations/sr@ijekavian.po b/translations/sr@ijekavian.po index 621ec93..8609df5 100644 --- a/translations/sr@ijekavian.po +++ b/translations/sr@ijekavian.po @@ -7,11 +7,11 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-tb\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2011-12-04 13:25+0100\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" -"Language: sr\n" +"Language: sr@ijekavian\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" @@ -20,43 +20,59 @@ msgstr "" "X-Environment: wesnoth, wesnoth/noent\n" "X-Wrapping: fine\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Прича о два брата" # |, no-check-spell -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "ПоДБ" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "коњаник" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(почетник)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "коњаник" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "витез" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "витез" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(изазовно)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "витез" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -67,50 +83,50 @@ msgstr "" "брата ратника у помоћ, али не прође све како је наумио. Можеш ли ти помоћи?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Почетнички ниво, 4 сценарија.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Дизајн похода" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Уређивање прозе и приче" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Одржавање похода" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Цртежи и графички дизајн" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Разно" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "И посебне захвалнице свима које заборавих да поменем." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Искорјењивање мага" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -124,7 +140,7 @@ msgstr "" "мрачни маг досели у област и поче да иска жртве за своја зла призивања." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -140,7 +156,7 @@ msgstr "" "удаљен, а гласници одаслати да затраже његову помоћ не вратише се." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -159,7 +175,7 @@ msgstr "" "остали." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -175,7 +191,7 @@ msgstr "" "могли дозвати један другог у невољи. Баран отпосла позив." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -203,7 +219,7 @@ msgstr "" "ваљда ће похитати у помоћ нашем селу које задеси овај очајан час." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -213,127 +229,143 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Људи" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Непријатељи" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Мордак" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Алвин" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Брент" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Кадел" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Данен" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Ефран" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Фарен" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Тарек" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Хан" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Магрид" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Посијечеш ли Мордака, злог мага" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Настрада ли Арвит" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Поздрав, брате, и добро дошао кући." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Поздрав." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Зар је то све, Арвите? Разумем, али..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Позвао си, и дошао сам; буди задовољан тиме. Шта мучи Магре?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -352,7 +384,7 @@ msgstr "" "људи, и ти да их поведеш." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -361,14 +393,15 @@ msgstr "" "Негдје је на сјевер одавдје, рекао бих не више од два дана јахања." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "У реду. Учинићу то ради села. Можеш ли задржати мага подаље од нас?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -381,31 +414,215 @@ msgstr "" "сам. Ти ћеш бити десна рука, а ја лијева... тако, брате?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "...тако. Само се постарај да будеш ту кад нам затребаш." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "коњаник" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Баран би до сада требало да је на положају. Навалите, замајавајте " +"посвећеника да Баран може да разапне замку!" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Баран би до сада требало да је на положају. Навалите, замајавајте " +"посвећеника да Баран може да разапне замку!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Баран би до сада требало да је на положају. Навалите, замајавајте " "посвећеника да Баран може да разапне замку!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Баран није извео напад!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Може ли бити да нас је оставио на цедилу?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -415,30 +632,32 @@ msgstr "" # well-spelled: Аооо #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Аооо!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Ваљан посао, људи! Али шта би с мојим братом?" # well-spelled: ках, кх #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Бринеш за њега, је ли? Х-а, кх, х-а... ках, кх..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Ништа се више од овога извући не може; мораћемо сами потражити Барана!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -447,18 +666,18 @@ msgstr "" "сјевер!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Тако ли су се усудили! Одмах крећемо у потјеру." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "План твога брата да ме ухвати у ступицу пропаде. Сада је наш заточеник." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -467,28 +686,30 @@ msgstr "" "селу!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Начух да ова створења готово не осјећају челик наших оружја, да проверимо!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "То не бијаше претешко!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Потјера" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Арвит и његова дружина појахаше на север у потрагу за несталим братом." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -521,7 +742,7 @@ msgstr "" "прикључи." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -553,17 +774,17 @@ msgstr "" "Поред тога... хоћу да избавим брата." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Вилењаци" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Нил-Галион" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" @@ -571,64 +792,110 @@ msgstr "Ухватиш ли отимаче" # well-spelled: Торас #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "маф Торас" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Пробијеш ли се кроз шуму пре него што отимачи избегну" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Ухватиш ли отимаче" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Убијеш ли мрачног упућеника прије него што му стигне појачање" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" "Хајдемо, људи. Шетња кроз дивну озелењену шуму, шта може бити пријатније?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Ти тамо! Стој и објасни своје намјере." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Јуримо неке нељуде што отеше брата мога!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -638,7 +905,7 @@ msgstr "" "помријећете." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -647,7 +914,7 @@ msgstr "" "Барана!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -657,7 +924,7 @@ msgstr "" "нама. Наши коњи ће се тешко пробијати и окретати међу дрвећем." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -666,13 +933,21 @@ msgstr "" "Само се ви држите стаза; копљаници и лукаши биће нам брана у дубљој шуми. " "Суочисмо и надвладасмо веће муке него што ти дилетанти могу да задају." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Видим их! Ено, тамо!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -685,12 +960,14 @@ msgstr "" "чекала овдје." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Напријед, људи, похватајмо те отимаче!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -701,7 +978,7 @@ msgstr "" "закључан у господаревим тамницама." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -711,54 +988,55 @@ msgstr "" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Ситрак" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Елебен" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Јарлом" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Хамик" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Акранбрал" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Драканал" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Ксасканат" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Катклагад" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -774,12 +1052,12 @@ msgstr "" "$second_password_number|’." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Свежите га и поведите с нама. Ако нас је изиграо, умријеће." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -788,7 +1066,7 @@ msgstr "" "са Бараном, не после Тоена Карика." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -797,12 +1075,12 @@ msgstr "" "други дигао руку на њега мења ствари. У седла, крећемо." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Брена" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -811,7 +1089,7 @@ msgstr "" "немртваце. Има ли их још да се сатру?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -820,7 +1098,7 @@ msgstr "" "брата." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -829,34 +1107,36 @@ msgstr "" "ако допустите." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Само би нас задржавао!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "На мени је да одлучим о томе." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "У реду, пођи с нама." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Захваљујем. Садрузи моји и ја смо вам на расположењу у вашој племенитој " "потрази." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Жао ми је, немамо времена за губљење." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -865,22 +1145,42 @@ msgstr "" "кад год позовете по њих." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Доби 70 златника!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Доби 70 златника!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Стиже ми појачање!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Измаче нам..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -890,17 +1190,24 @@ msgstr "" "своју нагодбу и бићу убрзо посувраћен, да постанем господар њихових армија." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Пратите њихов погани траг!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Чувани замак" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -960,7 +1267,7 @@ msgstr "" "Мордака." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -1004,98 +1311,149 @@ msgstr "" "другом, у свезама које их вежу, наћи ће снагу." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Ротарик" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Стража" # |, no-check-spell #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Кнаго-Брек" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Стража замка" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Спасиш ли Барана" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Убијеш ли мрачног чаробњака и узмеш му кључ ћелије" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Доведеш ли Арвита до ћелије са његовим братом да га ослободи" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Настрада ли Баран" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "гвоздодвери" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1104,18 +1462,19 @@ msgstr "" "масу камења што се надвијала из магле. Нешто мрдну у измаглици." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Стој тамо! Пријатељ или не? Лозинку подајте." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Лозинка је" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" @@ -1123,7 +1482,8 @@ msgstr "Ситрак" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" @@ -1131,7 +1491,8 @@ msgstr "Елебен" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" @@ -1139,19 +1500,20 @@ msgstr "Јарлом" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Хамик" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Прођи, пријатељу." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1159,14 +1521,160 @@ msgstr "" "Посвећеник нас уистину не заведе на погрешан пут. Одржаћу реч, колико год то " "неукусно било: ослободите га, и нека се гони." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Погрешно! Умрите!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Ухватиш ли отимаче" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + # well-spelled: хоћи, крвац #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1177,7 +1685,7 @@ msgid "" msgstr "Ха-ха! Ми не убиј људи време дуго. Нож хоћи крвац. Ми сада људи убиј!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1190,43 +1698,60 @@ msgstr "" "сравнимо орке неке." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Један орк хвалисавац мање на свету." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Капетане, откуд оркови овако далеко на југу?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Ваљано питање. Можда је мој брат сазнао шта о томе." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Ви ли сте наша смјена? Значи ли то да можемо отићи сада?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Хм, да, тако. Можете ићи." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Сјетих се, морао бих лозинку од вас чути." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Наравно, пријатељу. Скоро заборавих." # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" @@ -1234,7 +1759,8 @@ msgstr "Акранбрал" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" @@ -1242,7 +1768,8 @@ msgstr "Драканал" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" @@ -1250,66 +1777,123 @@ msgstr "Ксасканат" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Катклагад" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Захваљујем! Незгодација је та формализација, не?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Погрешно је то што чух! Ово није наша смјена, на њих!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Мишљења сам да ћу боље подржати своје људе напријед, да обезбиједим " "избављење брата свога." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + # well-spelled: ауух #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Од твоје руке или Тајрахове, смрт је смрт... ауух." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "Тајрах? Ко или шта је Тајрах?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Ето кључа у његовој одежди." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "То лако може бити кључ ћелије гдје држе Барана! Дајте га мени." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1317,75 +1901,155 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Види шта нађох овдје! Могу набројати стотину златника." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Види шта нађох овдје! Могу набројати педесет златника." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Нађох Барана. Ето га у оној ћелији." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Добро је видјети те, Арвите." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "И тебе, брате." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Проклети ме мрачни чаробњак Ротарик заточи иза ових магијом прожетих " +"гвоздених двери. Може се отворити само правим кључем, који му морате отети " +"да бисте ме ослободили." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Ти мора да си од Арвитових људи. Молим те, помогни ми изаћи из ове тамнице." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Проклети ме мрачни чаробњак Ротарик заточи иза ових магијом прожетих " "гвоздених двери. Може се отворити само правим кључем, који му морате отети " "да бисте ме ослободили." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Захваљујем на спасењу. Нисам био... сигуран да ћеш доћи." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Немаш ли вере у свога брата, Баране?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1393,7 +2057,7 @@ msgstr "" "Није то. Можда ми и треба да иструнем овде. Изневерих те. Изневерих те опет." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1402,7 +2066,7 @@ msgstr "" "не сумњам." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1411,33 +2075,35 @@ msgstr "" "мрачних, шака оркова и здјела немртвих. Уистину један просечан дан за чету." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Хвала што ми у помоћ притрча. Вратимо се сада у село." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Стиже прекасно! Твој брат мртав је већ! Ха-ха-ха-ха...!" # well-spelled: Аооо #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Аооо!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Повратак у село" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1471,7 +2137,7 @@ msgstr "" "путовали смо кроз прелепу природу. Имали смо пуно времена за разговор." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1509,30 +2175,43 @@ msgstr "" "заостатак од мог утамничења, или весник нечега стварног?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Тајрах" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Рив Хобан" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Извидиш ли шта се у селу збива" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1541,69 +2220,138 @@ msgstr "" "поздрав!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Не, то они бјеже од нечега. Морамо изнаћи шта их је то снашло!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Људи! На оружје!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "Ваља нам потражити Рива Хобана; можда он зна шта се догађа." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Скоро смо стигли!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Тај ратовођ! То је..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Да, свуда бих познао ту њушку. Посебно после онога што си му учинио." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Ратовођ из Тоена Карика." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Ти! Маг што ме унакази ватром! ПОБИЈТЕ ИХ!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Довршимо започето, брате." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Него шта. Ја ћу бити десна рука, а ти ћеш бити лева. Напред!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Рив Хобан" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Драго ми је видјети вас назад." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Не драже него мени што сам овдје. Али шта се зби с Магреом?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1612,7 +2360,7 @@ msgstr "" "могасмо их задржати." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1621,7 +2369,8 @@ msgstr "" "одупријети." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1629,30 +2378,114 @@ msgstr "" "Пазите, његови су борци окрутни и побише многе. Мало чељади што остаде може " "оружјем руковати, али ћемо кога год нађемо послати вама на помоћ." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Посијечеш ли орковског ратовођа и тако ослободиш село" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Рив Хобан" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1660,7 +2493,7 @@ msgstr "" "Готово је. Поразисмо га коначно. Драго ми је било имати те крај себе, Баране." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1669,7 +2502,7 @@ msgstr "" "немртви разорили. А могли би се и навратити." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1678,22 +2511,22 @@ msgstr "" "Опхрва ли те опет нешто, једнако ћу доћи." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Мислим да се нико више спасти из ових села не може. Прекасно је." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "Бијах преслаб да заштитим ове људе. Што ли ме снађе таква судба?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Прича о два брата — епилог" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1722,7 +2555,7 @@ msgstr "" "њега допуст да посетим брата. И одобрио ми га је." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1744,29 +2577,49 @@ msgstr "" "\n" "У међувремену, лепо је мало опустити се и уживати у миру." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Арвит" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Сада кад умирем, све је изгубљено..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Готово је, покорен сам." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Баран" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Види шта нађох овдје! Могу набројати стотину златника." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Ти мора да си од Арвитових људи. Молим те, помогни ми изаћи из ове " +#~ "тамнице." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1793,6 +2646,3 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Сада кад умирем, све је изгубљено..." - -#~ msgid "Irongate" -#~ msgstr "гвоздодвери" diff --git a/translations/sr@ijekavianlatin.po b/translations/sr@ijekavianlatin.po index ddfb6ef..797478f 100644 --- a/translations/sr@ijekavianlatin.po +++ b/translations/sr@ijekavianlatin.po @@ -7,11 +7,11 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-tb\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2011-12-04 13:25+0100\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" -"Language: sr\n" +"Language: sr@ijekavianlatin\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" @@ -20,43 +20,59 @@ msgstr "" "X-Environment: wesnoth, wesnoth/noent\n" "X-Wrapping: fine\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Priča o dva brata" # |, no-check-spell -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "PoDB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "konjanik" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(početnik)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "konjanik" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "vitez" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "vitez" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(izazovno)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "vitez" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -67,50 +83,50 @@ msgstr "" "brata ratnika u pomoć, ali ne prođe sve kako je naumio. Možeš li ti pomoći?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Početnički nivo, 4 scenarija.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Dizajn pohoda" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Uređivanje proze i priče" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Održavanje pohoda" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Crteži i grafički dizajn" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Razno" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "I posebne zahvalnice svima koje zaboravih da pomenem." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Iskorjenjivanje maga" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -124,7 +140,7 @@ msgstr "" "mračni mag doseli u oblast i poče da iska žrtve za svoja zla prizivanja." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -140,7 +156,7 @@ msgstr "" "jahanja udaljen, a glasnici odaslati da zatraže njegovu pomoć ne vratiše se." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -159,7 +175,7 @@ msgstr "" "opreme i ostali." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -175,7 +191,7 @@ msgstr "" "mogli dozvati jedan drugog u nevolji. Baran otposla poziv." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -203,7 +219,7 @@ msgstr "" "valjda će pohitati u pomoć našem selu koje zadesi ovaj očajan čas." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -213,127 +229,143 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Ljudi" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Neprijatelji" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alvin" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Kadel" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Danen" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Han" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Posiječeš li Mordaka, zlog maga" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Nastrada li Arvit" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Pozdrav, brate, i dobro došao kući." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Pozdrav." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Zar je to sve, Arvite? Razumem, ali..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Pozvao si, i došao sam; budi zadovoljan time. Šta muči Magre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -352,7 +384,7 @@ msgstr "" "tvoji ljudi, i ti da ih povedeš." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -361,14 +393,15 @@ msgstr "" "Negdje je na sjever odavdje, rekao bih ne više od dva dana jahanja." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "U redu. Učiniću to radi sela. Možeš li zadržati maga podalje od nas?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -381,31 +414,215 @@ msgstr "" "sam. Ti ćeš biti desna ruka, a ja lijeva... tako, brate?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "...tako. Samo se postaraj da budeš tu kad nam zatrebaš." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "konjanik" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran bi do sada trebalo da je na položaju. Navalite, zamajavajte " +"posvećenika da Baran može da razapne zamku!" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran bi do sada trebalo da je na položaju. Navalite, zamajavajte " +"posvećenika da Baran može da razapne zamku!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Baran bi do sada trebalo da je na položaju. Navalite, zamajavajte " "posvećenika da Baran može da razapne zamku!