determine the overhead of slub_debug options #559

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thestinger opened this Issue Jan 10, 2017 · 1 comment

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thestinger commented Jan 10, 2017

It would be nice to investigate the overhead (memory, performance) of slub_debug=FPZ and subsets of that. PaX has significantly faster slab sanitization available, but the vanilla implementation might be quick enough for us for devices where we're not going to have PaX. Other options may also be useful too.

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thestinger Jan 23, 2017

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This code isn't worth reusing right now.

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thestinger commented Jan 23, 2017

This code isn't worth reusing right now.

@thestinger thestinger closed this Jan 23, 2017

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