areaMap polygon overrides .collision(polygon) issue #243 #243 Added mapMouse as the new variable for isAt and areaMap to read and set values, respectively, making it possible to handle mouse events separate from collisions, defaults to collision .map if .mapMouse not present. Patch does not work for canvas, it defaults to the collision polygon, as I don't understand how it gets the data.
…nt - image on canvas
…d correctly using own's element padding.
…butes (this._flipX and this._flipY).