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran nije izveo napad!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Može li biti da nas je ostavio na cedilu?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -415,30 +632,32 @@ msgstr "" # well-spelled: Аооо #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Aooo!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Valjan posao, ljudi! Ali šta bi s mojim bratom?" # well-spelled: ках, кх #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Brineš za njega, je li? H-a, kh, h-a... kah, kh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Ništa se više od ovoga izvući ne može; moraćemo sami potražiti Barana!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -447,18 +666,18 @@ msgstr "" "na sjever!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Tako li su se usudili! Odmah krećemo u potjeru." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Plan tvoga brata da me uhvati u stupicu propade. Sada je naš zatočenik." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -467,29 +686,31 @@ msgstr "" "selu!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Načuh da ova stvorenja gotovo ne osjećaju čelik naših oružja, da proverimo!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "To ne bijaše preteško!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Potjera" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arvit i njegova družina pojahaše na sever u potragu za nestalim bratom." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -522,7 +743,7 @@ msgstr "" "se priključi." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -554,17 +775,17 @@ msgstr "" "Pored toga... hoću da izbavim brata." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Vilenjaci" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" @@ -572,64 +793,110 @@ msgstr "Uhvatiš li otimače" # well-spelled: Торас #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "maf Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Probiješ li se kroz šumu pre nego što otimači izbegnu" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Uhvatiš li otimače" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Ubiješ li mračnog upućenika prije nego što mu stigne pojačanje" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" "Hajdemo, ljudi. Šetnja kroz divnu ozelenjenu šumu, šta može biti prijatnije?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Ti tamo! Stoj i objasni svoje namjere." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Jurimo neke neljude što oteše brata moga!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -639,7 +906,7 @@ msgstr "" "pomrijećete." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -648,7 +915,7 @@ msgstr "" "Barana!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -658,7 +925,7 @@ msgstr "" "nama. Naši konji će se teško probijati i okretati među drvećem." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -667,13 +934,21 @@ msgstr "" "Samo se vi držite staza; kopljanici i lukaši biće nam brana u dubljoj šumi. " "Suočismo i nadvladasmo veće muke nego što ti diletanti mogu da zadaju." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Vidim ih! Eno, tamo!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -686,12 +961,14 @@ msgstr "" "čekala ovdje." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Naprijed, ljudi, pohvatajmo te otimače!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -702,7 +979,7 @@ msgstr "" "zaključan u gospodarevim tamnicama." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -712,54 +989,55 @@ msgstr "" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sitrak" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Ksaskanat" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -775,12 +1053,12 @@ msgstr "" "$second_password_number|’." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Svežite ga i povedite s nama. Ako nas je izigrao, umrijeće." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -789,7 +1067,7 @@ msgstr "" "sa Baranom, ne posle Toena Karika." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -798,12 +1076,12 @@ msgstr "" "drugi digao ruku na njega menja stvari. U sedla, krećemo." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -812,7 +1090,7 @@ msgstr "" "nemrtvace. Ima li ih još da se satru?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -821,7 +1099,7 @@ msgstr "" "brata." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -830,34 +1108,36 @@ msgstr "" "ako dopustite." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Samo bi nas zadržavao!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Na meni je da odlučim o tome." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "U redu, pođi s nama." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Zahvaljujem. Sadruzi moji i ja smo vam na raspoloženju u vašoj plemenitoj " "potrazi." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Žao mi je, nemamo vremena za gubljenje." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -866,22 +1146,42 @@ msgstr "" "kad god pozovete po njih." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Dobi 70 zlatnika!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Dobi 70 zlatnika!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Stiže mi pojačanje!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Izmače nam..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -891,17 +1191,24 @@ msgstr "" "svoju nagodbu i biću ubrzo posuvraćen, da postanem gospodar njihovih armija." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Pratite njihov pogani trag!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Čuvani zamak" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -961,7 +1268,7 @@ msgstr "" "Mordaka." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -1005,98 +1312,149 @@ msgstr "" "drugom, u svezama koje ih vežu, naći će snagu." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotarik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Straža" # |, no-check-spell #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Straža zamka" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Spasiš li Barana" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Ubiješ li mračnog čarobnjaka i uzmeš mu ključ ćelije" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Dovedeš li Arvita do ćelije sa njegovim bratom da ga oslobodi" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Nastrada li Baran" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "gvozdodveri" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1105,18 +1463,19 @@ msgstr "" "masu kamenja što se nadvijala iz magle. Nešto mrdnu u izmaglici." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Stoj tamo! Prijatelj ili ne? Lozinku podajte." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Lozinka je" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" @@ -1124,7 +1483,8 @@ msgstr "Sitrak" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" @@ -1132,7 +1492,8 @@ msgstr "Eleben" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" @@ -1140,19 +1501,20 @@ msgstr "Jarlom" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Prođi, prijatelju." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1160,14 +1522,160 @@ msgstr "" "Posvećenik nas uistinu ne zavede na pogrešan put. Održaću reč, koliko god to " "neukusno bilo: oslobodite ga, i neka se goni." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Pogrešno! Umrite!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Uhvatiš li otimače" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + # well-spelled: хоћи, крвац #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1179,7 +1687,7 @@ msgstr "" "Ha-ha! Mi ne ubij ljudi vreme dugo. Nož hoći krvac. Mi sada ljudi ubij!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1192,43 +1700,60 @@ msgstr "" "sravnimo orke neke." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Jedan ork hvalisavac manje na svetu." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Kapetane, otkud orkovi ovako daleko na jugu?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Valjano pitanje. Možda je moj brat saznao šta o tome." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Vi li ste naša smjena? Znači li to da možemo otići sada?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Hm, da, tako. Možete ići." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Sjetih se, morao bih lozinku od vas čuti." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Naravno, prijatelju. Skoro zaboravih." # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" @@ -1236,7 +1761,8 @@ msgstr "Akranbral" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" @@ -1244,7 +1770,8 @@ msgstr "Drakanal" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" @@ -1252,66 +1779,123 @@ msgstr "Ksaskanat" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Zahvaljujem! Nezgodacija je ta formalizacija, ne?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Pogrešno je to što čuh! Ovo nije naša smjena, na njih!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Mišljenja sam da ću bolje podržati svoje ljude naprijed, da obezbijedim " "izbavljenje brata svoga." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + # well-spelled: ауух #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Od tvoje ruke ili Tajrahove, smrt je smrt... auuh." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "Tajrah? Ko ili šta je Tajrah?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Eto ključa u njegovoj odeždi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "To lako može biti ključ ćelije gdje drže Barana! Dajte ga meni." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1319,75 +1903,155 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Vidi šta nađoh ovdje! Mogu nabrojati stotinu zlatnika." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Vidi šta nađoh ovdje! Mogu nabrojati pedeset zlatnika." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Nađoh Barana. Eto ga u onoj ćeliji." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Dobro je vidjeti te, Arvite." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "I tebe, brate." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Prokleti me mračni čarobnjak Rotarik zatoči iza ovih magijom prožetih " +"gvozdenih dveri. Može se otvoriti samo pravim ključem, koji mu morate oteti " +"da biste me oslobodili." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Ti mora da si od Arvitovih ljudi. Molim te, pomogni mi izaći iz ove tamnice." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Prokleti me mračni čarobnjak Rotarik zatoči iza ovih magijom prožetih " "gvozdenih dveri. Može se otvoriti samo pravim ključem, koji mu morate oteti " "da biste me oslobodili." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Zahvaljujem na spasenju. Nisam bio... siguran da ćeš doći." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Nemaš li vere u svoga brata, Barane?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1395,7 +2059,7 @@ msgstr "" "Nije to. Možda mi i treba da istrunem ovde. Izneverih te. Izneverih te opet." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1404,7 +2068,7 @@ msgstr "" "mene, ne sumnjam." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1413,33 +2077,35 @@ msgstr "" "mračnih, šaka orkova i zdjela nemrtvih. Uistinu jedan prosečan dan za četu." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Hvala što mi u pomoć pritrča. Vratimo se sada u selo." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Stiže prekasno! Tvoj brat mrtav je već! Ha-ha-ha-ha...!" # well-spelled: Аооо #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Aooo!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Povratak u selo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1473,7 +2139,7 @@ msgstr "" "putovali smo kroz prelepu prirodu. Imali smo puno vremena za razgovor." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1511,30 +2177,43 @@ msgstr "" "zaostatak od mog utamničenja, ili vesnik nečega stvarnog?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tajrah" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Riv Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Izvidiš li šta se u selu zbiva" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1543,69 +2222,138 @@ msgstr "" "pozdrav!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Ne, to oni bježe od nečega. Moramo iznaći šta ih je to snašlo!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Ljudi! Na oružje!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "Valja nam potražiti Riva Hobana; možda on zna šta se događa." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Skoro smo stigli!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Taj ratovođ! To je..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Da, svuda bih poznao tu njušku. Posebno posle onoga što si mu učinio." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Ratovođ iz Toena Karika." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Ti! Mag što me unakazi vatrom! POBIJTE IH!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Dovršimo započeto, brate." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Nego šta. Ja ću biti desna ruka, a ti ćeš biti leva. Napred!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Riv Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Drago mi je vidjeti vas nazad." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Ne draže nego meni što sam ovdje. Ali šta se zbi s Magreom?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1614,7 +2362,7 @@ msgstr "" "mogasmo ih zadržati." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1623,7 +2371,8 @@ msgstr "" "oduprijeti." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1631,30 +2380,114 @@ msgstr "" "Pazite, njegovi su borci okrutni i pobiše mnoge. Malo čeljadi što ostade " "može oružjem rukovati, ali ćemo koga god nađemo poslati vama na pomoć." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Posiječeš li orkovskog ratovođa i tako oslobodiš selo" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Riv Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1662,7 +2495,7 @@ msgstr "" "Gotovo je. Porazismo ga konačno. Drago mi je bilo imati te kraj sebe, Barane." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1671,7 +2504,7 @@ msgstr "" "nemrtvi razorili. A mogli bi se i navratiti." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1680,22 +2513,22 @@ msgstr "" "Ophrva li te opet nešto, jednako ću doći." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Mislim da se niko više spasti iz ovih sela ne može. Prekasno je." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "Bijah preslab da zaštitim ove ljude. Što li me snađe takva sudba?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Priča o dva brata — epilog" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1724,7 +2557,7 @@ msgstr "" "njega dopust da posetim brata. I odobrio mi ga je." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1746,29 +2579,49 @@ msgstr "" "\n" "U međuvremenu, lepo je malo opustiti se i uživati u miru." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvit" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Sada kad umirem, sve je izgubljeno..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Gotovo je, pokoren sam." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Vidi šta nađoh ovdje! Mogu nabrojati stotinu zlatnika." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Ti mora da si od Arvitovih ljudi. Molim te, pomogni mi izaći iz ove " +#~ "tamnice." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1795,6 +2648,3 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Sada kad umirem, sve je izgubljeno..." - -#~ msgid "Irongate" -#~ msgstr "gvozdodveri" diff --git a/translations/sr@latin.po b/translations/sr@latin.po index 604ec16..5cb7530 100644 --- a/translations/sr@latin.po +++ b/translations/sr@latin.po @@ -7,11 +7,11 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-tb\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2011-12-04 13:25+0100\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" -"Language: sr\n" +"Language: sr@latin\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" @@ -20,43 +20,59 @@ msgstr "" "X-Environment: wesnoth, wesnoth/noent\n" "X-Wrapping: fine\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Priča o dva brata" # |, no-check-spell -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "PoDB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "konjanik" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(početnik)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "konjanik" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "vitez" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "vitez" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(izazovno)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "vitez" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -67,50 +83,50 @@ msgstr "" "brata ratnika u pomoć, ali ne prođe sve kako je naumio. Možeš li ti pomoći?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Početnički nivo, 4 scenarija.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Dizajn pohoda" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Uređivanje proze i priče" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Održavanje pohoda" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Crteži i grafički dizajn" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Razno" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "I posebne zahvalnice svima koje zaboravih da pomenem." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Iskorenjivanje maga" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -124,7 +140,7 @@ msgstr "" "mračni mag doseli u oblast i poče da iska žrtve za svoja zla prizivanja." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -140,7 +156,7 @@ msgstr "" "jahanja udaljen, a glasnici odaslati da zatraže njegovu pomoć ne vratiše se." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -159,7 +175,7 @@ msgstr "" "ostali." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -175,7 +191,7 @@ msgstr "" "mogli dozvati jedan drugog u nevolji. Baran otposla poziv." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -203,7 +219,7 @@ msgstr "" "valjda će pohitati u pomoć našem selu koje zadesi ovaj očajan čas." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -213,127 +229,143 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Ljudi" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Neprijatelji" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alvin" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Kadel" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Danen" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Han" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Posečeš li Mordaka, zlog maga" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Nastrada li Arvit" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Pozdrav, brate, i dobro došao kući." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Pozdrav." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Zar je to sve, Arvite? Razumem, ali..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Pozvao si, i došao sam; budi zadovoljan time. Šta muči Magre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -352,7 +384,7 @@ msgstr "" "tvoji ljudi, i ti da ih povedeš." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -361,14 +393,15 @@ msgstr "" "Negde je na sever odavde, rekao bih ne više od dva dana jahanja." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "U redu. Učiniću to radi sela. Možeš li zadržati maga podalje od nas?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -381,31 +414,215 @@ msgstr "" "sam. Ti ćeš biti desna ruka, a ja leva... tako, brate?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "...tako. Samo se postaraj da budeš tu kad nam zatrebaš." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "konjanik" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran bi do sada trebalo da je na položaju. Navalite, zamajavajte " +"posvećenika da Baran može da razapne zamku!" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran bi do sada trebalo da je na položaju. Navalite, zamajavajte " +"posvećenika da Baran može da razapne zamku!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Baran bi do sada trebalo da je na položaju. Navalite, zamajavajte " "posvećenika da Baran može da razapne zamku!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran nije izveo napad!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Može li biti da nas je ostavio na cedilu?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -415,30 +632,32 @@ msgstr "" # well-spelled: Аооо #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Aooo!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Valjan posao, ljudi! Ali šta bi s mojim bratom?" # well-spelled: ках, кх #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Brineš za njega, je li? H-a, kh, h-a... kah, kh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "Ništa se više od ovoga izvući ne može; moraćemo sami potražiti Barana!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -447,18 +666,18 @@ msgstr "" "na sever!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Tako li su se usudili! Odmah krećemo u poteru." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Plan tvoga brata da me uhvati u stupicu propade. Sada je naš zatočenik." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -467,29 +686,31 @@ msgstr "" "selu!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Načuh da ova stvorenja gotovo ne osećaju čelik naših oružja, da proverimo!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "To ne bejaše preteško!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Potera" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arvit i njegova družina pojahaše na sever u potragu za nestalim bratom." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -522,7 +743,7 @@ msgstr "" "se priključi." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -554,17 +775,17 @@ msgstr "" "Pored toga... hoću da izbavim brata." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Vilenjaci" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" @@ -572,64 +793,110 @@ msgstr "Uhvatiš li otimače" # well-spelled: Торас #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "maf Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Probiješ li se kroz šumu pre nego što otimači izbegnu" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Uhvatiš li otimače" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Ubiješ li mračnog upućenika pre nego što mu stigne pojačanje" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" "Hajdemo, ljudi. Šetnja kroz divnu ozelenjenu šumu, šta može biti prijatnije?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Ti tamo! Stoj i objasni svoje namere." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Jurimo neke neljude što oteše brata moga!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -638,7 +905,7 @@ msgstr "" "upozoriše me da će ih zlikovci slediti po tragu. Stupite li dalje, pomrećete." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -647,7 +914,7 @@ msgstr "" "Barana!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -657,7 +924,7 @@ msgstr "" "nama. Naši konji će se teško probijati i okretati među drvećem." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -666,13 +933,21 @@ msgstr "" "Samo se vi držite staza; kopljanici i lukaši biće nam brana u dubljoj šumi. " "Suočismo i nadvladasmo veće muke nego što ti diletanti mogu da zadaju." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Vidim ih! Eno, tamo!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -685,12 +960,14 @@ msgstr "" "čekala ovde." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Napred, ljudi, pohvatajmo te otimače!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -701,7 +978,7 @@ msgstr "" "zaključan u gospodarevim tamnicama." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -711,54 +988,55 @@ msgstr "" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sitrak" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Ksaskanat" # |, no-check-spell #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -774,12 +1052,12 @@ msgstr "" "$second_password_number|’." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Svežite ga i povedite s nama. Ako nas je izigrao, umreće." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -788,7 +1066,7 @@ msgstr "" "sa Baranom, ne posle Toena Karika." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -797,12 +1075,12 @@ msgstr "" "drugi digao ruku na njega menja stvari. U sedla, krećemo." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -811,7 +1089,7 @@ msgstr "" "nemrtvace. Ima li ih još da se satru?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -819,7 +1097,7 @@ msgstr "" "Uistinu. Mislimo da im je gnezdo severoistočno odavde. Zarobiše moga brata." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -828,34 +1106,36 @@ msgstr "" "ako dopustite." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Samo bi nas zadržavao!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Na meni je da odlučim o tome." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "U redu, pođi s nama." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Zahvaljujem. Sadruzi moji i ja smo vam na raspoloženju u vašoj plemenitoj " "potrazi." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Žao mi je, nemamo vremena za gubljenje." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -864,22 +1144,42 @@ msgstr "" "kad god pozovete po njih." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Dobi 70 zlatnika!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Dobi 70 zlatnika!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Stiže mi pojačanje!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Izmače nam..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -889,17 +1189,24 @@ msgstr "" "svoju nagodbu i biću ubrzo posuvraćen, da postanem gospodar njihovih armija." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Pratite njihov pogani trag!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Čuvani zamak" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -959,7 +1266,7 @@ msgstr "" "Mordaka." