The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970 - Wikipedia
To see a web example of this codebase, go to http://cornflakesuperstar-gameoflife.heroku.com/
Pete Yandell hosted a code retreat at Envato on August 27th in 2011 where we practised TDD pairing using the Game of Life as our problem. It was a bit tricky to bang out a solution in 45 minutes. This github project was created to think about it a bit more.
$ git clone email@example.com:cornflakesuperstar/game_of_life.git $ cd game_of_life $ ./world.rb --simulate sample_worlds/oscillator-blinking.gol
This implementations board doesn't grow. It does however, simulate patterns which is enough for now.
The performance could definitely be optimised a lot - adding bigger worlds (eg. to the Gosper Glider Gun in the sample_worlds/ directory) is horriby slow.
It would also be interesting to test with infinity in mind - would the data type usage blow up memory allocation?
Things to consider for a future code retreat!