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#BUG: On Mac, if the game exits for any reason it leaves a pygame Dock icon which must be force-quit.
import pygame, random
width,height = (800,600) #this is short for width=800 and height=600
screen = pygame.display.set_mode((width,height)) #sets up the window
def spawn_word():
global words
wordStr = random.choice(words).strip()
return TypingGameWord(wordStr)
class TypingGameWord(pygame.sprite.Sprite):
"Represents a word that the user will have to type"
def __init__(self, word):
global width
pygame.sprite.Sprite.__init__(self) #initialize it as a pygame sprite
self.font = pygame.font.Font("font.ttf",40) #make the font we'll write the word in
self.originalWord = word
self.word = word
self.image = self.font.render(self.word, True, (255,255,255))
self.rect = self.image.get_rect()
self.rect.bottom = 0 #start the word just above the screen
self.rect.centerx = random.randint(self.rect.width/2,width-self.rect.width/2)
def checkLetter(self, letter):
"Checks a letter that the player typed. Returns true if the word is empty, otherwise false."
if letter == self.word[0]:
self.word = self.word[1:]
return self.word == ""
def updateSurface(self):
"Updates self.image to match the text of the word."
self.image = self.font.render(self.word, True, (255,255,255))
right = self.rect.right
bottom = self.rect.bottom
self.rect = self.image.get_rect()
self.rect.right = right
self.rect.bottom = bottom
def update(self):
global height
"Called every frame to update the state of the word."
global speed, running,score, extra_words, currentword
speedCoefficient = len(self.originalWord)
if speedCoefficient < len(currentword.originalWord):
speedCoefficient = len(currentword.originalWord)
if speedCoefficient < 5:
speedCoefficient = 5
old_top = += speed / speedCoefficient
if old_top < height/4 and >= height/4:
if self.rect.bottom >= height:
def lose():
print "YOU LOSE! Your score is:",score
running = False
running = True
speed = 10
wordfile = open('words.txt', 'r')
words = wordfile.readlines()
currentword = spawn_word()
extra_words = []
score = 0
score_font = pygame.font.Font("score_font.ttf",60)
background = pygame.image.load("background.png").convert()
clock = pygame.time.Clock()
while running: #the main loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False #stops the program
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False #stops the program
if currentword.checkLetter(event.unicode): #event.unicode is the letter the user typed
speed += 3
score += 1
if len(extra_words) > 0:
lowestwordindex = 0
for i in range(len(extra_words)):
if extra_words[i].rect.bottom > extra_words[lowestwordindex].rect.bottom:
lowestwordindex = i
currentword = extra_words.pop(lowestwordindex)
currentword = spawn_word()
for i in extra_words:
score_surf = score_font.render("SCORE:"+str(score), True, (0,255,0))
screen.fill((0,0,0)) #clears the screen
for i in extra_words:
screen.blit(i.image, i.rect)
pygame.draw.line(screen,(0,255,0),(width/2, height),(currentword.rect.left+7, currentword.rect.bottom),14)
screen.blit(currentword.image, currentword.rect) #draw the word
pygame.display.flip() #apply the changes
pygame.quit() #fix the program breaking in IDLE
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