It makes MonoGame more awesome.
MonoGame.Extended is an open source extension library for MonoGame. A collection of classes and extensions to make it easier to make games with MonoGame.
Thanks to all those that support the project on Patreon! Running an open source project can be done on a shoe string budget, but it's certainly not free. A little funding goes a long way. It keeps the build server up and running and let's me devote more of my time to the project. Even just a few supporters really helps.
What happens to MonoGame.Extended if we don't get the funding? Never fear. The project won't die. The code will always be safely open sourced on github.
Special thanks to the supporters
We're working towards the v0.6 release
There's a lot going on in the
develop branch right now. We're working towards the next official release (v0.6.xxx). If you want to keep up with the latest and greatest it's recommended that you:
Version 0.5 is available on NuGet
This release is compatible with MonoGame 3.5!
Note: If you're still using MonoGame 3.4 you must upgrade to 3.5 for everything to work.
Our forum is part of the MonoGame community. Please ask any questions or post about problems or bugs that you have found there. Let us know if you're making a game with MonoGame.Extended!
MonoGame.Extended has a growing community of contributors adding to the project all the time. We also have Nuget packages of published releases and of course you can build from source to get the latest and greatest.
Please keep in mind that the project is still evolving. Some breaking API changes are likely to occur as we progress.
MonoGame.Extended is a portable class library that sits on top of MonoGame. It's designed to work on all supported platforms using a single portable DLL. At runtime, the portable library will call into the platform specific MonoGame DLL referenced in your project. If you do use it on another platform please let us know!
How to install
See the How to install MonoGame.Extended guide. Here's the TL;DR version:
The library is distributed as a NuGet package. Add a reference to your project using the following command:
The package comes with 2 DLLs:
MonoGame.Extended.Content.Pipeline.dll needs to be referenced by the Pipeline tool. To reference the DLL in the Pipeline tool you'll need to edit your
Roadmap / Features
- Sprite Sheets
- Game Component**
- Texture Atlases
- Bitmap Fonts
- Tiled Maps
- Bounding Shapes
- Intersection and overlap testing
- Event based input (input listeners)
- Gesture detection (taps, panning, flinging and pinch zooming)
- Button Mapping (W=Up, A=Left, Space=Jump, etc)
- Game components**
Graphics and Scenes
- Scene Graphs
- Simple shape rendering
- Screen Management
- Button (Text or Image)**
- Toggle Button (Checkbox)**
- Progress Bar
- Text Box**
- Stack Panel
- Wrap Panel
- Dock Panel
- Drag and Drop
- Modifiers (age, drag, gravity, rotation, velocity, vortex)
- Profiles (box, circle, line, point, ring, spray)
- Sprite Batch Renderer
- Game Component**
Math and Utilities
- Virtual Screens (viewport adapters)
- Bounding Shapes
- FPS Counter
- Random Numbers
** Work in progress
^^ Not officially tested but should work
If you would like to contribute start with one of the following:
- Please post your thoughts on our forum.
- Join the discussion on one of the issues. We often use github issues to discuss new features as well.
- Talk about it on your blog or twitter.
- and of course, you can fork the project.
- The primary goal is to make it easier to make games.
- Choose the features you like and the rest stays out of your way.
- A clean and consistent API familiar to MonoGame developers.
- It's not a game engine, but extends the framework.
- Follows C# coding guidelines.
MonoGame.Extended is released under the The MIT License (MIT).