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Remove M_SENSE_INVIS (and into, minmay)
Having two different levels of monsters being "resistant" to invisibility was odd and didn't add much to the game. In addition, SENSE_INVIS had a couple minor, spoilery effects such as making SENSE_INVIS monsters more likely to resist player stealth. All monsters which formerly had M_SENSE_INVIS now have M_SEE_INVIS.
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