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -1003,98 +1310,149 @@ msgstr "" "drugom, u svezama koje ih vežu, naći će snagu." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotarik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Straža" # |, no-check-spell #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Straža zamka" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Spasiš li Barana" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Ubiješ li mračnog čarobnjaka i uzmeš mu ključ ćelije" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Dovedeš li Arvita do ćelije sa njegovim bratom da ga oslobodi" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Nastrada li Baran" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "gvozdodveri" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1103,18 +1461,19 @@ msgstr "" "masu kamenja što se nadvijala iz magle. Nešto mrdnu u izmaglici." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Stoj tamo! Prijatelj ili ne? Lozinku podajte." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Lozinka je" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" @@ -1122,7 +1481,8 @@ msgstr "Sitrak" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" @@ -1130,7 +1490,8 @@ msgstr "Eleben" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" @@ -1138,19 +1499,20 @@ msgstr "Jarlom" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Prođi, prijatelju." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1158,14 +1520,160 @@ msgstr "" "Posvećenik nas uistinu ne zavede na pogrešan put. Održaću reč, koliko god to " "neukusno bilo: oslobodite ga, i neka se goni." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Pogrešno! Umrite!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Uhvatiš li otimače" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + # well-spelled: хоћи, крвац #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1177,7 +1685,7 @@ msgstr "" "Ha-ha! Mi ne ubij ljudi vreme dugo. Nož hoći krvac. Mi sada ljudi ubij!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1190,43 +1698,60 @@ msgstr "" "orke neke." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Jedan ork hvalisavac manje na svetu." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Kapetane, otkud orkovi ovako daleko na jugu?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Valjano pitanje. Možda je moj brat saznao šta o tome." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Vi li ste naša smena? Znači li to da možemo otići sada?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Hm, da, tako. Možete ići." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Setih se, morao bih lozinku od vas čuti." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Naravno, prijatelju. Skoro zaboravih." # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" @@ -1234,7 +1759,8 @@ msgstr "Akranbral" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" @@ -1242,7 +1768,8 @@ msgstr "Drakanal" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" @@ -1250,66 +1777,123 @@ msgstr "Ksaskanat" # |, no-check-spell #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Zahvaljujem! Nezgodacija je ta formalizacija, ne?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Pogrešno je to što čuh! Ovo nije naša smena, na njih!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Mišljenja sam da ću bolje podržati svoje ljude napred, da obezbedim " "izbavljenje brata svoga." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + # well-spelled: ауух #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Od tvoje ruke ili Tajrahove, smrt je smrt... auuh." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "Tajrah? Ko ili šta je Tajrah?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Eto ključa u njegovoj odeždi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "To lako može biti ključ ćelije gde drže Barana! Dajte ga meni." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1317,75 +1901,155 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Vidi šta nađoh ovde! Mogu nabrojati stotinu zlatnika." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Vidi šta nađoh ovde! Mogu nabrojati pedeset zlatnika." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Nađoh Barana. Eto ga u onoj ćeliji." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Dobro je videti te, Arvite." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "I tebe, brate." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 +msgid "" +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Prokleti me mračni čarobnjak Rotarik zatoči iza ovih magijom prožetih " +"gvozdenih dveri. Može se otvoriti samo pravim ključem, koji mu morate oteti " +"da biste me oslobodili." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" msgstr "" -"Ti mora da si od Arvitovih ljudi. Molim te, pomogni mi izaći iz ove tamnice." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Prokleti me mračni čarobnjak Rotarik zatoči iza ovih magijom prožetih " "gvozdenih dveri. Može se otvoriti samo pravim ključem, koji mu morate oteti " "da biste me oslobodili." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Zahvaljujem na spasenju. Nisam bio... siguran da ćeš doći." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Nemaš li vere u svoga brata, Barane?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1393,7 +2057,7 @@ msgstr "" "Nije to. Možda mi i treba da istrunem ovde. Izneverih te. Izneverih te opet." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1402,7 +2066,7 @@ msgstr "" "mene, ne sumnjam." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1411,33 +2075,35 @@ msgstr "" "mračnih, šaka orkova i zdela nemrtvih. Uistinu jedan prosečan dan za četu." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Hvala što mi u pomoć pritrča. Vratimo se sada u selo." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Stiže prekasno! Tvoj brat mrtav je već! Ha-ha-ha-ha...!" # well-spelled: Аооо #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Aooo!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Povratak u selo" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1471,7 +2137,7 @@ msgstr "" "putovali smo kroz prelepu prirodu. Imali smo puno vremena za razgovor." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1509,30 +2175,43 @@ msgstr "" "zaostatak od mog utamničenja, ili vesnik nečega stvarnog?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tajrah" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Riv Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Izvidiš li šta se u selu zbiva" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1541,69 +2220,138 @@ msgstr "" "pozdrav!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Ne, to oni beže od nečega. Moramo iznaći šta ih je to snašlo!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Ljudi! Na oružje!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "Valja nam potražiti Riva Hobana; možda on zna šta se događa." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Skoro smo stigli!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Taj ratovođ! To je..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Da, svuda bih poznao tu njušku. Posebno posle onoga što si mu učinio." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Ratovođ iz Toena Karika." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Ti! Mag što me unakazi vatrom! POBIJTE IH!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Dovršimo započeto, brate." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Nego šta. Ja ću biti desna ruka, a ti ćeš biti leva. Napred!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Riv Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Drago mi je videti vas nazad." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Ne draže nego meni što sam ovde. Ali šta se zbi s Magreom?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1612,7 +2360,7 @@ msgstr "" "mogasmo ih zadržati." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1620,7 +2368,8 @@ msgstr "" "Orkovski ratovođ hoće da nas u roblje potera. Ne možemo se još dugo odupreti." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1628,30 +2377,114 @@ msgstr "" "Pazite, njegovi su borci okrutni i pobiše mnoge. Malo čeljadi što ostade " "može oružjem rukovati, ali ćemo koga god nađemo poslati vama na pomoć." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Posečeš li orkovskog ratovođa i tako oslobodiš selo" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Riv Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1659,7 +2492,7 @@ msgstr "" "Gotovo je. Porazismo ga konačno. Drago mi je bilo imati te kraj sebe, Barane." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1668,7 +2501,7 @@ msgstr "" "nemrtvi razorili. A mogli bi se i navratiti." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1677,22 +2510,22 @@ msgstr "" "Ophrva li te opet nešto, jednako ću doći." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Mislim da se niko više spasti iz ovih sela ne može. Prekasno je." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "Bejah preslab da zaštitim ove ljude. Što li me snađe takva sudba?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Priča o dva brata — epilog" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1721,7 +2554,7 @@ msgstr "" "njega dopust da posetim brata. I odobrio mi ga je." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1743,29 +2576,49 @@ msgstr "" "\n" "U međuvremenu, lepo je malo opustiti se i uživati u miru." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvit" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Sada kad umirem, sve je izgubljeno..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Gotovo je, pokoren sam." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Vidi šta nađoh ovde! Mogu nabrojati stotinu zlatnika." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Ti mora da si od Arvitovih ljudi. Molim te, pomogni mi izaći iz ove " +#~ "tamnice." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1792,6 +2645,3 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Sada kad umirem, sve je izgubljeno..." - -#~ msgid "Irongate" -#~ msgstr "gvozdodveri" diff --git a/translations/sv.po b/translations/sv.po index 53694ad..44e5113 100644 --- a/translations/sv.po +++ b/translations/sv.po @@ -4,55 +4,69 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2007-11-27 21:12+0100\n" "Last-Translator: Stefan Bergström (tephlon) \n" "Language-Team: Swedish\n" -"Language: \n" +"Language: sv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: KBabel 1.11.4\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 #, fuzzy -msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Sagan om Två Bröder" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "AToTB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Ryttare" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Nybörjare)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Ryttare" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Riddare" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Riddare" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Utmanande)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Riddare" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " @@ -67,48 +81,48 @@ msgstr "" "(Nybörjarnivå, 4 scenarier. Svår nivå kan erbjuda mer erfarna spelare " "motstånd.)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Att fördriva en magiker" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -118,7 +132,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -129,7 +143,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -141,7 +155,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -152,7 +166,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -168,7 +182,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -176,120 +190,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Döda Mordak, den onda magikern" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "Arne dör" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -298,21 +328,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -321,84 +352,255 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Ryttare" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 #, fuzzy msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "Bjarn borde ha varit på plats nu. Jag undrar om något har hänt honom?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "Bjarn borde ha varit på plats nu. Jag undrar om något har hänt honom?" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "Bjarn borde ha varit på plats nu. Jag undrar om något har hänt honom?" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Är du orolig för honom, va? E-he-he..hergh...gaargh..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 #, fuzzy msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" @@ -406,23 +608,24 @@ msgstr "" "sorts vapen vi har. Men vi får väl pröva!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 #, fuzzy msgid "That was not so hard!" msgstr "Det var ju inte så svårt!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Jakten" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -441,7 +644,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -460,95 +663,141 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy msgid "Kidnappers" msgstr "Kom nu, mannar, låt oss fånga de där kidnapparna!" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Kämpa dig fram genom skogen innan kidnapparna hinner undan" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 #, fuzzy msgid "Catch the kidnappers" msgstr "Kom nu, mannar, låt oss fånga de där kidnapparna!" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Döda svartkonstnären innan hans förstärkningar anländer" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Ni där! Halt! Förklara vad ni gör här." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Vi är på jakt efter några män som har kidnappat min bror!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -556,33 +805,43 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Jag ser dem! Där är de!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "Kom nu, mannar, låt oss fånga de där kidnapparna!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -590,56 +849,57 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 #, fuzzy msgid "Sithrak" msgstr "Sithrak!" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 #, fuzzy msgid "Eleben" msgstr "Eleben." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " @@ -650,78 +910,80 @@ msgstr "" "Sithrak och Eleben." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Han kommer bara att sinka oss!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 #, fuzzy msgid "It is my place to decide this." msgstr "Det är jag som bestämmer." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Hm, nåväl, ni får komma med oss." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Tack. Mina kamrater och jag skall hjälpa er på ert hedersamma uppdrag." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Jag beklagar, vi har ingen tid att förlora." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -730,22 +992,42 @@ msgstr "" "kommer att hjälpa er närhelst ni kallar på dem." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Du får 70 guldstycken!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Du får 70 guldstycken!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Mina förstärkningar är här!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Han kom undan..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 #, fuzzy msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " @@ -757,17 +1039,24 @@ msgstr "" "bli befälhavare i deras arméer." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Bevakad borg" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -790,7 +1079,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -807,160 +1096,360 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Vakt" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Borgvakt" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "Rädda Bjarn" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 #, fuzzy msgid "Kill the dark sorcerer to get the cell key" msgstr "Döda skuggmagikern för att få tag på cellnyckeln" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "För Arne till cellen där hans bror finns för att befria honom" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "Bjarn dör" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Järnport" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Halt! Vän eller fiende? Lösen!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Lösen är" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy msgid "Sithrak!" msgstr "Sithrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy msgid "Eleben!" msgstr "Eleben." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Passera, vän." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Fel! Dö!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +msgid "Shut up, kidnapper!" +msgstr "Kom nu, mannar, låt oss fånga de där kidnapparna!" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -973,7 +1462,7 @@ msgstr "" "människor!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " @@ -983,99 +1472,174 @@ msgstr "" "Kom nu mannar, låt oss ta kål på några orcher." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Är det avlösning? Betyder det att vi kan ge oss av nu?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Eh, ja. Visst. Ni kan gå." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "Öhm, det är meningen att ni skall ge lösen." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Åh, visst ja. Jag glömde nästan." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Tack! Irriterande liten formalitet, eller hur?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "Fel lösenord! Det är inte vår avlösning! På dem!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Jag tror att jag borde understödja mina mannar vid fronten, så att vi kan " "befria min bror." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Det finns en nyckel i hans kläder." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " @@ -1085,17 +1649,18 @@ msgstr "" "träffa min bror igen. Kom, så befriar vi honom." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1103,71 +1668,145 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Titta vad jag har hittat! Hundra guldstycken!" +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Titta vad jag har hittat! Femtio guldstycken!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "Jag har hittat Bjarn! Han är i den här cellen." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "Jag är mycket glad att se er här igen." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 #, fuzzy msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." +msgstr "" +"Den där fördömde skuggmagikern Rotharik har fängslat mig bakom den här " +"magiskt förstärkta järnporten. Den kan bara öppnas med rätt nyckel. Du måste " +"ta nyckeln ifrån honom om jag skall kunna bli fri." + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." msgstr "" -"Du måste vara en av Arnes mannar. Hjälp mig ur de här fängelsehålorna, så är " -"du snäll." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 #, fuzzy msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Den där fördömde skuggmagikern Rotharik har fängslat mig bakom den här " "magiskt förstärkta järnporten. Den kan bara öppnas med rätt nyckel. Du måste " "ta nyckeln ifrån honom om jag skall kunna bli fri." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "" @@ -1175,26 +1814,26 @@ msgstr "" "skulle befria mig." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " @@ -1204,34 +1843,36 @@ msgstr "" "och några vandöda. En helt vanlig dag för oss legoknektar." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Tack för att ni räddade mig. Nu återvänder vi till byn." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "För sent! Din bror är redan död! Mohahahaha...." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 #, fuzzy msgid "Argh!!" msgstr "Argh!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Återkomsten till byn" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1251,7 +1892,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1273,30 +1914,43 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Ta reda på vad som händer i byn" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " @@ -1306,7 +1960,7 @@ msgstr "" "folk som kommer för att välkomna oss!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 #, fuzzy msgid "" "No, they are fleeing from something. We must find out what is happening over " @@ -1314,73 +1968,140 @@ msgid "" msgstr "Nej. De flyr från någonting. Vi måste ta reda på vad som händer!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Vi bör nog gå och tala med Rådman Hoban. Kanske han vet vad som är i " "görningen." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 #, fuzzy msgid "I am glad to see you returned." msgstr "Jag är mycket glad att se er här igen." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 #, fuzzy msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " @@ -1390,7 +2111,8 @@ msgstr "" "stången mycket längre." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 #, fuzzy msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " @@ -1399,38 +2121,120 @@ msgstr "" "Var försiktig, han bär ansvaret för många av våra döda. Det är få kvar som " "kan föra vapen, men jag skall sända dem till dig för att hjälpa dig i kampen." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 #, fuzzy msgid "Slay the Orcish Warlord to free the village" msgstr "Döda orchkrigsherren för att frita byn" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 #, fuzzy msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " @@ -1441,20 +2245,20 @@ msgstr "" "aldrig mer råkar ut för något sådant här." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Jag tror inte vi kan rädda någon från dessa byar. Vi kom för sent." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" @@ -1462,13 +2266,13 @@ msgstr "" "detta hända mig?!?" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "Sagan om Två Bröder" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1485,7 +2289,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1498,35 +2302,53 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Utan mig är allt hopp ute..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Allt är slut, jag är besegrad." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Titta vad jag har hittat! Hundra guldstycken!" + +#, fuzzy +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Du måste vara en av Arnes mannar. Hjälp mig ur de här fängelsehålorna, så " +#~ "är du snäll." + #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Utan mig är allt hopp ute..." -#~ msgid "Irongate" -#~ msgstr "Järnport" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/tl.po b/translations/tl.po index b5a4d52..ac27606 100644 --- a/translations/tl.po +++ b/translations/tl.po @@ -2,47 +2,57 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.1.2+dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2006-04-23 23:02+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" -"Language: \n" +"Language: tl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +msgid "AToTBWaTD" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Beginner" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Grand Knight" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -50,48 +60,48 @@ msgid "" "\n" msgstr "" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -101,7 +111,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -112,7 +122,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -124,7 +134,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -135,7 +145,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -151,7 +161,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -159,118 +169,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -279,21 +305,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -302,102 +329,270 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +msgid "Tutorial: Horseman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -416,7 +611,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -435,92 +630,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -528,32 +769,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -561,54 +812,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -616,99 +868,119 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +msgid "You receive 35 pieces of gold!" +msgstr "" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -716,17 +988,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -749,7 +1028,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -766,269 +1045,538 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1036,117 +1584,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1166,7 +1787,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1188,178 +1809,341 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +msgid "One of Reeve Hoban's men!" +msgstr "" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +msgid "Use Reeve Hoban’s keep." +msgstr "" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1376,7 +2160,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1389,25 +2173,35 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" diff --git a/translations/tr.po b/translations/tr.po index cf24eff..01434f7 100644 --- a/translations/tr.po +++ b/translations/tr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-tb\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2020-01-23 14:51+0300\n" "Last-Translator: Nilgün Belma Bugüner \n" "Language-Team: Turkish\n" @@ -19,38 +19,54 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 1.8.11\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "İki Kardeşin Hikayesi" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "İKH" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Acemi" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Binici" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Meydan Okuma" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Acemi" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Şövalye" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Şövalye" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Meydan Okuma" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -62,48 +78,48 @@ msgstr "" "yolunda gitmedi. Ona yardım edebilir misin?