Puzzle game where you roll a cube to reach the goal. Work in progress.
- Enter PlayMode from the
_Start
scene to run the game.
- The
_Start
scene preloads all scenes. - Scene switches are performed simply by deactivating/activating scenes.
- The active tool can be selected using the dropdown in the bottom left corner.
- The Paint tool is used to build the level. A level should have a Start and a Goal.
- The Pan tool can be used to move the camera.
- Level size can be adjusted via the Size fields.
- To load/save a level, press Load/Save. To make levels part of the game, they must be copied over from the
Application.persistentDataPath
directory to the project.
- Add move counter.
- Add collectibles and enemies.
- Support safe areas for mobile.
- Create more levels. Currently, there are only a couple of placeholder levels.
- Improve graphics. Current visuals are temporary programmer art.
- Add undo functionality to the level editor.