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Turn stairs in Tomb into fixed-destination escape hatches (Twitch chat)
Stair dancing is a convenient technique that's good enough to clear many parts of Tomb levels. Repeated use of stairs is one of the major reasons why players find the branch repetitive and uninteresting. This commit addresses that problem by replacing the usual stone stairs with escape hatches that have fixed destinations. Now when entering the Tomb:2 central ambush, the Tomb:1 outer hall, and Tomb:3, the player must take an escape hatch and has no immediate return stair where they land. Instead they can escape back to the previous level through corresponding escape hatch placed somewhere close by, within 12 spaces or so. Tomb:3 has a more substantive layout change to allow the hatches to work well gameplay-wise. Now there are doors into each of the two loot chambers near the entry area, with escape hatches located in the chambers themselves. Without the door addition, the escape hatches would have needed to be very close to the entry locations to give a good way to proceed for players who can't use translocations or certain god abilities. The terrain of the loot chambers is also slightly altered so that inside chamber tiles near the new door always expose some LOS outside the chamber door. This change also strengthens the theme of Tomb featuring dangerous ambushes and confusing layouts. It's a difficulty increase to Tomb as a whole, since the player can't immediately return to a cleared area to rest, but good tactics work very well for clearing the branch, based on my play-testing.
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