From a5ea4542337ef947070501da11136baca2924f9e Mon Sep 17 00:00:00 2001 From: Eric Gallager Date: Tue, 5 Jul 2022 16:27:45 -0400 Subject: [PATCH] Update changelog.txt for the new release --- changelog.txt | 86 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) diff --git a/changelog.txt b/changelog.txt index b592b73..1dac32f 100644 --- a/changelog.txt +++ b/changelog.txt @@ -96,6 +96,92 @@ find anything there." 0.2.0 general: -ported to BfW 1.16 +-added a README +-ran WML maintenance tools (many times) +-spellchecking and copyediting +-generate a potfile for translators +-hosted on GitHub now, so you can check the full commit history there + +scenario 1: +-use {SCENARIO_MUSIC} macros properly to avoid invalid WML warnings +-give elves more favorable terrain + +scenario 2: +-fix music +-make easier +-remove unreachable village from map border + +scenario 3: +-add music +-fix Limwen death event + +scenario 4: +-fix music + +scenario 5: +-fix directions units are facing +-add Naga Dirkfangs + +scenario 6: +-give player starting villages +-make easier (hints on EASY, traits on EASY, slow things if EASY) + +scenario 7: +-tune allied AI +-fix cutscene so enemy woses aren't invisible + +scenario 8: +-tune allied AI +-give allied leaders unique recruits +-add more allied leaders, so that they use the outposts +-give enemies some (limited) lvl3 recruits +-scroll around more in cutscenes +-tweak musical cues +-additional dialogue + +scenario 9: +-add music +-make easier +-modify enemy AI +-add some additional moveto events +-modify map to make bridge over void more noticeable against its background + +scenario 10: +-add music +-make easier (nerf enemies, increase bottleneck to slow down enemy, etc.) +-give traits to allied dwarves + +scenario 11: +-add music + +scenario 12: +-make freezing less annoying +-add music +-nerf ice ghosts +-use new snowy cobbles terrain +-have side for Rocs actually show up + +scenario 13: +-mess around with audio effects + +scenario 15: +-make easier (nerf enemies, improve player's starting base, etc.) +-additional enemy recruits + +scenario 16: +-make easier + +scenario 17: +-reduce crab spawn locations on EASY +-nerf enemy crabs in general +-add additional units + +scenario 18: +-make easier +-add a time schedule +-make sure portal stops spawning ghosts when closed +-give a water trail for aquatic units +-avoid defeat on killing Duron Bleil ------------------------------------------------------------------------------- 0.1.9.5