MovableMan - fix usage of unordered_set::erase #226
Merged
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unordered_set::eraseinvalidates the pointer that was erased.https://en.cppreference.com/w/cpp/container/unordered_set/erase.html
I also tested with a fresh C++ code file with
-fsanitize-addressand, indeed, the pattern of code of using an iterator variable to erase and then accessing through it reliably explodes.What prompted this is that I have just had a completely random segfault crash originating from
SDL_Scancode ()(????????) while playing the game. Here's the gdb backtrace (yes i play this game in debug build in gdb at this point lmao):The last sensible location in that backtrace is right after the erase.
Nothing seems to be broken with this applied.
There are comments and code around these spots that this commit touches that are apparently to work around the same issue I experienced. They're probably redundant/unneeded any more lol