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Oct 11, 2021
Aug 16, 2016

A simple utility to help you pack and manage texture atlases for LibGDX game framework. It's mostly just a visual wrapper over LibGDX TexturePacker classes and provides a convenient way to use it.

This project is a successor of Aurelien Ribon's application with the whole new GUI and features.

Using the App

Just download the most recent version of installer distribution matching your OS from the releases page and follow the installer instructions. Or simply download the distribution files archive, extract and read ./readme.txt for further details.

System Requirements

The app can run on any desktop OS (Linux, MacOS, Windows), where Java is available.

The requirements are as follows:

  1. Java Runtime Environment (JRE 8.0 and up) should be installed on your system (java command is available from the command-line interface).
  2. OpenGL (2.0 and up) compatible video drivers.

Backlog

See what features are currently planned on project's Trello board

Releases

New versions come out as soon as the application gets significant new features or important fixes. You can see all available versions from the releases page.

All major changes are listed in this file.

Contribution and contact

Any contribution is highly appreciated. You can help either by making PR or reporting bugs/suggestions by creating new issues. If you have any questions/ideas and you think they don't fit the standard GitHub issue format, you are always welcome to contact me directly at anton@crashinvaders.com

Also, you can participate in translation. It can be done by translating all the strings in bundle.properties and saving copy as bundle_XX.properties, where XX is your language code.

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A simple way to pack and manage texture atlases for LibGDX game framework.

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