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Merge branch 'master' of github.com:corytheboyd/BotSec

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	README
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2 parents a1a08b5 + 900a38b commit ef749675801c790974aa874e03bebdf056103487 @corytheboyd committed May 31, 2011
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10 .dropbox
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39 README
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-BotSec version 0.1.5
-
-Introduction!
-
-What once was a vast empire of monumental achievement has become a playground of death and destruction brought about by the very security force
-designed to protect it. The culmination of the vast knoledge of thousands of years of great minds thought they designed the perfect AI, capable
-of thought, able to adapt to new situations nearly as fast as the human mind, but there was thought to be no way of algorithmically simulating
-a concious. Or, maybe there was...
-
-KNOWN ISSUES:
--Some kind of memory leak, extra entities present in GameWorld with playtime. They are the Text objects made by ContextMessage objects.
-
-TODO:
--Minimap and Inventory control on pause menu
--Ground enemy, wall enemy, air enemies
--New weapons
--Moving platforms
--Cutscenes mechanism
-
-TODO ART ASSETS:
--Player spritemap (in progress)
--Bullet spritemaps (replace)
--Door spritemaps (replace)
--Enemy spritemaps: Ground, Wall, Air (add)
-
--Industrial world tilemap (add)
--Overgrowth/Natural world tilemap (add)
--Platform tilemap (add)
--Various background images
--New menu background
-
-TODO SOUNDS:
--Ambient tracks (wip)
--Contextual message popup
--Menu select/press
--Door open
--Door close
--Door locked
--Gun fire, hit wall
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4 desktop.ini
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-[.ShellClassInfo]
-IconFile=C:\Users\corytheboyd\AppData\Roaming\Dropbox\bin\Dropbox.exe
-IconIndex=-2301
-InfoTip=A securely backed up place to put your important files.
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35 map/'
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-<level tile_name="l13" zone="" tile_left="l12" tile_right="l14" tile_up="k13" tile_down="m13">
- <width>1200</width>
- <height>960</height>
- <solid>
- <rect x="0" y="496" w="240" h="464"/>
- <rect x="768" y="400" w="432" h="16"/>
- <rect x="800" y="0" w="32" h="272"/>
- <rect x="832" y="416" w="368" h="16"/>
- <rect x="896" y="432" w="304" h="16"/>
- <rect x="960" y="448" w="240" h="512"/>
- <rect x="1008" y="0" w="192" h="240"/>
- <rect x="1040" y="240" w="160" h="16"/>
- <rect x="1056" y="256" w="144" h="32"/>
- <rect x="1088" y="288" w="112" h="16"/>
- </solid>
- <tiles_bg_3>
- <rect set="tileset" tx="0" ty="80" x="960" y="400" w="240" h="544"/>
- <rect set="tileset" tx="0" ty="80" x="960" y="944" w="240" h="16"/>
- <rect set="tileset" tx="0" ty="80" x="768" y="400" w="192" h="16"/>
- <rect set="tileset" tx="0" ty="80" x="832" y="416" w="128" h="16"/>
- <rect set="tileset" tx="0" ty="80" x="896" y="432" w="64" h="16"/>
- <rect set="tileset" tx="0" ty="80" x="800" y="0" w="32" h="272"/>
- <rect set="tileset" tx="0" ty="80" x="1008" y="0" w="192" h="224"/>
- <rect set="tileset" tx="0" ty="80" x="1008" y="224" w="192" h="16"/>
- <rect set="tileset" tx="0" ty="80" x="1040" y="240" w="160" h="16"/>
- <rect set="tileset" tx="0" ty="80" x="1056" y="256" w="144" h="32"/>
- <rect set="tileset" tx="0" ty="80" x="1088" y="288" w="112" h="16"/>
- </tiles_bg_3>
- <tiles>
- <rect set="tileset" tx="0" ty="32" x="0" y="496" w="240" h="464"/>
- </tiles>
- <objects>
- <door x="1104" y="304" locked="true" id="none"/>
- </objects>
-</level>

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