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Toy seviyesi. 4 senaryo)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Seferberlik Tasarımı" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Nesir ve Öykü Düzenlemeleri" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Seferberlik Sürdürücü" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Sanatsal ve Çizgesel Tasarım" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Muhtelif" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Bahsetmeyi unuttuğun herkese özellikle teşekkür ederim." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Büyücüyü Defetmek" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -118,7 +134,7 @@ msgstr "" "kadar." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -134,7 +150,7 @@ msgstr "" "gönderdikleri adamlar bir daha geri dönmedi." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -154,7 +170,7 @@ msgstr "" "yapmalarını istemişti." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -171,7 +187,7 @@ msgstr "" "bir çağrı gönderdi." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -198,7 +214,7 @@ msgstr "" "de umutsuz bir ihtiyaç anında köyümüze yardım etmeye gelecektir." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -208,120 +224,146 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "İnsanlar" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Düşmanlar" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alvin" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Kadel" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarık" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Han" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Kara Büyücü Mordak’ı öldür" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Arvit’in ölümü" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" +"Sadık birimlerinizi korumak için haydutları yem olarak kullanın ve " +"kuvvetlerinizin aldığı hasarı en aza indirgemek için gündüz saldırın." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." msgstr "" "Sadık birimlerinizi korumak için haydutları yem olarak kullanın ve " "kuvvetlerinizin aldığı hasarı en aza indirgemek için gündüz saldırın." +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Selamlar kardeşim, eve hoşgeldin." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Merhaba." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Hepsi bu mu, Arvit? Anlıyorum. ama..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "Sen çağırdın, ben de geldim. Bununla yetin. Sana ne oldu Magre?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -334,7 +376,7 @@ msgstr "" "Adamlarına ve senin onlara liderlik etmene ihtiyacımız var." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -344,7 +386,7 @@ msgstr "" "sürmeyeceğini söyleyebilirm." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -352,7 +394,8 @@ msgstr "" "Tamam. Bunu köy için yapacağım. Büyücüyü sırtımızdan uzak tutabilir misin?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -365,31 +408,215 @@ msgstr "" "kardeşim?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Elbette. Sadece ihtiyacımız olduğunda orada ol yeter." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Binici" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "" +"Baran şu sıralar yerini almış olmalı. Hepsini gebertin, yalnız liderlerini " +"şaşırtın ki. Baran’ın tuzağını çalışsın!" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran şu sıralar yerini almış olmalı. Hepsini gebertin, yalnız liderlerini " +"şaşırtın ki. Baran’ın tuzağını çalışsın!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" "Baran şu sıralar yerini almış olmalı. Hepsini gebertin, yalnız liderlerini " "şaşırtın ki. Baran’ın tuzağını çalışsın!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran saldırı yapmadı!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Bizi terk etmiş olabilir mi?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -398,22 +625,24 @@ msgstr "" "bu Mordak ile kendimiz ilgileneceğiz anlaşılan." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Aahhh!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "İyi işti, adamlarım! Fakat kardeşime ne oldu?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Onun için endişelisin, değil mi? E-he-he...herg...gaark..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -421,7 +650,7 @@ msgstr "" "Bundan daha kötüsünü düşünemiyorum; Baran’ı kendimiz aramak zorundayız!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -430,18 +659,18 @@ msgstr "" "götürmüşler!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Buna nasıl cüret ederler! Hemen peşlerine düşelim." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Kardeşinin beni pusuya düşürme planı başarısız oldu. O şimdi benim esirim." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -450,29 +679,31 @@ msgstr "" "iniyor!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Bu yaratıkların bizim silahlara karşı nerede ise bağışıklığı olduğunu " "duymuştum, haydi görelim!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Pek zor olmadı!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Kovalama" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvit kayıp kardeşini bulmak için ekibiyle kuzeye at sürdü. " #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -505,7 +736,7 @@ msgstr "" "herkes onlara katılmaya mahkummuş." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -538,42 +769,49 @@ msgstr "" "Ayrıca ... Kardeşimi geri istiyorum." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Elfler" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galyon" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "Adam kaçıranlar" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muf Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Kaçıranlar kaçamadan ormandan çıkış yolunu bul" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Adam kaçıranları yakalayın" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Desteği gelmeden Kara Üstadı öldür" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." @@ -582,7 +820,8 @@ msgstr "" "sokmaya çalışın." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." @@ -591,15 +830,65 @@ msgstr "" "veya kapkaççıları kullanın." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" "Kara Üstadı koruyularından ayırıp çabucak öldürmek için tüm gücünüzle " "saldırın." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" +"Kaçıranları bulmak amacıyla orman örtüsünü hızla keşfetmek için binicileri " +"veya kapkaççıları kullanın." + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "" +"Kara Üstadı koruyularından ayırıp çabucak öldürmek için tüm gücünüzle " +"saldırın." + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -607,17 +896,17 @@ msgstr "" "olabilir?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Hey sen! Dur ve kendini tanıt." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Kardeşimi kaçıran adamların peşine düştük!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -627,7 +916,7 @@ msgstr "" "gitmeyin yoksa ölürsünüz." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -636,7 +925,7 @@ msgstr "" "kurtarmaktan beni alıkoyamaz!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -647,7 +936,7 @@ msgstr "" "durumda." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -657,13 +946,21 @@ msgstr "" "gayet iyi savaşır. Bu amatörlerden çok daha tehlikeli olanlarla karşılaştık " "ve hep üstün geldik." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Onları görüyorum! İşte oradalar!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." @@ -672,12 +969,14 @@ msgstr "" "kuvvetlerimiz gelmiş olurdu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Haydi askerlerim, şu adam kaçıranları yakalayalım!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -688,7 +987,7 @@ msgstr "" "zindanına atılmıştır bile." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -697,47 +996,48 @@ msgstr "" "kanını yere saçacak." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sitrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Darkanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Kazkanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katkalag" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -748,13 +1048,13 @@ msgstr "" "$second_password|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" "Bağlayın şunu! Bizimle gelecek. Eğer bize yalan söylemişse bunu canıyla öder." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -763,7 +1063,7 @@ msgstr "" "yapmak istemediğini sanıyordum." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -772,12 +1072,12 @@ msgstr "" "şeyleri değiştiriyor. Atına bin de gidelim." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brenan" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -786,7 +1086,7 @@ msgstr "" "takip ettiğinizi ve onlarla döğüştüğünüzü gördüm. Onlardan başka var mı?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -794,7 +1094,7 @@ msgstr "" "Elbette. Buranın kuzeydoğusunda yuvalanmışlar sanırım. Kardeşimi kaçırdılar." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -803,33 +1103,35 @@ msgstr "" "yanınızda döğüşmek istiyorum." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "O bizi sadece yavaşlatır!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Burada karar verecek olan benim." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Oh, tamam o zaman. Bizimle gel." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Teşekkürler. Arkadaşlarım ve ben asil maceranızda size yardım edeceğiz." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Üzgünüm. Fazla size ayıracak vaktimiz yok." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -838,22 +1140,42 @@ msgstr "" "zaman ihtiyaç duyarsanız çağırmanız yeter, hemen yardıma gelirler." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "70 altın aldınız!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "70 altın aldınız!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Destek kuvvetlerim geldi!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Bizden kaçmayı başardı..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -864,17 +1186,24 @@ msgstr "" "ordusunun bir komutanı olacağım." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Bıraktıkları izleri takip edin!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Korunmuş Kale" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -913,7 +1242,7 @@ msgstr "" "Mordak ellerinde olsaydı ben de durmazdım." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -942,76 +1271,87 @@ msgstr "" "Birbirlerine bağlılıkları onları güçlü kılıyor." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Roterik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Muhafız" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Nago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Kale Muhafızı" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "İçerde (kara kale)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "İçerde (aydınlık)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Baran'ı kurtar" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Hücre anahtarını almak için kara büyücüyü öldür" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Arvit'i erkek kardeşinin hücresine götürerek onu serbest bırakın" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Baran’ın ölümü" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." @@ -1020,7 +1360,8 @@ msgstr "" "için öykü ve iletişim kutusundaki ayrıntıları dikkate alın." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." @@ -1029,7 +1370,8 @@ msgstr "" "içkaleden ayrılmaya zorla." #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -1037,8 +1379,46 @@ msgstr "" "Altıgenlerdeki işaretler veya süslemeler bulunacak şeyleri belirtiyor " "olabilir. Yapabilirsen incelemeyi ihmal etme." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Demirkapı" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1047,42 +1427,46 @@ msgstr "" "taş kütlesine baktılar. Sisin içinde hareket vardı." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Dur! Dost musun düşman mı? Parolayı söyle." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Parola..." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Sitrak!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Eleben!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Jarlom!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Hamik!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Doğru, geçin." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1090,13 +1474,159 @@ msgstr "" "Kara Üstat sonuçta bizi yanıltmadı. Sözümü tutacağım, tatsız olacak ama; onu " "serbest bırak, ondan kurtulalım." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Yanlış! Geber!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Adam kaçıranları yakalayın" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" @@ -1105,7 +1635,7 @@ msgstr "" "öldüreceğiz!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." @@ -1114,114 +1644,190 @@ msgstr "" "öldürelim." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Dünya palavracı bir orktan daha kurtuldu." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "Yüzbaşım, orklar bu kadar güneyde ne yapıyor?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "İyi soru. Belki kardeşim öğrenir bunu." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" "Nöbeti devralmaya mı geldiniz? Herşey tamam mı? Buradan gidebilir miyiz?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Hımm, evet. Herşey yolunda görünüyor, gidebilirsiniz." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Hımm, parola vermen gerekiyordu." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Ah, elbette. Neredeyse unutuyordum." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Akranbal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Darkanal!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Kazkanat!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Katkalag!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Teşekkürler! Rahatsızlık veren ufak bir formalite değil mi?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" "Bu yanlış parola! Bunlar nöbeti devredeceğimiz kişiler değil! Haklayın " "şunları!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "Kardeşimi kurtarmak için adamlarımla birlikte önden gitsem iyi olacak." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Elinizden veya Tayrak'tan, ölüm yine de ölümdür... (argh)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "‘Tayrak’? Tayrak kim ya da ne?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Cübbesinde bir anahtar var." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "Bu Baran’ı tuttukları hücrenin anahtarı olmalı! Ben anahtarı alıyorum." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "İşe yarayabilir, en iyisi alayım onu." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "Kale bir mağara kadar karanlık görünüyor." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1233,52 +1839,132 @@ msgstr "" "durumda). Birimleriniz daha zayıf, düşman birimleri daha güçlü olacak gibi " "görünüyor, birimleri dikkatlice yerleştirin." -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "Bakın burada ne buldum! Yüz altın sayabildim." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"Bu kale için günün zamanı hep kaypak durumda (sürekli geceye " +"eşdeğer), ancak aydınlık taş duvarların yanındaki altıgenler hariç (tarafsız " +"durumda). Birimleriniz daha zayıf, düşman birimleri daha güçlü olacak gibi " +"görünüyor, birimleri dikkatlice yerleştirin." + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "Bakın burada ne buldum! Elli altın sayabildim." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Baran’ı buldum. Bu hücrede." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Seni görmek güzel, Arvit." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Ve sen de, kardeşim." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Sen Arvit’nin adamlarından biri olmalısın. Lütfen bu zindandan çıkmama " -"yardım et." +"Kahrolası Kara Büyücü Rotarik bu sihirli demir kapıyı üzerime kilitledi. " +"Kapı sadece ondaki anahtarla açılıyor. Beni serbest bırakmak için ondan " +"anahtarı almalısın." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Kahrolası Kara Büyücü Rotarik bu sihirli demir kapıyı üzerime kilitledi. " "Kapı sadece ondaki anahtarla açılıyor. Beni serbest bırakmak için ondan " "anahtarı almalısın." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" @@ -1286,24 +1972,33 @@ msgstr "" "Kara Sihirbazla karşılaştım ve onu öldürdüm. Bahsettiğiniz anahtar bu mu?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "Evet öyle. Gel, şu hücre kapısını aç ve bu yerden ayrılalım, kardeşim!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Beni kurtardığın için sağol. Ben ... geleceğinden emin değildim." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Kardeşine hiç inancın yok mu, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1312,7 +2007,7 @@ msgstr "" "uğrattım. Seni tekrar başarısızlığa uğrattım." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1321,7 +2016,7 @@ msgstr "" "şüphem yoktu." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1330,32 +2025,34 @@ msgstr "" "da yarı ölü. Bizim gibi işi bilenler için çocuk oyuncağı." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Yardımıma geldiğin için teşekkürler. Haydi köyümüze geri dönelim." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "Tayrak'ın kölesi" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Çok geç kaldın! Kardeşin çoktan öldü! Muhahahha...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Aaah!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Köye Dönüş" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1387,7 +2084,7 @@ msgstr "" "seyahat ettik. Bu bize konuşmak için bolca zaman verdi." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1424,23 +2121,24 @@ msgstr "" "kilitli kaldığım zamandan mı kaldı yoksa gerçek bir şeyin işareti mi?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tayrak" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Muhtar Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Köyde neler olup bittiğine bak" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." @@ -1448,8 +2146,20 @@ msgstr "" "Siste yaklaşan birimleri olabildiğince uzaktan görebilmek için yüksek hızlı " "birimleri alın veya geri çağırın." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1457,7 +2167,7 @@ msgstr "" "Orada. Köy şu tepelerin arkasında... Hey, bizi karşılamaya gelenler var!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1465,63 +2175,132 @@ msgstr "" "Hayır, bir şeylerden kaçıyorlar. Orada neler olup bittiğine bakmalıyız!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Adamlarım! Silah başına!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Muhtar Hoban'ı bulmalıyız.. Belki burada neler olup bittiğini biliyordur." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Neredeyse vardık!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Bu savaşbeyi! O..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Evet, o yüzü her yerde tanırım. Özellikle de yaptıklarından sonra." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Toen Karik'teki savaşbeyi." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Sen! Beni ateşle yaralayan büyücü! ÖLDÜR ONLARI!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Başladımız işi bitirelim, kardeşim." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Evet. Ben sağ tarafı alacağım ve sen de solu. Haydi gidelim!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Muhtar Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Sağ salim döndüğüne sevindim." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Ben burada olmaktan mutlu olmadım. Magre’ye ne oldu?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1530,14 +2309,15 @@ msgstr "" "yarısı öldü. Onları durduramadık." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "Bir Ork savaşbeyi bizi esir almak istiyor. Uzun süre dayanamayacağız." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1545,25 +2325,85 @@ msgstr "" "Dikkatli ol. Bir çoğumuzun ölümünden o sorumlu. Silah kullanabilen çok az " "kişi kaldı, yine de onları yanında savaşmaları için göndereceğim." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Ork Savaşbeyini öldür ve kasabayı kurtar" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" "Muhtar Hoban'ın içkalesini birimlerinizi çağırmak veya askere almak için " "kullanabilirsiniz." +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Muhtar Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "Bugün, yüzümü mahvetmenin bedelini ödeyeceksin, büyücü!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1571,15 +2411,39 @@ msgstr "" "Toen Karik'te adamlarımın hayatıyla çoktan ödedim. O hatayı düzelttiğim ve " "bunu bir kez ve herkes için bitirdiğim zamandı." +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "Bitti. Sonunda onu mağlup ettik. Benim tarafımda olman güzeldi, Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1588,7 +2452,7 @@ msgstr "" "etmek zor olacak. İnşallah bu bir daha olmaz." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1597,22 +2461,22 @@ msgstr "" "Tekrar ihtiyacın olursa haber ver yeter." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Bu köylerden kimseyi kurtarabileceğimizi sanmıyorum. Artık çok geç." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "İnsanları yeterince koruyamadım. Ah nedir bu başıma gelen?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "İki Kardeşin Hikayesi — Sonsöz" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1641,7 +2505,7 @@ msgstr "" "ve o da verdi." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1663,29 +2527,49 @@ msgstr "" "\n" "Bu arada, yine de rahatlamak ve huzurun tadını çıkarmak iyidir." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvit" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Artık her şey bitti ve ben ölüyorum..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Bitti, yenildim." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "İpucu:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "Bakın burada ne buldum! Yüz altın sayabildim." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Sen Arvit’nin adamlarından biri olmalısın. Lütfen bu zindandan çıkmama " +#~ "yardım et." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1713,9 +2597,6 @@ msgstr "İpucu:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Artık her şey bitti ve ben ölüyorum..." -#~ msgid "Irongate" -#~ msgstr "Demirkapı" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/uk.po b/translations/uk.po index eec698c..132c374 100644 --- a/translations/uk.po +++ b/translations/uk.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: 1.10\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2019-02-21 22:43+0200\n" "Last-Translator: AncientGeneral \n" "Language-Team: \n" @@ -19,38 +19,54 @@ msgstr "" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" "X-Generator: Poedit 2.0.6\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Розповідь про Двох Братів" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "РпДБ" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "Новачок" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "Вершник" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "Складний" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "Новачок" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "Лицар" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Лицар" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "Складний" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -62,48 +78,48 @@ msgstr "" "задумали. Чи зумієте ви допомогти?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(Початковий рівень, 4 сценарії.)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Розробка кампанії" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Проза та історія" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Підтримка кампанії" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Графіка та дизайн" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Інше" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Автор також дякує всім, кого забув згадати." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Викорінення мага" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -118,7 +134,7 @@ msgstr "" "своїх мерзенних чаклунств." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -135,7 +151,7 @@ msgstr "" "допомогу, але жоден з посланників не повернувся." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -154,7 +170,7 @@ msgstr "" "вистачило." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -165,7 +181,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -181,7 +197,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -189,118 +205,134 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Люди" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Вороги" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Мордак" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Альвін" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Брент" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Каделл" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Даннен" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Ефран" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Фарен" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Тарек" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Ханн" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Магрід" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Знищіть Мордака, злого мага" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Смерть Арвіта" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Вітаю, брате, і ласкаво прошу додому." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Привіт." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Це все, Арвіт? Я розумію, але..