A little app for experimenting with tiny musical performance.
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readme.md

MicroJam

MicroJam allows users to record and share very short musical performances on a touch screen. This user is recording a reply over a previously saved performance.

DOI

MicroJam is a mobile app for sharing tiny touch-screen performances. Mobile applications that streamline creativity and social interaction have enabled a very broad audience to develop their own creative practices. While these apps have been very successful in visual arts (particularly photography), the idea of social music-making has not had such a broad impact. MicroJam includes several novel performance concepts intended to engage the casual music maker and inspired by current trends in social creativity support tools. Touch-screen performances are limited to 5-seconds, instrument settings are posed as sonic "filters", and past performances are arranged as a timeline with replies and layers. These features of MicroJam encourage users not only to perform music more frequently, but to engage with others in impromptu ensemble music making.

Research Goals

  • encourage everyday music-making with smartphones
  • investigate asynchronous and distributed smartphone performance
  • create generative microjams to mimic user styles

Building

MicroJam is an iOS project written in Swift and using libpd for the audio backend and synthesis components. You should be able to build MicroJam by opening microjam.xcworkspace in Xcode (currently using 8.3.3).

Synthesis components can be found in the synth components and edited with Pure Data.

Build instructions:

  1. Install homebrew.
  2. Install Xcode 8 from Mac App Store.
  3. Install Pure Data (brew cask install pd) and git (brew install git) and Cocoapods (brew install cocoapods)
  4. Clone project git clone ...
  5. Install git submodules: git submodule update --init --recursive
  6. Open up the main project workspace: open microjam.xcworkspace (n.b., microjam.xcodeproj will not have access to pods so will not build).
  7. Build and test in simulator.

Development instructions: