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CoreBreach is THE brand-new futuristic "anti-gravity" racing game with combat-based gameplay.
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Classes fix linux problem
CoreBreach.xcodeproj fix project referencing local paths
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_DEPENDENCIES initial commit
CoreBreachInfo.plist initial commit
GNUmakefile fix linux problem
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CoreBreach is THE brand-new futuristic "anti-gravity" racing game with combat-based gameplay.

  1. Checkout Core3D next to Core3D-Example

    ```git clone

    git clone```

    • Mac: Open CoreBreach.xcodeproj in Xcode 4.x and hit the build button
    • Win: Buy a Mac, install clang-compatible Cocotron and then open CoreBreach.xcodeproj in Xcode 4.x, select the win32 target and hit the build button.
    • Lin:

      1. Install clang 3.0 or newer either from your system package management (if recent enough) or from source.
      2. Install from source recent versions from GNUstep (base >= 1.24.0, gui 0.22) and libobjc2 (version >= 1.5.0). The reason to install these from source is that linux distributions either don't have these packages (libobjc2) or don't have recent enough versions (GNUstep). Beware, what debian/ubuntu calls libobjc2 in their package system actually is not libobjc2 at all, you need the REAL libobjc2 from here. At this point you should verify that you are able to build gnustep projects and your system compiler defaults to clang.
      3. Install the development versions of OpenGL, OpenAL, SDL, SDL_mixer & freetype using your native package management
      4. Then compile & run like any other GNUstep project using the GNUmakefile, i.e.: cd CoreBreach; make ; openapp ./

        If the last step fails you probably need to specify the library path (replace 32 with 64 on 64-bit systems): export LD_LIBRARY_PATH=/path/to/CoreBreach/_DEPENDENCIES/libs-linux32/:$LD_LIBRARY_PATH

    • BSD: Building the project on BSD or other Unix systems should be similar to Linux with the exception that you need to provide some missing libraries that are provided pre-built on Linux:
      • Engine-dependencies: Core3D/_DEPENDENCIES/libs-linux*/:
        • Bullet: you should compile the version provided in Core3D/_DEPENDENCIES/sources/bullet/ using gcc
        • Alut: install using system package management
      • CoreBreach-dependencies: CoreBreach/_DEPENDENCIES/libs-linux*/:
        • libavcodec 0.8.x: install using system package management
        • libffplay: install from here
  2. Note that the compiled game has only minimal data assets included because the game data is not open-source, but you can combine it with the full bought data-set or the free-of-charge demo-dataset. See LICENSE.txt for more information.
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