Cryptris
A game about asymetric cryptography
Cryptris is a game designed to help people in getting a grasp about how cryptography works, by playing an arguably tetris-like game.
The game was developped by Digital Cuisine for Inria with the support of Cap'maths and is based on a concept created by Léo Ducas.
Technology
This game uses html, css and javascript. No server were harmed during the development process.
Installation
The whole application is designed to be a serverless application, hence the installation is pretty straightforward: simply clone this repository or download it as an archive.
Launching the game
To launch the game, simply open the index.html
file in a compatible web browser.
Building & running the game
Note: Changing the app's url for your custom domain is just a matter of changing the url in languages/custom.txt
.
Before publishing the game, make sure that you proceed to the following:
- run
javascript_replace.sh
- run
translate.sh
- upload to your new url and carefully test that every sharing function still works as expected.
Hosting the game on github
To publish on github the only thing you need to do is to make sure that your gh-pages
branch is up-to-date and push it to your github account. You should be able to access it via http://[username].github.io/cryptris where [username] should be replaced by your actual github username.
Credits
Based on an original idea by Léo Ducas
Scénario
Mathieu Jouhet & Nicolas Pelletier
Inria
- Coordination : Service communication du centre de recherche Inria Paris - Rocquencourt
- Référents médiation : Thierry Vieville and Laurent Viennot
- Référent scientifique : Léo Ducas
Digital Cuisine
- Directeur Artistique : Mathieu Jouhet (@daformat)
- Graphiste : Nicolas Pelletier
- Game engine : Vincent Mézino
- Intégration html, développement javascript: Mathieu Jouhet
- Test : Olivier Lance, Pierre-Jean Quilleré
Translation
- Translation system: Marc Stevens
- English: Leo Ducas and Marc Stevens