u8 version @ 0x00;
u32 chunk_res @ 0x04;
u32 chunk_size @ 0x08;
bool run_length_encoded @ 0x0C;
bool morton_encoded @ 0x0D;
u8 data[0x1000000] @ 0x10;Coming soon.
Each Voxel is an u8, which is a color index into the palette. Currently only 0 or 1 which indicates the voxel is either empty or filled.
u8 version @ 0x00;
u8 max_depth @ 0x04;
u32 root_res @ 0x08;
bool run_length_encoded @ 0x0C;Coming soon.
u32 data @ 0x00;
u8 child_mask @ 0x04;