@cortesi cortesi released this Apr 7, 2016 · 13 commits to master since this release

  • Modd no longer exits when there are script errors on first run. Instead, blocks with errors will be progressively started when there are applicable changes.
  • +onchange option to prep commands tells modd skip execution on startup, and run only when there's a detected change. (thanks Thomas B Homburg thomas@homburg.dk)
  • @shell magic variable to switch the shell used to execute commands. Current options are "bash" and "exec". (thanks Daniel Theophanes kardianos@gmail.com)
  • Modd now uses an exponential backoff strategy for daemon restarts (Josh Bleecher Snyder josharian@gmail.com)
  • Bugfix: Fix a format string issue that could cause some program output on the console to be corrupted. (thanks Yoav Alon yoava333@gmail.com)



@cortesi cortesi released this Feb 10, 2016 · 39 commits to master since this release

  • Windows support - thanks to @mattn for getting the ball rolling
  • Fix a serious bug that prevented recursive watching on Linux
  • Show full, variable expanded commands in logs
  • Use slash-delimited paths throughout, even on Windows
  • Properly handle CRLF line endings in config files
  • Many, many small bugfixes and improvements