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v0.4 - 28 September 2016

  • Add an "indir" block option to control the execution directory for a block.
  • Fix some formatting issues in notifications (thanks @stereosteve)

v0.3 - 8 April 2016

  • Modd no longer exits when there are script errors on first run. Instead, blocks with errors will be progressively started when there are applicable changes.
  • +onchange option to prep commands tells modd skip execution on startup, and run only when there's a detected change. (thanks Thomas B Homburg thomas@homburg.dk)
  • @shell magic variable to switch the shell used to execute commands. Current options are "bash" and "exec". (thanks Daniel Theophanes kardianos@gmail.com)
  • Modd now uses an exponential backoff strategy for daemon restarts (Josh Bleecher Snyder josharian@gmail.com)
  • Bugfix: Fix a format string issue that could cause some program output on the console to be corrupted. (thanks Yoav Alon yoava333@gmail.com)

v0.2 - 11 February 2016

  • Windows support - thanks to @mattn for getting the ball rolling
  • Fix a serious bug that prevented recursive watching on Linux
  • Show full, variable expanded commands in logs
  • Use slash-delimited paths throughout, even on Windows
  • Properly handle CRLF line endings in config files
  • Many, many small bugfixes and improvements