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -309,21 +341,22 @@ msgid "" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -332,102 +365,272 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +msgid "...Aye. Just make sure you’re there when we need you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Вершник" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +msgid "Baran should be in position by now and springing his trap soon!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Аргхр!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Це було нескладно!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Гонитва" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -446,7 +649,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -465,92 +668,138 @@ msgid "" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Ельфи" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Ніл-Галіон" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -558,32 +807,42 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -591,54 +850,55 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Сітрак" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Елебен" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Жаром" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Хамік" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Акранбрал" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Драканал" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Ксасканат" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Катклагад" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -646,99 +906,121 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Брена" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Ви отримали 70 золотих!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Ви отримали 70 золотих!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -746,17 +1028,24 @@ msgid "" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -779,7 +1068,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -796,151 +1085,348 @@ msgid "" msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Ротарік" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Охоронець" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Кнаго-Брек" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Страж замку" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Врятуй Б'ярна" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Смерть Б'ярна" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Пароль:" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "Сітрак!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "Елебен!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "Жаром!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "Хамік!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Проходь, друже." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Невірно! Помри!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +msgid "Shut up, kidnapper!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -952,118 +1438,190 @@ msgstr "" "Ха-ха! Вже давненько ми не вбивали людей. Зброя хоче крові. Ми вб'ємо їх!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "Акранбрал!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "Драканал!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "Ксасканат!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "Катклагад!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +msgid "" +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1071,117 +1629,190 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Аргхр!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1201,7 +1832,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1223,178 +1854,345 @@ msgid "" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Тайрач" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Суддя Хобан" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Суддя Хобан" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Суддя Хобан" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1411,7 +2209,7 @@ msgid "" msgstr "" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1424,26 +2222,36 @@ msgid "" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Арвіт" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Б'ярн" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "Порада:" diff --git a/translations/vi.po b/translations/vi.po index c601fb4..daab19f 100644 --- a/translations/vi.po +++ b/translations/vi.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5.7+dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2013-03-16 00:59+0800\n" "Last-Translator: Phạm Thành Nam\n" "Language-Team: Vietnamese \n" @@ -20,42 +20,58 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Lokalize 1.4\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "Câu chuyện về hai anh em" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "CCVHAE" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Horseman" +msgstr "Kỵ sĩ" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Mới bắt đầu)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Horseman" -msgstr "Kỵ sĩ" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Knight" +msgstr "Hiệp sĩ" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "Hiệp sĩ" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Thử thách)" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Knight" -msgstr "Hiệp sĩ" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -67,50 +83,50 @@ msgstr "" "phải mọi thứ đều diễn ra như kế hoạch. Bạn có thể giúp không?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 #, fuzzy #| msgid "(Novice level, 4 scenarios.)" msgid "(Rookie level, 4 scenarios.)" msgstr "(Mức độ mới bắt đầu, 4 màn chơi)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "Thiết kế chiến dịch" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "Chỉnh sửa lời thoại và cốt truyện" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "Bảo trì chiến dịch" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "Thiết kế nghệ thuật và đồ họa" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "Hỗn hợp" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Và lời cảm ơn trân trọng đến những ai tôi quên chưa nêu tên." #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Nhổ tận gốc một pháp sư" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -125,7 +141,7 @@ msgstr "" "bắt đầu tìm các nạn nhân hiến tế cho phép thuật gọi hồn xấu xa của hắn." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -142,7 +158,7 @@ msgstr "" "giả được phái đi để nhờ giúp đỡ thì không trở về." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -161,7 +177,7 @@ msgstr "" "các mũi giáo và lưỡi rìu cho những người chưa có vũ khí." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -177,7 +193,7 @@ msgstr "" "nhờ đó họ có thể gọi cho nhau khi nguy cấp. Baran đã gọi cho anh trai mình." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -206,7 +222,7 @@ msgstr "" "đỡ ngôi làng của bọn mình trong giờ phút nguy nan này." #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -216,120 +232,136 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "Con người" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "Kẻ thù" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "Mordak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "Alwyn" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "Brent" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "Cadell" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "Dannen" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "Efran" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "Faren" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "Tarek" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "Hann" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "Magrid" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "Giết Mordak, tên pháp sư xấu xa" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "Arvith chết" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "Xin chào, anh trai, và mừng anh trở về nhà." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "Chào." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "Đó là tất cả sao, Arvith? Em hiểu, nhưng..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" "Em đã gọi, và anh đã đến, hãy hài lòng với điều đó. Có chuyện gì với Maghre " "thế?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " @@ -349,7 +381,7 @@ msgstr "" "dẫn dắt họ." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -359,7 +391,7 @@ msgstr "" "ngày đường cưỡi ngựa." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" @@ -368,7 +400,8 @@ msgstr "" "xa khỏi lưng bọn anh được chứ?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -381,31 +414,215 @@ msgstr "" "trái... được chứ, anh trai?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "... Được. Chỉ cần đảm bảo em sẽ ở đó khi bọn anh cần em." +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "Kỵ sĩ" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" msgstr "" "Baran giờ hẳn đã vào vị trí. Tấn công chúng, đánh lạc hướng tên tín đồ để " "Baran có thể bật bẫy!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" +msgstr "" +"Baran giờ hẳn đã vào vị trí. Tấn công chúng, đánh lạc hướng tên tín đồ để " +"Baran có thể bật bẫy!" + +#. [message]: speaker=Arvith +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "" +"Baran giờ hẳn đã vào vị trí. Tấn công chúng, đánh lạc hướng tên tín đồ để " +"Baran có thể bật bẫy!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "Baran vẫn chưa tấn công!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "Liệu cậu ấy có bỏ rơi chúng ta không?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -414,22 +631,24 @@ msgstr "" "điều đó có nghĩa là chúng ta phải tự mình xử lý tên Mordak này." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "Á!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "Tốt lắm, các cậu! Nhưng điều gì đã xảy ra với em trai tôi?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Ngươi lo lắng cho hắn ta ư? Hê-hê... hơ... hựự..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" @@ -438,7 +657,7 @@ msgstr "" "Baran!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" @@ -447,19 +666,19 @@ msgstr "" "giải đi xa hơn nữa về phía bắc!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "Bọn chúng dám làm vậy! Chúng ta phải đuổi theo chúng." #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" "Kế hoạch phục kích ta của em trai ngươi đã thất bại. Giờ hắn là tù nhân của " "bọn ta." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -468,31 +687,33 @@ msgstr "" "lượng của Mordak đã tấn công ngôi làng!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Tôi nghe nói những sinh vật này gần như miễn nhiễm với vũ khí của chúng ta, " "để xem!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "Đâu có quá khó!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "Cuộc truy đuổi" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" "Arvith và băng nhóm của mình phi ngựa về phía bắc để tìm người em trai mất " "tích." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -527,7 +748,7 @@ msgstr "" "cùng bọn chúng." #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -560,65 +781,111 @@ msgstr "" "Ngoài ra... mình muốn gặp lại em trai mình." #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "Thần tiên" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "Đuổi kịp những kẻ bắt cóc" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "" "Chiến đấu để tìm đường ra khỏi khu rừng trước khi những kẻ bắt cóc trốn thoát" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "Đuổi kịp những kẻ bắt cóc" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Giết tên tín đồ bóng tối trước khi viện binh của hắn đến" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +msgid "Try to separate the Dark Adept from his guards." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" @@ -626,17 +893,17 @@ msgstr "" "tốt hơn chứ?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "Các ngươi! Đứng lại và giải thích." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Chúng tôi đang đuổi theo một số kẻ bắt cóc em trai tôi!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -646,7 +913,7 @@ msgstr "" "các ngươi sẽ chết." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" @@ -655,7 +922,7 @@ msgstr "" "ngăn được ta giải cứu Baran đâu!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -666,7 +933,7 @@ msgstr "" "trong rừng." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -676,13 +943,21 @@ msgstr "" "chiến đấu trong rừng sâu. Chúng ta đã đối mặt và vượt qua nhiều hiểm nguy " "còn lớn hơn trò của bọn nghiệp dư này." +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "Tôi thấy chúng! Chúng kia rồi!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 #, fuzzy #| msgid "" #| "Curses! If they had been an hour slower our master’s reinforcements would " @@ -695,12 +970,14 @@ msgstr "" "họ phải ở đây để gặp chúng ta." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Đi nào, các cậu, hãy đuổi kịp những kẻ bắt cóc đó!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -711,7 +988,7 @@ msgstr "" "ngày, giờ này chắc hắn đã bị nhốt trong ngục tù của chủ nhân bọn ta." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -720,47 +997,48 @@ msgstr "" "trai ta mau, nếu không ta sẽ làm thứ máu bẩn của ngươi chảy xuống đất." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "Sithrak" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "Eleben" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "Jarlom" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "Hamik" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "Akranbral" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "Drakanal" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "Xaskanat" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " @@ -776,12 +1054,12 @@ msgstr "" "$second_password_number|." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Trói hắn lại và mang hắn theo. Nếu hắn lừa chúng ta, hắn sẽ chết." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -790,7 +1068,7 @@ msgstr "" "với Baran nữa, kể từ lúc ở Toen Caric." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -799,12 +1077,12 @@ msgstr "" "hung cậu ấy thì mọi thứ lại khác. Lên ngựa, và đi thôi." #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -813,7 +1091,7 @@ msgstr "" "đấu với bọn ma quái bẩn thỉu. Vẫn còn bọn chúng để tiêu diệt chứ?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." @@ -822,7 +1100,7 @@ msgstr "" "trai tôi." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." @@ -831,33 +1109,35 @@ msgstr "" "anh chiến đấu với chúng." #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "Anh ta sẽ chỉ làm chậm chân chúng ta thôi!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "Hãy để ta quyết định." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "Ồ, tốt thôi. Hãy đi cùng chúng tôi." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Cảm ơn. Các bạn của tôi và tôi sẽ giúp anh thực hiện nhiệm vụ cao cả này." #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "Tôi xin lỗi. Chúng tôi không có thời gian." #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." @@ -866,22 +1146,42 @@ msgstr "" "của tôi sẽ giúp anh khi anh cho gọi họ." #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "Bạn nhận được 70 lượng vàng!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "Bạn nhận được 70 lượng vàng!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "Viện binh của ta đây rồi!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "Hắn đã trốn thoát..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -892,17 +1192,24 @@ msgstr "" "thành một chúa tể của quân đội bọn họ." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "Theo dấu vết của chúng!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Lâu đài có lính gác" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -963,7 +1270,7 @@ msgstr "" "không dừng lại, cũng giống như ta nếu giả sử chúng đang bắt giữ Mordak." #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 #, fuzzy #| msgid "" #| "19 IV, 363 YW\n" @@ -1008,97 +1315,148 @@ msgstr "" "vẹn. Ở mỗi người, ở mối quan hệ anh em liên kết chúng, chúng có sức mạnh." #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "Lính gác" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "Lính gác lâu đài" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "Giải cứu Baran" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "Giết tên phù thủy bóng tối để lấy chìa khóa mở ngục" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "Di chuyển Arvith đến phòng giam có em trai anh ta để giải cứu cậu ấy" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "Baran chết" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "Cổng sắt" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -1107,50 +1465,54 @@ msgstr "" "đá khổng lồ hiện ra lờ mờ trong sương mù. Có chuyển động sau màn sương." #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "Đứng lại! Bạn hay thù? Nói mật khẩu đi." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "Mật khẩu là" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sithrak" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "Bạn, cho qua." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1158,13 +1520,159 @@ msgstr "" "Tên tín đồ đã không dẫn chúng ta đi sai đường. Ta sẽ giữ lời, mặc dù rất khó " "chịu. Cắt dây cho hắn, hãy để hắn đi cho khuất mắt." +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "Sai rồi! Chết đi!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "Đuổi kịp những kẻ bắt cóc" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " @@ -1177,7 +1685,7 @@ msgstr "" "con người!!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 #, fuzzy #| msgid "" #| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " @@ -1190,109 +1698,184 @@ msgstr "" "tên người thú nào." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "Thế là bớt đi một tên người thú khoác lác trên thế giới." #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "" "Đội trưởng, bọn người thú đang làm gì ở tận phía nam xa xôi này?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "Câu hỏi hay đấy. Có lẽ em trai ta sẽ tìm ra." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "" "Đến phiên gác của các anh rồi phải không? Nghĩa là giờ chúng tôi rời khỏi " "đây được chứ?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "Ừm, đúng vậy. Tốt. Các anh có thể đi." #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "Ừm, anh phải nói mật khẩu." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "Ồ, tất nhiên. Tôi suýt quên." #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Xaskanat" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Cảm ơn! Thủ tục thật phiền phức, nhỉ?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" "Mật khẩu không đúng! Bọn này không phải lính thay phiên gác! Thanh toán " "chúng!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "" "Ta nghĩ ta nên hỗ trợ người của mình ở mặt trận để đảm bảo chúng ta có thể " "giải cứu em trai ta." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Dưới tay ngươi hay Tairach, chết vẫn là chết... (hựự)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "‘Tairach’? Tairach là ai hay cái gì vậy?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "Có một cái chìa khóa trong áo của hắn." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." @@ -1300,17 +1883,18 @@ msgstr "" "Có lẽ đó là chìa khóa để mở phòng giam chúng đang giữ Baran! Tôi sẽ lấy nó." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1318,78 +1902,156 @@ msgid "" "weaker and enemy units stronger." msgstr "" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." msgstr "" -"Nhìn xem tôi tìm được gì ở đây này! Tôi có thể đếm được một trăm lượng vàng." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "" "Nhìn xem tôi tìm được gì ở đây này! Tôi có thể đếm được năm mươi lượng vàng." #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "Tôi tìm thấy Baran. Cậu ấy ở trong phòng giam này." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "Rất vui được gặp lại anh, Arvith." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "Và cả em nữa, em trai." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." +"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " +"enhanced iron gate. It can only be opened with the correct key. You must get " +"it from him to free me." msgstr "" -"Anh chắc hẳn là một trong những người của Arvith. Xin hãy giúp tôi ra khỏi " -"ngục tù này." +"Tên phù thủy bóng tối Rotharik đáng nguyền rủa đã giam em sau cánh cổng sắt " +"ma thuật này. Nó chỉ có thể mở được bằng đúng chìa khóa. Anh phải lấy chìa " +"khóa từ hắn để giải cứu em." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 msgid "" -"The accursed dark sorcerer Rotharik has imprisoned me behind this magically " -"enhanced iron gate. It can only be opened with the correct key. You must get " -"it from him to free me." +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" msgstr "" "Tên phù thủy bóng tối Rotharik đáng nguyền rủa đã giam em sau cánh cổng sắt " "ma thuật này. Nó chỉ có thể mở được bằng đúng chìa khóa. Anh phải lấy chìa " "khóa từ hắn để giải cứu em." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Cảm ơn anh đã cứu em. Em... đã không chắc rằng anh sẽ tới." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "Em không tin vào anh trai mình sao, Baran?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." @@ -1398,7 +2060,7 @@ msgstr "" "lại làm anh thất vọng." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." @@ -1407,7 +2069,7 @@ msgstr "" "đã đến tìm anh." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1417,32 +2079,34 @@ msgstr "" "anh thôi." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Cảm ơn anh vì đã đến giúp em. Chúng ta hãy trở về làng." #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Quá muộn cho ngươi rồi! Em trai ngươi đã chết! Ha ha ha ha...!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "Aaaa!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Trở về làng" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1477,7 +2141,7 @@ msgstr "" "nhiều thời gian để trò chuyện." #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1519,30 +2183,43 @@ msgstr "" "là một dấu hiệu của điều gì đó thực sự?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "Chủ tịch Hoban" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "Tìm hiểu xem chuyện gì đang xảy ra trong làng" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" @@ -1551,7 +2228,7 @@ msgstr "" "đến để chào đón chúng ta!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" @@ -1560,66 +2237,135 @@ msgstr "" "gì đang xảy ra ở đó!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "Mọi người! Sẵn sàng chiến đấu!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Chúng ta nên tìm chủ tịch Hoban. Có thể ông ấy biết chuyện gì đang diễn ra ở " "đây." +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "Chúng ta gần tới nơi rồi!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "Tên tư lệnh đó! Hắn là..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" "Đúng thế, anh biết khuôn mặt đó dù ở bất kỳ đâu. Đặc biệt sau những gì em " "gây ra cho hắn." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "Tên tư lệnh từ Toen Caric." #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "Ngươi! Tên pháp sư đã đốt mặt ta sứt sẹo! GIẾT CHÚNG!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "Hãy hoàn thành điều chúng ta đã bắt đầu, anh trai." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Được. Anh sẽ là cánh tay phải, còn em sẽ là cánh tay trái. Đi thôi!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "Chủ tịch Hoban" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "Tôi rất mừng khi thấy các anh đã trở về." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "Tôi cũng rất mừng khi ở đây. Nhưng chuyện gì đã xảy ra với Maghre vậy?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1628,7 +2374,7 @@ msgstr "" "dân Maghre đã đi, chúng tôi không thể ngăn chặn chúng." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." @@ -1637,7 +2383,8 @@ msgstr "" "cự lâu hơn được nữa." #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1646,30 +2393,114 @@ msgstr "" "Còn rất ít người có thể cầm vũ khí, nhưng tôi sẽ phái họ đến giúp các anh " "chiến đấu." +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "Giết tên tư lệnh người thú để giải phóng ngôi làng" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "Chủ tịch Hoban" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." @@ -1678,7 +2509,7 @@ msgstr "" "Baran." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1687,7 +2518,7 @@ msgstr "" "và ma quái đã hủy hoại. Và chúng cũng có thể lại đến." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1696,26 +2527,26 @@ msgstr "" "lại bị bao vây, anh sẽ đến." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Anh không nghĩ chúng ta có thể cứu ai từ những ngôi làng này được nữa. Quá " "muộn rồi." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Mình đã quá yếu để bảo vệ những người này. Ôi, tại sao điều này lại xảy ra " "với mình?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "Câu chuyện về hai anh em - Hồi kết" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1744,7 +2575,7 @@ msgstr "" "mới, mình đều xin phép ông ấy về thăm em trai và ông ấy cũng đồng ý." #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1767,29 +2598,51 @@ msgstr "" "\n" "Tuy vậy, trong lúc chờ đợi, thật tốt khi được thư giãn và tận hưởng hòa bình." -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "Arvith" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "Tất cả giờ đã tiêu tan, ta thất bại rồi..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "Thế là hết, mình đã bị đánh bại." +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "Baran" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "" +#~ "Nhìn xem tôi tìm được gì ở đây này! Tôi có thể đếm được một trăm lượng " +#~ "vàng." + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "" +#~ "Anh chắc hẳn là một trong những người của Arvith. Xin hãy giúp tôi ra " +#~ "khỏi ngục tù này." + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1817,9 +2670,6 @@ msgstr "" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Tất cả giờ đã tiêu tan, ta thất bại rồi..." -#~ msgid "Irongate" -#~ msgstr "Cổng sắt" - #~ msgid "Arne" #~ msgstr "Arne" diff --git a/translations/zh_CN.po b/translations/zh_CN.po index 02d1f39..720a778 100644 --- a/translations/zh_CN.po +++ b/translations/zh_CN.