Gameboy Game Quickstart
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COMPILING.md
FAQ.md
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README.md
constants.h
game_config.h
main.c
main.h
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pause.c
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scroll_anim.c
scroll_anim.h
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sprite.h
title.c
title.h
title_config.h
variables.h

README.md

Gameboy Bootstrap

This is meant to be a simple starter project to help create a simple RPG-esque GameBoy game.

It was designed for use with the Classic Game Builder on cpprograms.net. All games created using that tool are built off of this repository, so all instructions in this document also apply. If you are looking for the original sourcecode, it is availble on GitHub: https://github.com/cppchriscpp/gameboy-bootstrap/

This repository contains all game code, as well as some sample game data which can be used to build, test, and extend.

Attributions

The fonts used in the example game are licensed as Public Domain and are available from from OpenGameArt: http://opengameart.org/content/a-package-of-8-bit-fonts-for-grafx2-and-linux

The sprites and maps are licensed as Public Domain and are available from OpenGameArt: http://opengameart.org/content/early-80s-arcade-pixel-art-dungeonsslimes-walls-power-ups-etc

Additional Information

Compiling

FAQ