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Slow down the Throwing trolley
Throwing has been positioned as an extremely strong option since around 0.15, outstripping most other forms of non-magical attack. This is because it does damage equivalent to UC with up to 10 levels of claws at speeds of up to 5 AUT while having full screen range and requiring no hands at all. Despite all that, many races have strong aptitudes. This is a first draft solution: make throwing use delay like weapons rather than like UC. This means that the delays start higher and get down to 7 AUT instead of 5 AUT, but the delays decrease faster with added skill. The actual damage per throw remains unaltered. In practice, this means that throwing deals about 25-50% less damage over time while dealing the same amount of damage per throw. I expect further changes will be warranted, including perhaps disentangling my current solution of tying delay to damage, particularly if the ranged reform project takes off, but I felt that it was necessary to apply a nerf to this overpowered form of combat right now.
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