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-1.14\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2020-08-10 20:15+0800\n" "Last-Translator: CloudiDust \n" "Language-Team: Wesnoth Simplified Chinese Team\n" @@ -19,38 +19,54 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n>1;\n" "X-Generator: Poedit 2.4\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "兄弟传说" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "AToTB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "初心者" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "骑手" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "挑战" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "初心者" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "骑士" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "骑士" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "挑战" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -61,48 +77,48 @@ msgstr "" "事态的发展并不如所料。你能帮忙吗?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(菜鸟级别,4幕场景。)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "战役设计" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "散文与故事编辑" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "战役维护" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "美工与图像设计" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "其他" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "也特别感谢我没有提到的其他人。" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "铲除法师" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -115,7 +131,7 @@ msgstr "" "了这个地方,并开始为他邪恶的召唤魔法寻找祭品。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -130,7 +146,7 @@ msgstr "" "的信使都没有回来。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -146,7 +162,7 @@ msgstr "" "理干净并上油。他让玛格雷的铁匠们为没有武器的人制造了矛尖和斧刃。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -160,7 +176,7 @@ msgstr "" "制作了一对护身符,当情况紧迫时,可以呼唤对方。巴兰呼唤了自己的哥哥。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -186,7 +202,7 @@ msgstr "" "这个急需救助的村子吧。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -196,119 +212,144 @@ msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "人类" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "敌人" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "魔达克" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "奥尔温" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "布伦特" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "卡戴尔" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "丹能" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "埃夫兰" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "法伦" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "塔雷克" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "韩" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "玛格里德" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "杀死邪恶法师魔达克" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "阿维斯死亡" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 -msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." +msgstr "" +"用走卒当炮灰以保卫你的忠诚单位,在昼间进攻以将你的部队所受的伤害降至最低。" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." msgstr "" "用走卒当炮灰以保卫你的忠诚单位,在昼间进攻以将你的部队所受的伤害降至最低。" +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "你好,哥哥,欢迎回家。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "嗨。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "就这样,阿维斯?我懂,但是……" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "你呼唤我,我便来了;知足吧。是什么在侵扰玛格雷?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -320,7 +361,7 @@ msgstr "" "素的战士;但我们需要你的手下帮助,还需要你来领导他们。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -329,14 +370,15 @@ msgstr "" "马前去,是不到两天的路程。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "好吧。我会为村子而战。你能防止这法师从背后偷袭我们吗?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -347,29 +389,209 @@ msgstr "" "物之时,我会趁他没有防备,试图打败他的。你为右手,而我为左手……同意吗,哥哥?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "……好的。只要保证我们需要你的时候你会出现就行。" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "骑手" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "巴兰现在应该就位了。压制他们,引开那些狂徒,让巴兰可以突袭魔达克!" + +#. [message]: speaker=Arvith +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "巴兰现在应该就位了。压制他们,引开那些狂徒,让巴兰可以突袭魔达克!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "巴兰现在应该就位了。压制他们,引开那些狂徒,让巴兰可以突袭魔达克!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "巴兰没有进攻!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "他难道抛弃我们了吗?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -378,46 +600,48 @@ msgstr "" "魔达克了。" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "啊!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "大伙干得好!但我的弟弟怎么了?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "你担心他,是不是?呃呵呵……哈咯……嘎啊……" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "这个家伙吐不出什么了;我们得自己去找巴兰!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "长官,我们的侦察兵报告说他们看见巴兰被俘虏了,并被送往了更北面!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "他们胆敢做这种事!我们马上追。" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "你弟弟偷袭我的计划失败了。他现在是我们的俘虏。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" @@ -425,27 +649,29 @@ msgstr "" "我弟弟,被绑架了?我让你失望了,巴兰!而在此刻魔达克的军队已经开到村庄了!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "我听说这些生物对我们的武器几乎免疫,我们走着瞧!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "对付他们没那么困难啊!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "追击" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "阿维斯和他的队伍骑马去北方寻找他失踪的弟弟。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -476,7 +702,7 @@ msgstr "" "一员。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -506,78 +732,132 @@ msgstr "" "除此以外……我要夺回我的弟弟。" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "精灵" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "尼尔-伽利温" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "绑架者" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "玛夫·托拉斯" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "在绑架者逃跑之前杀出丛林" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "逮住绑架者" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "在黑暗狂徒的援军到达之前击杀他" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "精灵部队四散展开。尝试使用多个单位对战一个单位,各个击破。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "使用骑师或走卒快速探索黑幕下的森林以定位绑架者。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "将黑暗狂徒和他的守卫分开,击中兵力进攻以简单击杀。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "使用骑师或走卒快速探索黑幕下的森林以定位绑架者。" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "将黑暗狂徒和他的守卫分开,击中兵力进攻以简单击杀。" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "来吧,伙计们。慢慢穿过这可爱的绿色丛林,还有比这更好的事吗?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "那边的人!站住,说明来意。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "我们正在追赶一些绑架了我弟弟的人!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -586,14 +866,14 @@ msgstr "" "要再向前走,不然你们死定了。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "鬼故事到此为止。弱小的精灵不能阻止我救出巴兰!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -603,7 +883,7 @@ msgstr "" "很好地在树林里机动。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -612,25 +892,35 @@ msgstr "" "呸,待在路上就行了;我们的矛兵和弓手可以在丛林深处战斗。我们曾经面对过比这些" "业余对手更大的威胁,并取得了胜利。" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "我看到他们了!他们在那儿!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "妈的!如果他们再晚来一个小时,我们主人的援军就已经到这里和我们汇合了。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "快,伙计们,我们去逮住那些绑架者!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -640,7 +930,7 @@ msgstr "" "弟,那个法师往北面去了;到现在他已经被安全地锁在我们主人的地牢里了。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." @@ -649,47 +939,48 @@ msgstr "" "溅地三尺。" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "西斯拉克" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "艾勒本" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "伽罗姆" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "哈米克" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "阿克兰布雷尔" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "德拉卡纳尔" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "卡斯卡纳特" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "卡特克拉加德" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -699,12 +990,12 @@ msgstr "" "$first_password|和$second_password_$second_password|。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "把他绑上,带他一起走。如果他敢耍花样,就得死。" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -713,7 +1004,7 @@ msgstr "" "关系了。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -722,12 +1013,12 @@ msgstr "" "上马,开拔。" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "布雷纳" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -736,68 +1027,90 @@ msgstr "" "的亡灵吗?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "是的。我认为他们在东北面还有老巢。他们抓走了我的弟弟。" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "我非常痛恨亡灵族类。如果您允许,我可以跟随你们一起对付他们。" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "他只会拖慢我们的速度!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "这事由我来决定。" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "噢,好吧。一起来吧。" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "谢谢您。我和我的战友会在您高贵的征途上帮助您。" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "抱歉。我们没有空闲时间了。" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "那请带上这个,我知道您正在征途之上。只需召唤,我的战友就会前来帮助您。" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "你获得了70枚金币!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "你获得了70枚金币!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "我的援军来了!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "他逃跑了……" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -807,17 +1120,24 @@ msgstr "" "复活成为亡灵军队的领主。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "跟上他们的足迹!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "戒备森严的城堡" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -853,7 +1173,7 @@ msgstr "" "的,那他绝不会停下脚步,就像如果他们抓走魔达克的话,我也不会。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -880,90 +1200,103 @@ msgstr "" "个人却是一个整体。在他们之间,在联结他们的纽带之中,充满了力量。" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "洛萨里克" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "守卫" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "克纳戈-布雷克" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "城堡守卫" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "室内(黑暗城堡)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "室内(照亮)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "解救巴兰" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "杀死黑暗巫师以拿到牢房钥匙" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "移动阿维斯至关押他弟弟的牢房以解救他" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "巴兰死亡" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "当面对未知的状况时,将故事与对话中的细节纳入考量,以定下你的策略。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "黑暗巫师是强大的单位;使用多个单位同时攻击他并尝试把他赶下城堡主楼。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." @@ -971,8 +1304,44 @@ msgstr "" "地图格子上的标记或装饰可能表示此处藏有物品。如果可以的话,前去调查是个不错的" "主意。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +msgid "Investigate." +msgstr "" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -981,42 +1350,46 @@ msgstr "" "刻。薄雾中有人影晃动。" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "停下!是友是敌?说出口令。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "口令是" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "西斯拉克!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "艾勒本!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "伽罗姆!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "哈米克!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "通过吧,朋友。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." @@ -1024,131 +1397,353 @@ msgstr "" "这个狂徒没有把我们引入歧途。我得遵守诺言,尽管这让人不爽;给他松绑,我们放了" "他。" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "错了!去死吧!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "逮住绑架者" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "哈哈!我们好久没杀人。兵器要血祭。我们现在杀掉人类!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "究竟谁会死,要看我握剑的手怎么说。上吧,弟兄们,我们来杀几个兽人。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "世界上又少了一个爱吹牛的兽人。" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "长官,兽人在这么南的地方干什么?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "好问题。也许我弟弟可以找到答案。" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "你们是来换班的吗?是不是说我们现在可以离开这儿了?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "唔,是的。好。你走吧。" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "唔,你们得报上口令。" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "噢,这个自然。我差点忘了。" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "阿克兰布雷尔!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "德拉卡纳尔!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "卡斯卡纳特!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "卡特克拉加德!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "多谢!这程序有点儿烦人,不是吗?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "口令错了!他们不是来换班的!抓住他们!" -#. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + +#. [message]: speaker=Arvith +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." +msgid "" +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "我想我最好给前线的弟兄助战,这样才能确保解救我的弟弟。" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "死在你手上还是泰拉奇手上都一样,终究难逃一死……(啊)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "‘泰拉奇’?泰拉奇是什么人?还是什么东西?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "他的长袍里有把钥匙。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "这很可能是他们关押巴兰的牢房的钥匙!我要拿走它。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "这肯定很重要,我最好带走它。" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "这座城堡就像洞穴一样黑暗!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1159,39 +1754,56 @@ msgstr "" "被照亮的六角格(相当于中性时段)。小心地放置你的单位,因为你的部队会变弱,而" "敌方单位会变强。" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "看看我在这儿找到了什么!我数到了一百枚金币。" +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"此城堡一直处于混沌的时段(相当于永久的夜晚),除了与被照亮的石墙紧邻的" +"被照亮的六角格(相当于中性时段)。小心地放置你的单位,因为你的部队会变弱,而" +"敌方单位会变强。" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "看看我在这儿找到了什么!我数到了五十枚金币。" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "我找到了巴兰。他在这间牢房里。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "非常高兴看到你,阿维斯。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "我也很高兴看到你,弟弟。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "你一定是阿维斯的手下。请把我救出这地牢。" - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1200,46 +1812,118 @@ msgstr "" "该死的黑暗巫师洛萨里克把我囚禁在这魔法加持过的铁门之后。只有用正确的钥匙才能" "打开门。你必须从他身上拿到钥匙才能救我出来。" +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"该死的黑暗巫师洛萨里克把我囚禁在这魔法加持过的铁门之后。只有用正确的钥匙才能" +"打开门。你必须从他身上拿到钥匙才能救我出来。" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "我已经见到了那个巫师,并杀掉了他。这是你所说的钥匙吗?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "是的。来吧,打开牢门,让我们离开这个地方吧,哥哥!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "谢谢你救了我。我……不确定你会来救我。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "你难道对你哥哥没信心吗,巴兰?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "不是那样。也许我就该烂死在这。我辜负了你。我又一次辜负了你。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "大概吧。不过你终究是我弟弟。还有……我从不怀疑你会来救我的。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1248,32 +1932,34 @@ msgstr "" "这群人来说真的只是一天工夫而已。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "谢谢你来救我。我们一起回村子吧。" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "泰拉奇的走狗" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "你太慢啦!你的弟弟已经死啦!呣哈哈哈哈哈……!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "啊!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "回到村庄" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1305,7 +1991,7 @@ msgstr "" "交谈。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1340,99 +2026,181 @@ msgstr "" "残余下来的,还是真要发生什么事情的预兆?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "泰拉奇" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "荷班地方官" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "探明村子里发生了什么" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "征募或召回一些移动力强的单位,尽可能地望穿迷雾,以看到正在接近的单位。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "在那。翻过那些小山就是村子了,我已经看见有人来接应我们了!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "不,他们是在逃跑。我们必须问清楚那边发生了什么!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "弟兄们!拿起武器!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "我们应该去找荷班地方官。也许他知道这里发生了什么。" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "我们快到了!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "那个军阀!那是……" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "是的,我到哪儿都能认得出那张脸。尤其是在你对那脸做过某事之后。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "从托恩·卡里克来的军阀。" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "你!用火焰毁我容的法师!杀了他们!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "让我们完成我们做了却没有完成的事吧,哥哥。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "好。我为右臂,你为左膀。我们上吧!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "荷班地方官" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "我很高兴看到你们回来。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "不会比我回到这儿更高兴的。但玛格雷发生了什么?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1440,14 +2208,15 @@ msgstr "" "你离开后不久,我们就被兽人包围了。玛格雷一半的人都死了,我们没办法阻挡他们。" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "兽人军阀的目标是奴役我们。我们不能再抵挡多久了。" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1455,38 +2224,122 @@ msgstr "" "小心,他的手下很凶残,杀了不少人。我们只剩下很少的可以作战的人,但我会派他们" "协助你们作战。" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "杀掉兽人军阀以解救村庄" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "你可以使用荷班地方官的主楼来征募或召回更多的单位。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "荷班地方官" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "今天,你要为毁了我的容而付出代价,法师!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" "在托恩·卡里克,我的部下付出了生命的代价。是时候一劳永逸地纠正这个错误了。" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "都结束了。我们终于击败他了。能和你并肩作战真好,巴兰。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1495,7 +2348,7 @@ msgstr "" "还会再来的。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1503,22 +2356,22 @@ msgstr "" "我得回去继续我的生计。不过我们有护身符,弟弟。如果你又被包围了,我会回来的。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "我觉得我们没办法从这些村子里救出任何人了。太迟了。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "我太弱了,没办法保护这些人。哦,为什么会发生这种事?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "兄弟传说 — 尾声" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1544,7 +2397,7 @@ msgstr "" "探望我弟弟,而他准许了。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1565,25 +2418,43 @@ msgstr "" "\n" "不过嘛,与此同时,能放松一下,享受和平,真是很棒。" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "阿维斯" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "我要死了,一切都完了……" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "完了,我被打败了。" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "巴兰" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "提示:" + +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "看看我在这儿找到了什么!我数到了一百枚金币。" + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "你一定是阿维斯的手下。请把我救出这地牢。" diff --git a/translations/zh_TW.po b/translations/zh_TW.po index 9424b96..0fc1631 100644 --- a/translations/zh_TW.po +++ b/translations/zh_TW.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: wesnoth-1.14\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-10-25 18:00 UTC\n" +"POT-Creation-Date: 2022-04-10 05:15 UTC\n" "PO-Revision-Date: 2019-10-19 21:34+0800\n" "Last-Translator: 楊綮銘 \n" "Language-Team: Wesnoth Traditional Chinese Team\n" @@ -17,38 +17,54 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Poedit 2.2.4\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:13 -msgid "A Tale of Two Brothers" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:15 +#, fuzzy +#| msgid "A Tale of Two Brothers" +msgid "A Tale of Two Brothers With a Third Difficulty" msgstr "救援計畫" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:14 -msgid "AToTB" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:16 +#, fuzzy +#| msgid "AToTB" +msgid "AToTBWaTD" msgstr "AToTB" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 -msgid "Beginner" -msgstr "初學者" - -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:18 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 msgid "Horseman" msgstr "輕騎兵" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 -msgid "Challenging" -msgstr "困難" +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:20 +msgid "Beginner" +msgstr "初學者" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:19 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 msgid "Knight" msgstr "騎士" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:21 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:21 +msgid "Intermediate" +msgstr "" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +#, fuzzy +#| msgid "Knight" +msgid "Grand Knight" +msgstr "騎士" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:22 +msgid "Challenging" +msgstr "困難" + +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:24 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " @@ -59,48 +75,48 @@ msgstr "" "了村民但自己卻被劫持。您能營救他嗎?\n" "\n" -#. [campaign]: id=Two_Brothers -#: data/campaigns/Two_Brothers/_main.cfg:23 +#. [campaign]: id=Two_Brothers_Three_Difficulties +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:26 msgid "(Rookie level, 4 scenarios.)" msgstr "(初學者等級,4個章節。)" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:30 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:33 msgid "Campaign Design" msgstr "戰役設計" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:45 msgid "Prose and Story Edits" msgstr "散文與故事編輯" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:57 msgid "Campaign Maintenance" msgstr "戰役維護" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:57 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:69 msgid "Artwork and Graphics Design" msgstr "美術工程與繪圖設計" #. [about] -#: data/campaigns/Two_Brothers/_main.cfg:73 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:85 msgid "Miscellaneous" msgstr "雜項" #. [entry] -#: data/campaigns/Two_Brothers/_main.cfg:87 +#: Two_Brothers_With_A_Third_Difficulty/_main.cfg:103 msgid "And special thanks to everyone else who I forgot to mention." msgstr "以及特別感謝我忘了提到的人。" #. [scenario]: id=01_Rooting_Out_a_Mage -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "徹底剿滅法師" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " @@ -113,7 +129,7 @@ msgstr "" "並為了他的黑暗儀式尋找犧牲者。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " @@ -128,7 +144,7 @@ msgstr "" "信使都一去不回。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " @@ -143,7 +159,7 @@ msgstr "" "的武器,便吩付取下清理並上油,另外令瑪葵的鐵匠打造矛頭和斧刃給沒有武器的人。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " @@ -158,7 +174,7 @@ msgstr "" # 因為月份採羅馬數字所以我改用中文的五來表示 #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -184,7 +200,7 @@ msgstr "" "忙。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." @@ -192,118 +208,142 @@ msgstr "在聽到求助後,亞努火速招集他能招集的人,並趕往瑪 #. [side] #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:90 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:58 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:48 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:52 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:108 msgid "Humans" msgstr "人類" #. [side]: type=Dark Sorcerer, id=Mordak -#. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 +#. [side]: type=Orcish Warlord, id=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:114 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:75 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:133 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:78 msgid "Enemies" msgstr "敵人" #. [side]: type=Dark Sorcerer, id=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:119 msgid "Mordak" msgstr "莫達克" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Alwyn" msgstr "艾倫" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Brent" msgstr "布蘭" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Cadell" msgstr "卡戴爾" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:150 msgid "Dannen" msgstr "唐" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Efran" msgstr "愛芙蘭" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Faren" msgstr "法倫" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Tarek" msgstr "塔瑞克" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Hann" msgstr "漢" #. [event] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Magrid" msgstr "馬格瑞德" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Slay Mordak, the evil mage" msgstr "殺死邪惡的法師 - 莫達克" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:166 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:281 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:367 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:140 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:562 msgid "Death of Arvith" msgstr "亞努死亡" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:179 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." msgid "" -"Use footpads as fodder to protect your loyal units and attack during the day " -"to minimize the damage your forces take." +"Use footpads (which are chaotic) as fodder to protect your loyal units, and " +"attack with your lawful units during the day to minimize the damage your " +"forces take." msgstr "用混混掩護你的忠誠單位,並在白天攻擊把傷害降到最低。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:183 +#, fuzzy +#| msgid "" +#| "Use footpads as fodder to protect your loyal units and attack during the " +#| "day to minimize the damage your forces take." +msgid "" +"Protect your loyal units and attack during the day to minimize the damage " +"your forces take." +msgstr "用混混掩護你的忠誠單位,並在白天攻擊把傷害降到最低。" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:187 +msgid "Attack during the day." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Greetings, brother, and welcome home." msgstr "見到你真好,大哥,歡迎回家。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Hail." msgstr "嗨。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "Is that all, Arvith? I understand, but..." msgstr "就這些人嗎?亞努。我可以理解,但..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "你請我來幫忙,我就來了,所以知足吧。是什麼在侵擾瑪葵?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " @@ -315,7 +355,7 @@ msgstr "" "人,和你的領導。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." @@ -324,14 +364,15 @@ msgstr "" "路程。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "好。我會拯救這村子的。你能守住我們的背後,別讓那法師找麻煩嗎?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 +#. "demonstrate" is used in the archaic military sense of meaning "to attack or make a show of force to deceive an enemy" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:233 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " @@ -342,29 +383,209 @@ msgstr "" "趁莫達克毫無防備時用魔法擊敗他。你右,我左...如何,哥哥?