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Disable gnolls in the stable release
After some discussion it was felt that there needs to be more work on this species, specifically the way it tries to achieve its aim of pushing the player to learn many skills. Several crawl skills yield high reward for low XP investment, which is a general problem with crawl's skill system, but the Gnoll aptitude system especially pushes the player toward these skills. Crawl already does push players to train a variety of of the most impactful skills, so if Gnolls are to be the species that pushes players to hybridize in a meaningfully different way, it would be better if it didn't try to prevent specialization using aptitude decreases or skill level cutoffs. A secondary problem is that gnolls require more careful checking of skill levels since each skill aptitude independently changes based on the skill's training. One alternative being considered is to lock Gnolls into very low stat levels, but to still give them high aptitudes. This or any other rework will likely not be ready in time for play-testing before feature freeze, so this commit disables Gnolls in stable. When re-enabling Gnolls for stable, simply revert this commit.
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