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Port of cocos2d-iphone in C++
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Box2D
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chipmunk
cocos2dx
doxygen
licenses
lua
template
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.gitignore
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AUTHORS
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README.mdown
build-linux.sh
build-win32.bat
cocos2d-win32.vc2008.sln
cocos2d-win32.vc2010.sln
create-android-project.bat
create-android-project.sh
create-bada-project.vbs
create-linux-eclipse-project.sh
create-qnx-project.sh
create-qnx-project.vbs
install-templates-msvc.bat
install-templates-xcode.sh

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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