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Commits on Dec 23, 2011
  1. Added protocol that enables detection of whether a TiledImageLayer re…

    tgaskins authored
    …ndered anything in a particular frame. Added an example showing usage. This feature can be used to indicate whether a specific TiledImageLayer is in view.
  2. Modified examples to use WorldWindowGLCanvas and WorldWindowGLJPanel …

    tgaskins authored
Commits on Dec 22, 2011
  1. Added data validity checks to SurfaceImage.

    tgaskins authored
Commits on Dec 21, 2011
  1. updated files to show correct authorship.

    ccrick authored
  2. Implemented the Series or Group of Targets graphic (2.X. from…

    pabercrombie authored
    … MIL-STD-2525C.
Commits on Dec 20, 2011
  1. Implemented the following MIL-STD-2525C graphics:

    pabercrombie authored
    - Linear Target (2.X.4.2.1)
    - Linear Smoke Target (2.X.
    - Final Protective Fire (FPF) (2.X.
  2. Implemented the following MIL-STD-2525C graphics:

    pabercrombie authored
    - Position Area for Artillery, Rectangular (2.X.
    - Position Area for Artillery, Circular (2.X.
    Factored common code into abstract classes.
  3. Implemented the following MIL-STD-2525C graphics:

    pabercrombie authored
    - Fire Support Area (FSA), Irregular (2.X.
     - Sensor Zone, Irregular
     - Dead Space Area, Irregular
     - Zone of Responsibility, Irregular
     - Target Build-up Area, Irregular
     - Target Value Area, Irregular
     - Artillery Target Intelligence Zone, Irregular (2.X.
     - Call For Fire Zone, Irregular (2.X.
     - Censor Zone, Irregular (2.X.
     - Critical Friendly Zone, Irregular (2.X.
  4. Updated the AnalyticSurface class documentation to outline how the al…

    dcollins authored
    …titude at each grid point is computed, and how altitude mode affects that computation.
  5. Implemented the following MIL-STD-2525C graphics:

    pabercrombie authored
    - Fire Support Area, Rectangular (2.X.
    - Sensor Zone, Rectangular
    - Dead Space Area, Rectangular
    - Zone of Responsibility, Rectangular
    - Target Build-up Area, Rectangular
    - Target Value Area, Rectangular
    - Artillery Target Intelligence Zone, Rectangular (2.X.
    - Call For Fire Zone, Rectangular (2.X.
    - Censor Zone, Rectangular (2.X.
    - Critical Friendly Zone, Rectangular (2.X.
  6. Implemented the following MIL-STD-2525C graphics:

    pabercrombie authored
    - Airspace Coordination Area (ACA), Rectangular (2.X.
    - Airspace Coordination Area (ACA), Circular (2.X.
    Deleted IrregularAirspaceCoordinationArea, Bomb, and TerminallyGuidedMunitionsFootprint classes. These graphics are now handled by IrregularFireSupportArea.
Commits on Dec 19, 2011
  1. Implemented the following MIL-STD-2525C graphics:

    pabercrombie authored
    - Fire Support Area, Circular (2.X.
    - Sensor Zone, Circular
    - Dead Space Area, Circular
    - Zone of Responsibility, Circular
    - Target Build-up Area, Circular
    - Target Value Area, Circular
  2. Implemented the following MIL-STD-2525C graphics:

    pabercrombie authored
    Free Fire Area, Irregular (2.X.
    Free Fire Area, Rectangular (2.X.
    Free Fire Area, Circular (2.X.
    Restrictive Fire Area, Irregular (2.X.
    Restrictive Fire Area, Rectangular (2.X.
    Restrictive Fire Area, Circular (2.X.
Commits on Dec 16, 2011
Commits on Dec 15, 2011
  1. Fixed errors in TacticalGraphic documentation.

    pabercrombie authored
  2. Added internal documentation to TacticalSymbols that clarifies why th…

    dcollins authored
    …e example specifies both normal and highlight attributes.
Commits on Dec 14, 2011
  1. Removed unused constants from AVKey.

    pabercrombie authored
  2. Added get/setShowLocation and get/setShowHostileIndicator to Tactical…

    pabercrombie authored
    …Graphic. showLocation toggles display of the location modifier, and showHostileIndicator toggles display of the Hostile Enemy modifier, which displays the letters "ENY" on hostile graphics.
  3. Moved main label offset from TacticalGraphicAttributes to TacticalGra…

    pabercrombie authored
    …phic because this offset will likely be unique to an individual graphic.
  4. Small cleaned up in TacticalGraphics example. Fixed some typos in tac…

    pabercrombie authored
    …tical graphic interfaces.
  5. Added JNLP files for the TacticalSymbols and TacticalGraphics demos t…

    dcollins authored
    …o the demosite folder.
  6. Collapsed into fewer packages. Th…

    pabercrombie authored
    …is set of graphics packages was becoming getting deep.
  7. Updated tactical graphic documentation. Converted tactical graphic cl…

    pabercrombie authored
    …asses to use modifier keys defined in SymbologyConstants instead of AVKey.
Commits on Dec 13, 2011
  1. Increased window size for TacticalGraphics example.

    pabercrombie authored
  2. Increased the size of the Symbology and TacticalSymbols example's fra…

    dcollins authored
    …mes from 1200x800 to 1800x1000.
  3. Repaired errors in ShapeAttributes documentation.

    pabercrombie authored
  4. Updated the usage examples in the TacticalSymbol class-level document…

    dcollins authored
    …ation to use the modifier constants in SymbologyConstants instead of AVKey. Repaired an incorrect symbol identifier code in the TacticalSymbols example.
  5. Renamed TacticalGraphicAttributes.get/setLabelOffset to get/setTextMo…

    pabercrombie authored
    …difierOffset for consistency with get/setTextModifierFont.
  6. Added an example usage of tactical symbols to the Symbology example. …

    dcollins authored
    …Added links to the symbology examples in the class-level documentation for the following examples: Symbology, TacticalGraphics, and TacticalSymbols.
  7. Repaired NITF messages.

    tgaskins authored
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