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Cartesian
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coordinates</FONT>
<BR>
Class Cartesian</H2>
<PRE>
java.lang.Object
<IMG SRC="../resources/inherit.gif" ALT="extended by"><B>coordinates.Cartesian</B>
</PRE>
<HR>
<DL>
<DT>public class <B>Cartesian</B><DT>extends java.lang.Object</DL>
<P>
Cartesian coordinates.
A cartesian coordinate is nothing but a vector with three dimensions.
There is no origin. It must be clear from the context where the vector is used in.
The absolut real life distance per grid is a config value.
<P>
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<TD><CODE><B><A HREF="../coordinates/Cartesian.html#Cartesian(int, int, int)">Cartesian</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../coordinates/Cartesian.html#compareTo(coordinates.Cartesian)">compareTo</A></B>(<A HREF="../coordinates/Cartesian.html" title="class in coordinates">Cartesian</A>&nbsp;with)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compare two Cartesian vectors.
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../coordinates/Cartesian.html#getX()">getX</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../coordinates/Cartesian.html#getY()">getY</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../coordinates/Cartesian.html#getZ()">getZ</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../coordinates/Cartesian.html#move(coordinates.Cartesian)">move</A></B>(<A HREF="../coordinates/Cartesian.html" title="class in coordinates">Cartesian</A>&nbsp;distance)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add two vectors</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../coordinates/Cartesian.html#setX(int)">setX</A></B>(int&nbsp;x)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../coordinates/Cartesian.html#setY(int)">setY</A></B>(int&nbsp;y)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../coordinates/Cartesian.html#setZ(int)">setZ</A></B>(int&nbsp;z)</CODE>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="Cartesian(int, int, int)"><!-- --></A><H3>
Cartesian</H3>
<PRE>
public <B>Cartesian</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</PRE>
<DL>
</DL>
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<A NAME="getX()"><!-- --></A><H3>
getX</H3>
<PRE>
public int <B>getX</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getY()"><!-- --></A><H3>
getY</H3>
<PRE>
public int <B>getY</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getZ()"><!-- --></A><H3>
getZ</H3>
<PRE>
public int <B>getZ</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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<A NAME="setX(int)"><!-- --></A><H3>
setX</H3>
<PRE>
public void <B>setX</B>(int&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setY(int)"><!-- --></A><H3>
setY</H3>
<PRE>
public void <B>setY</B>(int&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setZ(int)"><!-- --></A><H3>
setZ</H3>
<PRE>
public void <B>setZ</B>(int&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="move(coordinates.Cartesian)"><!-- --></A><H3>
move</H3>
<PRE>
public void <B>move</B>(<A HREF="../coordinates/Cartesian.html" title="class in coordinates">Cartesian</A>&nbsp;distance)</PRE>
<DL>
<DD>Add two vectors
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="compareTo(coordinates.Cartesian)"><!-- --></A><H3>
compareTo</H3>
<PRE>
public int <B>compareTo</B>(<A HREF="../coordinates/Cartesian.html" title="class in coordinates">Cartesian</A>&nbsp;with)</PRE>
<DL>
<DD>Compare two Cartesian vectors.
In this comparison a vector is greater than an other if and only if alls three
components are greater. If neither vector is greater the vectors are considered
as equal.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>with</CODE> - the vector to compare with
<DT><B>Returns:</B><DD>1 if this > with, -1 if this < with, 0 else</DL>
</DD>
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