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 -msgid "... Aye. Just make sure you’re there when we need you." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:238 +#, fuzzy +#| msgid "... Aye. Just make sure you’re there when we need you." +msgid "...Aye. Just make sure you’re there when we need you." msgstr "...好。只要在我們需要時出現便行。" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:289 +msgid "Tutorial: Arvith" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:290 +msgid "" +"Welcome to A Tale of Two Brothers! Your leader in this campaign is " +"Arvith, who is a Knight. He is a powerful mounted unit with " +"two separate melee attacks: a sword (which does many weaker attacks of the " +"blade damage type), and a lance (which does fewer but stronger " +"attacks of the pierce damage type). In most other single-player " +"campaigns your leader doesn't get to start being level 2 already like Arvith " +"is, so you won't have to worry about leveling up Arvith as much as you might " +"with your leaders in other campaigns. Don't let that stop you from taking " +"advantage of his strength, though!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:307 +#, fuzzy +#| msgid "Horseman" +msgid "Tutorial: Horseman" +msgstr "輕騎兵" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from HttT, but changed a bit to fit this campaign better: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:309 +msgid "" +"You have recruited a Horseman. Horsemen have a spear with which they " +"can charge into combat, inflicting double normal damage, though " +"taking double damage in return. This is a melee-range attack that deals " +"damage of the pierce damage type. Horsemen are unmatched on open " +"land, though footpads will serve you better in forests or rugged terrain." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:324 +msgid "Tutorial: Bowman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:326 +msgid "" +"You have recruited a Bowman. Bowmen have a strong ranged attack and " +"are very effective against units that lack a ranged attack, like Walking " +"Corpses, Vampire Bats, and Ghouls. They also carry a sword and can defend " +"themselves against melee attacks." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:341 +msgid "Tutorial: Spearman" +msgstr "" + +#. [message]: speaker=narrator +#. this hint was originally cribbed from TSG: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:343 +msgid "" +"You have recruited a Spearman. Spearmen have a strong melee attack " +"and are effective against most living units. They also have a weak ranged " +"attack. They form the backbone of Arvith's forces." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:358 +msgid "Tutorial: Footpad" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:359 +msgid "" +"You have recruited a Footpad. Footpads are chaotic, meaning " +"that they fight better at night than during the day. They have both melee " +"and ranged attacks that deal damage of the impact damage type, which " +"is particularly effective against skeletons. They also have many movement " +"points, making them excellent scouts." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:374 +msgid "Tutorial: Walking Corpse" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:375 +msgid "" +"Mordak has recruited a Walking Corpse. Walking Corpses have a melee " +"attack that can inflict plague, which means that any units that they " +"kill are turned into Walking Corpses themselves. These newly-risen Walking " +"Corpses will fight for the side that raised them (in this case, Mordak's), " +"so make sure not to let any Walking Corpses get the final hit in on any of " +"your units! They are relatively weak, however, so it is unlikely that they " +"will do so unless they surround you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:390 +msgid "Tutorial: Vampire Bat" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:391 +msgid "" +"Mordak has recruited a Vampire Bat. Vampire Bats have a melee attack " +"with the drain special, meaning that they heal themselves whenever " +"they successfully hit their opponent. They need to do so because they have " +"relatively few hitpoints, and would have a hard time surviving otherwise. " +"Vampire Bats also have many movement points, meaning that you should beware " +"of them moving long distances in a single turn in order to attack you." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:406 +msgid "Tutorial: Dark Adept" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:407 +msgid "" +"Mordak has recruited a Dark Adept. Dark Adepts are the rare unit " +"without any melee attack whatsoever, making them an ideal target for your " +"own melee units. To compensate, they have 2 separate powerful ranged attacks " +"with the magical special, which gives them a better chance to hit you " +"even when you are on favorable terrain. In other words, hiding in a village " +"won't protect you from a Dark Adept's magic; you'll need to flee farther " +"outside of their movement range to escape them instead." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:422 +msgid "Tutorial: Ghoul" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:423 +msgid "" +"Mordak has recruited a Ghoul. Ghouls have a melee attack that can " +"inflict poison. As you do not have access to healers in this " +"campaign, be sure to retreat any poisoned units to villages in order to cure " +"them of their poison." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:468 +msgid "" +"Careful, men, these ghouls are poisonous! Be sure to retreat to a village if " +"you get poisoned!" +msgstr "" + +#. [message]: speaker=Arvith +#. (EASY difficulty) This line originally said "adept" but Mordak is a Dark Sorcerer, not a Dark Adept: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:480 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "" +"Baran should be in position by now. Press them, distract the sorcerer so " +"Baran can spring his trap!" +msgstr "比昂現在應該就位了,壓制他們,讓暗影學徒無法分心好讓比昂發動陷阱!" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 +#. NORMAL difficulty; remove the part about "distracting" the enemy mentioned in EASY so that the player isn't as sure what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:484 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" msgid "" -"Baran should be in position by now. Press them, distract the adept so Baran " -"can spring his trap!" +"Baran should be in position by now. Press them so Baran can spring his trap!" msgstr "比昂現在應該就位了,壓制他們,讓暗影學徒無法分心好讓比昂發動陷阱!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 +#. HARD difficulty, so have Arvith be a little less commanding (as compared with easier difficulties) about what strategy to use: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:488 +#, fuzzy +#| msgid "" +#| "Baran should be in position by now. Press them, distract the adept so " +#| "Baran can spring his trap!" +msgid "Baran should be in position by now and springing his trap soon!" +msgstr "比昂現在應該就位了,壓制他們,讓暗影學徒無法分心好讓比昂發動陷阱!" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:500 msgid "Baran has not made his attack!" msgstr "比昂沒有發動攻擊!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:505 msgid "Could he have abandoned us?" msgstr "他會是拋棄我們嗎?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:510 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." @@ -372,73 +593,77 @@ msgstr "" "不...不,肯定是出了別的問題。我很擔心他...不過現在,我們得親自處理莫達克。" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 +#. "speaker=unit" is equivalent to "speaker=Mordak" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:523 msgid "Argh!" msgstr "啊!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:528 msgid "Good work, men! But what has become of my brother?" msgstr "大伙幹得好!但我弟弟怎麼了?" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 +#. "speaker=unit" is equivalent to "speaker=Mordak" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:534 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "擔心他?不如擔心你自己吧!噎嘿嘿...呵呵...嘎嘎..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:544 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "看來這傢伙沒別的情報了,我們得自己去找比昂!" #. [message]: role=Reporter -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:566 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "大人!斥候回報比昂被抓住並被帶往北方!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:571 msgid "That they should dare this! We will give chase at once." msgstr "他們竟敢如此!我們追。" #. [message]: speaker=Mordak -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:597 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "你弟弟偷襲我的計劃失敗了。他現在是我的俘虜了。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:602 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "我弟弟被綁了?比昂,我讓你失望了!現在莫達克的軍隊已抵達村莊!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 +#. "these creatures" refers to only the undead with pierce resistances, i.e., skeletons: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:619 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "我聽說這些怪物對我們的武器攻擊幾乎免役,走著瞧!" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 +#. with bravado: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/01_Rooting_Out_a_Mage.cfg:636 msgid "That was not so hard!" msgstr "並不難嘛!" #. [scenario]: id=02_The_Chase -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "追逐" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:23 msgid "Arvith and his band rode north in search of his missing brother." msgstr "亞努和他的手下乘馬前去北方尋找他失蹤的弟弟。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:30 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -467,7 +692,7 @@ msgstr "" "在此處的也會成為它們的一員。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:39 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -496,78 +721,132 @@ msgstr "" "此外...我想奪回我弟弟。" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:77 msgid "Elves" msgstr "精靈" #. [side]: type=Elvish Rider, id=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:82 msgid "Nil-Galion" msgstr "尼爾-佳里翁" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:163 msgid "Kidnappers" msgstr "綁匪" #. [side]: type=Dark Adept, id=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 +#. [unit]: type=Dark Adept, id=Muff Toras +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:167 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:583 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:617 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:724 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:955 msgid "Muff Toras" msgstr "莫夫 陶喇斯" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:250 msgid "Fight your way through the woods before the kidnappers escape" msgstr "在綁匪逃走前打通森林" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:267 msgid "Catch the kidnappers" msgstr "抓住綁匪" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:277 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "在暗黑技師的增援部隊到來前殺掉他" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:295 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "精靈的軍隊是分散的。趁這機會一次處理一個。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:309 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "使用輕騎兵和混混快速探索森林並找出綁匪。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:325 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "讓暗影學徒和他的護衛分開好輕鬆擊殺他。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:336 +msgid "The Elvish forces are spread out." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:350 +#, fuzzy +#| msgid "" +#| "Use horsemen or footpads to quickly explore the shrouded woods to locate " +#| "the kidnappers." +msgid "" +"Use units with high movement points to quickly explore the shrouded area." +msgstr "使用輕騎兵和混混快速探索森林並找出綁匪。" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:366 +#, fuzzy +#| msgid "" +#| "Separate the Dark Adept from his guards and attack in force for an easy " +#| "kill." +msgid "Try to separate the Dark Adept from his guards." +msgstr "讓暗影學徒和他的護衛分開好輕鬆擊殺他。" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:377 +msgid "Attack the elves." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:391 +msgid "Explore." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:407 +msgid "Attack the Dark Adept." +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:476 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "來吧,各位,在可親的綠林中漫步,有什麼比這更好的?" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:481 msgid "You there! Halt and explain yourself." msgstr "那裡的那個!報上名來。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:486 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "我們正在追蹤一些綁架我兄弟的人!" #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:491 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." @@ -576,14 +855,14 @@ msgstr "" "否則去死。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:496 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "鬼故事到此為止了。區區精靈是阻擋不了我解救比昂的!" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:501 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " @@ -592,7 +871,7 @@ msgstr "" "幸好我們不用面對幽靈。但林子中不好駕馭馬匹,這讓我們面對精靈時屈於下風。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:506 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " @@ -601,25 +880,35 @@ msgstr "" "呸,那就走道路,而我們的矛兵和弓手可以深入林子對付他們。說這些業餘戰士是比不" "上我們經大風大浪的人馬的。" +#. [message]: role=Mercenary +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:512 +msgid "" +"All right, I just hope we have enough spearmen and bowmen to send into the " +"deeper woods! Remember that you can recruit or recall more of them from our " +"encampment!" +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:543 msgid "I see them! There they are!" msgstr "我看到了,他們在那!" #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:548 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "該死!要是他們晚一個鐘頭的話,我們主人的援軍早就在這和我們會合了。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 +#. since this is on turn 12, the assumption is that the player has been taking it too slow and needs to hurry up: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:561 msgid "Come on, men, let’s catch those kidnappers!" msgstr "大家上!抓住這些綁匪!" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:576 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " @@ -629,54 +918,55 @@ msgstr "" "的人送到北方了,他現在肯定安全的待在我主子的地牢中。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:581 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "你最好告訴我我弟在哪,否則我一刀刺進你喉嚨,讓你髒血四濺。" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:584 msgid "Sithrak" msgstr "西斯拉克" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:585 msgid "Eleben" msgstr "艾勒班" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:586 msgid "Jarlom" msgstr "查儂" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:587 msgid "Hamik" msgstr "漢密克" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:591 msgid "Akranbral" msgstr "阿卡蘭布若" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:592 msgid "Drakanal" msgstr "德拉卡諾" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:593 msgid "Xaskanat" msgstr "薩斯卡那特" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:594 msgid "Katklagad" msgstr "卡卡拉嘎" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490 +#. "speaker=unit" is equivalent to "speaker=Muff Toras" here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:601 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" @@ -686,12 +976,12 @@ msgstr "" "$first_password_number 和 $second_password_$second_password_number|。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:609 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "把他綁好並帶上。如果他耍我們,就得死。" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:639 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." @@ -700,7 +990,7 @@ msgstr "" "扯上關係了。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:644 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." @@ -709,12 +999,12 @@ msgstr "" "上馬,前進。" #. [event] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:659 msgid "Brena" msgstr "布雷那" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:669 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" @@ -723,68 +1013,90 @@ msgstr "" "催毀的嗎?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:674 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "啊,我們認為東北方有一座他們巢穴。他們把我弟弟抓到那。" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:679 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "我超恨那些東西。如果你允許,我會跟隨你前去與之戰鬥。" #. [message]: role=Mercenary -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:684 msgid "He would only slow us down!" msgstr "他只會拖慢我們的速度!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:689 msgid "It is my place to decide this." msgstr "我才是老大。" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:692 msgid "Oh, all right then. Come along with us." msgstr "噢,那好吧。跟我們一起來吧。" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:696 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "謝謝你。我的戰友們和我將任您差遣。" #. [option] -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:702 msgid "I am sorry. We have not the time to spare." msgstr "不好意思,我們不想浪費時間。" #. [message]: speaker=Brena -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:706 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "那麼這個拿去吧,我覺得你正需要幫忙。我的戰友們會在你呼喚時前來幫忙。" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:721 msgid "You receive 70 pieces of gold!" msgstr "你收到 70 枚金幣!" +#. [message]: role=Mercenary +#. NORMAL difficulty; this is to make up for Brena not being available here: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:735 +msgid "Oh, by the way, I found some gold!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:750 +#, fuzzy +#| msgid "You receive 70 pieces of gold!" +msgid "You receive 35 pieces of gold!" +msgstr "你收到 70 枚金幣!" + +#. [message]: role=Mercenary +#. HARD difficutly; "nothing on him" as in, he didn't even have any gold: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:757 +msgid "" +"It's a shame this kidnapper had nothing on him besides those passwords..." +msgstr "" + #. [message]: speaker=Muff Toras -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:775 msgid "My reinforcements are here!" msgstr "我的增援部隊到了!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:824 msgid "He escaped us..." msgstr "他從我們手中逃掉了..." #. [message]: speaker=Nil-Galion -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:836 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " @@ -794,17 +1106,24 @@ msgstr "" "生成為不死大軍的主宰。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:846 msgid "Follow their back trail!" msgstr "跟上他們!" +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/02_The_Chase.cfg:865 +msgid "" +"You will be able to recruit Heavy Infantrymen in the next scenario! " +"Lessons on using them will be postponed until you recruit one then." +msgstr "" + #. [scenario]: id=03_Guarded_Castle -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "守衛森嚴的城堡" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:22 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -840,7 +1159,7 @@ msgstr "" "他們抓走莫達克,我也不會。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" @@ -867,97 +1186,148 @@ msgstr "" "意。在他們彼此連結的紐帶中,充滿了力量。" #. [side]: type=Dark Sorcerer, id=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "羅剎利克" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit +#. [unit]: role=Guard, type=Thug, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 +#. [unit]: role=Guard2, type=Thug, type=Bandit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:88 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:96 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:105 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:117 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:782 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:797 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:812 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:827 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:842 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:851 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:859 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:867 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1091 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1101 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1110 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1120 msgid "Guard" msgstr "守衛" #. [unit]: id=Knago-Brek, type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:140 msgid "Knago-Brek" msgstr "納勾-布瑞克" #. [unit]: type=Orcish Grunt -#. [unit]: type=Orcish Warrior -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 +#. [unit]: type=Orcish Grunt, type=Orcish Warrior +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:157 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:165 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:174 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:186 msgid "Castle Guard" msgstr "城堡衛兵" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:264 msgid "Indoors (dark castle)" msgstr "室內(黑城堡)" #. [time]: id=indoors_dark_castle_lit -#. similar string in th4e wesnoth-help textdomain -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 +#. similar string in the wesnoth-help textdomain +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:280 msgid "Indoors (lit)" msgstr "室內(亮)" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:337 msgid "Rescue Baran" msgstr "拯救比昂" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:349 msgid "Kill the dark sorcerer to get the cell key" msgstr "殺死暗黑法師取得牢房鑰匙" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:363 msgid "Move Arvith to the cell with his brother to free him" msgstr "移動亞努到關押他兄弟的牢房來救他" #. [objective]: condition=lose -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:376 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:144 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:566 msgid "Death of Baran" msgstr "比昂死亡" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:389 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "當面對不明的情況時,可將故事內容納入你的策略考量中。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:399 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "暗影術士是強大的單位,用多個單位同時攻擊並將他驅離主堡。" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378 +#. EASY difficulty; avoid any unnecessary vagueness in this hint (some vagueness will be inevitable here though): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:410 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "格子上的標記或裝飾代表可能有東西。可以的話,派人去調查是個好主意。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:425 +msgid "Hm, I wonder where Baran could be?" +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:435 +msgid "Beware: the dark sorcerer is a strong unit." +msgstr "" + +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:446 +msgid "Try investigating hexes with markings or decorations." +msgstr "" + +#. [objectives] +#. It is intentional for this hint to just be question marks; since we are on HARD it is supposed to be confusing: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:461 +msgid "???" +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:471 +msgid "The dark sorcerer is strong." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:482 +#, fuzzy +#| msgid "Irongate" +msgid "Investigate." +msgstr "鐵門" + #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:519 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." @@ -966,173 +1336,399 @@ msgstr "" "了動靜。" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:524 msgid "Halt! Friend or foe? Give the password." msgstr "站住!是友是敵?通關密語報上來。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:529 msgid "The password is" msgstr "密語是" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:533 msgid "Sithrak!" msgstr "西斯拉克!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:537 msgid "Eleben!" msgstr "艾勒班!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:541 msgid "Jarlom!" msgstr "查儂!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:545 msgid "Hamik!" msgstr "漢密克!" #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:560 msgid "Pass, friend." msgstr "朋友,過去吧。" # be rid of有種擺脫對方的意思,加上前文說不太爽,那這邊用「叫他滾蛋」感覺比較適合 #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:576 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "看來這學徒沒有指錯路。我會信守承諾,雖然有點不爽。鬆綁他,然後叫他滾。" +#. [message]: speaker=Muff Toras +#. EASY difficulty; here Muff Toras is much more polite and servile than he would be on other difficulties: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:598 +msgid "" +"Thank you so much for sparing me, Sir Arvith! If I may, please permit to " +"join your forces so that I may redeem myself for having kidnapped your " +"brother!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:603 +msgid "Fine, if you insist." +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:609 +msgid "" +"Muff Toras will now fight on your side! He is a Dark Adept, which you " +"should already know about from having faced previously!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. NORMAL difficulty; here Muff Toras is going more for flattery than for sincere thankfulness: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:633 +msgid "" +"Thank you for your mercy, Sir Arvith! Surely a merciful man such as yourself " +"will permit me to join your forces?" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:661 +msgid "" +"Don't let him! I'll never allow myself to fight alongside a dark magic user " +"like him!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:666 +msgid "Hm..." +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:669 +msgid "Very well, Muff Toras! You may join my forces!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:673 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:706 +msgid "Thank you for making the right choice!" +msgstr "" + +#. [message]: role=objector +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:678 +msgid "" +"Hmph, that's it! I quit! I'm sorry, Arvith, but my moral beliefs against " +"dark magic compel me to leave!" +msgstr "" + +#. [option] +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:688 +msgid "" +"I'm sorry, Muff Toras, but I must take into account my men's objections." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:692 +msgid "" +"While I cannot permit you to fight alongside us, I shall still permit you to " +"leave unharmed, however." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:697 +msgid "Hmph, suit yourself..." +msgstr "" + +#. [message]: speaker=Muff Toras +#. imagine this is Metal Gear Solid and Solid Snake has just been caught in a spotlight: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:754 +msgid "!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:763 +msgid "" +"You! But you gave us the correct passwords though! Why would you lead us " +"true if you were only planning on betraying us?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:768 +msgid "" +"Hahaha, I tricked you! My plan all along was to lead you into a trap! Hey " +"guards, time to return to duty!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:874 +msgid "Argh, the guards have returned! Watch your backs, men!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:888 +msgid "Time to correct my mistake of having left you alive!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:900 +msgid "Ugh, so much for my trap..." +msgstr "" + #. [message]: speaker=Guard_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:910 msgid "Wrong! Die!" msgstr "錯了!去死吧!" +#. [message]: speaker=narrator +#. Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:957 +msgid "" +"You fool! I told you it was $first_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Arvith +#. directed at Muff Toras: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:962 +#, fuzzy +#| msgid "Catch the kidnappers" +msgid "Shut up, kidnapper!" +msgstr "抓住綁匪" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:984 +msgid "Tutorial: Heavy Infantryman" +msgstr "" + +#. [message]: speaker=narrator +#. "In return" here is to contrast a strength against the weaknesses previously mentioned: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:986 +msgid "" +"You have recruited a Heavy Infantryman. Heavy Infantrymen have bulky " +"armor which makes them slow and easy for enemies to hit. In return, they " +"wield a mace for a melee attack which can deal massive impact damage, " +"which is especially powerful against skeletons." +msgstr "" + #. [message]: speaker=Knago-Brek -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1002 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "哈哈!我們很久沒有殺人了。刀劍需要飲血,我們要殺人!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1007 msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "鹿死誰手還未知。來吧,兄弟們,殺掉半獸人。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1019 msgid "One less braggart orc in the world." msgstr "世上又少了一個吹牛的半獸人。" #. [message] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1028 msgid "Captain, what are orcs doing this far south?" msgstr "長官,半獸人在這麼南的地方做什麼?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1033 msgid "Good question. Perhaps my brother will have found out." msgstr "好問題。也許我弟弟會有答案。" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1150 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "來接班的?那我們可以走囉?" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1155 msgid "Um, yes. Fine. You can go." msgstr "嗯,是的。好,你可以走了。" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1160 msgid "Um, you’re supposed to give the password." msgstr "嗯,你應該告訴我通行密語。" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1177 +msgid "Don't worry, he knows it, don't you, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. case where player failed first password challenge; "this" time is as in opposed to the previous one: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1190 +msgid "You remember what I told you this time, right, Arvith?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1198 +msgid "Um, you do remember what I told you, right, Arvith?" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1207 msgid "Oh, of course. I had nearly forgotten." msgstr "噢,當然我差點忘了。" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1211 msgid "Akranbral!" msgstr "阿卡蘭布若!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1215 msgid "Drakanal!" msgstr "德拉卡諾!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1219 msgid "Xaskanat!" msgstr "薩斯卡那特!" #. [option] -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 +#. spoken by Arvith: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1223 msgid "Katklagad!" msgstr "卡卡拉嘎!" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1236 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "謝啦!這些小規距很煩人對吧?" #. [message]: speaker=Guard2_leader -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1246 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "密語不對!他們不是接班的,抓住他們!" +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1303 +msgid "" +"You fool! How could you remember the first password and then forget that I " +"told you that the second one was $second_pwd_name|? Where did you even get " +"$pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. on NORMAL and HARD Muff Toras still yells at you here, but doesn't tell you the correct password: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1309 +msgid "" +"You fool! How could you remember the first password and then forget the " +"second one? Where did you even get $pwd_picked_name from?" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this is the case where the player failed first password challenge, so Muff Toras is correcting Arvith AGAIN; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1323 +msgid "" +"You absolute idiot! You forget not only the first password, but also that I " +"told you that the second password was $second_pwd_name|? Where do you even " +"get these wacky ideas for passwords like $pwd_picked_name from? Actually, " +"you know what, I don't even care; I'm out of here." +msgstr "" + +#. [message]: speaker=Muff Toras +#. EASY difficulty; Muff Toras corrects Arvith; possibilities for the variables are the passwords listed previously: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1336 +msgid "" +"You fool! I told you it was $second_pwd_name|! Where did you " +"even come up with $pwd_picked_name from?!" +msgstr "" + +#. [message]: speaker=Muff Toras +#. this line probably won't be reached, but in case it is, "it" refers to the second password that Arvith just forgot: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1342 +msgid "You fool! I had told you what it was, too!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 +#. the "...well, in any case" part is so this line works regardless of what came before it; +#. if Muff Toras was yelling at him previously, just assume Arvith is purposefully ignoring him: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1359 +#, fuzzy +#| msgid "" +#| "I think I should better support my men at the front to make sure we can " +#| "free my brother." msgid "" -"I think I should better support my men at the front to make sure we can free " -"my brother." +"...well, in any case, I think I should better support my men at the front to " +"make sure we can free my brother." msgstr "我想我最好到前線支援我的部下,以確保我們能救到我的兄弟。" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1377 +msgid "" +"I'm sorry, master, but I have realized the error of my ways in following " +"you. No more! It's time for your schemes to end!" +msgstr "" + #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 +#. "speaker=unit" is equivalent to "speaker=Rotharik" here (this is his last breath): +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1384 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "死在你手上或泰拉克手上都沒...(呃)" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1394 msgid "‘Tairach’? Who or what is Tairach?" msgstr "「泰拉克」?誰還是什麼東西?" #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1399 msgid "There’s a key in his robes." msgstr "他的長袍裡有把鑰匙。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1409 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "這一定是他們關押比昂的牢房鑰匙!鑰匙給我,我等不及要見我的兄弟了。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1437 msgid "It may be important, I best take it." msgstr "這可能很重要,我最好拿走它。" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1455 msgid "This castle seems as dark as a cave!" msgstr "這個城堡看起來像個黑暗的洞穴!" #. [message]: speaker=narrator -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1462 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " @@ -1142,39 +1738,55 @@ msgstr "" "這個城堡處於在一個混沌時段(相當於永夜),石牆上點亮的區域除外(正常時" "段)。小心部屬您的單位,因為您的單位會變弱而敵人的單位會變強。" -#. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 -msgid "Look what I have found in here! I can count a hundred pieces of gold." -msgstr "看看我在這裡找到什麼!我數得出這裡有數百枚金幣。" +#. [message]: speaker=narrator +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1470 +#, fuzzy +#| msgid "" +#| "This castle is under a constant, chaotic time of day (equivalent " +#| "to permanent night), except for illuminated hexes adjacent to lit stone " +#| "walls (neutral time of day). Place your units carefully, as your troops " +#| "will be weaker and enemy units stronger." +msgid "" +"This castle is under a constant, chaotic time of day, except for " +"illuminated hexes adjacent to lit stone walls. Keep this in mind when " +"placing your units." +msgstr "" +"這個城堡處於在一個混沌時段(相當於永夜),石牆上點亮的區域除外(正常時" +"段)。小心部屬您的單位,因為您的單位會變弱而敵人的單位會變強。" + +#. [message]: speaker=narrator +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1478 +msgid "" +"The time of day in this castle is mostly constantly chaotic " +"(exceptions apply)." +msgstr "" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 -msgid "Look what I have found in here! I can count fifty pieces of gold." +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1498 +#, fuzzy +#| msgid "Look what I have found in here! I can count fifty pieces of gold." +msgid "Look what I have found in here! I can count $gold_amt pieces of gold." msgstr "看看我在這裡找到什麼!我數得出這裡有五十枚金幣。" #. [message]: speaker=unit -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1538 msgid "I found Baran. He is in this cell." msgstr "我找到比昂了。他在這間牢房。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1549 msgid "It’s good to see you, Arvith." msgstr "亞努,我很高興再看到你。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1554 msgid "And you too, brother." msgstr "你也一樣,老弟。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 -msgid "" -"You must be one of Arvith’s men. Please help me get out of this dungeon." -msgstr "你一定是亞努的屬下。請幫我離開這間監牢。" - -#. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1559 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " @@ -1183,46 +1795,118 @@ msgstr "" "該死的暗黑術士羅剎利克把我禁錮在這法力強化的鐵柵門後面。它只能用正確的鑰匙打" "開。你必須從他那裡才能拿到鑰匙來救我。" +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1570 +msgid "" +"You! You were one of my kidnappers! Why have you returned, to torture me, I " +"assume? Well, you won't break me!" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1574 +msgid "" +"Shush! I'm not here to harm you! Your brother Arvith captured me, but he " +"spared my life, so I work for him now! We're going to get you out of here!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1578 +msgid "" +"Hm... I can't say I really trust you after you kidnapped me once, but then " +"again, it's not like I have much choice here, so I might as well wait to see " +"if you can deliver..." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1582 +msgid "That's all I ask." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1586 +msgid "" +"Well, as one of my kidnappers, you must already know that I can't just " +"fireball my way out of here, due to the magical enhancements your master — " +"er, I mean, FORMER master Rotharik made to this iron gate." +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1590 +msgid "" +"That's correct; it can only be opened with the correct key. We are working " +"on getting it from Rotharik in order to free you." +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1594 +msgid "You'd better be!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1601 +#, fuzzy +#| msgid "" +#| "The accursed dark sorcerer Rotharik has imprisoned me behind this " +#| "magically enhanced iron gate. It can only be opened with the correct key. " +#| "You must get it from him to free me." +msgid "" +"You must be one of Arvith’s men. Please help me get out of this dungeon in " +"which the accursed dark sorcerer Rotharik has imprisoned me! The iron gate " +"is magically enhanced and can only be opened with the correct key. You must " +"get it from Rotharik to free me!" +msgstr "" +"該死的暗黑術士羅剎利克把我禁錮在這法力強化的鐵柵門後面。它只能用正確的鑰匙打" +"開。你必須從他那裡才能拿到鑰匙來救我。" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1615 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "我見到並殺死那術士了。這是你說的鑰匙?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1619 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "沒錯。哥哥,快幫我打開牢房,讓我們離開這裡!" +#. [message]: speaker=narrator +#. "we" here is the "royal we": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1650 +msgid "" +"You can now control Baran! However, as he will remain imprisoned for the " +"remainder of this scenario, we shall wait until the next one to give you " +"tips on using him." +msgstr "" + #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1682 msgid "Thank you for saving me. I... was not certain you would come." msgstr "謝謝你救了我,我...幾乎快要放棄希望了。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1687 msgid "Have you no faith in your brother, Baran?" msgstr "比昂,難道你對老哥沒信心嗎?" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1692 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "不是這樣的。我想也許我該腐朽而去。我之前失信於你,現在又一次。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1697 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "或許吧。但你仍是我弟弟。而且...我從不懷疑你會來救我。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1702 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." @@ -1231,32 +1915,34 @@ msgstr "" "我們傭兵團幾天的時間。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1707 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "感謝你們的援助。我們回家吧。" #. [unit]: id=Rotharik, type=Orcish Assassin -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1743 msgid "Minion of Tairach" msgstr "泰拉克的走狗" #. [message]: speaker=Rotharik -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 +#. speaker being "Rotharik" here is an id used by both Rotharik himself and the Orcish Assassin ("Minion of Tairach") +#. that replaces him if he's dead; in either case, he is male: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1757 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "你太慢啦!你的兄弟己經死啦!呣哈哈哈哈哈..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/03_Guarded_Castle.cfg:1762 msgid "Argh!!" msgstr "啊~~!!!" #. [scenario]: id=04_Return_to_the_Village -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "返回村莊" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:22 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1286,7 +1972,7 @@ msgstr "" "走著,我們就穿過一些特別美麗的郊區,這讓我們有大把的時間交談。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:30 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" @@ -1321,99 +2007,181 @@ msgstr "" "發生的預兆?" #. [side]: type=Orcish Warlord, id=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:83 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "泰拉克" #. [side]: type=Longbowman, id=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:113 msgid "Reeve Hoban" msgstr "康瑟若.荷邦" #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:136 msgid "Find out what is happening in the village" msgstr "查出村莊發生了什麼事" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:154 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "招募或招回移動力強的單位以便看穿隱身於迷霧中的單位。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:158 +msgid "Watch your visibility with this fog." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:162 +msgid "Watch out!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:186 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "嗨!村莊終於恢復了平靜,我己經看到有人來迎接我們了。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:205 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "不對。他們好像正在逃離什麼的。我們去看看那裡發生了什麼事!" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:210 msgid "Men! Ready your arms!" msgstr "各位!整裝就位!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:215 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "我們應該去那裡跟康瑟若.荷邦聊聊。也許他知道怎麼了。" +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:221 +msgid "Aye, I shall have to assign some of my men to scout for him!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:226 +msgid "" +"I would suggest recruiting or recalling some footpads or horsemen for that " +"task!" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:240 +msgid "Tutorial: Baran" +msgstr "" + +#. [message]: speaker=narrator +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:241 +msgid "" +"Baran is now free for you to use to his full potential! Baran is a Red " +"Mage. He is unique among your units in that he has a neutral " +"alignment. He has a strong ranged attack in which he hurls powerful magical " +"fireballs at enemies. Unfortunately, the enemies against which these " +"fireballs are strongest (undead and wood-based enemies) aren't available " +"here at the end of this campaign for you to fry. Baran can also do a weak " +"melee attack with his staff, dealing impact damage to enemies." +msgstr "" + #. [message]: speaker=second_unit -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:257 msgid "We’re almost there!" msgstr "我們快到了!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:262 msgid "That warlord! It’s..." msgstr "督軍!這..." #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:267 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "是啊,我認得這張臉,特別是你做了那件事之後。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:272 msgid "The warlord from Toen Caric." msgstr "托恩.卡里克的督軍。" #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:277 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "你!用火毀我容的法師!宰光他們!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:282 msgid "Let’s finish what we started, brother." msgstr "讓我們結束這孽緣吧,哥哥。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:287 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "好,我右,你左。上吧!" +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:326 +msgid "Hey look! It's Reeve Hoban!" +msgstr "" + +#. [message]: speaker=second_unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:332 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "One of Reeve Hoban's men!" +msgstr "康瑟若.荷邦" + +#. [message]: speaker=unit +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:337 +msgid "Hey Reeve! Look who showed up!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Reeve starts to say "Arvith" but then interrupts himself: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:384 +msgid "" +"Hello Arv-wait, what's this? Why do you have a dark mage with you, Arvith?!" +msgstr "" + +#. [message]: speaker=Arvith +#. "Hold" as in "Hold up" or "Hold your fire" or "Hold your horses": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:389 +msgid "" +"Hold, fair Reeve. This mage agreed to fight alongside me after I spared his " +"life." +msgstr "" + #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:393 +msgid "" +"Well, if you trust him, I guess that I can do so, as well. Anyways, I am " +"glad that you have returned." +msgstr "" + +#. [message]: speaker=Reeve Hoban +#. Now that we lift some fog above, Reeve being able to see Arvith is probably literal now, although there's still a chance it's figurative: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:400 msgid "I am glad to see you returned." msgstr "我很高興再看到你回來。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:407 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "不會比我回到這高興。但瑪葵發生了什麼事?" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:412 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." @@ -1421,14 +2189,15 @@ msgstr "" "你們離開後不久,我們就被半獸人包圍了。瑪葵一半的人都死了,我們擋不住他們。" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:417 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "半獸人督軍想要奴役我們,我們快要撐不住了。" #. [message]: speaker=Reeve Hoban -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 +#. some archaic wording here; "fell" in the sense of "strong and cruel" or "eager and unsparing": +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:423 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." @@ -1436,23 +2205,83 @@ msgstr "" "小心,他的人十分凶殘,殺了不少我的人。雖然現在很少人能上場作戰,但我還是會讓" "他們協助你。" +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:449 +msgid "" +"Ungh... My time has come... Arvith... Baran... the defense of Maghre now " +"falls to the two of you..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:454 +msgid "No! Reeve!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:459 +msgid "You orcs will pay for this!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:471 +msgid "" +"...well, we can't sit around mourning Reeve while we are still beset by " +"orcs... To the defense of Maghre, men!" +msgstr "" + +#. [message]: speaker=Baran +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:476 +msgid "Maybe we can take up his position for him?" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:481 +msgid "We shall see!" +msgstr "" + +#. [message]: speaker=Reeve Hoban +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:501 +msgid "" +"Here, have some gold. You could probably put it to better use than I can." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:507 +msgid "It appears Reeve left behind some gold in his keep!" +msgstr "" + #. [objective]: condition=win -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:558 msgid "Slay the Orcish Warlord to free the village" msgstr "殺死半獸人督軍好解放村莊" #. [objectives] -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 +#. EASY difficulty; avoid all vagueness in this hint: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:576 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "你可以使用康瑟若.荷邦的主堡招幕或招回額外單位。" +#. [objectives] +#. NORMAL difficulty; hint should be somewhat vague: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:580 +msgid "Have Arvith make use of Reeve Hoban’s keep." +msgstr "" + +#. [objectives] +#. HARD difficulty; hint should be even vaguer: +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:584 +#, fuzzy +#| msgid "Reeve Hoban" +msgid "Use Reeve Hoban’s keep." +msgstr "康瑟若.荷邦" + #. [message]: speaker=Tairach -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:625 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "今天,你應該為我的臉付出代價,法師!" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:630 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." @@ -1460,15 +2289,39 @@ msgstr "" "我在托恩.卡里克的日子就已經付出了代價。該是我要彌補這個錯誤並且終結這一切的" "時候了。" +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:670 +msgid "You again!" +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:675 +msgid "It is time for me to finish what Baran started!" +msgstr "" + +#. [message]: speaker=Tairach +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:715 +msgid "" +"Hey wait, weren't you one of that insignificant mage Rotharik's men? Weren't " +"you supposed to be capturing Baran and bringing him to me?" +msgstr "" + +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:720 +msgid "" +"Yes, that was originally the plan. However, I've changed my mind: I'd much " +"rather kill you instead!" +msgstr "" + #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:736 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "結束了。我們總算打敗他了。比昂,能和你並肩作戰真好。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:741 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." @@ -1477,7 +2330,7 @@ msgstr "" "不會再來一次。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:746 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." @@ -1485,22 +2338,22 @@ msgstr "" "我得回去為生活打拼。但有護身符在,老弟,當你再次被麻煩纏上時,我會來助你的。" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:765 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "我不覺得我們能從這裡救到什麼人了,太遲了。" #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/04_Return_to_the_Village.cfg:770 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "我無法保護我的人民。噢!為什麼這要發生在我身上?!" #. [scenario]: id=05_Epilogue -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:5 msgid "A Tale of Two Brothers — Epilogue" msgstr "救援計畫 — 尾聲" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1527,7 +2380,7 @@ msgstr "" "弟,而他准許了。" #. [part] -#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 +#: Two_Brothers_With_A_Third_Difficulty/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" @@ -1548,29 +2401,47 @@ msgstr "" "\n" "不過,順便休息並享受和平真的很棒。" -#: data/campaigns/Two_Brothers/utils/characters.cfg:6 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:6 msgid "Arvith" msgstr "亞努" #. [message]: speaker=Arvith -#: data/campaigns/Two_Brothers/utils/characters.cfg:21 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:25 msgid "All is lost now that I am dead..." msgstr "一切都完了...我要死了..." #. [message]: speaker=Baran -#: data/campaigns/Two_Brothers/utils/characters.cfg:39 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:43 msgid "It is over, I am vanquished." msgstr "完蛋了,我被擊敗了。" +#. [message]: speaker=Muff Toras +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:62 +msgid "Ugh, I guess I should have seen this coming..." +msgstr "" + +#. [message]: speaker=Arvith +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:67 +msgid "What a shame, just as he was starting to redeem himself, too..." +msgstr "" + #. [unit]: id=Baran, type=Red Mage -#: data/campaigns/Two_Brothers/utils/characters.cfg:128 +#: Two_Brothers_With_A_Third_Difficulty/utils/characters.cfg:154 msgid "Baran" msgstr "比昂" -#: data/campaigns/Two_Brothers/utils/macros.cfg:4 +#: Two_Brothers_With_A_Third_Difficulty/utils/macros.cfg:4 msgid "Hint:" msgstr "提示:" +#~ msgid "" +#~ "Look what I have found in here! I can count a hundred pieces of gold." +#~ msgstr "看看我在這裡找到什麼!我數得出這裡有數百枚金幣。" + +#~ msgid "" +#~ "You must be one of Arvith’s men. Please help me get out of this dungeon." +#~ msgstr "你一定是亞努的屬下。請幫我離開這間監牢。" + #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" @@ -1598,9 +2469,6 @@ msgstr "提示:" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "生命在消逝....我要死了..." -#~ msgid "Irongate" -#~ msgstr "鐵門" - #~ msgid "Arne" #~ msgstr "亞努"